Updates to Sanctum have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Maps • New co-op only map: Facility!
Towers • Anti Air projectiles on client will no longer fly off into the sky. • Anti Air projectile lifetime down .25 sek o This means that even if they miss there is a good chance they'll deal splash damage to enemies • Gatling damage buffed a lot (!) o lvl 1: 4 -> unchanged o lvl 2: 7 -> 8 o lvl 3: 11 -> 13 o lvl 4: 18 -> 21 o lvl 5: 31 -> 39 o lvl 6: 64 -> 80
Enemies • Wave number now plays a bigger role when calculating HP in coop. o This means the enemies HP will scale up slightly faster
Weapons • Both the slow and freeze got diminishing returns in preparation of 4-player co-op.
General • 3 New achievements! • Added a wave foreseer to know what the upcoming waves are. It's in the encyclopedia. • Stat screen got a lot of new stats. o Stat screen now supports 4 players. • Added an icon in the party window so that you can see when other players are ready. • Slightly optimized RAM and Texture usage (now use slightly less memory) • Optimized network usage o Now sending half the amount of data to synchronize animations o Now sending half the amount of data to synchronize Soakers growing back o Lessened the amount of data sent for replicate damage effects of players • Changed color for build, sell, upgrade and chat messages to the player assigned color that originated the messages. In preparation of 4-player co-op. • Changed color for overview and HUD arrows for the players. In preparation of 4-player co-op. • Changed color for textures on players. In preparation of 4-player co-op. • New leaderboards for Facility. • Improved gamepad support, pressing next/prev buttons( L and R ) in Overview marks televators and fire buton is used to teleport. • Added a community button in the main menu that can instantly take the player to chat/forum/facebook/leaderboards/achievements
Bugfixes • Fixed endscreen freeze on long multiplayer matches • Hoverers now have the correct hit-effect when shooting them in the head from the front • The client now sees the correct animation of the server all the time, instead of sometimes seeing the buildphase animation in the actionphase • Fixed so that no unnecessary data sent to client when enemies dies • Clients no longer see a +p when enemies dies at the core • Client no longer pauses mid-air when pressing escape • Tutorial now shows a maximum of 2 waves instead of 21 • Pressing next/prev when aiming at a elevator now longer break tower scrolling • Increased network stability with on unstable connections