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NVIDIA’s 2014 medium-high-range graphics card the GeForce GTX 970 was and is a powerful board – I’m using one right now, and it’s perfectly capable of running games at decent settings at 3440×1440 – but there was one fly in its otherwise well-received ointment. Though billed as having 4GB of onboard memory, the reality was that its RAM was divided into one 3.5GB chunk and one slower 512MB chunk. NVIDIA refutes that this meant the board was in effect just 3.5GB, and claims performance was not meaningfully impacted. However, the firm was also accused of overstating specs regarding the 970’s render output processors and L2 cache.
Numbers, numbers, but what you really need to know is that the alleged misrepresentation led to a clutch of class-action lawsuits – which NVIDIA has now agreed to settle. By refunding every American 970 purchaser 30 bucks. … [visit site to read more]
Does this count as PC gaming? I think it counts. A modder has made a mini Nintendo Entertainment System out of a Raspberry Pi. It even has working cartridges and a tiny, adorable gamepad. Just when he completed the project, Nintendo announced their $60 NES Classic. But it was too late. They had been beaten to the finish line.
Papery tribute to the Diablo series, Book of Demons [official site], has been released on Steam Early Access, offering players the chance to totter through a dark and dangerous dungeon with a little cardboard cut-out man wielding some cards. Truly, you are a force to be reckoned with. Look upon this trailer, ye mighty, and despair.
Sooner than anyone expected, Nvidia has rolled out its latest uber graphics card. It’s the new Titan X. It’s undoubtedly the fastest and bestest PC graphics board ever and probably by some margin. And it will cost you $1,200 and probably a similar post-VAT sterling figure back in the old, disintegrating empire. Call me a desiccated old cynic, but this is getting silly…
Even before we got a proper look at multiplayer in the new Doom [official site], it was clear that singleplayer would be its strength. It’s a shame Bethesda have only announced a load of multiplayer DLC, and adding new weapons and things across three paid DLC packs does sound weird for an id Software game. But hey, that’s the plan and it’s going ahead. Today publishers Bethesda announced the first pack will hit August 5th with a new pistol, a new playable demon, new maps, and so on.
New free stuff is coming too, mind. A free update tomorrow will bring new multiplayer modes along with more stuff for the SnapMap editor.
Cop management sim This Is the Police [official site] was supposed to be released today but has been pushed back because the publisher forgot to press a button on Steamworks – the publishing side of Valve’s digital store. The game will now be released next week, the developers have said. And the folks responsible seem very, very embarrassed.
What are you playing this weekend? No, no don’t tell me yet. But if you’re short on ideas, you might fancy a look at Ark: Survival Evolved or Rainbow Six Siege. Both games have kicked off free Steam weekends, letting people play the full versions until Sunday evening. They’re both on sale too. If a spot of dino-hunting survival or wall-busting SWAT sounds up your alley, here you go!
The Bleeding Edges are a series of articles on games that blur reality and fiction.>
In 1997, when the world wide web was barely spun, a game came along that was unlike anything else before it, and with few bold enough to follow it since. It was called The Stone [tribute site], and – incredibly for the time – played exclusively through a web browser. Even more peculiarly, your access to the game was made possible by purchasing a real-world black pendant, emblazoned with six symbols – a pattern of symbols only you, and one other person in the world, had. With this code, you could reach a diagram of a three-dimensional cube, each segment containing a white dot, each dot representing a puzzle.
And each puzzle opened your eyes to something you never knew before, sending you off on a journey of research. On returning to the game, I got hold of one of its original creators, Rod Bruinooge, to find out a little more, and once again sunk into its peculiar puzzling.
Having spent a chunk of my youth in Quake II mastering strafe-jumping and practising tricks and routes on maps until I could do them backwards, I’m up for a time trial first-person platformer. That’s the idea of Seum: Speedrunners from Hell [official site], which launched today. It’s a string of short zippy levels with platforms to leap between, buzzsaws to dodge, walls to blast, and secrets to find. It’s got a demo too so you can try it yourself. I had a quick bash myself.