Zero Hour is a tactical FPS with online team-based game play that takes place in a variety of fictional locations interpreted in Bangladesh with Real-life scale & resource management. It brings a grounded, close quarter combat experience to the game.
Recent Reviews:
Mostly Positive (167) - 70% of the 167 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,376) - 72% of the 1,376 user reviews for this game are positive.
Release Date:
Aug 12, 2020
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

BEFORE YOU BUY
Zero Hour is a serious slow-paced tactical shooter where good teamwork, tactics & planning is important. This is not a run and gun game, you may watch a stream or a YouTube clip to learn more about the type of experience this game will provide.

As the game is in Early Access, do not expect it to be flooded with players. We are taking this time to develop and further improve the experience before marketing it in any big way. Currently playing it with friends or looking for other players through our discord server are Two main fastest ways to get into PvP.

The main reason why we want early access is to further polish the game. Our game has reached it's core foundation, so we believe we will satisfy the community by polishing out any issues remaining. We plan on adding more maps, weapons & tools. We also need to work further with our PvP mode and make it more rewarding as we take the time to develop the experience during this early access phase. We will be taking community feedback to understand the features that they want and the features that complement our completed system.

Approximately how long will this game be in Early Access?

It would be in early access until January/February 2021. As soon as we have the game polished along with vastly improving the quality of the overall experience we will be moving out of Early Access

How is the full version planned to differ from the Early Access version?

Our plans for the full version is to have a more polished, upgraded and optimized experience. We are listening to the community's feedback to fix issues that they may be facing and adding more locations in game.

What is the current state of the Early Access version?

We have completed our game's core foundation. It consists of three game modes; TDM, Hostage and Bomb. There is also co-op now after Update Part 3, which allows you to play co-op with up to 4 other players in different scenarios. In PvP we have Six locations and you can choose to play in two types of matches, which consists of custom match & quick match. We have nine different types of weapons and ten types of gadgets. Due to the lack of animators, we have a rough version of animations in place. We have hired animators now to upgrade the animations.

Will the game be priced differently during and after Early Access?

No, we have no plans as of yet on changing the price after early access. If we are able to provide a vastly greater & much more improved experience than the one during early access, the price may be higher.

How are you planning on involving the Community in your development process?

We're planning on involving the community and taking their feedback to further enhance the experience of the game. We are directly engaging with the people in our discord server and taking feedback to improve the game and add features that complement the current gameplay. We are looking into bugs reported by the community and giving out patches immediately. You can join our discord server and become part of the community that helps this game grow further. Link : https://discord.gg/TWpHSDN
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Welcome To Zero Hour


Zero Hour is officially up for grabs in Steam! Jump in and experience true online tactical gameplay. We want to thank our community for the tremendous support and patience everyone has shown. Join our discord and get closer to the community and the game’s development. We hope you enjoy the game! We would like to clear a few things before you head in to make sure you have the optimal experience.

Regions
Please make sure you select your proper region to get the best ping possible. You can always change the region through the settings>Gameplay menu. Also make sure if you are playing with friends that you all are in the same region to make sure no one is left behind when queuing for a match.

Key Binding
Key Binding works but still can cause issues for few individuals. For them the best way to make sure you do not face issues in binding (as for now you cannot bind in game); please make sure that you don't bind an action with a key used in another action. If you want to do so, please change that binding to another key before changing your preferred action key.

Training Ground
When you get in the game you will be first required to go through training, make sure in training you set up your sensitivity and basic settings. Go through the kill house which is in the other room. For the kill house follow the arrows to start in correct order. There are 21 targets in the kill house, many taking corners. If you miss one of them the trial will fail. Even if trial fails you can still head back to main menu and start quick match.

Voice Chat
Always use the voice chat to cooperate with your team members, as it is very important in our game. Not having proper team communication can lead to losing rounds.

101 Trailer
Revise and go through the 101 Trailer 1 more time before heading in as it explains many of the features in game. It will really help you head starting the game.
Link : https://youtu.be/DQgTJTTff9s

Bomb Defuse
In Bomb game mode, As an attacker you are required to defuse the bomb after the Time says "1:20" remaining. Even if the enemy team is taken down, you will need to defuse the bomb.

We really hope you enjoy the game and we really appreciate everyone's support!

Roadmap



The roadmap we have prepared for Zero Hour consists of new maps, bug fixes and new features.



Regarding new maps, we have plans to add 4 new maps to the game with its location being in Bangladesh. Each map will have it’s own unique story with various gameplay procedures



With bug fixes, we will always keep an eye out for bugs occurring for players as they post it in our community groups. In addition, we will pay close attention to any necessary changes or tweaks regarding the game via community feedback.



In the near future, we have plans to add PVE, co-op game modes, along with upgraded animations which is vastly requested by the community. We will rework a few maps in order to fix flaws to enhance smooth and polished gameplay.

About This Game


A tactical FPS with online team-based action game play that takes place in a variety of locations in Bangladesh with Real-life scale & resource management. Inspired by various other tactical shooter games, Zero Hour tries to bring a very grounded CO-OP and Team vs Team experience in locations with real-life scale (no video game scale) and resource management. In multiplayer, both sides are tasked to wipe out the other team and complete objectives. The defenders are tasked to protect the bomb from being defused and keep their hostage from being rescued and running away. On the contrary, the attackers are to defuse the bomb or rescue the hostage held captive. In the CO-OP mode, based on the map you decide to play in, will have several objectives that will need to be completed in order to call for extraction.


TACTICAL GAMEPLAY
Zero Hour brings a very grounded CO-OP, 5v5, team vs team, Close quarter combat experience to the game that focuses on two teams with each player having their own roles. The attackers utilizing shields, weapons and the planning table and the terrorists utilizing traps and gadgets in order to fortify the area.

CO-OP

CO-OP mode is a new installment we added where players can play to achieve the experience of SWAT units. This game mode will allow you to play bigger operations that you can either tackle solo or with a team of up to 5. With each operation, you are tasked to complete objectives such as bringing order to chaos. There are more objectives such as rescuing multiple hostages, arresting or neutralizing specific suspects and more which are being added down the line. Suspects may or may not have patrolling routes that are random every session and can interact with the environment to give it a challenge. They can hide under beds, tables and inside closets. They are also capable of taking a hostage and use them as a shield, making it harder for you to engage. Suspects can also surrender based on a few criteria; If a suspect is outnumbered from behind they will always surrender and if you are one on one with a suspect, based on the suspect's fear level, they may or may not surrender.



PLANNING TABLE
At the start of each round, MS-09 Unit (The Attacking Team) can come up with strategies by drawing in the planning table with a 3D miniature version of the location being played similar to the use of blueprints. It can be used to direct teammates where to spawn and/or advance from. There are 3 types of marker that you can place around the planning table which can indicate danger and objectives. During this phase, The Terrorists (The Defending Team) will be given time to place traps and gadgets to aid in their defense strategy.


RESOURCE MANAGEMENT
Both Teams have resources that they need to manage per 3 rounds. The Attacking Team has 2 sets of 5 types of weapons while The Defending Team has 5 sets of 5 types of gadgets. This is crucial in terms of saving your resources, picking up and utilizing your opponent’s weapons, and not giving an advantage to your enemies


HOSTAGE
The hostage held captive by the defenders will have its own mindset which means it would run away if not careful. This indicates that it would be critical to keep an eye on the hostage and move it around wherever a player feels necessary.


DOORS
In order to bring a realistic approach, the doors help in encouraging slow and tactical gameplay. It would cause both teams to hesitate before entering a room since it will be oblivious to know what’s going on behind the door.


BREAKER SWITCH
The switch causes a complete blackout of the whole operation building that you're playing on. By doing this, the players won’t be able to visualize their surroundings unless they use the tactical flashlight.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64bit versions required)
    • Processor: Intel Core i3-7100 or AMD Ryzen 3 1200
    • Memory: 6 GB RAM
    • Graphics: Nvidia Geforce GTX 750TI 2GB or AMD R7 260X 2GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card with latest drivers
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10 (64bit versions required)
    • Processor: Intel Core i7-4770K or AMD Ryzen 5 2600X
    • Memory: 12 GB RAM
    • Graphics: Nvidia Geforce GTX 960 4GB or AMD R9 290 4GB
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX® 9.0c compatible sound card with latest drivers

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