— Added diplomatic interactions with other Masters. — Added alchemy (turning gold to gems and vice versa). — Changed and improved unit information screen. — Added new achievements. — Fixed and improved Phoenix unit model.
— Untimely recalculation of troops’ mobility after constructing the buildings that increase it and using ‘Fair Wind’ ritual. — AI spending money and advancing ineffectively. — AI building three shipyards in one province. — AI not hiring an army while exploring a province with a garrison for a long time. — AI not building outpost while having access to fort. — Spell efficiency algorithm for AI. Heroes used to learn not the most powerful spells which resulted in development lag of Wizard and Commander. — AI heroes not always learning new skills on level up. — Acquiring too much experience during sight exploration with a hero meeting Spirit of Knowledge. — Ritual not being displayed with fog of war on and being displayed with it off. — Lack of increase in the price for missing resources during items purchase. — Bonuses for units with knowledge of dead lands and desert not working. — Game crash caused by quest checking after finished battle and dialog display for heroes under AI control. — Game freeze during turn ending caused by AI hero’s item equipment. — Rare game crash caused by map generation and exiting the game. — Incorrect award display for victory on the Arena. — Rare game crash on exiting city screen caused by hero’s unprocessed dialogs from previous shard. — Too strong province guards on early campaign stages. — Bug causing heroes to be stuck in a province due to AI player using a ritual that triggers an event. — Injury animation for Executioner unit. — Blinking of ‘Cancel’ and ‘Change’ buttons in the city screen. — ‘Attack Shard’ window’s tooltip covering functional buttons. — Game’s icon disappearing from Alt-Tab menu in Windows Vista, 7 and 8. — Improved creation and removal mechanism of the render’s context. — Possible game crash with the ‘Incomplete draw buffer’ error. — Possible game crash caused by changing graphic settings. — Possible game crash caused by launching the game on several Intel video cards. — Disconnect in multiplayer caused by a match being inactive for a long time. — Commander that uses some of Scout’s skills can now shoot with crossbow. — Synchronized attack and animation for Centaur, Ballista and Catapult units. — Removal of one fragment of the castle’s wall during its assault. — Interface elements for provinces that aren’t bordered with player’s not being displayed with Fog of War off. — Game freeze caused by pressing Escape button in the city screen. — Bonuses for mixed skill sets of Commander not working properly in some cases. — Reduced sound volume prior to and after a battle.