Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na Vi s Dendi at a dessert buffet cart.>

I spent the last few Dote Nights talking about tutorials in three MOBAs what they did well and what they did poorly. I realise I didn’t make any suggestions of my own for where to start in terms of characters, though. This post is about which heroes I learned to play Dota 2 [official site] on:

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Angus Morrison)

Supersonic Acrobatic Rocket-Powered Battle-Cars was a moderate success but the phrases niche genre and cult classic don’t exactly whet the appetites of people wanting to make money, Jared Cone tells me. The lead gameplay programmer has agreed to talk about the making of Rocket League [official site] – its physics, its multiplayer, its tremendous success – but the difficulties start before the coding began, with the 2008 release of predecessor SARBC and its middling reviews and sales.

There wasn’t an inkling of interest coming from anybody. That’s why Rocket League, like its predecessor, is completely self-funded,” says Cone. “We would do work-fire-hire jobs to pay the bills while working on Rocket League in our free time and between contracts. It was difficult and the game had a low probability of ever releasing, but in the end it was probably for the better because we got to make the game we wanted to without having to cater to outside interests.

Psyonix were free to chase the fun. Seven years and five million Rocket League downloads later, it looks like they caught it.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

War! Huah! What is it good for? Trite jokes, certainly, but it also provides a convenient theme to cover systems of risk, reward, deception, possibility, and control that are pretty fun to explore in video games. Thanks, war – you’ve done us all right. Aside from that whole ‘killing millions’ part.

The latest war ‘em up is Act of Aggression [official site], the new real-time strategy game from Wargame developers Eugen Systems, and a follow-up to their olde Act of War games. It’s out now, launched today.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Oh dear. There I was, getting all excited about AT-ATs in DICE’s Star Warsy Battlefield doohickey, and missed the new disappointing news that the game will not feature server browsers. The game will instead auto-matchmake for you, then drag you off to a server of its choice – meaning you’ll have no choice about ping, server capacity, and perhaps not even modes and maps. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Continuing a diary/review-in-progress of MGSV [official site], from the perspective of someone who hasn’t really played Metal Gear Solid before. This entry contains possible spoilers for some early in-game mechanics, but no plot stuff.>

I suspect the craziness of Metal Gear Solid V’s prologue is as much the ‘true’ MGSV as are the rather more sober missions, so I don’t want to making wild proclamations about how I’m now onto the real deal. However, the missions, with their wide-open stealth sandboxes, already feel like a reason to stay in the game, rather than just hoot uproariously at it from afar. The stealth is good. Good>. And the game comes up with some smart, and funny, reasons why you would always want to play it as a stealth game rather than a straight shooter. And I don’t just mean the balloon-based animal abductions pictured above. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Rob Zacny)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Dark Forces was the first of the Star Wars FPS shooters and one I always felt was unfairly eclipsed by the (admittedly superior) Jedi Knight. Dark Forces bucked a lot of the trends that came before and a lot that would follow: it’s huge, sprawling levels seemed more life-like and realistic than what we’d seen in run-and-gun games like Doom and its imitators. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Yeah okay, maybe I'll pay 'em a visit.

Two hundred miles of damp tunnels filled with skulls, bones, and secret cinemas sounds like a place you’d find me gaily rolling around clutching a bottle-sized glass of wine. And yet, whenever I’ve been in Paris, I’ve not visited its Catacombs. I know why: Deus Ex – its virtual Catacombs are such a chore that they’ve put me off the real deal. Maybe Killing Floor 2 [official site] can help me overcome that.

The monster-blasting FPS’s latest Early Access update added two new maps, including one set in the Catacombs, along with two new classes, the Firebug and Demolitions. Also, that new gore tech they’ve been showing off.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

I’ve been waiting for A House of Many Doors [official site] to arrive on Kickstarter for a while now. Developeres Pixel Trickery are asking for 4,000, which will be added to savings and 12,000 of funding from Sunless Sea makers Failbetter Games, it’s an exploration-based RPG set in a bizarre world in which you play a poet/journalist. Listen.

“In A House of Many Doors you are an explorer, poet and spy, traversing and mapping the House a vast parasite dimension that steals from other worlds. You explore the House in a clanking train with mechanical legs. You will discover bizarre civilizations, assemble a dysfunctional crew and level up your poetry, while clinging to life and sanity.”

The list of influences includes Planescape: Torment and Calvino’s Invisible Cities>. I want it.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

I’m almost done catching up on news I missed over the long holiday weekend and, aw, this last bit’s bad news. State of Decay creators Undead Labs are planning to close their pocket monster battling game Moonrise [official site] without ever officially launching it. Moonrise launched on Steam Early Access in May, selling $15 and $20 bundles of creatures and virtuacash and whatnot. It was supposed to turn free-to-play when it launched but, well, it won’t launch and they’ve pulled it from sale.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

The Warhammer version of The Straight Story is quite the thing

It is a truth universally acknowledged that Skaven are the greatest of the Warhammer Fantasy races. Just this morning, I took some time out to write a series of furious letters to the BBC regarding their refusal to fund my all-Skaven series of Dickens adaptations. Our Mutual Pestilens is a surefire hit and Tiny Verminkin would help our new Christmas Carol to dethrone the Muppets.

At least Blood Bowl 2 [official site] will treat Skaven with the respect they deserve. Out later this month, it’s a game sure to take up more time than I can reasonably spare and a new video shows dwarves vs skaven. Surely the vermintide will secure victory?

… [visit site to read more]

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