Product Update - Valve
Jul 18, 2011
Update Includes:
  • Balancing: Lowered Hacker terminal disarm rate to 0.6 (from 0.9)
  • Spectator mode: Added new HUD displaying objective information
  • Server Browser: Added dedicated/listen server type filter
  • Added server information to map loading screens in multiplayer. Server admins can customise this via the following cvars:
    • si_website
    • si_adminName
    • si_email
    • si_irc
    • si_motd_1
    • si_motd_2
    • si_motd_3
    • si_motd_4
  • Spectator mode: Added faction colors to player names
  • Spectator mode: Health bars now visible when looking directly at players
  • Stopwatch mode: Added 10 seconds to each defending team's spawn time
  • Stopwatch mode: Added support for custom defence respawn timer adjustments via g_stopWatchDefenceRespawnTimerAdjust
  • Stopwatch mode: Added objective timing information to Stopwatch review screen
  • Added support for listing players steam id's via the listSteamIds cvar
  • UI: Added automatic scrolling when typing in chat boxes
  • UI: Stop context menus receiving focus when they are disabled and inactive
  • UI: Game now forces a refresh of the notifications screen each time it is activated
  • UI: Set focus to default (first) list item each time the notifications screen is activated
  • UI: Updated two text strings for German and Italian, as "Game mode" and "Play mode" incorrectly used the same word
  • Fixed player nametags disappearing despite not being affected by Flashbang
  • Fixed boat shaking for clients in CCity and Shipyard opening cinematics
  • Fixed Aquarium only ever logging one objective being completed
  • Fixed having your weapon stuck in iron-sights for the entire refire duration when needing to perform an auto-reload
  • Fixed issue with caltrop models not always being updated properly

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