New Features, Improvements - SMG: Aimed Shot now uses 4 bullets, down from 6. - SMG: Spray and Pray now uses 6 bullets, down from 8. - SMG: the Beretta, Uzi, Colt, and HK are slightly more accurate. - Shotgun: Kneecap now has a HP DMG penalty of -6, up from -3. It now has a -5% accuracy penalty, and a cooldown of 3. - Shotgun: All shotguns have had their accuracy falloff increased slightly, lowering hit chance at long ranges. - Rifle: Full Auto's accuracy penalty was not being applied properly at high skill levels. It should now always be 15% lower than a single shot's percentage to hit. - Rifle: Smartlinked rifles were less accurate at very long ranges instead of more accurate. This has been resolved. - Rifle: The FN HAR and HK G12 were very similar in every aspect except price. The FN HAR is now more accurate and holds more ammunition than the HK G12. - Rifle: Ammo capacity of the HK G12, Colt M23, and Ares Alpha have been reduced to 32, 34, and 38 respectively. - Rifle: The Colt M23's damage is now 15, down from 16. The Ares Alpha's damage is now 16, down from 18. - Grenades: Reduced store prices of all grenades. - Grenades: HE Phosphorus grenades were not showing up in the store. They should now be purchasable along with the other Tier 3 weapons. - Cyberware purchase screen is now more user friendly. - Vendors will now sell more things in various places throughout DMS campaign (such as more med-kits). - Visual improvements to the summoning grid. - General UI Improvements. - Added additional debugging for finding walkable tiles in debug mode. - Added messaging to alert user when last auto-save occurred. - Black IC is now less lethal. - Added an explanation of how Leylines work in the world of SR:R. - Added a definition of SIN in glossary.
Bug Fixes - Player can no longer sell a currently equipped outfit. - Swapping outfits will now correctly give the correct enhancements. - Player can now equip an outfit if they do not currently have one equipped. - Drones will now retain their Rigging bonus between levels. - Wired reflexes no longer dodge friendly effects. - Spirit death from overwatch no longer causes occasional hardlock - Reduced load times when loading new assets after version update. - First time OSX play will start in windowed mode to work around a crash issue for some users. - Move marker will now be visible over walls. - Fixed a crash that could occur when transitioning characters one-by-one out of the scene and into the next. - Fixed issue with equip screen item filtering. - Fixed issue with installing upgraded cyberware on individual locations of a pair. - Fixed issue with hiring screen adding incorrect selected runner. - Fixed a slew of typos. - Fixed cases in conversation where attribute or skill checks were applied incorrectly. - Fixed character preview not showing 3D Character in some cases. - Fixed bug where user could enter missions that require a decker without having any runners with a Cyberdeck. - Fixed various issues with hiring Coyote. - Work around some Steam Workshop upload timeout issues - Editor: Changes to scene or story variables will refresh that variable in the scratchpad.
Known Issues - We are investigating reports that some users are encountering problems downloading subscribed stories from Steam Workshop.