In Blade Kitten, join Kit Ballard as she explores the mysterious world of Hollow Wish to hunt down rogue mechs and soft targets.
Uživatelské recenze: Velmi kladné (567 recenzí) - 85% z 567 uživatelů ohodnotilo tuto hru kladně.
Datum vydání: 22. zář. 2010

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17. září 2015

TY4 is out on Steam now

Hey guys!
Last shameless cross-promo for TY4!
It's out on Steam today!

http://store.steampowered.com/app/287840/

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13. srpna 2015

Shameless Cross-Promo

Hey all,

Just dropping a line to the Blade Kitten community here on Steam that another of our games, TY the Tasmanian Tiger 4, is coming to Steam on the 18th of September.

Follow TY the Tasmanian Tiger on Facebook to keep up to date with all things TY4 at https://www.facebook.com/tythetasmaniantiger; or join the TY community on Steam here!

http://store.steampowered.com/app/287840/

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Recenze

“Luxuriating in lavish production values and slick playability, this acrobatic cel-shaded hack-and-slash platform-puzzler barrels along at a frenetic pace”
8/10 – Eurogamer

Hollow Wish Collection

The Hollow Wish Collection Contains:

  • The original game (Episode 1)
  • Episode 2
  • The Hollow Wish Collection comic

Soundtrack and Other Comics Package

The Soundtrack and Other Comics Package contains all the content found in the Soundtrack and Remixes and Comics Pack - Dirty Angels DLC at a discount.

Informace o hře

Welcome to Hollow Wish... On the surface, it’s your typical lawless frontier. Yet this mysterious shell planetoid is filled with dark secrets and cloaked figures. It’s here Kit Ballard, aka Blade Kitten, works as one of the best bounty hunters in the business. Don’t let her pink hair fool you, Kit is part cat, part girl, and wholly lethal. She is one of the last of her species, having fled her homeland after the genocide of her people at the hands of the ancient and mystical race known as the Darques.

Kit has since made a name for herself rounding up some of the most deadly scum in the galaxy. With her unique Darque Blade hovering at her side and obeying her every command, Kit can cut through even the toughest rogue drone while hunting down soft targets to make the planet a safer place to live. Also along for the ride is Skiffy, Kit’s laid-back little sidekick who, when needed, serves as her protector.

Key features:


An epic “tail” like no other
  • Follow Kit through 13 levels including 2 exploration levels with her rideable alien mount Noot, as she travels around the colorful, frenetic world of Hollow Wish.
Intuitive “scramble style exploration”
  • Kit’s innate feline abilities enable her to easily traverse environments and find hidden areas.
Pick-up-and-play arcade action
  • Jump right in and easily begin exploring and fighting your way through multiple levels loaded with secret areas and hidden collectibles.
Fully voiced dialogue
  • Featuring a cast of 9 professional voice actors playing a total of 23 characters.Join Kit, Skiffy and the Darque Blade in this all new action adventure game!

Systémové požadavky

    Minimum:
    • OS: Windows XP SP2, Vista SP2, 7
    • Processor: Intel Core2 Duo 1.8 GHz or AMD Athlon X2 +3800 or better
    • Memory: 1GB RAM
    • Graphics: ATI Radeon X1800 or NVIDIA GeForce 7800 or better
    • DirectX®: DirectX 9.0c
    • Hard Drive: 3GB free
    • Sound: DirectX 9.0c-compatible
    • Other Requirements: Internet connection required
    Recommended:
    • OS: Windows XP SP2, Vista SP2, 7
    • Processor: Intel Core2Duo E8400 or AMD Phenom II X2 555 or better
    • Memory: 2GB RAM
    • Graphics: ATI Radeon HD 3850 or NVIDIA GeForce 8800 or better
    • DirectX®: DirectX 9.0c
    • Hard Drive: 3GB free
    • Sound: DirectX 9.0c-compatible
    • Peripherals: Xbox 360 Controller for Windows,
      Logitech Dual Action, Logitech Rumblepad 2
    • Other Requirements: Internet connection required
Užitečné recenze od zákazníků
37 z 40 osob (93%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
10.4 hodin celkem
Přidáno: 16. srpna 2015
Blade Kitten is a charming game when you first start it up. The main character, Kit Ballard, is a spunky cat-girl who happens to be a bounty hunter with a new rival in town. The look of the game is cheery and bright, and the promise of a fun rivalry-based adventure sets the scene nicely. Although they say first impressions are generally the most important, this rule doesn't really apply to Blade Kitten. The game starts strong, but fizzles quickly due to some awkward mechanics, technical issues, and a paper-thin story.

Kit Ballard, as a main character, is interesting enough, and certainly fills the cat-girl "moe" archetype satisfactorily. However, the story, which starts off strong, falls into the "chase" trope fairly quickly, and becomes no more than snippy remarks and chase scenes during cutscenes. Although the lead and her rival certainly have their personalities, they just aren't enough to keep you engaged in the story.

However, since this is a relatively cheap game, a lax story might be forgivable. What isn't, however, is bad gameplay mechanics. The game's world is futuristic, and characters seem to hover around on a lessened gravity planet, which sounds cool in theory, but in practice proves to be quite frustrating. The game's levels feature platform-based gameplay, which means precision-based running and jumping is a must. However, the low-gravity properties of the game mean that there is a lot of skidding around, and you can't stop on a dime or take off at full speed. Though this isn't much of an issue in the beginning, you'll find the sliding mechanic increasingly annoying as the game progresses and you encounter "trap" levels that require precision button pressing and obstacle avoidance.

Another aspect of the game's mechanics that gets agitating quickly is the swordplay. Blade Kitten’s weapon of choice is a big, floating sword that can attack enemies near and far with quick or ranged attacks. However, the problem with the sword is that it only works half of the time. For instance, sometimes I would target an enemy from a distance, and when my ranged attack was unleashed, the enemy would still be standing there. Even the quick attack was flawed, and hammering on the swift attack button when encountering several enemies at once never yielded the results that I hoped. The floating sword mechanic could have really been cool, but with the lack of precise targeting, the sliding controls, and the lack of consistency in battle make this weapon more of a chore to deal with rather than an exciting gameplay component.

The game's mechanics really handicap this title and cause it to fall short of its potential. And the real tragedy of this is that the level design is actually quite good. Though the game takes a traditional approach to the side-scrolling aspect, there are multiple paths you can take through each level, and there are tons of bonus areas with treasure chests to explore. However, these areas are normally hidden behind puzzles and switches, which can be difficult to hit because of the wonky controls. On more than one occasion, I passed by treasure-filled bonus areas because I simply wanted to finish the level instead of trying to suffer sliding around trying to hit switches in a precise manner.

Blade Kitten's level design is also a missed opportunity in the visual area. Though there are plenty of hidden areas and things to explore, none of it looks particularly interesting. Levels generally find a comfortable color scheme, insert a few new elements, and stretch these few elements into an overarching world. This type of visual scheme is not only boring to look at, but can also be disorienting, as backtracking to similar areas can get you seriously lost if you are trying to find a certain area that looks like another part of the stage.

The only aspect of Blade Kitten that is consistently good is the animated cutscenes. Although most of these are brief with forgettable dialogue, the cutscenes are animated in a very high-quality cel-shaded style. All the animations are fluid, and the game really hits all the right notes for the anime style they wanted. The main characters feature some fun facial expressions and lightning-fast movement. However, even the cutscenes are hampered by poor voicework, which often comes across as wooden and completely unemotional.

As far as replay value is concerned, Blade Kitten definitely doesn't have much going for it. Although the game has several unlockable items, including new weapons, costumes, and battle-enhancing consumables, the game's currency is dispersed a little too liberally, and it is very possible to unlock all of this content before you've even reached the halfway point. This might be a good thing if you are just trying to run through the game, but if you are looking for a game you can play and then explore, Blade Kitten doesn't have much for you.

Blade Kitten certainly could have been a good game. It started out promising, and I was excited to experience an old-school platforming title with fun characters that played off the anime/manga tropes we've all seen over the years. However, what I got was a game with bad mechanics, repetitive level design, and little incentive to keep playing past the first few levels. Overall 6/10.
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20 z 21 osob (95%) ohodnotilo tuto recenzi jako užitečnou
8.1 hodin celkem
Přidáno: 29. srpna 2015
Well, well, well. Am I Surprised? Hell Yes!

I choose to play Blade Kitten based on name of the title. Yes, that was the reason I installed it and dive right into the game - name Blade Kitten and you will get what it say kitten with badass blade (set of blades).

And my thoughts on this game?
This pink hair kitten won my heart, I am pleasantly surprised, I didn't expect amount of fun I will have in six hours of gameplay (only ep.1).

So what is here to like?
Main character for sure. Kit Ballard is funny, smart, cute and badass kitten with really sad past; and when I play fun-to-play character with actual character, game is always better for me.
Hollow Wish is world we play in and is lovely to look at, but dangerous to explore because of various enemies that makes your life harder. Some of them are really easy to get rid off, but you will find some tough and annoying mothereffers here as well.

Eliminating single targets, or smashing thru hordes of enemies is fun and enjoyable; but sometimes it is really far from it, because when you find yourself in siege of enemies from left and right and they are upon you, closer then you wish, and it is really difficult to get out of their deadly grasp. And besides few glitches events, this is probably my only complain for this game.

As story goes. Yeah, there could be improvements, story could have been more rich, deeper, and all other things you could describe great story. But storytelling was good, story was easy to follow and good enough for me to care what is going to happen next, where is this leading me, and i really want to know how all things from part one transcend to second part, so i most definitely pick up episode two when i can.

I had a lot of fun and this matters most for me.

8.5/10
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5 z 5 osob (100%) ohodnotilo tuto recenzi jako užitečnou
28.6 hodin celkem
Přidáno: 24. ledna
I think girls dressed up as cats are hot... There. I said it.
(Bonus points for the additional gothic dress for our cat girl heroine. Me-ow!)

Blade Kitten is a 2.5D, action-platforming game starring Kit Ballard, a cat girl (in an optional gothic dress) who controls a levitating AI sword and is followed around by some weird flying pet... thing, as she does battle against various factions out to get her while she tries to reclaim a data stick stolen from her and get payback for her destroyed ship. Or something. The whole story is a bit of a mess. There's very little real explanation for who anyone is or how they're all connected or ultimately what's going on. The story and apparent goal seems to shift dramatically from one level to the next with little real sense of focus for anything, just a vague over-arcing narrative that's sporadically dropped then brought up again at whim.

I presumed there was more to this than meets the eye and, indeed, found the game to be based on a web comic of the same name. It looks like it's been going for quite a while, but despite an intensive Google search for what must have been at least a good minute and a half, if not two whole minutes, I still couldn't really find out much about the material it's based on. The lack of explanation (aside from a brief in-game glossary) would suggest it's aimed at established fans, but if it's as obscure as it appears to be then that's a huge misstep and is essentially shooting itself in the foot from the start. The story elements aren't offensively bad or anything, and I guess you'll get the basic gist, but I just wish it would've kept its attention on one thing rather than feeling like it was cramming in every feature of its universe to appease fans who the developers probably thought would be annoyed if their favourite parts weren't included. The mostly useless pet, Skiffy, being a pretty glaringly obvious example of something from the lore being shoehorned into some kind of role in the game.

But despite the way it was presented, I did still really like the universe that we're shown (and the gorgeous art style in particular) and would be happy to learn more about it. I want to know more about this flying, AI sword, dammit! The lead is very well written and acted, and I never felt like the game was talking down to the player and treating us like idiots. In fact, the game, and Kit herself, come across as somewhat self-aware without ever breaking the fourth wall, and as a result feels far more inclusive and engaging. But as for the supporting cast? Mmm, not quite so much. They're more standard, video game fare.

The actual gameplay is far more successful, though. You'll run, leap and hack your way through 13 stages, searching for secrets, unlocking costumes and buying new swords and upgrades. But the main appeal of the game comes from Kit's agility and dexterity, as she sticks to just about every surface to climb along walls and ceilings, opening up huge potential for exploration. That's something that might actually throw some players, in fact. Most platformers are about running a gauntlet as you overcome obstacles of one kind or another to reach the finish. But in this one you'll spend far more time roaming the occasionally labyrinthine stages, sometimes wondering whether the path you've taken is where you're supposed to be going, or if you're unwittingly making your way towards the dead end with the collectibles. But once you know your way around and how to best deal with enemies (jump over them, innit), most of the stages can be speed run in around about five minutes.

When you are engaging in combat, you'll probably have a little less fun than when you're running around. There aren't a great deal of enemy types, and the majority of them will be dealt with in largely the same manner; either rush up to them with a flurry of light, but fast slashes, or send your floating sword off to deal heavy, ranged strikes. You can also jump on some enemies and toss them around, or do a jumping ground stomp attack for crowd control, but from moment to moment, you'll mostly just be cutting up the waves of fodder then running along. It's pretty trivial stuff for most of the game, thanks largely to your regenerating health as well. But, to be honest, I'd rather them be easy than have them kill the pace and become tedious roadblocks every time they're encountered. Also, the controls aren't quite tight enough for anything too challenging, either. Most of the time they're fine (I played it entirely with a game pad), but every so often it felt unresponsive and I'd suffer because of it. Was never too major, but enough to be a noticeable annoyance.

So, it's not perfect. The story is muddled, the combat and enemies are kinda uninspired and some more moves or combos would've been nice, the levels can sometimes confound, and the controls could be improved. But even so, I did still really enjoy this one and felt the fun and easy-going positives far outweighed the negatives. Especially the price. It's kind of a steal how much game you're getting for so little. So if you like platforming, exploring and cat girls in gothic dresses, then this has your name writing all over it. Well... at least if your name is Blade Kitten. Though I'm guessing it probably isn't, is it?
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13 z 21 osob (62%) ohodnotilo tuto recenzi jako užitečnou
1.0 hodin celkem
Přidáno: 22. srpna 2015
I really want to like the game. I dig the quasi-JRPG style and a lot of the game design is actually rock solid. It has good platforming elements, good exploration, secrets to find, weapon upgrades, costume unlocks. The combat seems a little sketchy at first, but it makes more sense once you realize that the game expects you to take a more leap-and-dodge, hit-and-run approach to combat (especially don't forget about that slide kick!) instead of running in with blade swinging like a berserker.

Unfortunately, I don't feel like I can recommend the game because the controls are just way too sketchy. Controlling the character does not feel as responsive as it should, which really detracts from the fun of playing an ultra-agile type character. There are also a lot of buggy behaviors with walls and floor when you move the character eratically. For example, Kit is supposed to automatically cling to walls and climb them as easily as walking, which she normally does. But sometimes you'll attach to a wall and kit will automatically start climbing down and will keep climbing down even though you're not pressing the controls, and will keep climbing down even when you press up to get her to go the other way. I also experienced a situation several times where, if you throw up her shield/hold move where she stabs her blade into the ground, but you do it around an edge coming out of a fall, she will sometimes fall halfway through the floor, so only her head is sticking up out of the ground. Also, within the first ten minutes of playing, I somehow managed to get kit stuck in the shield/hold position where she would default back to shield/hold every time I stopped walking, and I had to leap around like a crazy monkey for a minute to get her to stop doing it. These are but a few of the "buggy but passable" behaviors you may experience.

The aesthetic is great, the attitude is great, the game design principles are rock solid. Really the only thing that truly hurts this game is that the character controls do not feel very tight. They are aaalllmost there. It's so close that some people will consider the other positives enough to overlook the loose and shaky controls, and if that's you then buy it up. But I think for a game that is supposed to be an action platformer with hit-and-run combat and ninja-agile character, the controls should be super tight, and they very simply are not.
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5 z 6 osob (83%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
3.5 hodin celkem
Přidáno: 21. srpna 2015
Actually a heck load of fun, game play reminds me of the original 90's consoles (in a good way) for that nostalgic feel.
Defo worth the low price and more so gonna recommend you come grab a bargain. ;)
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