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Official Steam time: Sunday, November 08, 2009 - 4:04 am

Empire: Total War Update Released

April 29, 2009, 10:19 am - Valve - Product Update

Updates to Empire: Total War have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Crash Fixes

  • Fixed crash when disbanding generals unit
  • Fix for crash on trying to merge ships from port into ships next to port
  • Fixed rare crash relating to boarding
  • Fixed crash to do with reinforcing armies
  • Fixed crash on revolution video attempting to play
  • Fixed crash for double clicking on sinking ship on campaign map
  • Fix for crash on merging units but moving into fort before army arrives
  • Fixed several crashes related to rakes
  • Fixed crashes relating to battles when running Czech or German versions of the game
  • Fixed crash on moving army into region of faction player has military access and then cancelling military access
  • Fixed crash on trying to exchange ships between 2 fleets
  • Fixed crash on spamming move orders to puckle guns locked in melee combat
  • Fixed hard lock on inviting host to their own MP game
  • Fix to prevent loading of mod causing crash post patch
  • Various end turn crash bugs fixed
  • Fixes to crash bugs relating to completion of revolutions
  • Some fixes relating to merging and disbanding
  • Fix for several crashes in land battles
  • Several crashes relating to attacking cities fixed
  • Several load save game crashes fixed

Campaign
  • Armies now placed correctly on battlefields in relation to campaign
  • Fix for nearby ships sometimes not being included as reinforcements for battles
  • Fix for incorrect numbers sometimes showing on trade routes
  • Units with limits on how many can be recruited now show how many are available
  • Various fixes relating to rakes and infiltrating
  • Fixes relating to problems moving armies/merging into army's right next to settlements
  • Various trade bug fixes
  • Fix for moving agent from settlement moving army instead of agent
  • Fix for several bugs relating to military access and armies being in regions
  • Fix for tattered flags appearing on fleet/armies even when at full strength/fully repaired
  • Fix for sallying out armies breaking siege at times even when losing the battle
  • Fix for bugs relating to capturing ships on returning to campaign map from naval battle

Land Battle
  • Improvements to path finding have been made
  • Some fixes to units not garrisoning buildings
  • Fort gate ownership made clearer with faction flags appearing at the gatehouse
  • Fix for problem relating to artillery unlimbering after being ordered to limber
  • Fix for puckle guns moving on their own in some circumstances
  • Fix for big slowdown in unit movement on some battle maps in the Road to Independence episodes
  • Fix for missile cavalry not reloading when out of combat
  • Jaegers now have muskets instead of incorrect rifles, Prussian Jaegers keep rifles
  • Quebec episodic land battle fixed ground type in deployment area
  • Fix for unrealistic numbers when ending a land battle by quitting on the battle results screen

Naval Battle
  • Several fixes for ships clipping into each other
  • Improvements to boarding have been made. Crew is more fluid in attack and more resolute in defence. Men survive long fall and officers join in the boarding attack
  • Crew uniforms improved to make identification of the crew type and faction easier
  • Defending ship is not allowed to fire cannons anymore during boarding procedure
  • Improved naval grouping UI and group movement made
  • Improvements made to ship collisions to reduce chance of ships getting stuck
  • Fix for sail damage not being shown when volumetric effects turned on

Multiplayer
  • Various fixes for joining games/game lobby issues
  • Fixes for problems relating to spectators being kicked/locking up on other players joining games in certain instances
  • Long riflemen and winged hussars removed from early era battles
  • Fix for insufficient funds always showing on unit cards even when enough money is available
  • Player name is now displayed on unit tooltips
  • Team chat is now displayed in a different colour

AI
  • Basic fix for AI being unable to move army by fleet
  • Aggression of factions in campaign improved, as well as tweaks to diplomacy
  • Improvements to campaign AI relating to its waging of wars, recruitment and movement of armies
  • Improvements made to battle AI to make it more reactive, use buildings better as well as squares and rakes
  • Siege battle AI improvements made
  • Improvements to naval AI to make it bunch up less, its use of galleys and long range units such as bomb ketches

Miscellaneous
  • Delete save game button added to save game list
  • View replays button added to single player Play Battle menu
  • Various sound fixes and improvements
  • Various incorrect text messages fixed
  • Fixes to various graphical glitches with display of walls
  • Fixes made for stuttering videos
  • Fix for several game option settings not being saved correctly, including settings such as floating flags
  • Fix for unit voices/attack confirmation being heard for all units in an alliance instead of just for the player’s army
  • Armour and shield values are now added into melee defence value shown on unit cards
  • Lots of other small and minor bug fixes

Balancing
  • Land unit recruitment cost in campaign has been increased, with higher cost on higher difficulty level
  • Ship recruitment and upkeep costs have been increased in campaign
  • Various balancing and cost adjustments to improve multiplayer land battle balance
  • Ship costing improvements made for both campaign and multiplayer
  • Economic tweaks have been made to campaign to reduce amount of money made in later part of campaign

Extra Note
  • We are aware of an issue with community created maps that results in a crash when someone without the map tries to join the game. This crash will be fixed in the next patch
  • Further work is being done on improving AI Naval invasion behaviour and this will be included in the next upgrade patch

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