9:00am
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

a nice sit down

My favourite era of game-playing:

City of Heroes and World of Warcraft, circa 2005. They were all I cared about for months or maybe years, games whose systems I suspect I understood more than any other, due to sheer time spent with them, and talking about them with friends and allies. I couldn t realistically play an MMO now, as my affection has been dulled by a time-shortage and by ennui for their grand-scale Skinner boxes, but I am nostalgic for a time where they were my everything. Well-worn records I played over and over, and it felt special every time.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

If you hadn’t guessed from the fact that developers CD Projekt RED have just released one of the finest, biggest, and prettiest open-world RPGs I’ve seen in a jolly long time, their other big RPG won’t be along any time soon. But how soon is not-soon, and how soon is now? When can we play, or at least see, Cyberpunk 2077 [official site]?

I wouldn’t expect to hear anything substantial about the game this year and maybe next, going by recent comments. We live in the time of The Witcher, you see.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Alex Morgan

So here’s a GOOD piece of news involving FIFA – the gaming franchise will finally be adding women to its playable character roster, kicking off [sorry] with the twelve women’s international teams included in FIFA 16 [official site].

Here’s the trailer:

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Gera)

o frabjous day

When I ask Wildstar s [official site] Chad Moore and Mike Donatelli why on earth NCSOFT would release a subscription-based MMO at a time when most other MMOs had gone free-to-play, their answer is accompanied by one particularly important factoid: Wildstar is also going free-to-play.

I found out why NCSOFT are making the switch now, and what happens next. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Hey buddy! Don't worry, this'll... actually, yeah, it probably will sting a lot.

If you want to shoot dinosaurs in their extinct faces, your interests are catered to now more than ever. With Ark: Survival Evolved, The Hunter: Primal, The Stomping Land, Orion: Prelude, Primal Carnage: Extinction, Crytek’s new tech demo, and more, it’s chockablockasauraus out there. If dinogames could be a bit better (or not a total shambles, in some cases) that’d be nice.

Now the Carnivores series, which started on PC in the ’90s then wandered onto pocket telephones and consoles, has returned to its old stomping grounds with the release of Carnivores: Dinosaur Hunter Reborn [official site].

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Here at RPS, we’re sick and tired of so-called “reviews” that allow the personal taste of the reviewer to influence the content of the critique. Subjective influences have for too long created reviews useless to anyone but the self-entitled ego-maniac writing, and we’re not going to endorse this any more. We begin this by reviewing the new book by Kate Atkinson, A God In Ruins.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

gives me an excuse to break out the superscript html, anyway

It’s got a name so silly that searching my inbox for it is invariably fruitless, but Planets3 has nonetheless caught the hivemind’s eye. A bit of Minecraft, a bit of No Man’s Sky, the promise of cosmic construction freedom, and even a story structure of sorts so it doesn’t feel entirely aimless. Also, voxels. Love a voxel. Particularly when they look quite this pretty. After a successful Kickstarter earlier this year, it’s just released its first alpha. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

The Evil Within [official site]? More like The DLC Out. Look, I don’t know kind of joke you expect from me at 8:47am. But the third DLC pack came out this week for the third-person survival horror, and it makes it… a first-person melee arena brawler?

The Executioner has you playing as The Keeper, that nasty chap with a safe for a hat, swinging hammers and smashing faces with a hammer in first-person melee. It’s not what I’d expect or want from The Evil Within, but as a Zeno Clash fan it sounds like a nice overlapping of my interests.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Dirty Bomb [official site] is Splash Damage’s third game building on the wonderful Wolfenstein: Enemy Territory, following the so-so Quake Wars: Enemy Territory and Brink. This time, the class-based, objective-driven multiplayer team FPS action is headed to my fair city of London, where the detonation of several dirty bombs means you can walk through Borough Market without having to literally punch the teeth out of slow-walking, backpack-wearing, loud-talking tourists’ faces and keep on punching and punching until the rozzers pull you off and slip you twenty bob in thanks.

What I’m trying to say is, Dirty Bomb will enter open beta next week.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

The final version as per the god reveal page

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na Vi s Dendi at a dessert buffet cart. THIS WEEK, however, she will be sharing concept art for an upcoming Smite god and asking questions about the design process!>

The most recent character reveal for Hi-Rez’s MOBA, Smite [official site] was for Ratatoskr, a little squirrel from Norse mythology who carries messages up and down the world tree Yggdrasil. Ratatoskr is already scurrying about on the test server while the developers see how he functions in the hands of real players but I wanted to take a look at the earlier bits of the process, particularly the early concept sketches as the artists and animators tried to figure out his final form.

First up, here are some of the concept sketches just click on the picture for a bigger version:

… [visit site to read more]

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