Product Update - Valve
17 May 2013
— Turn resolution code has been optimized, resulting in speed improvement during AI turns.
— Better support for scaling interface windows.
— Provinces under AI control will now trigger random events just like the player’s provinces do.
— Maximum zoom level on strategic map has been increased a little; the camera can be brought even closer to the ground level now.
— AI construction decisions have been improved.
— Fixed an error with the body of a slain hero taking too long to be delivered to stronghold.
— Fixed an error with AI heroes’ level computation, resulting in AI heroes gaining levels too fast.
— Fixed an error causing the AI to engage into battles with hopeless odds of victory.
— Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.
— Fixed an error causing the AI to overspend on mercenaries.
— Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead.
— Fixed an error with unlocking the “Viva la Revolucion!” achievement.
— Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window.
— Fixed a misguiding tooltip on a bottom panel button in the citadel interface.
— Fixed a tactical combat interface error with ending turn while a spell is selected.
— Fixed an error with a medal being awarded after winning a shard for conquering every province therein.
— Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies.