Julkaistu 18. maaliskuu.
It seems it's finally time. After 5 years Blade kitten has gotten it's episode 2 and conclusion. Was it worth the finish though? One way to find out, isn't there?
Blade kitten is a Platformer developed by Krome studios and released by Atari in 2010. If you're familiar with either, you'd know that Krome Studio's made a previous platformer game on the Gamecube and other consoles called "TY: The Tasmanian Tiger." which is a game that personally I've had a lot of good experiences with when I was younger. Sure, the voice acting was cheesy and some game mechanics were irritating as sin. But it was a fun game. And if you know about Atari, you know they went bankrupt some time ago, but I'll get to that later.
In Blade Kitten, you play as Kit Ballard. Essentially a catgirl with an interesting hair genetic, but realistically she is part of a rare(?) alien race called the Felion's. It looks like "Felines" but is pronounced differently, get it? Anyways, her job is to be a breaker; which is the game's essential equivalent of a Bounty hunter. Hunts targets, get paid. Usual stuff. First person she runs into is her soon to be rival but not main antagonist; Justice. Blonde woman working for an evil-ish military group known as the Sollers.
Gameplay is simple stuff. The game runs entirely on a 2.5D plane. 3D models but the game always sticks to it's camera angle; and the game's entire system runs as a platformer. Kit's attacks focus on a hovering "Breaker Blade" which can be swung at melee range, or sent out at a distance. You can hold RMB to spear people's armor or shields, or just to yank them in. There's also special attacks, like a Q to mount and throw soldiers by the head.
There are a few kinks to work out though, that's unusure if they'll ever get fixed up. First off, Episode 1 was originally designed for consoles. It shows when the "how to play" is just a bunch of symbols with no real display on what you're /supposed/ to press. The only one that does show this is the loading screens, and if you have even remotely decent of a computer it wont be around long enough to read. The Enemy AI can also be seen as unfair at times, countering hits from you are most of the basic enemies 90% of the time.
With Atari closing down in a later year and stopping development of Blade kitten Ep2, there was a pretty long hiatus. But now we have it. Episode 2 has nicer animations, a more consistent 60 FPS and a rather shiny level design! Plus, all the original characters voice actors and new content to boot. It's fun stuff, and was a nice wrap-up for the series.
+Decent Level design
+Slipped in references of older games
+Level keeps up with you, allowing the player to go pretty damn fast at times.
+Slippery, almost wild yet usable controls.
-Some enemies are downright irritating
-Climb command registration can be sometimes odd
-Some map bugs
-Enemy's can be expoited using Wild controls, making bosses rather easy.
Verdict: Buy it if it interests you. There /is/ a demo, so try that first.
Thanks for the efforts Krome Studios, I'm glad you didn't leave the game for dead.