Based on the award winning Red Orchestra: Ostfront, Darkest Hour: Europe ‘44-’45 is a free, online multiplayer, total-conversion mod that raises the bar for intensity, realism and emphasis on teamwork to crush your enemies and achieve victory.
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リリース日:
2009年6月9日
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Darkest Hour: Europe '44-'45 をインストール

Red Orchestra Mod

 

最新の更新 全て表示(141)

3月31日

[RELEASE] v8.0.9 - Shoot The Engine!

Darkest Hour: Europe ‘44-’45 update 8.0.9 is here!



The highlights this update are some design changes to vehicles such as the Opel Blitz, GMC, Jeep, Kubelwagen, and APCs such as M3A1 and Sd.Kfz 251 Halftracks. In addition, level optimization and polishing.

Vehicles

All vehicles:
  • Adjusted “spike timer” to 15 seconds (if engine is set on fire, spike timer determines how long until it explodes)
  • Fixed an issue where a vehicle could be set on fire, but burn forever if friendlies were in the area
Soft Vehicles and APCs (cars, trucks, halftracks):
  • Adjusted these vehicles to have a standard body health of 2000, making them harder to explode from small arms (Armoured APCs are still impervious to small arms)
  • Adjusted engine health to be very low, making them the critical weak spot to aim for
  • Added wheel hitpoints and a system which will make vehicles slower for having wheel damage (making wheels the secondary weak spot to aim for)
  • Adjusted engine hitpoint sizes to be larger, to make them easier to hit
  • Set these vehicles to only be spawnable by players that are in a squad
  • Increased required speed to run over players from 30 kph to 35 kph
  • Reduced explosion damage and radius
  • Greyhound & Stuart have slightly reduced penetration ability at a distance
  • Increased Panther’s side armor as it was weaker than intended
  • Lowered view position of the Sherman hull machine gun to make it easier to tell where it is aiming

Maps

Minor changes for performance (decreased view distances):
  • Barashka (also adjusted balance)
  • Putot en Bessin
  • Makhnovo
  • Baranovka Armoured (also adjusted balance)

Stoumont Advance:
  • Removed Kubelwagens and Jeeps
  • Axis are now able to field 2 tanks instead of 1

Bridgehead Advance:
  • Removed an undesired minefield in the northwest part of the level
    Increased reinforcements
    Removed several no arty volumes (relics from the Push version)

Hattert Advance:
  • Decreased Allied crewman roles to 3
    Replaced the unfinished M22 Locust with a M5 Stuart

Black Day July:
  • Some balance changes to hopefully make the map worthy of keeping around
    Construction
    Reduce placement radius of barbed wire obstacle, so they can be closer together and closer to other objects

Infantry

  • MG42 and MG34 deployed recoil has been reduced

Miscellaneous

  • Changes to protocol for connecting to servers that are passworded:
  • Players will now be required to enter the password each time (even on level change)
  • Players will no longer get a black screen when connecting to a passworded server
  • Players should no longer be required to change their name to join a passworded server
  • New admin menu for the AdminMutator:
  • New setting to change the server’s password in real time (WebAdmin requires a level change, this setting will be instantaneous)
  • New toggleable setting to lock weapons so players cannot fire
    If you have use for any commands not yet implemented, please let us know!

Optimization

This update we continue to decrease view distances of Advance levels for performance sake.

In addition, this update has several more maps using the dynamic view distance setting we added last update. So far we’ve had no complaints about it and no one really even noticing it, so we figured it was time to implement it on more levels. Again, the setting is not enabled by default and can be enabled in the display settings. It works by automatically adjusting your view distance for you based on your desired FPS.

Survey

We have created a new survey, surveys have been very successful for us to understand what the community wants and what path Darkest Hour needs to take. If you haven't already please complete the survey and help us keep Darkest Hour on the right path!

See you on the battlefield,
Darklight Games
18 件のコメント 詳細を見る

3月17日

[RELEASE] v8.0.7 - Grenade Crates & More!

Darkest Hour: Europe ‘44-’45 update 8.0.7 has arrived!



This update is a blend of new content, updated maps, balance tweaks, optimization, and design changes.

Gameplay
  • Decreased the amount of grenades players spawn with to one (1), while increasing the maximum grenades players can carry to three (3). This is also paired with the addition of a placeable grenade crate (see below). These change were made to reduce the ubiquitous grenade spam, while at the same time allowing well organized teams to have a matériel advantage.

Maps

Stoumont (Advance)
  • Significantly expanded the boundaries of the level.
  • Objectives and spawn areas changed to better suit the new game mode.

Black Day July (Advance)
  • Added loading screen and overview.
  • Added trenches to various locations
  • Added vegetation around towns and added more houses
  • Gave Allies an additional T34 and set Allies to Axis ratio to 60%

Dead Man's Corner
  • Changed the final objective to be easier for Allies by moving Axis spawn and by increasing reinforcement interval

Construction

Grenade Boxes (NEW):
  • Costs 350 supply
  • Provides 15 grenades to teammates

Platoon HQ
  • Can now be built closer to other friendly HQs (limit was 250 meters, now 200)
  • Fixed an issue where the Allied HQ could be placed in a position that would block the exit

Supply Cache
  • Now contains the amount of supplies used to place it after being constructed.
  • Now deposits generated supplies more often (was every 20 seconds, now every 5 seconds)
  • Now generates more supplies (was 100/minute, now 120/minute)

Infantry
  • Players can now shovel 33% faster
  • Players in the prone position now have less recoil (was 50% reduction, changed to 60%)
  • Slightly reduced recoil of Sturmgewehr 44

Vehicles
  • Tweaked truck (GMC, Opel, ZiS-5V) tire friction to increase traction
  • Tweaked truck hand-brake performance so they will not “spin out” as easily
  • Decreased vehicle impact damage threshold
  • Adjusted truck health to be significantly higher (from 150 to 1000)
  • Soft vehicles (cars, trucks, etc) will now blow up after 10 seconds if their engine is on fire

AT Guns
  • Soviet AT guns can now aim slightly lower

Optimization
Aside from the normal optimization treatment we have been giving to individual levels, we have also added an experimental optimization technique that will dynamically adjust your fog distance (view distance) based on your frame rate performance. This technique is disabled by default. When enabled, it will only have an affect on Black Day July and Stoumont Advance. If this technique proves to be useful, we will propagate the functionality to all other maps.

See you on the battlefield,
Darklight Games
18 件のコメント 詳細を見る

D-Day Anniversary 2016 Update

To commemorate the 72nd anniversary of the D-Day landings in Normandy, we have added a total of five new official maps for Darkest Hour!

  • La Cambe (50+ players)
  • St-Clement (32+ players)
  • Dead Man’s Corner (8-16 players)
  • Vierville (16-32 players)
  • Foucarville (8-16 players)

For more details, head for the official website: http://www.darkesthourgame.com/

このゲームについて

数々の栄誉に輝き Steam で人気を博している Red Orchestra 、Darkest Hour はその戦場をノルマンディ海岸からマーケットガーデン作戦、バルジの戦いを経てドイツ本国での激戦へと変貌させます。今作でプレイヤーはアメリカ、イギリス、そしてカナダ軍兵士として、多岐にわたる新要素と共に大戦に参加する事が可能になります:
  • M1 ガーランド、M1 カービン、.30 口径機関銃、ブレン軽機関銃、FG42、トンプソン短機関銃、エンフィールドライフル等、20 種類を超える歩兵装備が登場
  • アメリカ軍のバズーカ、イギリス軍のPIAT、そしてドイツ軍のパンツァーシュレックで戦車に立ち向かえ
  • 歩兵戦闘システムには戦場への空挺降下、強化された制圧射撃効果と超音速弾による音響、砲撃支援要請の為の新兵科無線通信主を追加
  • 全勢力、数十種類もの戦闘服を新規に追加
  • ドイツ軍はキングタイガーやヤークトパンター、対抗する連合軍には 75mm 砲や 76mm 17 ポンド砲を搭載した各種シャーマン戦車、更にはクロムウェル巡航戦車や M10 ウァルヴァリン駆逐戦車とその改良型アキリーズが新規車両として登場
  • 戦車戦においてはエンジンダメージと出火による乗組員への被害、また照準機破損の再現を追加
  • 新規歩兵輸送車にはキューベルワーゲン、ジープ、オペルトラックが登場
11 の専用マップが戦場となります:
  • Juno Beach — D-Day におけるカナダ軍上陸部隊の激闘を描いたマップ
  • Carentan — D-Day 直後のアメリカ陸軍第 101 空挺部隊による市街地攻略戦が舞台となる
  • Brecourt — 第 101 空挺部隊は海岸線沿いに展開したドイツ軍の主要な砲撃陣地を無力化する為降下を開始する
  • Vieux — オペレーショングッドウッドを完遂する為の、ノルマンディでのイギリス軍の大規模な戦車軍団による攻勢
  • Ginkel Heath — マーケットガーデン作戦の先鋒である不時着機付近へと空挺降下するイギリス軍空挺部隊による激戦
  • Wacht-am-Rhein — バルジの戦いでの大規模戦車戦、かのキングタイガーが登場連合軍の行く手を阻む
  • Stoumont — アメリカ軍歩兵と戦車部隊はアルデンヌ市街地で武装親衛隊装甲擲弾部隊を迎撃する
  • Bois Jacques — ドイツ軍の戦車、歩兵の混成部隊と粘り強い抵抗を続けるアメリカ軍による戦い
  • Foy — 進撃を続けるアメリカ軍空挺部隊へのドイツ軍の防衛線
では、ノルマンディーの戦いがいかなるものであったか、アーネムの降下地点で、バルジの激戦でご確認ください。また、新たなるプレイヤーの方も古参プレイヤーの方も、RO と言うゲームがいかに素晴らしい物であるか確認していただく良いチャンスになると思います。今こそ Darkest Hour: Europe 1944-45 で RO 流の西部戦線に赴くときです!

システム要件

Windows
Mac OS X
SteamOS + Linux
    最低要件:CPU:1.2 GHz 相当、RAM:512 MB 以上、ビデオカード:64 MB DirectX 9 準拠、HDD 空き容量:2 GB 以上、オーディオ:DirectX 8.1 対応、Windows XP

    推奨要件:CPU:2.4 GHz 以上、ビデオカード:128 MB DirectX 9 準拠(PS 2.0 対応)、サウンドカード:Eax 対応

    Recommended:

    OS: Windows XP/Vista
    Processor: 3.0 GHZ or Equivalent
    Memory: 4 GB RAM
    Graphics: 1024 MB DX9 Compliant
    Hard Drive: 5 GB free hard drive space
    Sound: Eax Compatible

    Minimum:

    OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    Processor: Intel Mac
    Graphics: Nvidia or ATI GPU (Intel GPUs unsupported)

    Minimum:

    OS: Ubuntu 12.04 LTS, fully updated
    Processor: 1.2 GHZ or Equivalent
    Memory: 2 GB RAM
    Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    Hard Drive: 3 GB free hard drive space

    Recommended:

    OS: Ubuntu 12.04 LTS, fully updated
    Processor: 2.4 GHZ or Equivalent
    Memory: 4 GB RAM
    Graphics: Nvidia, ATI, or Intel GPU with hardware-accelerated drivers
    Hard Drive: 5 GB free hard drive space
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