General: - Fixed loading screen showing placeholder text when playing mutations. - Fixed a bug that always allowed Special Infected to spawn when a mutation was active. - Fixed an out-of-range volume setting for one of Nick's lines. - Fixed missing Russian audio in The Passing - Fixed missing localized audio in No Mercy - Improved stability when using hybrid graphics on Bumblebee
EMS Scripting: - "ClearedWandererRespawnChance", percent chance (0-100) that cleared nav areas will get re-populated with wanderers. - "Convars.GetClientConvarValue( cvar name, entindex )" - "Convars.SetValue( cvar name, value )". Only server cvars can be set from script. - player.IsDying() - player.IsOnFire() - player.Extinguish() - Support for mode-specific population scripts, of the format "population_". New population names will be merged with the base script, matching population names will override the base script.