Have you always dreamt of becoming CEO of the largest rocket company in the world? It just came true. Start with practically nothing and end up with a rocket empire. In EarthX you can develop rocket technologies, but also your company and planet Earth!
All Reviews:
Positive (24) - 91% of the 24 user reviews for this game are positive.
Release Date:
Jul 12, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe, that making games alone is hard and boring. That's why we start with Early Access. We hope, that we can get a lot of good feedback, but also your opinions about this game. No matter, if it's a bad or good opinion. We will read them all and take the appropriate measures.”

Approximately how long will this game be in Early Access?

“As everyone says: when it's finished. We plan to release a new update every few weeks, so the game should be fully released at the end of 2019 or at the beginning of 2020. Of course, everything can change during development.”

How is the full version planned to differ from the Early Access version?

“The full release will have much more content for sure. We plan to add a competitors system, so the player doesn't feel alone. We also plan to add the following features: materials, more missions, more planets, capsules, a weather system and a lot more. As you can see, we are going to make this game more like a company management tycoon.”

What is the current state of the Early Access version?

“EarthX already has all the fundamental features required to add more new and advanced features. All key features are listed in the store description.”

Will the game be priced differently during and after Early Access?

“Yes, we plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“We will read reviews, feedback and our discord server every day. Then we will make some notes and design the best possible way. This is an Early Access game, the changes can be really fast and dynamic.”
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Buy EarthX

SPECIAL PROMOTION! Offer ends July 19


Recent updates View all (6)

July 16

EarthX Summer Roadmap


In this post, I want to share with you about features and updates, which are coming this summer. EarthX is still in early access, but I've already finished all the fundamental stuff, so I can now just add more features.

These are just plans, the plans can change. If something doesn't show up in summer, then it will probably later. Take that in mind :D

Honestly, I didn't expect so many people to play my game on early access release weekend. Of course, there were some issues with the game itself, but two patches fixed that. Now I can focus on another big update (0.2.6), which will completely rework modules research tree, so it's more interesting and fun to play. The new research tree will be bigger and it will have many more features.

Research tree
There are going to be 2 types of modules. The first one will decide, how good the rocket is, (Example: engine, fuel tank, fairing...) while the second one will give some boosts for that rocket (Example: fewer explosion chances).
Also, you will be able to upgrade the module itself. The upgrade will bring less production costs and faster build time.

And that brings us to...
The factory logic will be changed a little bit.

The factory will count every module built. It will then count every money earned and spent, and then show that to the player. The factory will now have its own level, which will be needed for the next mechanic, building upgrades.

The building upgrades are available now, but this mechanic is broken and sometimes it's just nonsense. I currently have only a few plans about how to fix that, but I won't tell it here now, because I'm not sure.
I can only tell, that the building upgrades will now also increase the maximum of employees amount in that building.
Also, now every building will now need employees (example: hangars).

New employees system
The employees system is not good now, so it will be also changed.

Yup, this feature was requested a lot. It will be here probably at the very end of this summer. I don't want to spoiler anything from that, but it will be amazing (imo :D)

New user interface
The user interface (UI) isn't bad now, but it can be better. That's why I started working on a new UI. I don't know when it's going to be available, but 100% sure before competitors system.

To sum everything up, the game will have its boom this summer. I'm going to add a lot of new features and THANK YOU again for buying my game in early access! <3

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July 14

EarthX Patch


In this second patch, I fixed a lot of smaller and bigger issues found by the players and me myself. This week, I want to be 90% focused on fixing bugs found by you, because I always want to work on a stable game. Feel free to report bugs everywhere you can, I read them all!

Buildings bug
This bug added in, which caused a lot of issues with buildings (like you could build an engine in an office XD) was fixed. I only made a small change in the code and broke the game by the way...

Rockets management improvements
50% of the changes were requested by the community!
  • Added: Remove the whole rocket project
  • Added: Remove the module from the factory build queue in rocket build panel
  • Added: Project name to the rocket build panel

Other smaller changes
75% of the changes were requested by the community!
  • Added: Welcome notification
  • Improved: Research tree look
  • Fixed: Research tree icons look
  • Fixed: There was a confirmation before loading a save with flat earth
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8.8 – https://gameby.pl/earthx/

“While still in the early stages of early access I think EarthX is on the right path to being a good business strategy game.”

About This Game

In EarthX you can build a really big space company, starting as a small startup. You start in 2002 with just a few million dollars, and your task is to manage the company and begin to produce rockets.

You have to build some factories for creating modules, offices for searching for contracts, labs for research points production and hangars for storing your rockets. Once you have rocket built, you can launch it up into space. Don't forget, that your rockets may explode sometimes. Your first launch will be a test mission, so the customers can see your capability. Once you gained some trust, you can take some of the available contracts and shot the real payloads on the orbit.
EarthX was highly inspired by real companies like "NASA", "Suborbital Company", "RocketLab" and of course "SpaceX".

Build rockets
Unlock modules (19 available for now), design your rocket project and build their variations in your factories.

Launch, Land, Repeat
Launch disposable rockets, and later with the new technology and certification land with them on the barge.

The rockets may explode sometimes
The rocket build quality and durability have a big influence on this. The more rockets you build, the more experience you gain, and this will help you avoid explosions.

Take contracts and complete the missions
Your level of trust affects what contracts you receive. Each contract has its own missions, which you have to complete on time.

Manage the logistics on the planet
Build factories, offices, labs, and hangars. You can upgrade every building, which gives you additional work speed.

Manage your company
Upgrade company, hire employees and apply them to the buildings, and gain achievements.

It's just a.. statistics
See what you did over the whole game session. Take notes and continue with the new game then. Your next game will be better!

But if not...
Then you will bankrupt again! :)

EarthX has its own graphic style. The soundtrack is made by .xrm from SoundCloud. We kept the user interface as simple as possible and we think, that we achieved the goal!

Note, that this is an early access title. Everything can change in the future, and not everything can now work properly.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel i3 or AMD A6
    • Memory: 4 GB RAM
    • Graphics: GT 430/440
    • DirectX: Version 11
    • Storage: 250 MB available space
    • Additional Notes: Tested on a very old PC
    • OS: Windows 10
    • Processor: Intel i5 or AMD FX6300
    • Memory: 4 GB RAM
    • Graphics: GTX 560
    • DirectX: Version 11
    • Storage: 250 MB available space
    • Additional Notes: Tested on developer's PC
    • OS: ----
    • Processor: Intel i3 or AMD A6
    • Memory: 4 GB RAM
    • Graphics: GT 430/440
    • Additional Notes: Tested by external testers
    • OS: ----
    • Processor: Intel i5 or AMD FX6300
    • Memory: 4 GB RAM
    • Graphics: GTX 560
    • Additional Notes: Tested by external testers
    • OS: ----
    • Processor: Intel i3 or AMD A6
    • Memory: 4 GB RAM
    • Graphics: GT 430/440
    • Storage: 250 MB available space
    • Additional Notes: Tested by external testers
    • OS: ----
    • Processor: Intel i5 or AMD FX6300
    • Memory: 4 GB RAM
    • Graphics: GTX 560
    • Storage: 250 MB available space
    • Additional Notes: Tested by external testers

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