Updates to Blood Bowl: Legendary Edition have been released. The updates will be applied automatically when your Steam client is restarted:
It is now possible to re-plan the Action after a failed Blood Lust roll.
A sound is played when a Vampire fails the Blood Lust roll.
The log entry " uses skill Blood Lust" will now only be displayed on failed rolls.
New pause system in Internet play:
Only the acting team can now pause the game.
There is now a timer after each pause to prevent the player from pausing the game too much. The timer increases after each pause and resets to its minimal value after a certain amount of time without pausing.
It is now possible to use bribes on KO'd Secret Weapon players.
It is now possible to use more than one bribe on a single player.
Teams' details are now displayed on the loading screen.
It is now possible to run Matchmaking with multiple teams.
The reconnection timer should now be properly displayed in cutscenes.
Disturbing Presence: now applies to bouncing ball catch attempts.
Changing Weather: the ball will now only bounce twice when the weather is Nice.
Foul Appearance: now also checked before throwing the 2nd Block of Frenzy.
Piling On: now cannot be used when player has Taken Root.
Fixed an issue with Multiple Block automatically used in multiplayer games.
Fixed an issue with Frenzy allowing the player to throw 3 blocks in some situations.
Fixed a possible match lock up when using Dump-Off.
Fixed a possible match lock up on some Kick-Off events.
Fixed an issue with Stab preventing the player from using Dauntless or Multiple Block.
Fixed the Necromancer.
Fixed the timer in the Pre-Match sequence in multiplayer.
Fixed a treasury issue in Blitz Campaign/Competition.