Product Update - Valve
Jul 27, 2011
Fixed:
  • Ships on hold or defend position stance will no longer move because of work with tool orders.
  • Homeworlds had less hitpoints than was normal for planets.
  • The game did not render while maximized.
  • Notification of new treaties only occurs when a new treaty is actually proposed, and a sound plays for each unique treaty proposed.
  • Boarding defense did not work.
  • Number suffixes on dates when saving were slightly wrong.
  • Culling of graphics nodes was horribly broken in virtually all cases. The game should perform much better with lots of ships in the galaxy, so long as they aren't on screen.
  • Under attack alerts would only appear once per system.
  • Choosing a govern via the right click menu didn't automatically enable that governor.
Changed:
  • The balanced start map option is now on by default.
  • Reduced modification factors for shift/alt on camera movement.
  • Notification icons can now be right-clicked to dismiss them.
  • Planetary conditions are now visible after exploring, instead of only after colonization.
  • Ordering a non-dangerous tool (Interdictor, Attractor, ...) to fire on your own ship no longer requires you to force / hold control.
  • Shipyards now provide a small ammo generation / storage.
  • System Window now lists Dry Docks (can be filtered out).
  • Build on Best/Build on All from right click menu now take Dry Docks into account.
  • Carriers on 'Hold Fire' stance no longer undock their fighters to engage.
    Balanced:
  • Targeting Sensors now increase range by a much larger amount relative to their size.
  • Positive planetary conditions are now slightly more common than negative ones.
Added:
  • New ringworld model. Thanks WarStalkeR!
  • 5 new planet textures, 3 new ring textures and 2 new cloud textures. Thanks JonnyDawe!
  • System Blockades: if there are over twice as many enemies in a system as you have forces, none of your planets or ships will be able to access the galactic bank in that system.
  • Empires now have race portraits chosen from the race customization window. Thanks Hazzard!
  • Redid the tutorial to be more interactive and (we hope) more interesting.
  • New subsystem: External Mount. Linked sub system takes up no space (the mount always takes up 1.0 space), but takes damage after shields and before armor.
  • New subsystem: Chemical Bomb. Can only target planets, kills a lot of population but leaves structures intact.
  • Groups of haulers can now be ordered to "Keep Supplying This" on an object. The selected haulers will collect resources from the system they're in and supply them to the object, then return to the system they were originally in and repeat.
  • Added bind 'Focus on Object' to the options menu that mimics middle-mouse-click.
  • Added a 'Temperature Falloff' option to the new game settings (default on). Decides the distribution of planet types based roughly off of the temperature the planet would experience.
  • Added 'Spread out Empires' and 'Keep allies together' options to the new game settings (default on). Attempts to spread out non-allies and bunch up allies when generating the map, respectively.
  • Button on the message ticker to open a log window that displays a scrollable list of previous empire messages.
  • 'LAN' tab on the multiplayer menu to discover LAN games without needing to find the local IP manually.
  • New object information panel displaying more graphical information and with individually cancellable orders.
  • Added new weapon effects from Galactic Armory, thanks XTRMNTR2K!
UI:
  • Resizing the blueprints window now makes the layout circle bigger, making it easier to place sub systems on crowded designs.
  • Ordering a tool to fire that requires a forced order now prompts for it.
  • Queue Management window for Dry Docks now displays resource cost/progress.
  • Added notification icon for when someone declares war on you.
  • Added notification icon when a tech is leveled up, a link is finished, or a tech is unlocked.
  • Added notification icon when a planet is colonized or lost.
  • The 'Update Threshold' in blueprints is now more sensible - a value of 1 should update when all sub systems have been affected by 1 tech level increase.
  • 'New Game Menu' settings are now remembered between games. You may also save and load these settings.
  • Trade window hides clauses that can't actually be added to the treaty due to peace agreements or war declarations.
  • Holding shift while clicking a technology/link now queues it behind other techs but before repeated technologies.
  • Multiplayer window now remembers the last IP/Port entered for connect.
  • There is now a button directly opening the civil acts window next to the empire bank display.

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