RetroArch is an open source and cross platform frontend/framework for emulators, game engines, video games, media players and other applications
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發行日期:
2010 年 5 月 26 日
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RetroArch is an open source and cross platform frontend/framework for game engines, video games, media players and other applications.

While it can do many things besides this, it is most widely known for enabling you to run classic games on a wide range of computers and consoles through a slick graphical interface. Settings are also unified so configuration is done once and for all.

In addition to this, you will soon be able to run original game discs (CDs) from RetroArch. We take videogame preservation seriously and want to ensure you can run your originally bought content on modern day PCs.

RetroArch has advanced features like shaders, netplay, rewinding, next-frame response times, runahead, and more!




Maybe there is no rewind in real life, but there is a rewind in RetroArch! You can go back in time and correct your mistakes!




Seeing things as we remembered was our first priority, so with our Shading feature, you can change colors, smooth pixels or recreate your bedroom TV from 1995!




You think the excitement of playing elbow-to-elbow with friends is a bygone memory? No! With our rollback-based, latency-hiding Netplay, your Player 2 is beside you again! Fight the competition not the lag!

系統需求

Windows
macOS
SteamOS + Linux
    最低配備:
    • 作業系統: Microsoft Windows 10
    • 處理器: Intel Pentium 4 and up (CPU with SSE2 instructions required)
    • 記憶體: 32 MB 記憶體
    • 顯示卡: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0.
    • DirectX: 版本:11
    • 備註: For OpenGL: Intel HD 2K/3K GPUs on Windows 10 will have to fall back to an OpenGL 1.1 driver.
    建議配備:
    • 作業系統: Microsoft Windows 10
    • 處理器: Intel Core series or AMD equivalent
    • 記憶體: 512 MB 記憶體
    • 顯示卡: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.
    • DirectX: 版本:11
    • 備註: For OpenGL: Intel HD 2K/3K GPUs on Windows 10 will have to fall back to an OpenGL 1.1 driver.
    最低配備:
    • 作業系統: macOS High Sierra (10.13) or later
    • 處理器: Intel or ARM architecture
    • 顯示卡: Any compatible Metal2 GPU. Metal 2 is required to use either the Vulkan or Metal video driver.
    最低配備:
    • 作業系統: Linux-based distro
    • 處理器: Intel Pentium 4 and up (CPU with SSE2 instructions required)
    • 記憶體: 32 MB 記憶體
    • 顯示卡: Any compliant OpenGL 2.x or Direct3D11 GPU. For shaders to work properly, should support at least Shader Model 2.0.
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 作業系統: Linux-based distro
    • 處理器: Intel Core series or AMD equivalent
    • 記憶體: 512 MB 記憶體
    • 顯示卡: Intel: At least Intel HD 4K required for OpenGL, any compliant D3D11 GPU for Direct3D 11. Should support at least Shader Model 3.0 and/or 4.0.
    • 儲存空間: 500 MB 可用空間

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