Dead by Daylight - contact@rockpapershotgun.com (Rich McCormick)

updatebydaylightheader

Update Night is a new fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.>

I m starting to sympathise with Freddy Krueger. Here I am a monstrous serial killer, armed with unheimlich powers and a wickedly sharp axe and I m being given the run-around by a gaggle of teens and twerps in dirty T-shirts. Why won t they stay still? Why do they keep hiding? All I want to do is chase them down, beat them around the skull, and then heft them onto a rusted meat hook as an offering to the evil god that compels me to kill.

I m playing Dead by Daylight as the Huntress: a bunny-masked murderer with a set of hatchets and an ooky habit of humming to herself. She s one of the game s newest killers, introduced last month in DLC released on the game s first anniversary, and joins a collection of new characters that have kept the already enjoyable Dead by Daylight from spoiling over time. (more…)

Ultimate Epic Battle Simulator - contact@rockpapershotgun.com (Alice O'Connor)

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A godlike penguin destroyed 1,000 vikings 45,000 Persian Immortals cut down 600 ogres when our Brendan played Ultimate Epic Battle Simulator earlier this year. It was a janky bit of fun, a silly way to watch silly battles. Mate, you’ve seen nothing yet. The new hotness in simulated silliness is Beast Battle Simulator [Steam page], which does a similar thing of throwing units into big fights, but with animals and dinosaurs. How many bears to defeat a T. rex? And how many if those bears have flamethrowers strapped to their heads? You can find out now, as Beast Battle Simulator launched into early access today. Peep this foolishness: (more…)

Tyranny - contact@rockpapershotgun.com (Alice O'Connor)

Oh so it’s fine for Obsidian to name the first Tyranny [official site] expansion Bastard’s Wound but it’s “inappropriate” and “a sackable offence” for me to rename the RPS news section to Horace’s **** Shower of ****shack Bucket**** [that is correct -ed.]>. Wow, what a double standard! Fine then. Bastard’s Wound, you may already know, is off to a new area for ten or so hours of questing and to better get to know several companions. Now publishers Paradox have announced that Bastard’s Wound will launch on September 7th, two weeks away. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

God's Trigger

God s Trigger killed me at least twenty times in five minutes. Announced at Gamescom this week, it s a new title from Techland that plays out very much like the two-player cooperative take on Hotline Miami that the trailer suggested it might be. You can see that trailer below, followed by my thoughts after fifteen minutes of play and another forty or fifty bloody deaths.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Get grunting, gibfiends, as Quake Champions [official site] is now in early access. This is id Software taking the vintage mega-fast arena FPS into slightly more modern lands by making it a bit of a ‘hero shooter’ where everyone has special abilities and different stats. (A ‘hero shooter’ is a class-based shooter where character classes have names rather than descriptions and they don’t wear similar uniforms. THAT IS ALL, OKAY.)

While Qamps will be free-to-play when it launches properly, making money by selling access to characters, for now it costs cash. Technically that’s buying the ‘Champions Pack’ pass, which includes access to all current and future characters. (more…)

Max Payne - contact@rockpapershotgun.com (Rick Lane)

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.>

The farther time drifts away from the release of Max Payne 3 [official site] the more I appreciate what Rockstar tried to do with it. I hated the idea when it was announced. Max in Brazil? BALD?!? WITH A BEARD?!?!?! I don’t think I’ve ever been so angry at a beard before. Games do funny things to the old noggin sponge, don’t they? (more…)

The Good Life - contact@rockpapershotgun.com (Philippa Warr)

The Good Life

A while ago I announced that I would love for Penelope Keith to start doing the tutorials in games like Call of Duty [supporter post link]. Imagine how quickly you would improve with Margo Leadbetter shouting “Here s how to use a variable grenade, you ghastly little child” across the training ground. When Alice pointed out a game called The Good Life a week or so back I immediately imagined that someone had listened to my demands! However, this is actually Swery’s new project – him off our beloved Deadly Premonition – and it has a debut trailer! (more…)

Rayman® Legends - contact@rockpapershotgun.com (John Walker)

Somehow, in gaming’s fourth decade, we’re still endlessly confronted by the peculiar mainstream misconception that video games are meant for children. The peculiarity that this myth maintains is outright ludicrous at this point, because gaming itself is now mainstream. Sure, in the early ’90s you could forgive a confused aunt for not realising that cartoony console games like Mario and Sonic had broad appeal, and we’re the totality of the medium. Now? Now it’s a bit odd. Not least because it’s still not that simple to find a good new game for children. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

guideseditor

In addition to the hardware and video roles we mentioned earlier in the year, RPS is hiring a guides editor. Want to come work for us and write witty words about how to get the most out of games? You can find all the details of the role and how to apply here, or click on for more mutterings first. (more…)

The Escapists 2 - contact@rockpapershotgun.com (Alice O'Connor)

In a week overrun with announcements of games still to come (thanks, Gamescom!), here’s a new one we can play now. Prison escape ’em up The Escapists 2 [official site] launched this week, inviting us to escape from a variety of prisons any way we can. It’s a sandbox-o-puzzle-a-stealth-y daily life RPG sort of doodad where the objective is clear — escape — but how to accomplish that is up to you. Tunneling out is a classic but you might want to get more creative, especially on levels like transport planes where tunnels are foolish at best.

The launch has been a little rocky, mind. (more…)

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