Darkest Hour: Europe ‘44-’45 is a World War 2 tactical squad shooter based on Tripwire Interactive’s award-winning Red Orchestra: Ostfront. Starting as a humble modification, the game has grown and evolved into one of the most formidable and intense WW2 shooter experiences available on any platform.
Recent Reviews:
Very Positive (30) - 93% of the 30 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,023) - 88% of the 1,023 user reviews for this game are positive.
Release Date:
Jun 9, 2009
Developer:
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Install Darkest Hour: Europe '44-'45

Red Orchestra Mod

 

Recent updates View all (162)

March 14

[RELEASE] v9.0.0 - Rally Up!

Darkest Hour: Europe ‘44-’45 v9.0 has been released!

This release is a ceremonial one, and a milestone in the game’s development, punctuating all of the work that has been done over the last year and a half. In that time, we have added and refined a number of new features and content including squad rally points, constructions, the new Advance game mode, and well over a dozen new maps!

New Trailer
We are usually pretty humble about our releases, but this time we’ve gone all out and put together a cinematic trailer. We hope you will enjoy it (and send it to those who might also enjoy it!)



A Momentous Occasion
Today is also the 13th anniversary of Red Orchestra: Ostfront! To mark the occasion, we have enlisted the help of Tripwire Interactive to help get the word out to publications about all the hard work we have been doing, which should help bring in some new recruits! What’s more, Tripwire Interactive has permanently reduced the price of Red Orchestra: Ostfront!

We would also like to thank our community and players, old and new, for giving us the inspiration and drive to continue to improve and expand one of the longest running WW2 games of all time. We have lots more in the works, and we look forward to delivering new features and content in the coming weeks and months!

If you love what we do and want to support the game’s continued development, consider supporting us via Patreon. We also encourage everyone (new players especially!) to join our Discord community and join with your fellow soldiers in the mess hall!



See you on the battlefield,
Darklight Games
16 comments Read more

February 1

[RELEASE] v8.5.0 - Welcome to the Danger Zone!



This update we are releasing a number of new features, including Danger Zones, Hot Rally Points and the Rally Point Indicator!

This update is a big step towards our version 9.0 milestone coming in just a little over a month. A big focus for 9.0 will be to solidify the features added in 8.0 and to better convey the game’s mechanics to new players. Without further adieu, here are the highlights!

Danger Zone
The “danger zone” is essentially a dynamically calculated marker of enemy territory based on objective ownership. The primary use of the danger zone, currently, is to mark rally points inside the danger zone as “hot”. The location of hot rally points will be automatically marked on the map for the opposing team to call attention to deep flanking squads.



This mechanic was developed as a response to the metagame shifting towards extreme behind-the-lines play which could make battles feel unfocused as well as putting defending teams at an extreme disadvantage. As always, the mechanics are always subject to change based on how the mechanic affects the gameplay and player feedback.

This feature was developed primarily by community member and ace squad leader Dirty Birdy, and we are really excited that he has lent us his talents.

Rally Point Indicator
We have added a new rally point indicator to the HUD for squad leaders! This handy little guy gives you at-a-glance information about your ability to place rally points. Here is a rundown of the kinds of information it conveys:


  • If your squad has no rally points, the indicator will flash red.
  • Displays the reason why placement may not be possible (eg. missing squadmate, cooldown etc.)
  • When all placement conditions have been satisfied, the icon glows and displays a one-button prompt to place a rally point (will be useful for new squad leaders!)
  • The indicator displays a yellow warning symbol when you are in the danger zone.

Misc Changes
  • In an effort to stop grand theft logi, only Squad Leaders and Assistants can spawn and drive Logistics vehicles
  • Low Reinforcement messages appear less often, but are now accompanied by a unique sound
  • Tweaked the rules for activating objective spawns; objective spawns will generally be much further away from the frontlines, hopefully resulting in less instances of spawn killing.
  • Changed the banned and session kicked messages to be less confusing
  • Added the server name to the scoreboard

Servers
  • Added ability to start kicking idle players once enough players are connected
  • Added a command which unlocks the 10,000 Bps network speed cap
  • Added a location string, so players can know where the server is located on the server browser

Friendly Fire
  • Players who are forgiven for a team kill will now have their weapons unlocked if they have a past team kill which was punished
  • Shooting a friendly soft vehicle will play an upsetting sound (to warn players against doing it)
  • Removed the ability for players to damage the engine of friendly vehicles
  • Added weapon locking for destroying friendly vehicles
  • Added a message for when a player destroys a friendly vehicle
  • A player who kills a friendly vehicle can no longer switch teams for 25 minutes
  • Added a death message (Andy Kaufman) when a player destroys a friendly vehicle

Constructions
  • Doubled the health of all sandbag constructions
  • Dragon’s Teeth health increased from 750 to 1000
  • Dragon's Teeth now take less damage from HE splash

Level Updates
  • All work in progress maps now have a kill zone under the terrain
  • Klin updated
    • Decreased number of reinforcements
    • Added windy snow emitters
    • Brightened the dark sky
    • Removed bloom and reduced the brightness of players
    • Fixed many other issues
  • Salaca updated
    • Improved the Objective Spawns
    • Adjusted the end objectives locations and renamed

See you in the DANGER ZONE,
Darklight Games
10 comments Read more

About This Game

Darkest Hour: Europe ‘44-’45 is a World War 2 online multiplayer tactical shooter based on Tripwire Interactive’s award winning game Red Orchestra: Ostfront. Initially starting life as a humble modification, the game has since grown and evolved into one of the most formidable and intense World War 2 shooter experiences available on any platform.

The game boasts an impressive roster of content, a unique squad and construction system, and five playable nations. Darklight Games continues to develop and improve on the game, incorporating and iterating on the best designs and ideas from its contemporaries.

Oh, did we mention that it’s free?


  • Five playable nations (Germany, United States of America, The Soviet Union, United Kingdom and Canada)
  • Brave over 80 authentic battles from the shores of Normandy, to the ruins of Berlin
  • Flinch as bullets whip and crack over your head with our terrifying suppression system
  • Pull the trigger on dozens of iconic weapons
  • Crew over 30 fearsome armored vehicles including late-war heavy hitters like the M18 Hellcat and King Tiger



Darkest Hour now has a unique and fully-fledged Squad and Rally Point system that keeps you and your comrades fighting, maneuvering and communicating together to crush your enemies and achieve victory.

  • Communicate using dedicated squad VOIP and text channels
  • Use the situation map to coordinate your men with squad orders and enemy position markers
  • Use fire and manoeuvre signals to coordinate your nearby squad-mates
  • Keep your men in the fight with well-placed squad rally points



Grab a shovel and build a formidable defense with new player-built constructions!

  • Stonewall the enemy with an array of obstacles including Hedgehogs and Concertina Wire
  • Dig in with sandbags bunkers and foxholes
  • Provide a team-wide spawn point by establishing a Platoon HQ
  • Keep your team supplied with extra ammunition and grenades
  • Deploy anti-tank guns to the front to stop enemy armor in it's tracks
  • Use logistics trucks to keep building supplies flowing to the front lines



See you on the battlefield,
Darklight Games

System Requirements

Windows
Mac OS X
SteamOS + Linux

    Minimum:

    OS: Windows XP/Vista
    Processor: 1.2 GHZ or Equivalent
    Memory: 1 GB RAM
    Graphics: 64 MB DX9 Compliant
    Hard Drive: 3 GB free hard drive space
    Sound: DX 8.1 Compatible Audio

    Recommended:

    OS: Windows XP/Vista
    Processor: 3.0 GHZ or Equivalent
    Memory: 4 GB RAM
    Graphics: 1024 MB DX9 Compliant
    Hard Drive: 5 GB free hard drive space
    Sound: Eax Compatible

    Minimum:

    OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    Processor: Intel Mac
    Graphics: Nvidia or ATI GPU (Intel GPUs unsupported)

    Minimum:

    OS: Ubuntu 12.04 LTS, fully updated
    Processor: 1.2 GHZ or Equivalent
    Memory: 2 GB RAM
    Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    Hard Drive: 3 GB free hard drive space

    Recommended:

    OS: Ubuntu 12.04 LTS, fully updated
    Processor: 2.4 GHZ or Equivalent
    Memory: 4 GB RAM
    Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    Hard Drive: 5 GB free hard drive space

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