Every run in School of Magic is about building a new hack and slash character from scratch, but the level system is a deckbuilding card game. With each level, your spell pool grows and mutates into a unique skill tree, leading to outrageous broken builds.

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開發者的話:

為何採用搶先體驗模式?

「I chose Early Access because I want players to be part of the journey while the game is still growing. The foundation of the game is already there, but I know it can be pushed further with community feedback. During the beta I noticed that players respond in very different ways, and I want to take that into account as I shape the game. Early Access allows me to continue expanding and refining School of Magic together with the community, ensuring that it reaches its full potential.」

這款遊戲的搶先體驗時間大約會持續多久?

「My aim is to keep the game in Early Access for around half a year. That should give me enough time to add the remaining content, polish the balance, and respond to player feedback before the full release.」

正式版預計會與搶先體驗版有何不同?

「For the full version I plan to expand the game with another world and the final boss. I also want to add more variety to bosses and enemies so that runs feel fresher and more challenging. In addition, I plan to add more spells to broaden the possible builds and give players new strategies to explore. I am also working on improving controls, possibly adding WASD movement and gamepad support, if players want that. On top of all this I will keep focusing on balance and polish to make the overall experience more complete.」

搶先體驗版目前的開發進度如何?

「The Early Access version already includes the first two worlds, the pirate world and the dungeon. Two schools of magic are available, so there is still the Wisdom school missing. The core systems are playable and in place, and I will continue adding more content and refining the balance as development goes on.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Price will not change when we leave early access」

在開發過程中,您打算如何與社群互動?

「I plan to do regular updates during Early Access and keep players informed about what I’m working on. Feedback will play a big role, and I want to use the Steam forums and Discord to listen to the community and bring their ideas and suggestions into the development process.」
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關於此遊戲

What if Diablo was a deckbuilder?

School of Magic lets you create a new character every run and carve through enemies for loot and power.

Leveling is its own deckbuilding system:

  • At each level one card disappears

  • The rest grow stronger

  • Three new ones are added

Do you play it safe or push your luck for something bigger?

The result is a unique skill tree in every run.

Before each run, you don’t pick a rigid class — you build one yourself. By assembling a spell deck, you decide which abilities can appear, almost like crafting a personal Magic deck. This freedom adds a whole new layer of metagame strategy to the deckbuilding genre. Every decision shapes not only how you carve through hordes of enemies, but also how you’ll survive the bosses that push your build to its limits.

School of Magic brings its world to life as you experiment, fail, and try again. Every run unlocks new cards and new story fragments, so even defeat pushes the tale forward. With endless combinations and broken builds waiting to be discovered, no two runs will ever feel the same.

Credits

Music
Matthias Riegler
Dominik Giesriegl
Sound Design
Emanuel Fitz (EFsound)
Everything Else
Nikolas Crisci

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

2D Art (Open AI)
Narrator (elevenlabs)
Narrative Help (Open AI)
Coding (Different models, Open AI, Antrhopic...)
For more information on my views about AI, visit my website

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10 or higher
    • 處理器: 2 GHz Dual Core CPU
    • 記憶體: 4 GB 記憶體
    • 顯示卡: GeForce 8800 or higher, AMD Radeon HD 4000 or higher, Intel HD 4000 or higher (min. 512 MB VRAM)
    • 儲存空間: 1 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統

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