Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

The adventure has begun! Both the episodic new King’s Quest [official site], and what might really happen as Activision dusts off the old Sierra name and catalogue for the modern age. It’s not the first game released under the new Sierra ‘indie label’ (that’s Geometry Wars 3), but King’s Quest is pretty iconic for Sierra. It can never live up to people’s memories of King’s Quest,

You can find out for yourself, as the first episode, named A Knight to Remember, launched last night. Come have a peek in the appropriately ’80s launch trailer:

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Wednesday is Free Witcher 3 [official site] Day, and this week is due to bring the last of its sixteen planned freebies. What oh what could it- oh, no, it won’t be coming this week. Still, developers CD Projekt RED have announced what the final titbit will be, and it’s a good’un: a New Game+ mode.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

“Many games claim to offer choice, but railroad you into making the same ones always,” we told you revisiting King of Dragon Pass [official site] last year, “or offer a simplistic binary option, tethered to game-oriented notions of ‘pick a reward’, monochrome extremes of kitten-petting-versus-baby-eating morality, or both … It s a rare game that captures the complexities of leadership without getting bogged down.” The tribe-leading RPG-ish strategy game does well.

We were looking back at the original 1999 version, which was available on GOG. Now a new version has arrived on Steam, a port of the revamped mobile version which includes extra content.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Robert Florence)

Hello youse.

First of all, thanks for the lovely comments after last week’s column. You’re a lovely bunch. It was very much appreciated. Second of all, it’s time for the July board game news. We’re in the middle of the BIG BOOM of board gaming, and there’s a lot to cover. I’ve chosen some of the most interesting stuff to tell you about today. Dig in, and get your wallets ready!

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Last time we checked in with teens-in-a-war ARPG spin-off Final Fantasy Type-0 [official site], we’d just received word that it would be coming to PC “soon”. Thanks to the press release that just landed on my desk, I can tell you that “soon” is August 18th. Obviously you should never preorder anything ever but if you were> to preorder this ‘un, you’d be able to cross the streams of in-game menageries by adding a chocobo courier to Dota 2. You can also have “a Moogle (Class Zero) as your ward”. I quoted that directly because most of the words didn’t mean anything to me.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Quake III's Q3DM17

Level 28! No, the other kind of level. The type that you run around in, shooting people or jumping on their heads and that sort of thing. Adam, Alec, Alice and Graham gather to discuss their favourite levels and/or maps from across the vast length of PC gaming, including selections from Deus Ex, Call of Duty and Quake III. Someone even makes a case for Xen from Half-Life, and means it.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Angus Morrison)

Rumour has it that the decrepit Arkham Knight port beat a retreat on account of Steam refunds. After all, what better way to get a dastardly developer to blush and shuffle its hooves than to reverse its cash flow? Until June, when no-questions-asked refunds came into force, such a feat was impossible. Perhaps, after years of pro-consumer jabs at Microsoft and other corporates, Valve sought to make a material gesture that player interests are truly the heart of the Steam empire. Or perhaps they dislike being sued. Hint: they are currently being sued.

By now, you ve likely encountered a shop and have a reasonable feeling about how refunds should work: if it doesn t do what it s meant to, you take it back. Nothing could be simpler. Refunds for digital products or, as is often the case, licenses for digital products are a legal hellscape of false assertions and misinformation, in large part a product of outdated legislation that no one is keen to test in court. To sift through the muck, I got in touch with Ryan Morrison, founder of the New York law firm by the same name (and no relation of mine this side of the 17th century). Whether you re European, Stateside or in the wrong hemisphere altogether, here s the plain English version of where and through which service your purchases are best protected and why some retailers still risk refusing refunds.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Keep rollin' rollin' rollin' - remember that man with a hat, aye?

Tanks rolling through the streets of Tokyo, big seats with wheels and pedals, polygonal 3D graphics (three dimensions! three!), big bassy booms, and networked multiplayer left early teen me fascinated by Namco’s Tokyo Wars in arcades. I only ever had the money to play it twice (we were a penny falls family), but it’s stayed in my mind all along. I like games doing unlikely things in otherwise-serene modern cities. Well, today’s my lucky day, as folks are making a game which looks awfully similar.

Tokyo Warfare [official site] is an arcadey tank battler rolling through the streets of Tokyo, and has a free work-in-progress version you can download and play today.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Roguelikes are my favourite genre of game and Brogue [official site] is one of my favourite roguelikes. It has the genre’s carefully interlocking systems, which drive players towards important decisions and produce plentiful fun anecdotes, but it also presents them via an interface that’s approachable and without the bloat that can make its peers intimidating or fatiguing to play.

I think a large part of Brogue’s appeal lies in its level generation, which creates tight spaces full of interesting environmental detail, with traps to avoid, chasms to fall into, and a strange ASCII beauty. I spoke to the game’s creator, Brian Walker, about what his design goals for those levels are, how you balance a game you can’t predict, and the exact process by which the game creates those levels.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Gosh, how I’d love to tell you about the later levels of pay-what-you-want puzzle Tough Love Machine [official site]. Because I’d love to be clever enough to have reached them.

Controlling two hands on gradually extending arms, one via WASD, the other on the cursors, you must push two hearts until they meet. Awwww. Except, good gracious, it’s tricky.

… [visit site to read more]

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