Julkaistu 28. joulukuu, 2014.
The crippled son of God of War and Prince of Persia
– warning, this is a full review, it will be really large Introduction:
I wanna start this saying, i like the game, i understand why it got bad reviews and people saying it is not recommended, but i will recommend it for one reason, i like it, its fun to me, and i believe it may be fun for other people, the game is nowhere near perfect, or even “good”, it has a lot of defects and is really unpolished, read the full review to decide if you wanna buy it or not, or just jump to the conclusion if you are too lazy to read(i recommend reading, it will give ya a better idea of what the game has to offer.) Gameplay:
– 4.5/10 - Combat:
The game has a typical hack`n slash gameplay, you have a “fast” attack, a “heavy” attack, a “grab” attack, a block button and you can evade incoming attacks to each of the four directions, when you have a enemy stunned you can kill it with a special killing animation, where sometimes you may have to hit buttons on the right order to kill him, it sure sounds like a good God of War styled game right? Wrong, the mechanics are the same, but there are very little combos, the attack animations are unimpressive, the killing animations are rather boring and your dodge almost never works cause you move too little away from the incoming attack, but ignoring the “looks” of the battle, the battle system is pretty solid and does its job very well.
So, the game keeps throwing hordes of enemies at you, and you have to kill them all to advance, good old hack`n slash style, and the enemies are kinda cool, not really a LOT of variety, but enough to get the game going, the game is rather small so you will not get annoyed by the lack of variety while the game lasts, in addition to the hordes the game throw at you, sometimes you have to stop and turn levers or activate buttons, while you do those actions, more enemies come at you, and this feels actually really lame, cause there is no penalty when you stop doing the action, so you can stop, kill all the enemies and then do the action and it will all be good, which destroys the purpose of having the horde on the first place. - Boss Battles:
The boss battles feel the same as normal battles, the only real difference is a big life gauge on the top of the screen and the over-sized enemy... yeap, that is it - General:
Now, a really cool mechanic that the game has is “sliding” down on the walls, there is a lot of walls in the game where you have to slide your way down, and this is actually a pretty good and solid mechanic, you will have to avoid gaps on the wall and salient rocks or you will loose your grip and die, you can speed up or slow down your sliding so you can avoid obstacles, this I must say, is the better working mechanic on the entire game. - Leveling Up:
Leveling up works similarly to god of war, where you collect red orbs to fill your level gauge, but the problem is, you don’t choose which weapon or perk you wanna level up, the orbs will go to the weapon you are using at the moment and will upgrade the weapon level giving you new combos with that weapon, so you are not really in control of how you level up, the red orbs can be found by killing enemies, destroying objects or in a big “chest”-like orb(you can replenish your life with a blue variation of this “chest”)
You also can upgrade your health amount by collecting 4 “tears”, they are blue things that look like orbs, they are hidden in the environment and each boss drops one after killed. Graphics:
While the graphics are nothing amazing, they do their job, the 3D models are good, kinda low poly, but good, the textures are outdated, they seem like something out of the ps2 era, the cutscenes do look a lot better, but this being a 2011 game, they are outdated as of now.
The HUD and the boss health gauges look really bad, they are really sharp and dont blend in on the rest of the graphics, but they do their job and will not damage the experience even one bit as you will almost never look at them.
You can see some graphical bugs trough the game, they are not many, but they sure are easy to spot, I am impressed the developers missed them. Audio:
– 4,5/10 - Music:
The music is rather blend, but it is not bad, you wont really feel it but it gives a nice background noise while you slain all those monsters. - Sound Effects:
The main menu noises are annoying as f*ck, they are loud and look like they were cut in half, the weapons and other sfx sounds pretty good, leaving me thinking why the hell would the menu sounds be so awful. - Voice:
The monsters noises are... ok, but the narration is bad, really bad, the narrator voice is quite dry and annoying, and he tries to simulated an old man narrating, speaking very slow and keeping his voice down, but it doesnt work, just looks like someone was trying very hard while reading some papers for the first time in their life. Story:
I don’t even know how to rate this, cause the game story is really dumb and the lore is almost non existent, the old man narrates all the story and from what I could understand it is: Garshasp was trying to prove that he is amazing, his brother was killed by some random monster for some random reason, they stole his brother mace, and now Garshasp has to retrieve the mace cause it has the power to destroy the world... awesome, no? Lets be easy here, the story on this game doesn’t really matter, you just wanna kill some monsters and go on a adventure, but man... this is a really ♥♥♥♥ and messy excuse for you to go on a adventure... this is the worst part the game has to offer Conclusion:
The game is not GREAT or AMAZING, but it sure is fun, it has only 4 hours so you should not expect much from it, you will play those 4 hours and probably like them, but they sure aren’t the best 4 hours you ever spent in a game.
If you have some free time and wanna play something just for the fun, buy this at a high sale, more than 80% should do, and you will probably not regret it.
|Topic ||Score |
|Gameplay ||4,5 |
|Graphics ||5 |
|Audio ||4,5 |
|Story ||2 |
|Final ||4 |