Patch Notes version 1.12
-Failure to meet GPU requirements will result in a detailed error message at startup.
-The player is no longer prevented from jumping if he is doing his land animation. Makes jumping more fluid
-Made the minimum jump smaller and the maximum jump longer.
-Made the player fall faster if he releases the jump button early.
-Ladder climb is now slightly faster
-Removed a small visual glitch when exiting a ladder
-Replaced all small cranks with smaller ones that are turned by hand, adding a new hand-turn dynamic animation.
-Added checkpoints in Factory lava sections
-Added lights to warn when mashers were about to strike to give the player more of a hint.
-Added checkpoints around tricky jumps in Mines
-After dying, the player will keep the liquid in their backpack, unless they had more at the last checkpoint.
-Small groups of purple reactant will no longer be able to kill you (it will still damage you).
-Made the drinker explosion more powerful, prevents problems in some puzzles.
-Added a 'gamepad recommended' icon to the title screen.
-Players who made it to the end level in an earlier build would lose the ability to suction glow goo when they updated to current build. Fixed.
-Made some geometry thicker in the orchard where the player could fall through it
-Machine #9 in Factory was not accepting steam sometimes, fixed.
-Lever on upgrade machine would stick sometimes, fixed.
-Tweaked some buttons that Operators could slip off of.
-Clicking to close a GUI menu will no longer fire the gun.
-Releasing the fire button while the mouse cursor is outside the window will now stop the gun from firing.
-Swing animation only happens when pressing left or right now.
-Game can now be paused during the opening sequence, allowing the player to exit and change options then.
-Ladder sound would miss a footstep when descending, fixed.
-Adjusted some jump pads to work with new jump changes
-Made some puzzle doors permanently open, in case you die before you start the machine they expose.