Product Update - Valve
Aug 28, 2014
  • Screen-space particles now render properly
  • Fixed a crash in sound playback while playing custom games
  • Fixed crash on some Spirit Bear abilities
  • Fixed crash with data-driven modifiers when script doesn't provide a valid name
  • Fixed Hammer crash when right clicking on an empty tile set slot
  • Changed a configuration file fatal error to a warning
  • Fixed a crash when updating inventory slots
  • Disabled currently unsupported save/restore commands
  • Fixed bug with the HeroMiniMapIconScale key of the dota_custom_game_events entity that caused the hero not to appear in the mini-map
  • SetMinimapHeroIconSize is now SetMinimapHeroIconScale for consistency
  • SetAnnouncerDisabled Lua call and DisableAnnouncer field on dota_custom_game_events to disable announcers.
  • Damage action can now have a CurrentHealthPercentBasedDamage or MaxHealthPercentBasedDamage key, which causes percent based damage.
  • Added SetFixedRespawnTime Lua call and FixedRespawnTime field on dota_custom_game_events to override hero respawn timer.
  • Added a console command lua_report_memory to report the memory usage of scripts.
  • HasInventory key now applies to more types of npc.
  • SetThink will now use the function name as a default context name if the think context name isn't specified.

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