Crawl - contact@rockpapershotgun.com (Alex Wiltshire)

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Crawl [official site].

Crawl is a game about cooperation, betrayal and murder and accumulating enough eldritch power to kill a god. Made by Australian indie Powerhoof, it s a couch multiplayer game played with up to three friends, but only one of you can be the hero. Everyone else is playing a monster, but when a monster kills the hero, it takes their place. This loop, of ganging up, competing to strike the final blow and then turning on your friends, captures the essential heart of the best local multiplayer games. It s that delicious tension of power and powerlessness, of ruthlessness and submission, of laughter and jeering. At the centre of Crawl is a lovely bit of:

THE MECHANIC: Unfairness … [visit site to read more]

ROKH - contact@rockpapershotgun.com (Alice O'Connor)

I wanna rokh! (Rokh!) I want to Rokh! (Rokh!)

Martian crafty survival sandbox Rokh [official site] is coming to early access (of course) on May 16th. Sure, you’ve crafted and built in survival sandboxes before. Okay, you’ve done it in space too. And sure, you have even done it on Mars. But have you crafted and built in a Martian survival sandbox whose look is overseen by Viktor Antonov, the artist behind the wonderful looks of Half-Life 2 and Dishonored? Ah! Well, you’ll want Rokh for that. Watching a new trailer I don’t get a feel for the intricacies that can make two similar-seeming games be quite different, but I do like its Mars. … [visit site to read more]

Total War: WARHAMMER - contact@rockpapershotgun.com (Fraser Brown)

Since launching last year, Total War: Warhammer s [official site] digital facsimile of Games Workshop s weird fantasy universe has grown considerably. The Old World s become nice and fat with new factions, campaigns, units and mechanics, and now it s finished. So this is a pretty good time to jump in, especially if you ve been holding out for every piece of DLC. But oh no! There s so much of it! If you get the wrong one, you might never forgive yourself. That s why you d best stick with me to find out which ones are crackers and which are stinkers.

… [visit site to read more]

Lethis - Path of Progress - contact@rockpapershotgun.com (Alice O'Connor)

The follow-up to charming and decent-enough city-builder Lethis – Path of Progress is not another build ’em up, but rather an interplanetary exploration game. Triskell Interactive this week announced Lethis – Daring Discoverers [official site], which will blast some odd folks from the steampunk world up to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no gungan has gone before. Have a look at the announcement trailer: … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Every party-goer knows it s cool and trendy to arrive late. You wait until everyone is tipsy and bored of each other, then you appear in the doorway, hands full of ice creams, wearing your best pair of gloves. de Blob [official site], the jazzy puzzle-platformer about painting the town red and other colours, has arrived to the PC party a whole 9 years after its original release on the Wii. So, uh, hi de Blob. … [visit site to read more]

Warhammer 40,000: Dawn of War III - contact@rockpapershotgun.com (Alec Meer)

It’s still early days for me in Warhammer 40000: Dawn of War 3 [official site] , and, truth be told, I’m still not entirely sure what to make of it. It’s tricksy beast, a little higher-maintenance than I’m used to from this series, with less attachment to any individual squad/unit, but the pay-off for that is far vaster armies and a more spectular sense of Only War than ever before.

The stand-out element for me so far, though, is the Ork Waaagh! Dem boyz really go to town when they hear the call to war. … [visit site to read more]

MechaNika - contact@rockpapershotgun.com (Alice O'Connor)

A seven-year-old insomniac founds a new religion to convince animals that being eaten is the way to salvation and happiness in Agatha Knife [official site], an adventure game released yesterday. It’s the follow-up to MechaNika, a 2015 game about a child building her own mech – which our John quite enjoyed until its anticlimatic ending. Agatha Knife is set in the same ‘Psychotic Adventures’ world as MechaNika, and Spanish studio Mango Protocol looks to be continuing with that same cheery grim tone. (Note: I hereby coin the term ‘grindark’.) Peep this trailer: … [visit site to read more]

Under Leaves - contact@rockpapershotgun.com (John Walker)

Sometimes tiny is just enough. Isn’t that a lovely thought? But more often it’s not quite enough, because it’s tiny. Under Leaves [official site] is a very pretty, very tiny little hidden objects game, and it’s not quite enough. … [visit site to read more]

Tilt Brush - contact@rockpapershotgun.com (Philippa Warr)

Tilt Brush

Tilt Brush [official site] was, hands down, one of the best things in VR last year, but given the VR platform means a smaller potential player-base it’s got that challenge of “How do I share any of this cool stuff with people not wearing VR headsets?” That’s where the new Sketches gallery comes in, letting you peer at people’s creations using a regular browser. … [visit site to read more]

Tank Warfare: Tunisia 1943 - contact@rockpapershotgun.com (Tim Stone)

Graviteam’s reputation for martial eccentricity is under threat. Their next standalone dual-layer wargame isn’t set in a cobwebby corner of the Eastern Front. It doesn’t simulate an operation in the Bangladesh Liberation War or the Western Sahara Conflict. Manned exclusively by German and US personnel, the monikered-with-a-mallet Tank Warfare: Tunisia 1943 (out on Monday, price TBA) has at its hub an operation that is almost a household name compared with the likes of Operations Zvesda and Hooper. … [visit site to read more]

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