En el papel del legendario héroe persa, ábrete paso luchando en un viaje para vengarte y reclamar el legendario mazo de tus ancestros robado por los Deevs. ¡Cómpralo antes del 16 de mayo para ahorrar!
Análisis de usuarios: Variados (196 análisis)
Fecha de lanzamiento: 9 de May, 2011
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Comprar Garshasp: The Monster Slayer

 

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"THE MACE OF TRIT"
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Acerca de este juego

Años después del confinamiento de Azhi Dahaka por Fereydun, los malvados Deevs (monstruos), que eran los comandantes del ejército de la oscuridad liderado por Azhi Dahaka, se levantaron de nuevo en diferentes partes de las antiguas tierras de Khunirath y se rebelaron contra los humanos que estaban celebrando la victoria del ejército de la luz.

Este juego está basado en una antigua mitología persa para dar vida a las grandes batallas del héroe mitológico, Garshasp, contra los malvados monstruos de las antiguas tierras. Juega como el mismo Garshasp, el hombre más fuerte la mitología persa, en un viaje para reclamar el legendario mazo de sus ancestros que fue robado por los Deevs. Un viaje para descubrir los misterios ocultos más importantes. La mecánica principal del juego gira en torno al combate cuerpo a cuerpo, las plataformas y la exploración.

Características principales

  • Un exhaustivo sistema de combate con diversas combinaciones de movimientos y habilidades que se pueden mejorar a través del juego
  • El atributo Rabia te permite matar a más enemigos en función de las heridas que te inflijan
  • Unos intensos enfrentamientos gracias a la espada de Garshasp, diseñada para realizar ataques rápidos
  • La cámara cinematográfica del juego acompañará al héroe por los enormes entornos que se encontrará en su viaje
  • Un mundo de fantasía mitológica repleto de feroces monstruos de la literatura antigua y la mitología persa
  • Elementos de plataformas

Requisitos del sistema

    Mínimo:
    • SO: Windows XP / Vista / 7
    • Procesador: P4 a 2.0 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: nVidia 6600 o superior con 256 MB de RAM
    • DirectX®: DirectX® 9.0c
    • Disco Duro: 3 GB de espacio libre
    • Sonido: Compatible con DirectX
    Recomendado:
    • SO: Windows XP / Vista / 7 64 bits
    • Procesador: Dual Core a 2.5 GHz
    • Memoria: 2.5 GB de RAM
    • Gráficos: 512 MB de RAM, GeForce 8800 o Radeon 4600
    • DirectX®: DirectX® 9.0c
    • Disco Duro: 3 GB de espacio libre
    • Sonido: Compatible con DirectX
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
2.8 h registradas
Publicado: 2 de septiembre de 2014
Mucho mejor que el primero, pero aún así es un juego muy mediocre en todos sus aspectos. De no ser por sus innumerables bug y problemas de programación, casi me atrevería a recomendarlo. Porque en cierto modo me atrae el concepto y la puesta en escena, pero es que en general es terrible.

Simplemente no tiréis el dinero en este juego.
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A 9 de 9 personas (100%) les ha sido útil este análisis
3.5 h registradas
Publicado: 19 de enero
Garshasp really wants to be the God of War. He's even been practicing Kratos' trademark scowl of perpetual anger.

Unfortunately for him he's a little like that friend who thinks they're a brilliant singer, only you'd rather force macaroni noodles inside your ears than listen to them belt out off-key renditions of what at some point where probably real songs but have morphed into unimaginable abominations through a voice you can't seem to escape. Garshasp is clumsy at his best of times, broken at his worsts, and always as entirely unpleasant as his almost reptilian face which firmly states that no, we are not and will never be friends (he's kind of an ♥♥♥♥♥♥♥ like that).

The Monster Slayer is an action game that plays like a bunch of awkward breakdancers trying to murder each other but somehow only managing to land a hit every third try. Garshasp's movements are flashy, but annoyingly slow and prone to completely breaking the already poor hit detection, with hits and characters clipping through each other constantly as everyone flails around madly until they run smack into one of the omnipresent and aggressively restrictive invisible walls.

Even when combat is "working" it's still essentially broken, with your character being entirely overpowered and enemies only being a threat so much as their outrageously large health bar threatens to put you to sleep as you monotonously mash the same buttons waiting for them to eventually die. The fixed camera is as pleasant and functional as a handicam held by someone who has had a few too many drinks, either obscuring platforms, breaking the environment, or causing you to puke as it stutters around erratically.

And naturally there are the moments when the game simply gets a little fed up with having to even partially function and decides it's going to chop your framerate in half, or freeze up during an important jump, or just crash entirely because damn it being a game is hard and Garshasp has had enough of it! Frankly I've had quite enough of him as well.

Please don't call. Forget this ever happens. I'll be busy with drowning myself in booze hoping I can do the same.
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A 11 de 14 personas (79%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.9 h registradas
Publicado: 10 de septiembre de 2014
As odd as it may seem, I actually thought I'd really like this game. I don't mind games that are lacking in quality, as long as they provide a good time. Unfortunately, this one soured rather quickly. For those of you out there who were planning on playing this with a controller, it's...extraordinarily hard to get used to. Left stick rolls, right stick/directional pad moves, etc. This was odd, but doable, so I learned it and continued on (though it didn't get easier). I found myself enjoying the level, despite being able to spam one attack that kills the majority of enemies in one hit, taking most of the challenge out of the fighting. The narrator sounds cheesy, Garshasp himself doesn't look human in cutscenes (seriously, look at community screenshots, it's kind of an inside joke), but the environments are nice, and the game sets up what could have been a decent action title.

There are those who like this game, and I definitely see why. I enjoyed it up until the infamous "wall falling" sequence in level one, where the game teaches you how to slide down a wall with a dagger whilst avoiding patches of wall that will dislodge you. This was fun--until I was instant-killed by a boulder that fell on my head after a 0.02 second window of it appearing on the screen. Obviously, trial-and-error is part of gaming, so I tried again, going different routes and speeding up his falling to avoid the boulder. About 20 tries (no joke) later, I had tried everything (going left, right, center, speeding up, slowing down, avoiding boulders, etc.), and even when I thought I'd passed it, the game instant-killed me despite seeing no boulder on the screen or imperfection in the wall. I'm not sure if it was a glitch, if there was a boulder that just didn't appear on screen, or what it was, but my journey with Garshasp ends here.

This is my first "not recommended" review, and it comes with regret. I wanted to like this game, and I enjoyed it up until the Invisible Instant-Death. You may very well enjoy this, especially if you have a soft spot for "bad" games, but be forewarned that many people cannot even get it to work. Check the latest issues in the Community section--some people can't get it to load at all (I couldn't until I messed around with the game's files and launched the application from the .exe file, for example), some people only get a title screen, etc. Also, if you'd like to try it but don't want to pay full price, check the bundle websites. Garshasp shows up in bundles quite a bit, which is where I got my copy.

Check this game out if you want to, but definitely do your research before purchasing.
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A 5 de 5 personas (100%) les ha sido útil este análisis
3.5 h registradas
Publicado: 20 de septiembre de 2014
-Horrible camera
-Shallow repetetive combat
-Only takes 3 hours to play through the game
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A 3 de 3 personas (100%) les ha sido útil este análisis
0.5 h registradas
Publicado: 28 de noviembre de 2014
If you're reading this, then you probably already know that the controls in this game are convoluted and imprecise, and that the art style is a bit strange (Garshap, in the cut scenes, looks half-human, half-lizard man). You probably also know about the cheestastic writing and voice-overs. None of that bothers me. I can live with it all and, while I'm not familiar with the Persian legend upon which this is based, Garshasp has a Cimmerian feel to it. Being a Conan fan, all of that cheesy goodness works in the game's favor for me.

But, oh man, that camera. That insanely bad camera that goes where it wants, when it wants and, over which, you have zero amount of control. It's actually a bunch of static cameras placed in odd locations without any thought as to how that placement will affect gameplay, and there is no logic to it. This isn't a racing game, and I'm not watching a replay, so why not have it over my shoulder, like any other action game? Why am I sometimes running toward the camera? This isn't Crash Bandicoot 2, and I don't see a polar bear chasing me, so what gives? You're seriously telling me this didn't bother anyone while they were building the game?

But even that isn't a deal breaker for me; I've played plenty of games with poor cameras, and I'm sure I'll play plenty more. No, the deal breaker for me is that the developers don't care about the player. Period. This is evident at the first boss, who crashes through a wall in front of you (one of the few times the camera is actually behind you, where it should be). He leaves behind a massive hole in the wall, through which you can easily fit. Yet, after the battle, the game switches to a top-down view (presumably hoping you won't notice the GIGANTIC HOLE IN THE WALL) and won't allow you to walk through it. Why? Because the developers have decided they want you to climb the ladder behind you instead.

Nope, sorry. Forget this game; life is far too short. God bless anyone for sticking with it as long as they did. This "developers vs players" ideal is just poor design, plain and simple. This ill-will could have been avoided by simply having the wall collapse behind the boss when he crashed through it, but apparently it wasn't important. Instead, it's a slap in the face to people who paid for the game, and if the developers are sticking their collective middle finger up at me this early, I'm not sticking around long enough to see how bad it gets later. Not recommended.
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A 4 de 5 personas (80%) les ha sido útil este análisis
0.8 h registradas
Publicado: 9 de noviembre de 2014
Glitchy, this is what the game is all the way through, you will find your sword swings literally passing through enemies and not phasing them at all, the hit boxes on the game are ridiculous along with the slidding down a wall phase. If you wish to waste your time and then feel bitter about it play this game, this is basically an assasin's creed game that is linear, horrid fighting, lame bosses, in short a huge waste of time and the developers might have made this game during a drunken bender the night before release.
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A 4 de 5 personas (80%) les ha sido útil este análisis
1.7 h registradas
Publicado: 23 de agosto de 2014
Fun for a hour, then it gets really boring. Go and play Prince of Persia series instead of this one.
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A 5 de 7 personas (71%) les ha sido útil este análisis
0.4 h registradas
Publicado: 12 de octubre de 2014
Rated: 4/10

Honestly I was hoping this game was just under rated like blades of time was, but its just not good. The story is a generic revenge tale. The character models brow is absurd. The combat is not very fluid which is essential for this genre of game. The narrator isn't good either. He reminded me of the Conan movie narration but much much worse. The controls aren't mapped correctly for a 360 controller, but that's a small gribe compared to how bad the combat is. The sounds and music are janky and over the top.

If you like indie or B games because of personality this game doesn't have any. Don't play this even if you get it free like I did.
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A 2 de 2 personas (100%) les ha sido útil este análisis
0.3 h registradas
Publicado: 28 de agosto de 2014
The game doesn't run on modern computers (Win 7 64bit): it says OgreMain.dll is not designed to run on windows. A lot of people had the same problem on the forums. Have tried all the workarounds mentioned there and it still doesn't work. (Reinstall the bundled PhysX, run in administrator mode, run in WinXP compatibility mode etc.) You can see that it also low Metascore points, so I don't think it's worth your time.
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A 2 de 2 personas (100%) les ha sido útil este análisis
0.5 h registradas
Publicado: 26 de enero
I was enjoying this game for a while, it's obviously a low budget rip off of God of War but since that'll probably never be on Steam I don't see that as being a big deal, but as soon as I got to the first QTE fight I got frustrated and quit. I'm using a controller but there is never any indication on what buttons to press and since this game was only moderately fun to that point, I just decided to quit playing. It's not the worst game I've ever played but I definitely wouldn't recommend anyone buying it when there are so many better games on Steam.
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A 3 de 4 personas (75%) les ha sido útil este análisis
0.1 h registradas
Publicado: 20 de agosto de 2014
An error message keeps preventing me to launch the game. I verified the game cache many times, and i downloaded the whole thing already twice. 0/10
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A 5 de 8 personas (63%) les ha sido útil este análisis
4.0 h registradas
Publicado: 28 de octubre de 2014
Its a very nice game with a nice story, ( need to get used to the camera since u canot move it) only bad tip is that ,i finish the game in 4H , so if u want to know the continuation of the history u must buy the second title of GARSHASP
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A 1 de 1 personas (100%) les ha sido útil este análisis
3.6 h registradas
Publicado: 5 de octubre de 2014
So, I just finished this game and.. It wasn't that good.

Firstly, the game is more-or-less built to be played with a controller. The camera-work is neat and all, but it moves around in such a way that just doesn't feel natural with keyboard/mouse. Which is weird, as it wasn't released on console (...According to Wikipedia) and it still has "save-points" and the like, which are(/were) typically signs of a console game.

I played the game over three sessions, the first two of which lasted only half an hour/quarter of an hour, simply because I got bored of the game. The button-mashing was too much and the combat wasn't that great. Only in the last session did I "truck through" and play for a whopping hour and a half, and then the game was done.

The combat is nothing to speak of, with just a handful of combos (of which 'block+jump', 'block+interact', 'block+light-attack' and 'block+heavy-attack' being the majority) and a few (quite satisfying!) finisher-moves, that boiled down to either weird QTEs (which were, at times, notoriously hard to pull off because the game'd be too quick to register your first "command" and then you'd fail the QTE) or automatic KO's.
The bosses are, at first, interesting - but their moveset is way too easy to figure out, and then they become ludicrously easy.

The graphics are subpar, with a lot of visual artifacts. Animations are, at times, pretty wonky and there are places where it's possible to see through the terrain.
The camera moves by itself, which is probably for the best w.r.t. the graphics of the game.

The "levels" were very linear, although there are secrets (health-increasing bitbobs) that can be found by "exploring" a few hidden crannies here and there. The checkpoints seemed spread out quite generously, except for the few places where a mistake in your platforming would mean death.
Speaking of the platforming, it was fairly dull and easy - with the controls being the major reason of dying.

The story is okay-ish, but I could not stand the voice-work and the constantly repeating "combat track", although the three/five-ish instrumentals were pretty decent, they certainly lacked variety.

As an aside: The achievements seem fairly buggy. They (seemingly) only "count" your latest playthrough, as I got the "complete the game with no gameovers" achievement, although I know I died at points (but maybe that's just me not dying enough to not have a "continue"? I didn't see any indication of this, though). I also got the "Kill both Vlamboor without getting hit" achievement, but didn't get "Kill Vlamboor without getting hit". Who knows?

All in all, I wouldn't recommend this game. It's dull and subpar. Sure, if you _really_ need to kill three hours, but then, there's plenty of other indie games out there that are better. The legend of Garshasp deserves better than this game.
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A 1 de 1 personas (100%) les ha sido útil este análisis
5.7 h registradas
Publicado: 19 de diciembre de 2014
This game is very mediocre overall, which would be reason enough to not recommend it, but it is also pretty buggy and has rather clunky controls. This makes for an experience which results in more frustration than fun.
You could argue, that such a cheap game does not have to perfect, which is true, but there are way better games of this genre out there with a similar price point (like Marlow Briggs).
I do not have high standards for games and can often enjoy bad stuff, if it is bad in an entertaining sort of way, but I actually regret the $1 I have paid for this, and the time spent to play it.
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A 2 de 3 personas (67%) les ha sido útil este análisis
13.1 h registradas
Publicado: 11 de septiembre de 2014
I DID IT. I AM RULER OF ALL
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A 2 de 3 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.5 h registradas
Publicado: 28 de diciembre de 2014
 The crippled son of God of War and Prince of Persia
– warning, this is a full review, it will be really large

Introduction:
I wanna start this saying, i like the game, i understand why it got bad reviews and people saying it is not recommended, but i will recommend it for one reason, i like it, its fun to me, and i believe it may be fun for other people, the game is nowhere near perfect, or even “good”, it has a lot of defects and is really unpolished, read the full review to decide if you wanna buy it or not, or just jump to the conclusion if you are too lazy to read(i recommend reading, it will give ya a better idea of what the game has to offer.)

Gameplay: – 4.5/10
- Combat: – 5/10
The game has a typical hack`n slash gameplay, you have a “fast” attack, a “heavy” attack, a “grab” attack, a block button and you can evade incoming attacks to each of the four directions, when you have a enemy stunned you can kill it with a special killing animation, where sometimes you may have to hit buttons on the right order to kill him, it sure sounds like a good God of War styled game right? Wrong, the mechanics are the same, but there are very little combos, the attack animations are unimpressive, the killing animations are rather boring and your dodge almost never works cause you move too little away from the incoming attack, but ignoring the “looks” of the battle, the battle system is pretty solid and does its job very well.

So, the game keeps throwing hordes of enemies at you, and you have to kill them all to advance, good old hack`n slash style, and the enemies are kinda cool, not really a LOT of variety, but enough to get the game going, the game is rather small so you will not get annoyed by the lack of variety while the game lasts, in addition to the hordes the game throw at you, sometimes you have to stop and turn levers or activate buttons, while you do those actions, more enemies come at you, and this feels actually really lame, cause there is no penalty when you stop doing the action, so you can stop, kill all the enemies and then do the action and it will all be good, which destroys the purpose of having the horde on the first place.

- Boss Battles: – 4/10
The boss battles feel the same as normal battles, the only real difference is a big life gauge on the top of the screen and the over-sized enemy... yeap, that is it

- General: - 8/10
Now, a really cool mechanic that the game has is “sliding” down on the walls, there is a lot of walls in the game where you have to slide your way down, and this is actually a pretty good and solid mechanic, you will have to avoid gaps on the wall and salient rocks or you will loose your grip and die, you can speed up or slow down your sliding so you can avoid obstacles, this I must say, is the better working mechanic on the entire game.

- Leveling Up: – 5/10
Leveling up works similarly to god of war, where you collect red orbs to fill your level gauge, but the problem is, you don’t choose which weapon or perk you wanna level up, the orbs will go to the weapon you are using at the moment and will upgrade the weapon level giving you new combos with that weapon, so you are not really in control of how you level up, the red orbs can be found by killing enemies, destroying objects or in a big “chest”-like orb(you can replenish your life with a blue variation of this “chest”)

You also can upgrade your health amount by collecting 4 “tears”, they are blue things that look like orbs, they are hidden in the environment and each boss drops one after killed.

Graphics: – 5/10
While the graphics are nothing amazing, they do their job, the 3D models are good, kinda low poly, but good, the textures are outdated, they seem like something out of the ps2 era, the cutscenes do look a lot better, but this being a 2011 game, they are outdated as of now.

The HUD and the boss health gauges look really bad, they are really sharp and dont blend in on the rest of the graphics, but they do their job and will not damage the experience even one bit as you will almost never look at them.

You can see some graphical bugs trough the game, they are not many, but they sure are easy to spot, I am impressed the developers missed them.

Audio: – 4,5/10
- Music: - 6/10
The music is rather blend, but it is not bad, you wont really feel it but it gives a nice background noise while you slain all those monsters.

- Sound Effects: – 5/10
The main menu noises are annoying as f*ck, they are loud and look like they were cut in half, the weapons and other sfx sounds pretty good, leaving me thinking why the hell would the menu sounds be so awful.

- Voice: – 3/10
The monsters noises are... ok, but the narration is bad, really bad, the narrator voice is quite dry and annoying, and he tries to simulated an old man narrating, speaking very slow and keeping his voice down, but it doesnt work, just looks like someone was trying very hard while reading some papers for the first time in their life.

Story: – 2/10
I don’t even know how to rate this, cause the game story is really dumb and the lore is almost non existent, the old man narrates all the story and from what I could understand it is: Garshasp was trying to prove that he is amazing, his brother was killed by some random monster for some random reason, they stole his brother mace, and now Garshasp has to retrieve the mace cause it has the power to destroy the world... awesome, no? Lets be easy here, the story on this game doesn’t really matter, you just wanna kill some monsters and go on a adventure, but man... this is a really ♥♥♥♥ and messy excuse for you to go on a adventure... this is the worst part the game has to offer

Conclusion:
The game is not GREAT or AMAZING, but it sure is fun, it has only 4 hours so you should not expect much from it, you will play those 4 hours and probably like them, but they sure aren’t the best 4 hours you ever spent in a game.

If you have some free time and wanna play something just for the fun, buy this at a high sale, more than 80% should do, and you will probably not regret it.

Topic Score
Gameplay 4,5
Graphics 5
Audio 4,5
Story 2
Final 4
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A 3 de 5 personas (60%) les ha sido útil este análisis
4.2 h registradas
Publicado: 25 de septiembre de 2014
This game remins me a lot of games like Golden Gaxe from the golden era of video gaming.

It's mainly the same as the "ancestors": run down the scripted levels and kill every enemy thrown in your way. Here and there the plain hack'n'slash gameplay gets interrupted by boss fights and other things like sliding down a wall avoiding obstacles, steering some sort of boat or the usual - and quite simple - lever riddles.

The game has it flaws, as it's full of invisible walls, sometimes when fighting on a stair the enemies "sink" halfway into the ground, and the standard controller setting being totally messed up. At least the controller issue can be fixed by swapping the mapping of the two analog sticks in the seperate settings program before launching the game. As you can't edit the preferences from within the game better be prepared to quit and restart the game a few times until you get the settings right to suit your deeds.

Another problem I encountered was that when I first wanted to start the game all I got after the logos where shown was a black screen and an error message. I found out that you have to execute all the seperate installers in the game's redist folder on your harddrive (for eg OpenAL, PhysX, etc.) to get the game up and running. I think normaly this should be done automatically during the installation process of the game ... but ok ... it's a hassle but at least the game works flawlessly now ...

When you got it up and running I personally found the game quite enjoyable. It's a no brainer hack'n'slash through and through. Nothing else to expect here. No exploration no fancy combos (though the charakter can learn some but you get notified about them - and you don't really need them - you can also play the game with the standard controls only without problems, except for some bosses, which I like).

The graphics look ok for me as they do their job but they are far away from being great seeing this game came out in 2011 and so it's relatively new ... but all works well ... everything fits quite well together ... and the artstyle is coherent throughout the game.

What impressed me a bit were the really well done german voices. I haven't tried the english version yet but I guess they're well done to. For a game with this budget it's something special to have professionaly made voice overs I think.

Well ... well ... ;)

... all in all this game isn't expensive and when you like the genre I think you could buy it without really regretting it especially when it's on discount, what tends to happen on a regular basis. For what it is it's easily good enough for a single playthrough.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.6 h registradas
Publicado: 6 de agosto de 2014
Nice but short game

Graphics: 6.5
While using a not so easy engine (Ogre3d) the team was able to create a pretty interesting enviroment.

Sound: 6
Simple but ok

Story & Lore: 6
They should have spent more time on it, because it's really interesting.

Gameplay: 5.5 (combat 5, exploration 6)
The game need more weapons and more moves.

Final score: 6, it's cheap and you will enjoy it.
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A 1 de 3 personas (33%) les ha sido útil este análisis
0.4 h registradas
Publicado: 23 de septiembre de 2014
Demasiado aburrido, la trama no me interesa en absoluto!!
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A 0 de 6 personas (0%) les ha sido útil este análisis
1.2 h registradas
Publicado: 26 de diciembre de 2013
Desde Irán se perdió por el camino.
El juego presenta un buen sistema de combate respecto a los H&S en PC, este game no es un triple A pero es lo mas semejante a un God of War en PC. Un apartado visual bastante llamativo. A pesar de que sus carencias técnicas son obvias, se le perdona todo en base a la gran jugabilidad que presenta.
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