As the legendary Persian hero, fight your way in a journey to revenge and reclaim the legendary mace of his ancestors stolen by the Deevs. Purchase before 5/16 and save!
User reviews:
Mixed (246 reviews) - 48% of the 246 user reviews for this game are positive.
Release Date: May 9, 2011

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About This Game

Years after the confinement of Azhi Dahaka by Fereydun, the evil Deevs (Monsters) who were the commanders in the army of darkness led by Azhi Dahaka rose again in different parts of the ancient lands of Khunirath and rebelled against the humans who were celebrating the victory of the army of light.

This game is based on ancient Persian mythology bringing to life the epic battles of the mythological hero, Garshasp, in the ancient lands against the evil monsters. You play as Garshasp himself, the strongest man in Persian Mythology, in a journey to revenge and reclaim the legendary mace of his ancestors which is stolen by the Deevs. A journey which proves to unlock more significant hidden mysteries. The main mechanics of the game revolve around melee combat, platforming and exploration.

Key features

  • Deep combat system with various combo moves and upgradeable abilities throughout the game.
  • Rage attribute to slash more enemies as they bring you more scars.
  • Intense combat engagements using Garshasp's special hand blade based on quick time events.
  • Cinematic in-game camera following the hero in the epic environments that are traveled in his journey.
  • Fantasy mythological world filled with ferocious monsters from ancient literature and Persian Mythology.
  • Platforming elements.

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: P4 2.0 GHz
    • Memory: 1 GB
    • Graphics: 256 MB RAM, Nvidia 6600 and up
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 3 GB free
    • Sound: DirectX compatible
    • OS: Windows XP, Vista, 7 64-bit
    • Processor: 2.5GHz dual core CPU
    • Memory: 2.5 GB
    • Graphics: 512 MB RAM, GeForce 8800 or Radeon 4600 GPU
    • DirectX®: DirectX® 9.0c
    • Hard Drive: 3 GB free
    • Sound: DirectX compatible
Customer reviews
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Mixed (246 reviews)
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168 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
3 of 5 people (60%) found this review helpful
Not Recommended
7.3 hrs on record
Posted: October 2
Hey do you like God of War?

Would you like God of War if it didn't have any of the interesting monsters, mythos, or gameplay and is just a vastly inferior product? Well Garshasp is for you.

I mean that's literally what Garshasp is, a weak underdeveloped video game, that tries quite hard to be like God of War, but falls short in almost every aspect.

The first thing gamers will find, is the graphics are no where near the level of the screen shots. The cut scenes are ugly, but the game itself are almost as bad. The screenshots look good and are in game, but even with a modern graphics card, the rest of the game is pretty poor.

The gameplay is the one thing that might be acceptable, however the player is often too powerful. If the player can grab an enemy, he gets full immunity to attacks, and a lot of the trash mobs are grabbable, so the player just has to grab for 5-6 times in a row and can win some battles. If it's that easy, what's the point of the battles?

For other enemies, they have to beat the ♥♥♥♥ out of them before they can be grabbed (And get an insta kills). This isn't so bad, though near the end there's a few really annoying bosses that come back that have to be defeated.

The thing is none of this is compelling. It's all lacklustered, the character's look awful, and the enemies are dull. At least with God of War most of the kills are amazingly over the top, this game just doesn't push anywhere near that level, and falls far short because of that.

The levels are dull as well. I mean god, I can go on, but everything in this game isn't worth the time it takes to break it down. If you want a barebones God of War... I don't know what to tell you. If you want to play God of War for the PC, Devil May Cry is available, it's not exactly the same, but it's enjoyable. But what ever you do, don't get this game. even if it was 1 dollar, it's just not worth your time.
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Most Helpful Reviews  Overall
68 of 82 people (83%) found this review helpful
30 people found this review funny
25.6 hrs on record
Posted: February 18, 2014
This is the Dollar Tree version of God of War
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33 of 37 people (89%) found this review helpful
8.6 hrs on record
Posted: May 29, 2015
Well, I actually enjoyed this.

I read the reviews, expected the worst, yet for a game I was supposed to hate, I still came away having finished it twice and had fun both times.

As others have said, it is a God of War knock off, and a budget one at that. The voice acting is not very good, and the story, well a bunch of fantasy-sounding names doing this and that... I couldn't really keep track of who was who, so it was enough to know I had to kill the bad guy at the end. Gameplay is basic hack and slash, and though you can kill most of the early grunts by simply grabbing them, later enemies need to be made vulnerable first. Much like GoW, it has orbs to collect, quick-time-events, large boss battles, some cut-scenes, weapons upgrading, and special "rage" attacks. The world is decently large, but there is little backtracking and generous save points to keep things moving.

The hack-and-slash gameplay is broken up with some light platform elements, a few sequences of sliding down walls, and quick-time-events for some of the boss battles. Those QTE's are one of the bigger weaknesses, as it can be very tricky to trigger a few of them (looking at you - swamp boss).

Other issues include some occasionally dodgy hit-detection, a sometimes problematic camera, and absolutely terrible keyboard-mapping; use an Xbox 360 controller. On the plus side, the game has decent (if now dated) graphics, a good pace, some decent cut-scenes and at 4-5 hours on normal, it does not overstay its welcome.

Others have complained about the controls. Be warned that the game by default works with an Xbox 360 controller, but it is not set up correctly until it is selected in the Game Configuration on launch! Once this is done, the game controls exactly as expected: left stick moves, right dodges, and the buttons and triggers perform attacks and other actions.

Overall, as a light-hearted action romp that does not require a whole lot of thought, it actually turns out to be a pretty fun game. It is easy to get into, not so difficult that you can't progress with at most a few tries (on normal), and pretty satisfying when you actually get to the end. Wait for a sale for sure and set your expectations accordingly, but once there it turns out to be a fun little budget action title that is well worth the small asking price.

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32 of 44 people (73%) found this review helpful
19 people found this review funny
Not Recommended
3.5 hrs on record
Posted: January 19, 2015
Garshasp really wants to be the God of War. He's even been practicing Kratos' trademark scowl of perpetual anger.

Unfortunately for him he's a little like that friend who thinks they're a brilliant singer, only you'd rather force macaroni noodles inside your ears than listen to them belt out off-key renditions of what at some point where probably real songs but have morphed into unimaginable abominations through a voice you can't seem to escape. Garshasp is clumsy at his best of times, broken at his worsts, and always as entirely unpleasant as his almost reptilian face which firmly states that no, we are not and will never be friends (he's kind of an ♥♥♥♥♥♥♥ like that).

The Monster Slayer is an action game that plays like a bunch of awkward breakdancers trying to murder each other but somehow only managing to land a hit every third try. Garshasp's movements are flashy, but annoyingly slow and prone to completely breaking the already poor hit detection, with hits and characters clipping through each other constantly as everyone flails around madly until they run smack into one of the omnipresent and aggressively restrictive invisible walls.

Even when combat is "working" it's still essentially broken, with your character being entirely overpowered and enemies only being a threat so much as their outrageously large health bar threatens to put you to sleep as you monotonously mash the same buttons waiting for them to eventually die. The fixed camera is as pleasant and functional as a handicam held by someone who has had a few too many drinks, either obscuring platforms, breaking the environment, or causing you to puke as it stutters around erratically.

And naturally there are the moments when the game simply gets a little fed up with having to even partially function and decides it's going to chop your framerate in half, or freeze up during an important jump, or just crash entirely because damn it being a game is hard and Garshasp has had enough of it! Frankly I've had quite enough of him as well.

Please don't call. Forget this ever happens. I'll be busy with drowning myself in booze hoping I can do the same.
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21 of 25 people (84%) found this review helpful
18.3 hrs on record
Posted: December 14, 2015
When the Persian superhero Garshasp appeared on screen, old memories of the Soul Reaver came alive in front of me. The graphics, the movements were also familiar, just i used dead monsters to upgrade my weapon, instead of healing myself. The fighting system is not too varied, and not bugless, but easy to use. Music is okay, there was 1-2 cool tracks, especially i loved that one at the beginning of the 3rd part of the game, that was truly awesome. Achievements are working, and despite of having a strong feel of consoleism, i've had a very good time.
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44 of 69 people (64%) found this review helpful
Not Recommended
25.3 hrs on record
Posted: December 3, 2013
Garshasp: The Monster Slayer is a hack and slash game in a similar style to God of War. Unfortunately for this indie disaster, it only shares the same genre as God of War and none of the polish, breathtaking visual polish, and satisfying combat. The world of Garshasp is bland and boring, the story is generic, and the protagonist is the illegitimate child of the Prince of Persia and Kratos.

The combat in Garshasps is absolutely dreadful, the combat feels slow and repetitive. The lack of combat animation variety was pretty jarring even for a game that only lasts three hours. This is magnified further by the developer's arrogance to create zoom in effects whenever Garshasps does a grapple kill. It looks awful enough from a distance, it just looks downright funny close up. The sound effect also does the combat no credit. Everything sounds muffled and of low quality, combined with the fact that weapons clip through enemies makes it very difficult to feel any sort of satisfaction when smacking baddies around.

The puzzles and platforming in Garshasps, while bad, is still more serviceable than the combat. Moving obstacles have these huge boundary boxes that pushes you away if you get to close to them. This makes traversing areas with loads of moving traps tough because you can't predict when you'll get hit. You have to leave huge arbitrary amounts of space between Garshasp and the trap in order to avoid getting hit. It's still doable, and areas without any traps is a treat to run through. The wall sliding on the other hand is rage quit inducing. The sliding is incredibly fast and hard to deal with when the controls are unresponsive.

Shockingly enough, Garshasp does have some redeeming qualities. The game itself has a generic world but it is a well designed generic world. The swamp foliage and boss art design looks fantastic even without anti-alias, the textures didn't look half bad for a budget title. The story has a good origin in Iranian mythology, but delivered poorly through un-epic writing and very poor narration. Garshasp: The Monster Slayer is a stellar example of when good ideas can't formulate good games.
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10 of 11 people (91%) found this review helpful
Not Recommended
23.2 hrs on record
Posted: September 10
Garshasp: The Monster Slayer is an action beat'em up. As Garshasp, you're on the trail of Hitasp and his minions who killed your brother and stole the ancestral Mace of Trit, chasing him all the way to his hideout to get revenge.

Pros: The gameplay is easy to learn: you get light and heavy attacks, which you combine with your blocking, jumping and grabbing moves. As you gain combat experience while using the sword and then the mace, you unlock additional combos, which keep the game fresh considering some of the enemies resist certain basic attacks, like grab or light attacks. The game focuses on quick action, mostly free of puzzle save a bit of platforming. The bosses all have very different, although easy to figure, attack patterns (except the second, which is just two of the first). It clearly tried to pay tribute to, and copy, the style of God of War, down to health and XP orbs.

Cons: The graphics are bad by 2011 standard and feel even worst today. Textures are poor, environmental design such as rocks and cliffs are polygony as hell. Character design is pretty sad, too, and you'll spend each facial closeups of cinematic scenes wondering how Garshasp's forehead creates a frown that would shame a Klingon. The enemies are extremely repetitive, maybe five or six different types which are rarely mixed in the same wave. Keyboard control is all over the place, and while a game pad works much better, the dodge move is exclusively available with the keyboard! What lazy gameplay design forgets to assign a button to the dodge move? Even the game's key-binding options left out the dodge move, I had to jump from game pad to keyboard until I finally installed a 3rd party key-rebinding app. FOR 1 BUTTON. Level progression is also a terribly missed opportunity, you learn no skills or feats, only 2 levels for either weapons which unlock combos you'll barely use. The single-course linear world can be completed within 3 hours. Unless you care for achievements, you will never again feel like playing through this bore-fest of bad voice acting and cliché storyline.

Verdict: ★★☆☆☆ - Forget it

This is indeed the bad God of War clone people claim it to be. If it's sitting in your Steam backlog and you happen to have a few hours of free time to waste, the action scenes aren't too mind-numbingly bad. But don't get me wrong: it IS a bad game I can't justify recommending.

This was just my opinion.

If you found this review helpful, please consider giving it a thumbs up, and feel free to check out more of my (purely opinionated) reviews.
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17 of 24 people (71%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Posted: September 10, 2014
As odd as it may seem, I actually thought I'd really like this game. I don't mind games that are lacking in quality, as long as they provide a good time. Unfortunately, this one soured rather quickly. For those of you out there who were planning on playing this with a controller, it's...extraordinarily hard to get used to. Left stick rolls, right stick/directional pad moves, etc. This was odd, but doable, so I learned it and continued on (though it didn't get easier). I found myself enjoying the level, despite being able to spam one attack that kills the majority of enemies in one hit, taking most of the challenge out of the fighting. The narrator sounds cheesy, Garshasp himself doesn't look human in cutscenes (seriously, look at community screenshots, it's kind of an inside joke), but the environments are nice, and the game sets up what could have been a decent action title.

There are those who like this game, and I definitely see why. I enjoyed it up until the infamous "wall falling" sequence in level one, where the game teaches you how to slide down a wall with a dagger whilst avoiding patches of wall that will dislodge you. This was fun--until I was instant-killed by a boulder that fell on my head after a 0.02 second window of it appearing on the screen. Obviously, trial-and-error is part of gaming, so I tried again, going different routes and speeding up his falling to avoid the boulder. About 20 tries (no joke) later, I had tried everything (going left, right, center, speeding up, slowing down, avoiding boulders, etc.), and even when I thought I'd passed it, the game instant-killed me despite seeing no boulder on the screen or imperfection in the wall. I'm not sure if it was a glitch, if there was a boulder that just didn't appear on screen, or what it was, but my journey with Garshasp ends here.

This is my first "not recommended" review, and it comes with regret. I wanted to like this game, and I enjoyed it up until the Invisible Instant-Death. You may very well enjoy this, especially if you have a soft spot for "bad" games, but be forewarned that many people cannot even get it to work. Check the latest issues in the Community section--some people can't get it to load at all (I couldn't until I messed around with the game's files and launched the application from the .exe file, for example), some people only get a title screen, etc. Also, if you'd like to try it but don't want to pay full price, check the bundle websites. Garshasp shows up in bundles quite a bit, which is where I got my copy.

Check this game out if you want to, but definitely do your research before purchasing.
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11 of 13 people (85%) found this review helpful
10.1 hrs on record
Posted: April 7, 2014
This game is fun for the first couple of boards, but the controls get complicated rather quickly and it's hard to figure out what it is the game wants you to do. The up close action sequences trying to finish off the bosses are just too difficult to perform. After working on the boss for an hour I gave up. It's one thing to study the behavior of an enemy to find the timing of an attack pattern, but when you have him beaten this game makes you go through a complicated array of direction pad pushing where it's unclear what the symbols even mean. The timing is may prove frustrating to learn. Once you realize the symbols indicate which *direction on the D-PAD* you need to push it gets much easier. Don't pay more than $2 for this, but it is a good game if you get it at a low price.
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54 of 94 people (57%) found this review helpful
18 people found this review funny
Not Recommended
3.4 hrs on record
Pre-Release Review
Posted: February 20, 2012

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Recently Posted
15.4 hrs
Posted: September 6
nice Game!
دم سازندگان ایرانی گرم
Helpful? Yes No Funny
3.3 hrs
Posted: August 8
Indie version of god of war
Helpful? Yes No Funny
1.5 hrs
Posted: August 6
Looks good in pictures. Looks terribly in-game. Plays terribly.
Helpful? Yes No Funny
4.4 hrs
Posted: July 27
This game is not going to be anything to "phone home" about. It's not gonna win any awards and I wouldn't even rate it very high on the 10 out of 10 scale. That said ... I wouldn't rate it very low either.

Picture a capable God of War clone with AMAZINGLY beautiful atmosphere, great graphics, overall fun gameplay, but completely forgettable story and terrible voice acting. That's basically Garshasp: The Monster Slayer.

It's a really fun "time waster" so grab it on sale for a couple bucks and have fun, but don't expect too much. Oh, and check out my community control scheme for Steam controller cause there was nothing else available and the default controls for bother keyboard and gamepad left something to be desired.
Helpful? Yes No Funny
0.4 hrs
Posted: July 15
Product received for free
its a rip off version of god of war but the only good thing is the achievements are very easy
Helpful? Yes No Funny
GS Killerkram
1.3 hrs
Posted: July 5
I actually really like it, its like the devs had a lot of really good ideas, but didnt really execute on any of them. Enough is there to make the game pretty fun. Plus Garshasp is a badass!
Helpful? Yes No Funny
3.3 hrs
Posted: June 28
This game had the potential to be good. The story and gameplay weren't too bad, but I had occasional issues where the controls weren't as responsive as I felt they should be.

The worst part is the camera angles. There are several parts of the game that have platform-like gameplay, and the camera angles often made these sections more difficult than they should be. There's one place where the angle changes by about 90 degrees mid-jump, affecting the direction of the controls. It took several attempts to find that you have to release the controls in order to stick the landing.

Overall, I found the whole experience more frustrating than fun.
Helpful? Yes No Funny
2.9 hrs
Posted: May 25
Hilariously low budget, but honestly, it's not that bad. It's a cheap God of War knock off but as long as you know what you are getting youself into, it's a decent rainy afternoon type of game. I've definitely spent $5 on worse.
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