Sword of the Stars II: Lords of Winter Update Released
Product Update - Valve
May 4, 2012
Critical Fixes: + Fixed a stance selection related crash in combat. + Fixed the combat multiplayer de-sync that was on the list of known issues in the last update. + Fixed a crash related to exiting multiplayer combat prematurely. + Fixed a rare animation-related crash in combat. + Fixed a rare system killer related crash. + Fixed a recent issue in combat that was preventing ships from being selected. + Fixed a crash caused by cancelling a mission for a node boring Zuul fleet. + Fixed a crash related to upgrading a station that had not been in combat.
Other Fixes: + Fixed known issues with movement on the government type graph. + Joker, GOOP and battle rider wing buttons now disappear from the HUD when the selected ships are too far from the viewer. + Fixed an issue where players were getting multiple salvage projects leading to the same tech. + Addressed issues where the AI player was bypassing fleet supply limitations when sending out missions. + Fixed the issue where missiles were not colliding with the ghost ship. + Fixed an issue where fleet missions would get hung up in systems with disabled relics or asteroid monitors. + Fixed the bug where effects from stations were active prior to completion of construction. + Fixed a bug that was allowing players to slot any weapon into a retrofitted design. + Fixed an issue where the system killer would not proceed on to the next star system. + Fixed an issue where Leviathans were taking armor damage on the wrong side in combat. + Fixed some flaws in the weapon ricochet calculations in combat. + It is no longer possible to see enemy ship tool tips. + Cleaned up some inconsistencies in the display of climate hazard ratings. + Fixed a bug that was allowing players to submit intercept missions when no fleets were available to do so. + Fixed an issue that was causing overlapping stations to appear in the system view and combat.
Additions: + It is now possible to set the number of initial planets for each faction. + Some general ship section and weapon tweaks. + Combat Algorithms technology now allows an additional two cruisers instead of just one. + Battle Riders can now be launched by clicking the individual squad/wing buttons associated with each ship. + Ships can now be retrofitted.