Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Improved matchmaking performance
  • Improved matchmaker behavior for users with less-than-ideal ping levels. The matchmaker should now be quicker to put you in the best available region.
  • Improved matchmaker decision making for cross-region parties
  • Added error messages when being ejected from the matchmaking queue due to connectivity or authentication failures, rather than the queue simply silently vanishing
  • Fixed the matchmaking settings dialog frequently failing to display any datacenters
  • Fixed multiple cases of in-progress casual matches abruptly terminating or failing to be assigned any new players if the game server ever loses connection to Steam
  • Updated the Mountebank's Masque, Courtier's Collar, and Harlequin's Hooves cosmetic items to fix issues with their paint regions
  • Updated cp_gravelpit_snowy
    • Fixed a script issue
    • Improved performance
    • Improved clipping
Steam News - kaci

What's the recipe for fun? A full week of discounts and demos on games that cook! Steam's Cooking Fest is on now through November 18th at 10am PT.

There are so many kinds of games with cooking themes: Running a restaurant, running food trucks, grilling with friends, racing against time as a line cook, cooking monsters, running a diner on a island, surviving a party; the list goes on.

So we tried to come up with an equally long list of bad cooking puns to describe this fest:

  • Piping-hot deals right out of the oven
  • Slice and dice your way through this fest of cooking games
  • A gaming casserole of an event, filled with deals
  • What a buffet of fun!
  • Grill your friends about what they're doing this week, because they should be at Steam Cooking Fest

Actually wait. We could have just said "This fest is Steam-y." (Why didn't we start with that one?!)

Steam Cooking Fest, on now through November 18th at 10am PT!
Steam News - boyd
Steam Game Recording

Steam Game Recording is now available to all users! It's a new built-in system for creating and sharing your gameplay footage, which runs in the background so you never miss a moment.

There are many ways to use this all-new set of features, from capturing your highlights to documenting entire campaigns. It's easy to find, clip, and share your gameplay.

For more info, visit the Game Recording website.


Windows

This version of the Steam client will no longer run on Windows 7 or Windows 8. Users on these OS versions will not automatically update to this new version of the Steam Client. See the Windows 7 and Windows 8 Support FAQ for additional details.


macOS

This version of the Steam client will no longer run on macOS 10.13 or 10.14. Users on these OS versions will not automatically update to this new version of the Steam Client. See the Steam macOS 10.13 and 10.14 Support FAQ for additional details.


General
  • Updated embedded Chromium build in Steam to 126.0.6478.183.
  • Fixed issue where drag-and-drop of text into a chat would send the text immediately instead of dropping it into the edit area.
  • Re-enabled remote install from Steam client via the streaming dropdown.
  • Improved detection of other computers for streaming and peer downloading when using a secondary wireless interface.
  • Fixed progress bar not updating during game update and move operations involving large files.
  • Fixed overlay hanging in some games on macOS and Linux after a game restarts itself.
  • Fixed the names of manually added or removed games not appearing in the collection filter header if the game had been removed from the user's library.
  • Fixed steamwebhelper deleting temp directories that it may not have previously created.
  • Fixed a bug that could prevent Offline Mode login on the first restart after installing an update.

Remote Play
  • Added support for AV1 video streaming on high end systems.
  • Fixed the cursor being too small when streaming from a PC with desktop scaling enabled.
  • Fixed using software encoding instead of hardware H.264 when HEVC is enabled and unavailable.
  • Fixed black screen when streaming HEVC from Steam Deck.

Steam Overlay
  • Fixed crash in some games using D3D9.

Steam Input
  • Fixed crash occurring when querying community controller configurations in the configurator.
  • Added support for wired XBox controllers on macOS Sequoia.
  • Fixed the "Turn off Controller" action causing Steam to launch BPM if the main window was focused.
  • Increased maximum sensitivity of Joystick Mouse mode.
  • Mode Shifts now support D-Pad directions and Right Joystick.
  • Mode Shifts now support Track Pad Touch on DualSense/Edge, DualShock, SteamController and SteamDeck.
  • SIAPI Glyphs for Playstation Dualsense are now monochrome to match Icons in Big Picture Mode.
  • Fixed an issue where bindings that were present from converting a configuration from one controller type to another could be active but not removable due to being filtered out of the binding interface.
  • Always show the controller tab in app properties for non-Steam shortcuts.
  • Added Invert X and Invert Y to Mouse Regions.
  • Scroll Wheel mode can now be chosen from the dropdown in SIAPI games (Inside of Edit Loadout, not Quick Settings).
  • Fixed an issue where using a Steam/QAM button chord in a non-Steam game could leave the desktop config loaded instead of the game's config.

Linux
  • Fixed some miscellaneous common crashes.
  • Fixed slow startup on systems where the reverse hostname lookup for the loopback interface is not localhost.
  • Detecting and passing commands to an already running Steam client is significantly faster.
  • Added a -disable-screensaver-inhibit command line option to prevent Steam from inhibiting the screen saver when activity is detected.
  • Fixed Linux crash launching steamwebhelper occurring with some system configurations.
  • Steam developers can now select which Steam for Linux runtime to use for native titles. Please consult the partner site for more details.
  • Native titles will execute in 'Steam for Linux runtime 1.0 (scout)' by default, instead of the legacy runtime environment.
    This behavior is consistent with Steam Deck and promotes better compatibility across all Linux desktop distributions.
    Note that this new feature can be turned off globally with "-compat-force-slr off" on the Steam client command line.
  • Always allow the Steam client to fallback to X11 when SDL_VIDEODRIVER/SDL_VIDERO_DRIVER is set to wayland.
  • Removed the UI toggle to disable Steam Play globally, correctly reflecting that Steam Play is always enabled on Linux. Steam Play was always partially active even when set to off in the UI as it is a requirement for Steam client operation.
  • Fixed a case where the wrong DPI scaling factor would be used for systems using a non-gnome based session with an active gnome-desktop-portal service.
  • Extended recent Steam Play fixes to third party compatibility tools.

Discovery Queue
  • Fixed the Discovery Queue presentation so that the elements around the videos show correctly.
  • Improved the animation when scrolling through the discovery queue.

Big Picture Mode
  • Fixed keyboard input dialog in-game failing to close/re-open properly if Steam Overlay is toggled while visible.
  • Fixed multi-line mode support in the dialog shown by the ShowGamepadTextInput API call in Steamworks.
  • Fixed the on-screen keyboard not immediately popping up when games invoke the text entry dialog.
  • Fixed a case where the text entry dialog could lose focus and require moving focus to the buttons and back to the text entry.

Note: The client was updated again at 5pm PST to fix a few bugs that were discovered shortly after release.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Guano and Batbelt cosmetic items hiding the Scout's dog tags
  • Fixed The Beacon from Beyond incorrectly hiding a bunch of bodygroups
  • Fixed the Quoth cosmetic item hiding the Scout's headphones
  • Fixed some broken materials for some props_farm gib models
  • Adding "Hat" style for the Fuel Injector
  • Updated the Clue Hairdo to fix broken smoke effect
  • Updated koth_synthetic_event
    • Edited nav mesh to minimize the Toastmaster running diving into the grinder/death pit
  • Updated pd_farmageddon
    • Revoked scarecrow gym membership which lowered their health from 500 to 350
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed an exploit allowing some players to respawn as a human or play as a human on the Zombie team
Steam News - kaci

Love playing games on the scary side? The horror side? The SPOOKY side? This is the Steam event for you! From October 28th – November 4th, scare up your Steam library by grabbing deals on all kinds of spookily-themed games.

Horror games? Check. Spooky and psychologically scary? Check and check. But also vampires, ghosts, werewolves, witches, and other supernatural creatures? Check, check, check, check. Check!

Steam Scream 3 (we threw in a 3D as a nod to the scary stylings of the olden days... and to add an extra dimension of fear) is on now through November 4th. See you soon, boos.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Reverted BLU Scout pants fix because it conflicts with too many existing cosmetics
  • Updated the Fleet Commander again to fix import problems from the previous update
  • Updated the Phantom Plague and Haunting Haze Unusual effects to fix sometimes spawning away from the player
  • Updated cp_freaky_fair
    • Fixed issues related to the gamemode logic
      • Reapplied check that was mistakenly removed to check if the player is actively buying upgrades in a station or not
      • Implemented new custom system to refund upgrades to hopefully address inconsistencies both in-round and across rounds
      • Implemented logic to handle mismatches in recorded vs actual currency values when leaving the upgrade trigger and having not accepted de-bought upgrades
      • Reverted code to do with Ghosts and Sentry busters to fix bugs related to their effects not de-applying
      • Implemented a way to force kill players to address edge cases where you could survive as the sentry buster past their explosion (Thanks MilkMaster!)
      • Improved the logic which checks if you can apply a new potion effect to yourself to address bugs where effects can overlap
      • Fixed sniper and demo shields not having their upgrades cleared
      • Fixed canteens not having their values cleared when refunding whilst not equipped
    • Increased the height of the skybox
    • Increased last point capture time from 6s to 7s
    • Changed some clipping to stop giants from building on roofs
    • Smoothed out a divot (Thanks Midnite!)
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • General
      • Re-encoded all Zombie Infection sound effects as .WAV
        • This fixes issues with sound effects not playing correctly and spewing errors in the console
    • Bug fixes
      • Fixed a bug that caused Sniper's Spit Pool to deal much more damage than intended
      • Fixed a bug that caused team names to not display correctly when playing on mp_tournament mode
      • Fixed a bug where Engineer would sometimes scream like a charging Demoman while throwing an EMP Grenade
    • Zombie Changes
      • Sniper's Spit Pool damage vs Survivors no longer stacks when standing in multiple zones
      • Zombie Heavy is no longer immune to Critical Hits
      • Zombie Heavy's max health raised to 525 (from 450)
      • Zombie Pyro's max health raised to 250 (from 175)
      • Zombie Pyro now drops a medium health kit on death
    • Survivor Changes
      • Crossbow weapons no longer have a flat damage multiplier against Zombies
      • The B.A.S.E Jumper can no longer be deployed if you are one of the last three survivors
      • Jumper Weapons can no longer store reserve ammunition
  • Updated zi_murky (additional changes)
    • Added more respawn room triggers around the new spawn zones
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing list of authors for arena_lumberyard_event
  • Fixed the Crook Combatant hiding the Scout's dog tags
  • Fixed some sound script entries not playing because they were looking for .wav instead of .mp3
  • Fixed BLU Scout using the incorrect team color pants
  • Fixed some props_farm models using an incorrect surfaceprop setting
  • Updated the large version of the backpack image for The Fast Learner to be consistent with the small version
  • Updated the schema entries for The Hound's Hood and the Thrilling Tracksuit to remove unused settings
  • Updated a couple of the community console images to fix missing nomip/nolod settings
  • Updated Freaky Fair's expert contract to be "Win a round on Freaky Fair"
  • Updated the Fleet Commander and Delldozer to fix import problems from the previous update
  • Updated arena_lumberyard_event
    • Fixed mini-crits being removed from the last player standing if they used the Crit-a-Cola
    • Added missing navigation mesh
    • Fixed areaportal windows in spawn fading in too early
    • Fixed cases where players would get stuck on the setup doors
    • Adjusted prop fades
  • Updated cp_darkmarsh
    • Lowered spell spawn timer (from 180 seconds to 120 seconds)
    • Spells that spawn outside respawn rooms will disappear after 30 seconds of not being picked up
    • Added several more pumpkin bomb spawn points
    • Fixed portcullis doors turning pitch black when opening
    • Lowered RED respawn wave time for the last point (from 10 to 8)
  • Updated tow_dynamite
    • Fixed an ammo pick-up differ on BLU side
    • Added a missing wagon wheel on BLU side
    • Added Tug of War objective strings
    • Made the jump pad's deathpits deeper
    • A new critter has arrived
  • Updated pd_circus
    • Fixed spell books being prompted despite none spawning in the map
    • Reduced points per player from 6 to 5
    • Reduced distracting lighting and details around the inaccessible areas of the circus
    • Fixed being able to place teleporters too close to spawn doors
    • Fixed erroneous collisions
    • Fixed small displacements cutting through walls
    • Fixed some gaps in geometry
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed an issue with Blazehattan contracts
  • Fixed an issue with Outburst contracts
  • Fixed an invalid Soul Gargoyle location on Mann Manor
  • Fixed players not being able to select a class and spawn after watching an intro video
  • Recompiled props_farm\box_cluster03.mdl to fix a problem with the material
  • Updated the Dusk Duster to adjust the rigging a bit to reduce distortion
  • Updated the Triboniophorus Gentlemannus
    • Fixed clipping
    • Updated texture to fix mipmapping
    • Added jigglebone
    • Added attachment for genteel smoke effect
  • Updated the Clue Hairdo to fix a rim mask problem with the 'Case Open' style
  • Updated the Fleet Commander
    • Fixed white seams when moving camera away from character
    • Improved position of Style Selection camera by deleting unused bones
  • Updated the Delldozer to fix a problem with the specular map for the Re-Mastered and Re-Engineered styles
  • Updated The Witch Doctor to fix a problem with the diffuse textures and normal maps
  • Updated Taunt: Commending Clap to fix some issues with sounds and timing
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Reduced Zombie Engineer's EMP Grenade Cooldown from 10 seconds to 9 seconds
    • Adjusted Zombie Pyro's death explosion to briefly ignite players hit by the blast
    • Fixed a bug that allowed Zombie Medic to spawn infinite dispenser entities (Thanks Psychicpie!)
    • Fixed Zombie Heavy's ability appearing as an active instead of a passive on the HUD (Thanks NeoDement!)
    • Fixed a bug that caused Zombie Heavy's knockback effect to trigger on afterburn damage when quickly swapping from Pyro to Heavy
  • Updated zi_blazehattan (additional changes)
    • Fixed top roof having no collisions, causing players to 'sink in'
    • Made the brick decoration near the wooden ramp slightly lower to make jumping to the top roof easier
    • Removed some redundant clip brushes
    • Changed the round timer from 6 minutes to 3 minutes 30 seconds
    • Fixed missing textures behind the windows of the warehouse building
    • Fixed rendering issue in the A Gate zombie spawn (Thanks Midnite!)
    • Fixed several instances where players could stand on top of clip brushes and in high places (Thanks Midnite!)
    • Fixed floodlight stuck spot near B Gate (Thanks Midnite!)
    • Fixed troll teleporter spots (Thanks Midnite!)
    • Fixed telephone pole collision (Thanks Midnite!)
    • Added no-build triggers on top of barrel clusters at the top of the containers for consistency
    • Added barrel clusters and wood debri on top of the red container with the floodlight to make it more apparent engineers can't build there, as well as to provide cover for zombies
    • Various small changes
  • Updated tow_dynamite
    • Doubled the chances of a Jump Spell drop
    • Fixed the main gates killing players when touched on the side
    • Fixed the main gates killing you prematurely before they are fully closed
    • Fixed HUD textures going missing on occasion (Thanks Aar)
    • Fixed the rooftop fire being too strong
    • Fixed multiple locations that allowed players to build out of bounds
    • Fixed an overly aggressive propfade in front of spawn
    • Fixed edge bugs on multiple roofs that allowed players to remain alive
  • Updated vsh_outburst
    • Improved performance
    • Fixed menu images
    • Fixed a minor visual issue
    • Fixed being able to stick to the invisible walls
  • Updated koth_sawmill_event
    • Reduced the amount of skeletons that spawn
    • Added a new pathway to the secret underworld exit
    • Redid some detailing near Reds base
    • Improved lighting near some shacks near mid
    • Fixed clipping for a shack
    • Reworked where Soul Gargoyles spawn, now favoring Mid more often
    • Made some new greener water for Mids lumber place
    • New spectator cams
  • Updated cp_freaky_fair
    • Fixed issues related to the gamemode logic
      • Fixed players being able to retain upgrades on their weapons by putting them in their loadout before the round changes and then switching back to them
      • Fixed some currency bugs related to players having upgrades pending but not accepted, and then leaving the upgrade trigger
      • Fixed players being able to retain their upgrades when switching classes inside the upgrade trigger after having refunded
      • Fixed character upgrades being occasionally set to incorrect quantities
      • Changed uber and kritz potions so they use the equivalent lakeside conditions to allow Medics to switch weapons and maintain their effects
      • Fixed players being able to put a class into a massive debt
      • Several minor fixes
    • Merasmus is very talkative, so we asked him to talk a bit differently
      • Merasmus will only sometimes say something after he already talked about his financial problems during the first seconds of setup time
      • Merasmus will no longer say something that is too long to say before he needs to announce something else, he will say something different now
      • Merasmus now has more things to say
      • Merasmus will now announce overtime, stalemate and last control point being captured instead of the Administrator
    • Made changes to the upgrades
      • Ghost Potion: ghost spooking radius reduced from 512 hu to 384 hu
      • Ghost Potion: ghost spooking frequency increased from 5 to 7 secs (this is a nerf)
      • Sentry Firing Speed: removed redundant 3rd level
      • Disposable sentry: Maximum amount reduced from 4 to 3
      • Crit boost on kill: Now disabled
      • Shield Recharge Rate bonus: Maximum level reduced from 4 to 2
      • Shield Recharge Rate bonus: Price increased from $150 to $250
      • Rocket Specialist: Price increased from $300 to $450
      • Rocket Specialist: Maximum level reduced from 4 to 3
      • Crit damage resistance: Resist reduced from 30% to 25% per level (this is a nerf)
      • Crit damage resistance: Maximum Resist reduced from 90% to 75% (this is a nerf)
      • Thermal Thruster impact stun: Price increased from $600 to $750
      • Explosive Headshot: Price increased from $350 to $450
      • Mad Milk and Jarate speed on target debuff: Debuff reduced from 35% to 25%
      • Mark For Death: Price reduced from $500 to $300
    • Fixed several roof spots players were able to stand on (Thanks Midnite!)
    • Fixed several teleporter stuck spots (Thanks Midnite!)
    • Fixed floating pumpkins and planks (Thanks Midnite!)
    • Fixed several spots that could be abused to spawncamp enemy team (Thanks Midnite!)
    • Removed some visible dev textures (Thanks Midnite!)
    • Removed stool from the arcade that was blocking the path previously
    • Fixed being able to deal splash damage through metal grates
    • Clipped the attic in respawn room to prevent players from getting and building there
    • Clipped several beams in the lobby room
    • Fixed missing wooden board near Red respawn room door
    • Moved Merry-Go-Round sound source closer to make it louder
    • Brightened several dark spots
    • Closed the tree gap
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed broken path for community_maps_5 in the ConTracker
  • Renamed Team Blackout war paint to Blackout
  • Fixed the names of the Delightful Doves, Ravenous Ravens, and Vicious Vampires Unusual effects
  • Updated Toxic's second objective to be 'Collect a Halloween Pumpkin on Toxic'
  • Updated the School Nuisance to update the backpack icon and fix some clipping issues on the LODs
  • Updated the Sear Seer to fix a paintability problem with the 'Dusk - No Lenses' style
  • Updated the Heavy Rain Unusual taunt effect to improve visual quality of the effect in dark environments
  • Updated cp_darkmarsh to reduce fog intensity
  • Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
    • Fixed missing overlay material for Sniper's Spit ability
    • Fixed missing particle effects for Pyro's Dragon's Breath ability
    • Fixed a bug that would cause players to get stuck in spectate mode when attempting to join a game in progress
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated vsh_outburst to fix a problem with sounds not playing correctly
  • Added missing strings for the new Strange Filters
...

Search news
Archive
2024
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002