Product Update - Valve
18 Jan, 2013
Update Notes 18th January 2013
Build 2089

Crashes/Freezes
• Further fixes for crashes that occur during gameplay and loading screens
• A fix for incompatibility with AVG has been added.
• Improvements to how the game now handles destruction of large objects
• Fixed a crash related toclicking the Ranked Match button on the main menu


Balancing/Gameplay
• When Zombies are killed they no longer spawn where they die
• Some improvements to map specific spawn points
• The player can no longer move faster by jumping or falling when carrying game mode objectives
• Improvements to placement of individual blocks
• Further improvements to Constructs to prevent players from becoming trapped
• Sniper Rifle fix for accuracy at distance
• Land Mines can now be destroyed by direct weapon fire


Graphical/HUD
• Following requests from the community the reticule now adds a visual indication when you hit someone (turns red briefly)
• Additional graphics settings have been added to the settings menu
• Some improvements to ATI graphics card compatibility
• On the choose match screen the correct minimap is now shown for Double Dragon


User Interface
• Minor improvements to menu screens


Language Specific

German
• Improvements to text in menus


French
• Improvements to text in menus

Spanish
• Improvements to text in menus

Russian
• Improvements to text in menus

Italian
• Improvements to text in menus

Polish
• Improvements to text in menus


Update Notes 11th January 2013
Build 2055

Servers
• Reduced lag


Crashes/Freezes
• Destroying large structures no longer crashes the game
• Significant number of fixes to crashes occurring in game, and during loading
• Resolved desync between client and server, which in turn has fixed multiple other gameplay issues


Balancing/Gameplay
• Improvement to the range of the Snow Blower
• Increase to the range of the Sniper Rifle
• Decreased RPG's damage to players and landscape
• Decreased RPG's knockback on players
• Increased RPG's splash damage
• Landmines now explode when buried
• General minor balancing for the Shotgun
• Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius
• Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team
• Players can no longer be trapped inside blocks placed by other players
• Synchronised hit splash effect and audio feedback when successfully shooting players
• Unintentional voice chat function has been disabled
• Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the mode is loading


Graphical/HUD
• Graphical optimisation to Flare Block lighting
• In game text improved
• Shader based performance improvements

Translated Versions
• Addition of Polish, Mexican Spanish, Turkish, Russian, Brazilian and Portuguese translated versions.




Update Notes 21st December 2012
Build 1975

Winter Content Pack

A stack of FREE content is up for grabs in our brand new Winter pack update - the debut of the classic Capture the Intel game mode, a brand new weapon, the Snow Cannon and 4 new maps, including Heisville, the hugely popular World War 2 map from 0.75, created by the Ace of Spades map-making competition winner, SIMOX, which was voted for by the Ace of Spades community.
• New Map: Castle Wars – inspired by RuneScape’s minigame namesake.
• New Map: Heisville – World War 2 mayhem created and chosen by the community.
• New Map: Block Ness – a lake, a frozen monster, a host of possible tactics.
• New Map: Arctic Base – unleash a Cold War, literally.
• New Map: Double Dragon – because one dragon just isn’t enough.
• New Game Mode: Capture the Intel –CTF Ace of Spades style
• New Weapon: Snow Cannon – A winter themed weapon that fires snow blocks.

________________________________________

Fixes, Tweaks, and Additions

Servers
• Addition of Australian servers

Crashes/Freezes
• Crashes due to running the game in translated versions have been fixed.
• Crashes relating to spectator mode have been fixed.

Balancing/Gameplay
• The Rocket Launcher has received some balancing tweaks.
• The Jetpack has received additional balancing.
• The SMG has been rebalanced.
• The Shotgun has been rebalanced.
• The Sniper Rifle’s scope now has improved zoom.
• The Sniper Rifle has been tweaked to reintroduce recoil.
• The Pistol now has a reticule in and out of aim.
• Fix for Grenade damage.
• Ammo amount for the Drill Gun and Dynamite has been tweaked.
• Melee damage is more consistent.
• Knockback from explosions has been tweaked.
• Land Mine has received some balancing tweaks.
• The Rocketeer’s walk speed has received a slight increase.

Graphical/HUD
• New Gravestone model introduced



Update Notes 19th December 2012
Build 1881

Here are the latest build notes...

Crashes/Freezes
• Zombie mode servers no longer result in a blue or grey screen on joining
• Zombie Mode no longer results in the game crashing during the loading screen.
• Various mid game crashes have been resolved.
• Crashes whilst choosing class have been resolved.
• Various game loading crashes have been resolved.
• Various map change crashes have been resolved.
• Temporary fix for crashes caused by special characters in Steam names.

Balancing/Gameplay
• Additional tweaks to Jetpack balancing.
• Crates can no longer be completely hidden by placing blocks inside them.
• Additional balancing to death and gravestone explosion damage.
• Respawn timer extended to allow for class change without a point penalty
• Balancing to the number of blocks a player spawns with.
• Balancing to character movement speeds
• Increased aim speed for Rocketeer’s turret.
• Balancing world block health and prefab block health
• Soldier body health is slightly lower
• Engineer non-jetpack jump height is lower
• Dynamite has had multiple balancing changes
• Super spade has received multiple balancing changes
• Rocket Launcher has received multiple balancing changes
• Sniper rifle damage increased, ammo increased and recoil removed

User Interface
• Improvements to the server select page to help players better identify servers, and choose the server that will provide the best performance for their location.
• Various text corrections.
• Various fixes to font sizes.
• Improvements to control settings menu.

Graphical/HUD
• Colour of the sea is no longer changed by crouching.
• Diamond carrier’s view is no longer obstructed by diamond icon.
• Graphical fix to game loading screen when maximising window.
• Game resolution is no longer reset after reloading the game.

Misc.
• Taskbar icon now matches the client icon.
• Improved detection for achievement awards.


Language Specific

German
• Various translation fixes for achievements, menus & in game text.

French
• Various translation fixes for achievements, menus & in game text.

Italian
• Various translation fixes for menu & in game text.

Spanish
• Various translation fixes for menu & in game text.

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