Product Update - Valve
Jul 18, 2011
General
  • Added new Boys At-rifle 3d model
  • Added new PTRD At-rifle 3d model
  • Added new PTRS At-rifle 3d model
  • Added new Type 97 At-rifle 3d model
  • Added new PzB39 At-rifle 3d model
  • Added new M3A Grease Gun 3d model
  • Added new Type 1 HMG 3d model
  • Added new Type 4 (Bazooka) 3d model
  • Added new Type 100 SMG 3d model
  • Added new De Lisle 3d model
  • Added new DS 39 3d model
  • Added new Repair kit 3d model
  • Added new Fuel can 3d model
  • Added firing arc limitations to heavy machine guns
  • Changed bloom shader
  • Changed color balance of the game
  • Increased human inform range from 35m to 40m
  • Increased range of StuH from 150m to 160m
  • Reduced HE resistance of round sandbags
  • Removed Specnaz/Commando flare gun ammo
  • Fixed water shader issues on some older GPUs
Multiplayer
  • Changed start timer of HMGs to 1:00 min
  • Changed start timer of AA guns to 1:00 min
  • Changed start timer of mortars to 1:00 min
  • Changed re-call timer of HMGs to 2:00 min
  • Changed re-call timer of AA guns to 2:00 min
  • Changed re-call timer of mortarts to 2:00 min
  • Fixed pathing issues on Plateau 2v2
  • Fixed small map issues
Skirmish
  • Added 2 script protections against player AI not responding to enemies
  • Fixed wrong AA icon in Soviet Union skirmishes
  • Fixed bridges on [Soviet Union] Manchuria
  • Fixed achievements on [UK] Arnhem
  • Fixed Maxson staying at spawn, not moving
  • Fixed Commonwealth heroes who didn't switch to player control
  • Fixed some script bugs
  • Fixed small map issues

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