Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New Merc PvP Maps
Volcano Assault: Breach-style map
Himalayan Point: Breach-style map. Scenes from this map can be seen in the original Global Agenda “talking heads” trailer. (NOTE: This map will not be in queue immediately upon deployment due to a known issue in the map. We will be releasing a fix shortly to add it in)
Toxicity: Payload-style map
Additional Merc PvP changes
New Merc-specific PvP Rewards: New epic combat jetpacks for each class are now available as rare mission rewards from Merc PvP. They have a different look, slightly less power usage, increased thrust and flight speed, and will bind on equip.
Versions of the Commonwealth elite items (different weapon names, same stats) now drop as Merc PvP rewards.
Merc PvP queue now enforces a class cap of 3: This was implemented on LIVE on 11/17/2010. No side within Merc PvP can have more than 3 of the same class.
Enhancements to /Challenge
Players can now optionally specify desired server (North America, Europe, Pacific Rim) to host their Challenge map.
Players can now specify Attacker or Defender when issuing a Challenge (in support of future Attack/Defend style Challenge maps).
New Challenge Map
Missile Complex is a new map within the Challenge queue. It is a two-point Breach style map designed for 4v4.
Dome City News & Hall of Legends
Dome City News: A new area in the Central Hub will display up-to-date information on world events, seasonal events and contests.
Hall of Legends: A new area within Dome City displays the winner of previous AvA seasons.
AvA Season End Rewards
AvA season end rewards are now divided into three brackets: Winner (1st place), Runners-Up (2nd and 3rd place), and Honorable Mention (the remainder of the top ten finishers)
Removed AvA offhand devices from all loot tables.
Epic quality mods and repair kits will now be awarded to placing agencies for use or sale
Added additional vehicles, dropships, and deployables to season end rewards.
AvA Interested Flag
On Settings screen, there is a new “AvA Interested” flag that defaults to Yes.
On Team screen, there is a new search filter for AvA Interested.
Intent is that short-staffed teams can fill in with others looking for AvA matches.
Seasonal Flair in preparation for the “Twelve Drops of Christmas”
New flair items introduced that can be earned by completing Holiday Challenges. The specific player challenges and items will be announced as part of December “Twelve Drops of Christmas” event. Device Changes:
Neutralize Wave - Reverted previous PTS radius increase. Increased damage for each effect removed by 10%.
Reverted previous PTS changes to alt-fire for all miniguns.
Increased refire rate to be equivalent to channeled healing devices.
Reduced debuff duration to compensate for faster refire.
Significantly increased buff points rewarded for debuffing targets.
Added a small amount of damage to each tick, which will enable proper Assist credit to be awarded to the paingun user and count toward building boost.
Converted AvA reward offhands to OC versions of the base class devices with perfect stat bonuses (ddd, hhh). This will no longer allow multiple items of the same type (e.g. multiple heal grenades or force walls) to be equipped. The new versions have slightly better base stats than the standard non-OC versions, and can also now be purchased at epic quality from the class device vendors for tokens. The new OC versions will now bind on acquire.
Open Zone Changes:
Increased respawn time of most Recursive Colony bots in New Yuma somewhat.
Increased respawn time of Legion Sergeant squads slightly.
Increased respawn time of Guillermo’s guards.
Increased respawn time and decreased bot count of Kanar Warriors in the raid encampment slighty.
Increased respawn time of the sniper in the encampment significantly.
Decreased vision range of Colony Drone Mk. 2
Reduced the count and increased the respawn time of Kanar Warriors
Reduced initial count of Kanar Laborers
Increased respawn time of Capt. Marek Vidal’s guards
Capt. Marek Vidal ran out of his Commonwealth-issued roids after 10 long years and subsequently had his health and damage reduced
Removed a legion grunt from SgtEverettPeters spawn
Reduced health and damage of SgtEverettPeters somewhat
Decreased vision range of crossbow-using desert dwellers, Legion Soldiers, and Elkas Snipers
Reduced crossbow damage of crossbow-using dwellers in the open zone
Reduced damage of Elkas Snipers
Reduced health and damage of Legion Sergeants
Reduced health and damage of Ticks in the open zone
Reduced health and damage of Colony Crawlers
Reduced accuracy of Wasps in the open zone slightly
Removed sell price from quest items to help discourage accidentally selling them and breaking the quest chain. These items can now only be trashed: Power Casing, Nitrogen Coolant Core, Data Cable, PB of Ram
Reduced the number of Legion Gunners required for “Let the Legion Lie” to 2
Increased mission timer for “Between Life and Death” from 15 to 20 mins
Increased health of Security Androids, Alarm Responder, and Minion Sentinels
Increased health of noncom Watchers and Sector Workers
Reduced responder bot counts in Agency Zero
Bugs Fixed since Version 1.38
Fixed bug where salvaged components were not usable in crafting, mail or auction.
Fixed bug where Blueprints or Dyes were not dropping as End Mission Rewards. Any earned rewards have been restored to players.
Fixed bug with page numbering on Weapon and Armor upgrades screen.
Colony Crawlers have evolved to be more aware and will now reliably attack opponents when damaged.
PvP achievement that are only for Level 30+ now specify that within description text
Sorting by cost on vendors now works as intended.
Fixed some haircut combinations that resulted in mis-coloring or baldness (the Barber responsible has been sacked).
Fixed bug that caused female assaults to use male animations when the Legion SMG was equipped.
Fixed issue where multiple mods applications could be attempted on an item without the player being aware. Now, while a mod is pending for an item, additional mods cannot be added. The repair wrench on agent profile, and the combine button at the Item Modification Shop, will not be shown until the first modification is complete.
Fixed bug where mods could be added to consumables.
Fixed bug where players sometime appear to glow brightly.
The elves were up to their shenanigans in Breach: Beachhead. Fixed the “magically” floating trees.