Sharpshooter - Weak and quite slow but carries heavy firepower - Carries a long range rifle, artisan flintlock pistol and a fancy dagger. - As his special attack the Sharpshooter can throw his powder horn like a grenade.
bt_townsquare - A small peaceful wealthy town is raided by Pirates, Vikings, and Knights. - Booty mode.
lts_gravedanger - Graveyard where the dead spirits yearn for more blood and battle. - Last Team Standing mode.
lts_town - Night has landed on the streets and merchants come out to sell their apples. - Last team standing mode.
tw_tortuga - The infamous pirate haven has some unusual visitors from times passed. - Trinket Wars mode.
Existing Map Changes
- tw_saints spawns fixed - bt_island * Palm trees are no longer able to be climbed. * Viking spawn is unreachable. * Chests cannot be thrown into unreachable areas anymore
- Updated shaders for players. - New effects for damage and explosions. - Trinket wars particle effect replaced with a new low-cost effect. - Updated animations for Captain and Skirmisher. - Headshots added (SS rifle only). - Jumps are now trackable. - Updated main menu and loading screen. - Several new music themes. - Several new achievements, including 10 for the sharpshooter. - Customizable colours for parrots, gained by unlocking achievements. - Muting now also removes voice commands texts from the chat window. - Updated Steamworks API. - Added minimum and maximum values for rates. - Master server legacy mode is off and heartbeat on by default. - Several other bug and exploit fixes, including: * Chest bonus score exploit fixed. * Decals and dropped weapons are cleaned at round restarts. * Fixed quirky font action on some resolutions. * Scoreboard shows up to 24 players. * Fixed players near their carrier having the wrong trinket effect. * Fixed many errors causing character models to show "T" poses. * Several missing and misplaced voices fixed. * Added missing delays on round cheers. * AFK status is now also checked against button presses and changes in view angle.
Combat and Game-Mode Changes
- Shield bash now has a short cooldown. - Kegs are more easily pushed by shields. - Large weapons are now generally slower to charge up but have faster swings. - Spawning trinket can now be passed to a random teammate by pressing G. - Chests now spawn quickly back into chest zone if just thrown out. - Chest pickup delay removed. - Chest carriers have 10% damage reduction to incoming ranged attacks. - Developers and testers have the Midas touch.
Class Balance Changes
Berserker - Sword/axe combo easier to land strikes with. - Big axe is much faster but deals less damage and has shorter range. - Movement speed increase. - Special bar is easier to fill.
Huscarl - Two handed axe is slower but does more damage and longer range. - Slightly increased health and armor.
Gestir - Seax damage lowered.
Heavy Knight - Claymore is slightly slower but does a bit more damage. - Small increase in armor.
Captain - Cutlass is a bit slower but does more damage. - Blunderbuss has a limited range for its pushback. - Special shot now passes through teammates. Pirates, Vikings and Knights II - Beta 2.5 Change Log