Product Update - Valve
Oct 21, 2010
Updates to Star Ruler have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Fixes:
  • Civil acts were not affecting labor rate.
  • Use tool orders were ignoring the hull's orbit targets setting.
  • Floating point errors were accumulating into the ships damage stat, leading to repair tools continuously firing.
  • Victory message is no longer displayed when you start a game with no AIs.
  • Explosion effects would sometimes randomly appear in the system when you started a game.
  • When selecting a color for your empire the window would sometimes get stuck dragging.
  • Fixed crashes on saving/loading dock and retrofit orders.
  • Map-specified tags in the new game menu were not being displayed in the scroll box.
  • Fleet names are now saved and loaded.
  • The Phased Energy Beam was too cheap, and did far too little damage.
  • Combat effects were broken in the legacy 1014 mod.
  • Fleets could add other fleets as members, causing various issues.
  • The camera position is now saved and restored on load.
  • Servers/clients could lose connections if they took too long during the loading stage.
  • Planet ticks (which handled the economy) were not using a managed tick rate, causing slower production than intended.
  • Planets will be correctly lost when population reaches 0.
  • Stealth Hulls were applying their effects after armor.
  • Homeworlds now hijack the orbits of existing planets if possible, fixing planets orbiting through each other in non-tiny galaxies.
  • Minor script exception in multi-rack mounts.
  • Autosave was triggering every 15 seconds instead of 15 minutes.
  • AIs were not checking systems generated after their home system for expansion, leading to randomly stalled AIs.
  • Targeting sensors that were smaller than the connected weapon could actually reduce range.
Changed:
  • The windows in the top bar can now be toggled with F1-F6.
  • The movement solution has been further optimized.
  • Improved system locking to make the game perform more consistently, and faster overall.
  • Updated French, Polish and German translations.
  • New designs default to not orbiting targets now.
  • Saving a design with the same name as an existing one now marks the new design as an updated version of the old one instead of displaying an error.
  • Updated the tutorial.
  • Beam weapons now also have a random component in their firing delay.
  • Pirate raids now become less frequent at lower difficulties.
  • Updated Russian translation.
Balance Changes:
  • Reduced improvement rate of stealth hulls. Capped their effectiveness at 95%.
  • Cargo bays and Ammo storage now scales to a higher storage.
  • Fuel Cells now scale in the same way as cargo bays.
Additions:
  • Maps can now define options for an advanced window in their xml files, they can control the size and columns of their advanced window.
  • Option to turn off galaxy gas display.
  • The Options and new game windows can now be localized.
  • Ships without engines (i.e. stations) now orbit the planets that created them.
  • Added basic interface to choose empire settings when a game starts.
  • Added range rings - hold alt to show the range of the selected and/or hovered object.
  • Arrrr! Pirates will now periodically raid systems with lots of resources but no defenses.
  • The names of the default, AI and pirate ships can now be localized.
  • Autosaves and quicksaves are now rotated, you can specify how many saves to keep. The ones with the higher numbers will be older.
  • The planet window's queue tab now displays the total cost of the current queue.
  • Added proper ship set support.
  • "Defend Position" stance, ships will engage targets but return to their original position afterwards.
  • "Update All" button in blueprints list that immediately updates all designs to the latest tech level.
  • Remnants now roam uncolonized systems and attack all ships within them. Their amount and frequency depends on the difficulty.
  • A basic victory condition (destroy every planet owned by another player).
  • Subsystems in the damage report window now display their current level.
  • Entry in the right-click menu to select all ships in a system with the same blueprint as the one you clicked on.
  • Stations can now be retrofitted at the planet they are orbiting. It will cost 20% more than usual (up to 60% of the cost of building a new one) to represent the cost of moving it down and launching it back up again.
  • Added localized versions of various graphical buttons for French and German.

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