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Rock, Paper, Shotgun

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

As we all know, Half-Life 3 will be released without fanfare tomorrow, but if you just can’t wait any longer for more dabbling with the Freeman arsenal, there’s always MINERVA. Originally a mod but subsequently granted Valve-endorsed standalone status, this was the Half-Life 2 campaign that did a number of things better than Half-Life 2 itself did. So much so that Valve wound up hiring the guy who made it. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cassandra Khaw)

Avast, ye – no, I’m not even going to try. But, it is apparently Talk like a Pirate Day and I won’t judge if you fill my comments with growly, ocean lingo. As some of you might already know, I had the distinct pleasure of having fellow columnist Cara Ellison over in Malaysia for a few weeks. I also played host to Aaron Souppouris, a colleague from the Verge. Naturally, both brought plushies to the altar. (P.S: I haven’t figured out a name for the cozily-garbed bear. If anyone would like to contribute a ponder, go right ahead.) Personal updates, enjoy this week’s bucket of bargains.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Space Hulk Space Hulk Space… Hulk? Full Control’s adaptation of the cult classic Games Workshop boardgame turned out to be a divisive experience after early excitement. A buggy launch (though rectified later) didn’t help, but players seemed polarized between enjoying its careful faithfulness and being put off by what some felt was too slow and rudimentary. Rab was very much in the latter camp when he covered it for us.

Last month, the Danish devs unexpectedly announced Space Hulk: Ascension edition, which has a looser, faster, flashier interpretation of the hallowed source material, including adding roleplaying mechanics, revised combat, different types of enemy, many more weapons and a slew of brand new missions. I talked to their lead Thomas Lund about the intent behind this deliberately more ‘videogamey’ standalone expansion, what’s changed both on the surface and deeper down, the critical differences between a boardgame and a videogame, why the two Space Hulks are companions rather than replacements, his response to criticism of the first game, why it had a messy launch and what they’ve learned from it all.> … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

These images take a long time to make.

Do you enjoy Freeware Garden, our daily recommended free game? Do you find yourself playing the games in an evening or later the same week, but being disappointed to discover that the comment thread for each post has already fallen idle? Then welcome to Freeware Gardener’s Question Time, a definitely weekly>* chat thread where players can gather, kick back, and discuss the week’s selected games.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Dungeon Master and Eye of the Beholder were like mother’s milk to me, and Legend of Grimrock is like a perfectly muddled gin and tonic. Grimrock’s sequel now has a release date, October 15th, and a new trailer to coincide with the announcement. It shows a variety of enemies and areas, including what appears to be a cannon-wielding pirat(e), as can be seen above. There are also spikes and tile-based puzzles, as the dungeon gods demand.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

ArcheAge is out! It’s– No>, not acreage>, which I imagine might be a game about measuring land to settle territorial disputes. Why do you always interrupt me? It’s instead a free-to-play fantasy MMO in the Lineage mold, but merges yer trad-questing with something supposedly more sandbox-y. There are pirate ships and flying ships and player housing and all the things, as seems to be the way with the modern massively multiplayer sort. Launch trailer below, featuring a few highlights.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Sofia, with a funny haircut

Option 1) Disney give it the thumbs up and it carries on to completion, rapturous acclaim and a whole host of olden LucasArts titles getting a similar do-over.Option 2) You know. The other thing.

For now, let’s just admire the effort and care this five-person team are putting into a 3D remake of classic LucasArts pointer-clicker Indiana Jones and the Fate of Atlantis, which as we all now know is really about kissing. (And, frankly, that raises other concerns about just how carefully this project needs to be treated in order to not upset its delicate balance of characterisation and comedy). Take a look at work in progress below, anyway. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Roundabout is out! It– No, it’s not a game based on the Ballard novel Concrete Island, though yes that would make a lovely setting for a walking simulator. It’s– No! It’s not an homage to early-’60s kids cartoon The Magic Roundabout replete with less-than-subtle drug references. Shut up a moment and I’ll tell you what it is.

It’s an open world puzzle game in which you drive a revolving limousine around a colourful pastiche of ’70s B-movies, complete with live action cutscenes which tell the story of Georgio Manos, “arguably the world’s most famous revolving chauffeur.” Yes yes, this would have been your third guess. It came out last night and there’s a launch trailer below.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Proving that sometimes the simplest games are the most effect, Unity of Command distilled the wargamer’s love of hexes and history to create and Eastern front game that is all about the cold number of war. Strange, then, that it should be one of the most emotive and compelling strategy games out there. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Hello there! This is about the most exciting thing we’ve announced since we’ve launched the site, and we’ve been working on it all summer*: the RPS Supporter Program is now live! It’s a new premium arm of the site designed for those people who love the site best to get even more out of it.

… [visit site to read more]

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