Product Update - Valve
Nov 16, 2010
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixes
  • Fixed a common crash we introduced in the last patch, sorry.
  • Script contexts were being prepared on demand. They are now cached, producing dramatic speed ups in our tests (~45 fps becomes ~150 fps).
  • Fixed a rare crash upon creating/updating a hull.
  • Sounds no longer play at all with master volume at 0.
  • Docked ships would cause a system to report the wrong number of ships in the system when the save was loaded. (Fixes white ring/empty system bug in saved games)
  • Single thread mode caused issues in multiplayer.
  • Cargo ships could occasionally reach negative cargo, causing weirdness.
  • Missile rack range now increases with size like other weapons.
  • Improved performance when large numbers of objects are in the galaxy/attempting to interact with the galaxy.
  • Fixed various crashes.
  • At times, saves will become invalid because hull names will become mis-matched. We're still investigating the cause, but for now you will be informed if a save is invalid. If this happens, you should go back to a previous autosave to hopefully avoid the issue. Further, I've added a check that may correct this error for some saves.
Changed
  • Commonly created/removed orders are now pooled to improve performance.
  • Planets have been slowed down a bit.
  • Pirates use pillagers less often.
  • Defend orders are more proactive about target picking.
Additions
  • Added AI personalities. AIs now choose from a few personalities which control many things about their behavior. We will add more in the coming weeks.

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