Sword of the Stars II: Lords of Winter Update Released
Product Update - Valve
Dec 16, 2011
Critical Fixes: + ** Fixed known empty fleet issues caused by orphaned battle riders not being removed. ** + Fixed crash due to module instance count not matching actual module count. + Fixed the crash caused by selecting fleets while in the province edit mode. + Fixed the crash caused by multiple special encounters (for instance System Killer and Asteroid Monitor) at the same system. + Fixed the reported colony update crash. + Fixed the reported System Killer crash. + Fixed a crash caused by bad data in certain turn events. + Fixed a crash that could be caused by transferring a battle rider to reserves. + Fixed the crash caused by a colonization fleet being destroyed just prior to the appearance of the Colony Self-Sufficient dialog. + Fixed a potential crash that could be caused by removal of collision from dying objects. + Fixed a crash that could be caused by not having enough admirals for starting fleets. + Fixed planetary missiles not firing. + Fixed numerous known issues with fleet pathing. + Fixed a bug where a different station would be upgraded than the one selected.
Other Fixes: + Fixed known issues with Battle Cruisers. + Fixed an issue where detonating weapons were not selecting the correct targets. + Fixed known issues with lagging PD target tracking and PD target selection. + Improved general target leading in combat. + Increased turret tracking speeds in general. + Fixed an issue where multi-volley weapon firing sequences were being timed incorrectly. + Fixed an issue where drones were not firing their targets. + Disabling a Command Monitor or its turrets now forces a neutral state to eliminate unwanted combat. + Fixed an issue where battle riders were launching in the design screen. + Fixed known issues with the Combat HUD showing incorrect information for multiple ship selections. + Fixed an issue that was causing jitter from ships in formation flying around planets in overthrust mode. + Immigration slider is now hidden until until the correct technology is available. + Fixed an issue where disruptors were not disabling turrets. + Fixed a few smaller issues with Protean placement. + Fixed the issue where battle riders were not being provided with default ships. + Fixed the missing Siege Driver impact effect. + Fixed many localization typos. + Fixed known turret arc issues. + Fixed some material issues on various Human faction models. + Fixed an issue where stance changes were being erroneously applied to battle riders and stations. + Fixed bug where player was being charged for civilian built mining station. + Fixed bug where enemy fleets would show up in phantom fleet widget when turn is ended. + Rewrote turn transition interface flow to more accurately represent turn processing time. + Removed scrim from GUI loading lockout, which may eliminate the rare reports of being stuck on a screen forever. + Fixed bug where tooltips would be one line no matter how long they where. + Fixed known issues with variable weapons in the weapon test screen. + Fixed known issues where Drone carriers were not attaching drones. + Fixed known issue where meteors could not be destroyed. + Fixed an issue where weapon recharge times were double the intended value. + Fixed bug with Zuul where all civilians where being considered as slaves + Updated colony UI to properly represent slave vs civilian population. + Fixed a bug where a player's own colonies could be misinterpreted as being out of sensor range.
Other Changes: + Added new Double Helix star map. + Introduced combat AI surround and flank behaviors. + Adjusted some tech costs. + Made improvements to the research screen. + Tutorial pop-ups for Research and Starmap updated to reflect changes. + Added border and background to star map fleet and planet lists. + Planet orbital position changes have been disabled. + Asteroid Monitor special projects have been added. + Colonies will now launch heavy missiles if the population is high enough. + Introduced corrosive ship damage from weapons. + Added a better visual effect for ships being disrupted by EMP. + Improved strategic AI capabilities.
Key Known Issues: *** This update breaks old save games. *** - Tempest Array weapons are not firing. - Some star systems have anomalous moon orbits. - System Killer auto resolve is not producing results. - Tarkas and Zuul Dreadnoughts have various turret arc corrections still to be made.