In Blade Kitten können Sie Kit Ballard auf Ihrer Entdeckungsreise in die mysteriöse Welt von Hollow Wish folgen, um die boshaften Mechs und die Soft-Targets zu erwischen.
Nutzerreviews:
Kürzlich:
Ausgeglichen (25 Reviews) - 68% der 25 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (658 Reviews) - 83 % der 658 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 22. Sep. 2010

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Kürzliche Updates Alle anzeigen (23)

21. März

TY the Tasmanian Tiger released in to Early Access

TY the Tasmanian Tiger released in to Early Access

Krome Studios is pleased to announce that TY the Tasmanian Tiger is now available for Early Access on Steam.
http://store.steampowered.com/app/411960/

  • For the first week of Early Access, there is a 17% discount, making the game $9.99USD
  • After that, the Early Access price will be $11.99.
  • After Early Acccess, the price will rise.

KROME BONUS
As a special thank you, anybody who owns TY4 or Blade Kitten will receive an additional 5% discount (so 10% if you own both games), when you purchase in the first week of Early Access.
http://store.steampowered.com/app/287840/

If there are any problems with the discounts etc, please let us know on the Steam forums, and we'll get in contact with Valve immediately to rectify it.

2 Kommentare Weiterlesen

Reviews

“eine aufwendige Produktion und ein rasantes Spieltempo machen diesen akrobatischen Hack-and-Slash-Plattformpuzzler zu einem einzigartigen Erlebnis”
8/10 – Eurogamer

Hollow Wish Collection

The Hollow Wish Collection Contains:

  • The original game (Episode 1)
  • Episode 2
  • The Hollow Wish Collection comic

Soundtrack and Other Comics Package

The Soundtrack and Other Comics Package contains all the content found in the Soundtrack and Remixes and Comics Pack - Dirty Angels DLC at a discount.

Über dieses Spiel

Willkommen in Hollow Wish... Auf den ersten Blick sieht das Land ganz nach einem typischen gesetzlosen Grenzplaneten aus. Dieser mysteriöse Planetoid ist jedoch voller dunkler Geheimnisse und verhüllter Gestalten. Genau hier arbeitet Kit Ballard, auch Blade Kitten genannt, als eine der zur Zeit besten Kopfgeldjägerinnen. Lassen Sie sich von ihren pinken Haaren nicht täuschen, denn Kit ist zwar halb Katze und halb Mädchen, aber zu 100% tödlich. Als eine der letzten Überlebenden ihrer Art musste Sie nach dem Völkermord durch die historische und mystische Rasse der Darques aus ihrer Heimat flüchten.

Kit hat sich seither einen Namen gemacht, indem sie den tödlichsten Abschaum der Galaxie einmal gründlich aufgemischt hat. Mit Ihrer einzigartigen Darque Klinge, die ihr ständiger Begleiter ist, kann Kit auf der Jagd nach weichen Gegenständen sogar die stärkste Monsterdrohne zerschlagen, um letztendlich die Sicherheit des Planeten zu gewährleisten. Dabei steht ihr Skiffy zur Seite, Kit's lockerer kleiner Kumpel, der bei Gefahr auch als ihr Beschützer dient.

Eigenschaften:


Ein episches "Katzen-Abenteuer" wie Sie es so noch nie erlebt haben
  • Folgen Sie Kit durch insgesamt 13 Level mit 2 Erkundungsabschnitten auf ihrem reitbaren Alienpferd Noot bei ihrer Reise durch die farbenfrohe und wilde Welt von Hollow Wish.
Intuitive Erkundung im “Kletterstil”
  • Kit’s angeborenen Katzeneigenschaften ermöglichen ihr, verschiedene Welten leicht zu durchqueren und versteckte Gegenden einfach zu finden.
Legen Sie sofort los uns begeben Sie sich in dieses Action-Abenteuer
  • Sie können am Anfang ganz einfach die Umwelt erkunden und sich allmählich durch die verschiedenen Levels voller Geheimstätten und versteckten Sammlungsgegenständen kämpfen.
Gesprochener Dialog im ganzen Spiel
  • Ein Ensemble an 9 professionellen Synchronsprechern stellt den insgesamt 23 Charakteren ihre Stimme zur Verfügung. Begeben Sie sich zusammen mit Kit, Skiffy und der Darque Klinge in dieses brandneue Action-Abenteuer!

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP SP2, Vista SP2, 7
    • Prozessor: Intel Core2 Duo 1.8 GHz oder AMD Athlon X2 +3800
      oder besser

    • Speicher: 1 GB RAM
    • Grafik: ATI Radeon X1800 oder NVIDIA GeForce 7800 oder besser

    • DirectX®: DirectX 9.0c
    • Festplatte: 3 GB frei
    • Sound: DirectX 9.0c-kompatibel
    • Andere Anforderungen: Internet Verbindung vorausgesetzt
    Empfohlen:
    • Betriebssystem: Windows XP SP2, Vista SP2, 7
    • Prozessor: Intel Core2Duo E8400 oder AMD Phenom II X2 555
      oder besser
    • Speicher: 2 GB RAM
    • Grafik: ATI Radeon HD 3850 oder NVIDIA GeForce 8800 oder besser
    • DirectX®: DirectX 9.0c
    • Festplatte: 3 GB frei
    • Sound: DirectX 9.0c-kompatibel
    • Peripherie: Xbox 360 Controller für Windows, Logitech Dual Action, Logitech Rumblepad 2
    • Andere Anforderungen: Internet Verbindung vorausgesetzt
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Kürzlich:
Ausgeglichen (25 Reviews)
Insgesamt:
Sehr positiv (658 Reviews)
Kürzlich verfasst
khermerker
( 12.9 Std. insgesamt )
Verfasst: 22. Juli
Produkt kostenlos erhalten
ok is not a bad game...controls are not so good ...but are fine...that is sometimes you will think ok this is bad design. End dungeons appear where you not expect it and say...ok i could go other way and get more things...and my reason to give bad review....that pierce attack is a pain ...really i dont see anything more bad design than that...so at the end...if want play a game averange made. this is for you..if want a challange with great controls ...get rabi-ribi really and dont waste time with this.
.
Hilfreich? Ja Nein Lustig
Mouse in the House
( 1.2 Std. insgesamt )
Verfasst: 19. Juli
Blade Kitten is a competent side-scroller--but not a particularly phenomenal one. While it plays amazingly smoothly, controlling protagonist Kit Ballard feels completely iffy; it never really feels like she's going where you want her to, but where it's most *convenient* for her. Jumping puzzles and combat really suffer as a result; you never really feel like you're doing more than mashing buttons.

Progress also greatly suffers when your upgrades are all unlocked from a menu. In-game cash is earned and spent in your Pause menu for health bonuses, new weapons, and even new costumes. It never feels like they matter much, however. In spite of all the doodads you can find in each level, it'll never really feel like it comes together.

And yet... this game still feels oddly pleasant. Climbing the walls and ceilings feels effortless--this alone makes exploration tons of fun. The strange alien locales also feel oddly inviting. The awkwardness does bring this game down heavily, but Blade Kitten is totally worth picking up if and when it's on sale.
Hilfreich? Ja Nein Lustig
akitothegeek2159
( 0.7 Std. insgesamt )
Verfasst: 14. Juli
so this is my first game review, so dont blame me if i make mistakes. First, if you like jak and daxter series you will love this, playstyle and characters in story are similar. Now while this is a 2d platformer and not a 3d one, it feels like i am in the jak and daxter universe(1-3, not the psp or racing stuff with their horrid controls and dumbed down graphics). Game feels fresh and i dont know why I never heard of it before. Combat is somewhat reminicent of an old snes cartrige platformer in that its simple but combat with the enimeis is (how to explain this? cumbersome,clunky? nah) unruly at time's but nothing you cant handle. Lots of hidden stuff to find and interesting but simple platforming keeps you entertained. Haven't found myself saying "seen this before" in the level design, so some actual thought was put into how the levels were designed. All in all, if you like the Megaman X style of platforming and the art, story, and characters of the jak and daxter series, you will love this game. only ting i would say thatsbad about this game is the marketing should have been better, would have helped the sales tremendously, but hey how many game that were awesome but had ♥♥♥♥ marketing have we found in times past(cough,cough, ICO, Tiny Tank, Project X Zone, and Super Robot Taisen)
Hilfreich? Ja Nein Lustig
Palidian
( 2.6 Std. insgesamt )
Verfasst: 10. Juli
Levels are confusing and tedious. Enemies stunlock you to death constantly. Combat is boring. Stamina takes an eternity to recharge and you need it for everything. Upgrades are expensive and I didn't notice any difference after having purchased them. There are many collectibles to find, but they are mostly useless except to unlock costumes. It's playable, but I wouldn't recommend it.
Hilfreich? Ja Nein Lustig
PhonAntiPhon
( 5.0 Std. insgesamt )
Verfasst: 5. Juli
Love It.
How can you not Love It? Seriously - it's fun, it's cute, it looks really pretty, and it's anime.
Ticks all my boxes.
The gameplay is fine - it's entirely fitting for what it is, absolutely no worries.
Seriously, it's Great - try it!! :)
Hilfreich? Ja Nein Lustig
Empeethreistan
( 12.9 Std. insgesamt )
Verfasst: 2. Juli
Great Controls. Great level design. Everything about the GAME is great. I could do without the cutscenes, especially from the first episode. Mascot platformers are alive and well, if you know where to look. This is a good place.

<insert inevitable MN9 joke here>
Hilfreich? Ja Nein Lustig
Solyc
( 10.6 Std. insgesamt )
Verfasst: 2. Juli
Great game, made with love :)
Hilfreich? Ja Nein Lustig
mc kurapoisto
( 4.1 Std. insgesamt )
Verfasst: 30. Juni
i pick'd blade kitten at a bargain bin price and so should you, just puting a hour in to the game it seems rather ok, the game doesent throw any story on too much tutorials on you'r face but gradually introduces new mechanix what is a god thing.


as of the game it's a mix of super meatboy and megaman with a anime styled catgirl as a main character, 4/5 not bad would bang
Hilfreich? Ja Nein Lustig
Cyborg Zombies
( 4.7 Std. insgesamt )
Verfasst: 29. Juni
Wow ! This game is great i thought a platforming hack and slash game with a strong exploration focus i can dig it. But as i played it my enthusiasm drained out of me and into a disapointing puddle on the floor. Lets start with the platforming which it a bit easy and a lot repetitive. First off you can climb 99% of the walls so theres no challenging jumps to pull of just climb up the wall and along the ceiling to get were you need to go. Now, about that hack and slash gameplay i mentioned. At first i liked it do flips and flail your sword about, sweet i wonder what cool combos and special skills ill unlock? None? This is it? All you do is jump from side to side over an enemy and flail your sword. Im not kidding all the enemies are susceptible to this, it wins everytime. So the challenge of the combat fell out with an audible, THUMP! Now the exploration is ok if you like finding collectibles in games there a metric ♥♥♥♥ ton of crap to find. Having said that they serve no purpose but to give you money to buy upgrades you never need and cosmetics. This game started off great but the lack of pregression or a structured difficulty curve makes this game pretty stale. After a pretty short boring story with pretty cringeworthy voice acting. I was done, I only played through episode one i was so paralyzed with boredom I wont pay for more. Cannot reccomend.
Hilfreich? Ja Nein Lustig
vilvec
( 2.5 Std. insgesamt )
Verfasst: 25. Juni
It's the cheesy type of fun.
A fun sidescrolling game with hovering swords and energy shields.
The controls are precise but kinda awkward at the same time.
All in all, it didn't catch my taste.
Hilfreich? Ja Nein Lustig
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14 von 18 Personen (78 %) fanden dieses Review hilfreich
13 Personen fanden dieses Review lustig
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8.5 Std. insgesamt
Verfasst: 23. Juni
Great game, lots of fun. Not enough rule 34 out there though.
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10 von 12 Personen (83 %) fanden dieses Review hilfreich
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4.9 Std. insgesamt
Verfasst: 23. Juni
This game> Mighty number 9. Inafune should learn a lot of these guys.
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2 von 2 Personen (100 %) fanden dieses Review hilfreich
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0.7 Std. insgesamt
Verfasst: 14. Juli
so this is my first game review, so dont blame me if i make mistakes. First, if you like jak and daxter series you will love this, playstyle and characters in story are similar. Now while this is a 2d platformer and not a 3d one, it feels like i am in the jak and daxter universe(1-3, not the psp or racing stuff with their horrid controls and dumbed down graphics). Game feels fresh and i dont know why I never heard of it before. Combat is somewhat reminicent of an old snes cartrige platformer in that its simple but combat with the enimeis is (how to explain this? cumbersome,clunky? nah) unruly at time's but nothing you cant handle. Lots of hidden stuff to find and interesting but simple platforming keeps you entertained. Haven't found myself saying "seen this before" in the level design, so some actual thought was put into how the levels were designed. All in all, if you like the Megaman X style of platforming and the art, story, and characters of the jak and daxter series, you will love this game. only ting i would say thatsbad about this game is the marketing should have been better, would have helped the sales tremendously, but hey how many game that were awesome but had ♥♥♥♥ marketing have we found in times past(cough,cough, ICO, Tiny Tank, Project X Zone, and Super Robot Taisen)
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
1 von 4 Personen (25 %) fanden dieses Review hilfreich
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11.6 Std. insgesamt
Vorveröffentlichungsreview
Verfasst: 28. Dezember 2010
Das beste Spiel des Jahrzehnts! Kauft es oder ihr werdet es ewig bereuen!
War dieses Review hilfreich? Ja Nein Lustig
85 von 92 Personen (92 %) fanden dieses Review hilfreich
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14.3 Std. insgesamt
Verfasst: 22. Mai 2014
After being taken down from Steam due to the previous publisher Atari's rights to the game expiring, Blade Kitten is back and self-published by Krome Studios themselves!

As well as being available for a lower price, the latest update improves the responsiveness of the controls, adds two new costumes, and prepares the game for the long-overdue Episode 2 DLC. Oh, and there's trading cards now!

http://steamcommunity.com/games/BladeKitten/announcements/detail/1855793488205468396

As for the game itself, I'd say it's very easy to recommend at the current sale price of $3. It's not very long, ends abruptly and it's not the best platformer out there, but it's charming and fun to play. And hey, there's a demo if you want to try it out anyway, so don't just take my word for it. Give it a look.
War dieses Review hilfreich? Ja Nein Lustig
68 von 79 Personen (86 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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8.9 Std. insgesamt
Verfasst: 8. Oktober 2014
It is a good game, but not remarkable.

This game is a linear action-platformer in a 2D plane with 3D graphics. Your character can walk, run, slide, jump, double-jump, wall-jump, climb walls and even hang and move on ceilings. This variety of movements opens up to a lot of exploration in the levels, and such exploration is rewarded with lots of in-game money and hidden collectibles. The in-game money can be used to buy upgrades and costumes.

The levels are huge, with plenty of side-corridors or side-paths where you can find items. Since I wanted to explore every inch of each level, I often got tired before reaching the end. Slightly shorter levels (i.e. splitting each level into two) would be good.

The combat has a fast short-range attack (which you will end up using almost all the time) and a long-range attack, as well as a couple of gimmicks (left-trigger + short attack, or right-trigger on top of an enemy) that are a harder to pull off, and slow down the action as the camera freezes in a bullet-time fashion. This kind of effect gets old very quickly and breaks the flow of action.

The character has a stamina meter (for stuff such as running) and a health meter. The health regenerates when not taking damage.

Due to the amount of buttons used (4 buttons and the 2 triggers used as digital input), it might be a bit cumbersome to play on keyboard. I can't say about it, because I used a controller.

Although each level is huge, the game is a bit short, as this was meant to be the first episode in a multi-episode saga. And the storytelling in this game is not very good, I had the impression the levels did not follow any logical order, I haven't seen connection between most levels. (For comparison, "Sonic 3" storytelling is perfect!)

Overall, this game is okay. Between "Yes!" and "No!" I give this game a "Meh".
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41 von 45 Personen (91 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
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10.4 Std. insgesamt
Verfasst: 16. August 2015
Blade Kitten is a charming game when you first start it up. The main character, Kit Ballard, is a spunky cat-girl who happens to be a bounty hunter with a new rival in town. The look of the game is cheery and bright, and the promise of a fun rivalry-based adventure sets the scene nicely. Although they say first impressions are generally the most important, this rule doesn't really apply to Blade Kitten. The game starts strong, but fizzles quickly due to some awkward mechanics, technical issues, and a paper-thin story.

Kit Ballard, as a main character, is interesting enough, and certainly fills the cat-girl "moe" archetype satisfactorily. However, the story, which starts off strong, falls into the "chase" trope fairly quickly, and becomes no more than snippy remarks and chase scenes during cutscenes. Although the lead and her rival certainly have their personalities, they just aren't enough to keep you engaged in the story.

However, since this is a relatively cheap game, a lax story might be forgivable. What isn't, however, is bad gameplay mechanics. The game's world is futuristic, and characters seem to hover around on a lessened gravity planet, which sounds cool in theory, but in practice proves to be quite frustrating. The game's levels feature platform-based gameplay, which means precision-based running and jumping is a must. However, the low-gravity properties of the game mean that there is a lot of skidding around, and you can't stop on a dime or take off at full speed. Though this isn't much of an issue in the beginning, you'll find the sliding mechanic increasingly annoying as the game progresses and you encounter "trap" levels that require precision button pressing and obstacle avoidance.

Another aspect of the game's mechanics that gets agitating quickly is the swordplay. Blade Kitten’s weapon of choice is a big, floating sword that can attack enemies near and far with quick or ranged attacks. However, the problem with the sword is that it only works half of the time. For instance, sometimes I would target an enemy from a distance, and when my ranged attack was unleashed, the enemy would still be standing there. Even the quick attack was flawed, and hammering on the swift attack button when encountering several enemies at once never yielded the results that I hoped. The floating sword mechanic could have really been cool, but with the lack of precise targeting, the sliding controls, and the lack of consistency in battle make this weapon more of a chore to deal with rather than an exciting gameplay component.

The game's mechanics really handicap this title and cause it to fall short of its potential. And the real tragedy of this is that the level design is actually quite good. Though the game takes a traditional approach to the side-scrolling aspect, there are multiple paths you can take through each level, and there are tons of bonus areas with treasure chests to explore. However, these areas are normally hidden behind puzzles and switches, which can be difficult to hit because of the wonky controls. On more than one occasion, I passed by treasure-filled bonus areas because I simply wanted to finish the level instead of trying to suffer sliding around trying to hit switches in a precise manner.

Blade Kitten's level design is also a missed opportunity in the visual area. Though there are plenty of hidden areas and things to explore, none of it looks particularly interesting. Levels generally find a comfortable color scheme, insert a few new elements, and stretch these few elements into an overarching world. This type of visual scheme is not only boring to look at, but can also be disorienting, as backtracking to similar areas can get you seriously lost if you are trying to find a certain area that looks like another part of the stage.

The only aspect of Blade Kitten that is consistently good is the animated cutscenes. Although most of these are brief with forgettable dialogue, the cutscenes are animated in a very high-quality cel-shaded style. All the animations are fluid, and the game really hits all the right notes for the anime style they wanted. The main characters feature some fun facial expressions and lightning-fast movement. However, even the cutscenes are hampered by poor voicework, which often comes across as wooden and completely unemotional.

As far as replay value is concerned, Blade Kitten definitely doesn't have much going for it. Although the game has several unlockable items, including new weapons, costumes, and battle-enhancing consumables, the game's currency is dispersed a little too liberally, and it is very possible to unlock all of this content before you've even reached the halfway point. This might be a good thing if you are just trying to run through the game, but if you are looking for a game you can play and then explore, Blade Kitten doesn't have much for you.

Blade Kitten certainly could have been a good game. It started out promising, and I was excited to experience an old-school platforming title with fun characters that played off the anime/manga tropes we've all seen over the years. However, what I got was a game with bad mechanics, repetitive level design, and little incentive to keep playing past the first few levels. Overall 6/10.
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34 von 37 Personen (92 %) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
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28.6 Std. insgesamt
Verfasst: 24. Januar
I think girls dressed up as cats are hot... There. I said it.
(Bonus points for the additional gothic dress for our cat girl heroine. Me-ow!)

Blade Kitten is a 2.5D, action-platforming game starring Kit Ballard, a cat girl (in an optional gothic dress) who controls a levitating AI sword and is followed around by some weird flying pet... thing, as she does battle against various factions out to get her while she tries to reclaim a data stick stolen from her and get payback for her destroyed ship. Or something. The whole story is a bit of a mess. There's very little real explanation for who anyone is or how they're all connected or ultimately what's going on. The story and apparent goal seems to shift dramatically from one level to the next with little real sense of focus for anything, just a vague over-arcing narrative that's sporadically dropped then brought up again at whim.

I presumed there was more to this than meets the eye and, indeed, found the game to be based on a web comic of the same name. It looks like it's been going for quite a while, but despite an intensive Google search for what must have been at least a good minute and a half, if not two whole minutes, I still couldn't really find out much about the material it's based on. The lack of explanation (aside from a brief in-game glossary) would suggest it's aimed at established fans, but if it's as obscure as it appears to be then that's a huge misstep and is essentially shooting itself in the foot from the start. The story elements aren't offensively bad or anything, and I guess you'll get the basic gist, but I just wish it would've kept its attention on one thing rather than feeling like it was cramming in every feature of its universe to appease fans who the developers probably thought would be annoyed if their favourite parts weren't included. The mostly useless pet, Skiffy, being a pretty glaringly obvious example of something from the lore being shoehorned into some kind of role in the game.

But despite the way it was presented, I did still really like the universe that we're shown (and the gorgeous art style in particular) and would be happy to learn more about it. I want to know more about this flying, AI sword, dammit! The lead is very well written and acted, and I never felt like the game was talking down to the player and treating us like idiots. In fact, the game, and Kit herself, come across as somewhat self-aware without ever breaking the fourth wall, and as a result feels far more inclusive and engaging. But as for the supporting cast? Mmm, not quite so much. They're more standard, video game fare.

The actual gameplay is far more successful, though. You'll run, leap and hack your way through 13 stages, searching for secrets, unlocking costumes and buying new swords and upgrades. But the main appeal of the game comes from Kit's agility and dexterity, as she sticks to just about every surface to climb along walls and ceilings, opening up huge potential for exploration. That's something that might actually throw some players, in fact. Most platformers are about running a gauntlet as you overcome obstacles of one kind or another to reach the finish. But in this one you'll spend far more time roaming the occasionally labyrinthine stages, sometimes wondering whether the path you've taken is where you're supposed to be going, or if you're unwittingly making your way towards the dead end with the collectibles. But once you know your way around and how to best deal with enemies (jump over them, innit), most of the stages can be speed run in around about five minutes.

When you are engaging in combat, you'll probably have a little less fun than when you're running around. There aren't a great deal of enemy types, and the majority of them will be dealt with in largely the same manner; either rush up to them with a flurry of light, but fast slashes, or send your floating sword off to deal heavy, ranged strikes. You can also jump on some enemies and toss them around, or do a jumping ground stomp attack for crowd control, but from moment to moment, you'll mostly just be cutting up the waves of fodder then running along. It's pretty trivial stuff for most of the game, thanks largely to your regenerating health as well. But, to be honest, I'd rather them be easy than have them kill the pace and become tedious roadblocks every time they're encountered. Also, the controls aren't quite tight enough for anything too challenging, either. Most of the time they're fine (I played it entirely with a game pad), but every so often it felt unresponsive and I'd suffer because of it. Was never too major, but enough to be a noticeable annoyance.

So, it's not perfect. The story is muddled, the combat and enemies are kinda uninspired and some more moves or combos would've been nice, the levels can sometimes confound, and the controls could be improved. But even so, I did still really enjoy this one and felt the fun and easy-going positives far outweighed the negatives. Especially the price. It's kind of a steal how much game you're getting for so little. So if you like platforming, exploring and cat girls in gothic dresses, then this has your name writing all over it. Well... at least if your name is Blade Kitten. Though I'm guessing it probably isn't, is it?
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72 von 99 Personen (73 %) fanden dieses Review hilfreich
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4.0 Std. insgesamt
Vorveröffentlichungsreview
Verfasst: 16. Februar 2014
Warning: Game ends abruptly and development on second half was canceled. I read about the game on Reddit so I knew both of these facts full well when buying the game. I really enjoyed this game. Has great humor. Has impressive levels! I was playing and I would be going a direct I thought was wrong on purpose to explore but it kept getting bigger and bigger so I Thought I was going the right way by mistake so I back tracked and went the other way which also kept expanding. I was super impressed there seemed to be many ways to get to the same place which left lots to be explored. Oh and the levels transitioned very well it was fluid and non stop. Kit (the hero) is very agile she jumps and climbs well with the controls. Combat is mostly simple. It was a few hours of fun!
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30 von 32 Personen (94 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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18.3 Std. insgesamt
Verfasst: 18. März 2015
It seems it's finally time. After 5 years Blade kitten has gotten it's episode 2 and conclusion. Was it worth the finish though? One way to find out, isn't there?

Blade kitten is a Platformer developed by Krome studios and released by Atari in 2010. If you're familiar with either, you'd know that Krome Studio's made a previous platformer game on the Gamecube and other consoles called "TY: The Tasmanian Tiger." which is a game that personally I've had a lot of good experiences with when I was younger. Sure, the voice acting was cheesy and some game mechanics were irritating as sin. But it was a fun game. And if you know about Atari, you know they went bankrupt some time ago, but I'll get to that later.

In Blade Kitten, you play as Kit Ballard. Essentially a catgirl with an interesting hair genetic, but realistically she is part of a rare(?) alien race called the Felion's. It looks like "Felines" but is pronounced differently, get it? Anyways, her job is to be a breaker; which is the game's essential equivalent of a Bounty hunter. Hunts targets, get paid. Usual stuff. First person she runs into is her soon to be rival but not main antagonist; Justice. Blonde woman working for an evil-ish military group known as the Sollers.

Gameplay is simple stuff. The game runs entirely on a 2.5D plane. 3D models but the game always sticks to it's camera angle; and the game's entire system runs as a platformer. Kit's attacks focus on a hovering "Breaker Blade" which can be swung at melee range, or sent out at a distance. You can hold RMB to spear people's armor or shields, or just to yank them in. There's also special attacks, like a Q to mount and throw soldiers by the head.

There are a few kinks to work out though, that's unusure if they'll ever get fixed up. First off, Episode 1 was originally designed for consoles. It shows when the "how to play" is just a bunch of symbols with no real display on what you're /supposed/ to press. The only one that does show this is the loading screens, and if you have even remotely decent of a computer it wont be around long enough to read. The Enemy AI can also be seen as unfair at times, countering hits from you are most of the basic enemies 90% of the time.

With Atari closing down in a later year and stopping development of Blade kitten Ep2, there was a pretty long hiatus. But now we have it. Episode 2 has nicer animations, a more consistent 60 FPS and a rather shiny level design! Plus, all the original characters voice actors and new content to boot. It's fun stuff, and was a nice wrap-up for the series.

Pro's
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+Decent Level design
+Lovely world-building
+Slipped in references of older games
+Level keeps up with you, allowing the player to go pretty damn fast at times.
+Slippery, almost wild yet usable controls.

Con's
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-Some enemies are downright irritating
-Climb command registration can be sometimes odd
-Some map bugs
-Enemy's can be expoited using Wild controls, making bosses rather easy.

Verdict: Buy it if it interests you. There /is/ a demo, so try that first.

Thanks for the efforts Krome Studios, I'm glad you didn't leave the game for dead.
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