â€” Added diplomatic interactions with other Masters. â€” Added alchemy (turning gold to gems and vice versa). â€” Changed and improved unit information screen. â€” Added new achievements. â€” Fixed and improved Phoenix unit model.
â€” Untimely recalculation of troopsâ€™ mobility after constructing the buildings that increase it and using â€˜Fair Windâ€™ ritual. â€” AI spending money and advancing ineffectively. â€” AI building three shipyards in one province. â€” AI not hiring an army while exploring a province with a garrison for a long time. â€” AI not building outpost while having access to fort. â€” Spell efficiency algorithm for AI. Heroes used to learn not the most powerful spells which resulted in development lag of Wizard and Commander. â€” AI heroes not always learning new skills on level up. â€” Acquiring too much experience during sight exploration with a hero meeting Spirit of Knowledge. â€” Ritual not being displayed with fog of war on and being displayed with it off. â€” Lack of increase in the price for missing resources during items purchase. â€” Bonuses for units with knowledge of dead lands and desert not working. â€” Game crash caused by quest checking after finished battle and dialog display for heroes under AI control. â€” Game freeze during turn ending caused by AI heroâ€™s item equipment. â€” Rare game crash caused by map generation and exiting the game. â€” Incorrect award display for victory on the Arena. â€” Rare game crash on exiting city screen caused by heroâ€™s unprocessed dialogs from previous shard. â€” Too strong province guards on early campaign stages. â€” Bug causing heroes to be stuck in a province due to AI player using a ritual that triggers an event. â€” Injury animation for Executioner unit. â€” Blinking of â€˜Cancelâ€™ and â€˜Changeâ€™ buttons in the city screen. â€” â€˜Attack Shardâ€™ windowâ€™s tooltip covering functional buttons. â€” Gameâ€™s icon disappearing from Alt-Tab menu in Windows Vista, 7 and 8. â€” Improved creation and removal mechanism of the renderâ€™s context. â€” Possible game crash with the â€˜Incomplete draw bufferâ€™ error. â€” Possible game crash caused by changing graphic settings. â€” Possible game crash caused by launching the game on several Intel video cards. â€” Disconnect in multiplayer caused by a match being inactive for a long time. â€” Commander that uses some of Scoutâ€™s skills can now shoot with crossbow. â€” Synchronized attack and animation for Centaur, Ballista and Catapult units. â€” Removal of one fragment of the castleâ€™s wall during its assault. â€” Interface elements for provinces that arenâ€™t bordered with playerâ€™s not being displayed with Fog of War off. â€” Game freeze caused by pressing Escape button in the city screen. â€” Bonuses for mixed skill sets of Commander not working properly in some cases. â€” Reduced sound volume prior to and after a battle.