Product Update - Valve
15 mei 2012

Stardock Entertainment and Ironclad Games are pleased to inform xenos-loving galactic conquerors that the Vasari Empire arrives in Sins of a Solar Empire: Rebellion today with the release of Beta 3 for all pre-order customers.


Changes From Beta 2c:

[ Graphics ]

  • Further refined shield effects.

  • Increased large debris sizes.

  • Fixed some incorrect shield meshes.

[ Gameplay ]

  • The Vasari Loyalists and Rebel factions are now available for play!

  • All races Scout frigates should now be able to properly detect mines again. This ability has been made passive.

  • Flagship's no longer have a role type.

  • Flagship's now count as Battleships in terms of stats.

  • Fixed bug that would improperly boot host and players from a Friends Only ICO game.

  • Fixed bug that was causing abilities that target strike craft to fail.

  • Added missing string for ally titan lost.

  • Fixed bug were Research and Occupation victories would not cause a loss for opponents.

  • Added Titans to new Titan statcount type.

  • Fixed a possible false positive save state mismatch bug (multiplayer desyncs).

  • Fixed bug with HyperspaceAntimatterCostAdjustment - was being calculated incorrectly.

  • Fixed desync bug in multiplayer.

  • TEC

    • Removed improper constraint on Corsev's Boarding Party ability that prevented it from converting in non-Friendly gravity wells.

    • TEC Loyalists

      • Furious Defense ability hull damage autocast levels adjusted per updated HP stats.

  • Advent

    • Fixed bug with Cultural Integrity Envoy ability that prevented it from working.

    • Fixed bug with Cultural Assistance Envoy ability that was causing it to increase, rather than decrease, planet upgrade build times.

    • Advent Loyalists

      • Unity Mass will no longer be buffed by illusion ships.

      • Subjugating Assault ability will now properly toggle off.

    • Advent Rebels

      • Strength of the Fallen will no longer be buffed by illusion ships.

      • Unyielding Will duration increased from 60/60 to 120/240.

[ Sound ]

  • Fixed missing capital planet lost voiceovers.

  • Fixed enemy research victory 50% complete voiceover.

[ Modding ]

  • Various Galaxy Forge bug fixes.

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