The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike.
ユーザーレビュー: 圧倒的に肯定的 (1,276 件のレビュー)
リリース日: 2011年9月28日

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キュレーターによりおすすめされています

"One of the all time great RTS games. If you haven't played it, you need to change that now."
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このゲームについて

The last days of man are at hand.. Two years after the Infinite War the once great warring nations now lie in ruins, and humanity’s hope for a brighter future is nothing but a bitter memory. A new, seemingly unstoppable enemy, supported by the zealots of The Order, now seeks to eradicate mankind: UEF, Aeon Loyalist, and Cybran alike. With their backs against the wall and staring into the abyss, the tattered remnants of Humanity’s forces must put aside old hatreds and band together as they prepare to make one last desperate stand. One last chance. An alliance forged in blood, steel and hope, they turn to face the dark.

Key Features:

  • New Playable Faction: A completely new playable faction will be available in multiplayer games and serve as the main threat during the new single-player campaign. This new threat is a cunning and devious race with advanced technology and are true masters of quantum technology. New weapons, new strategies, new conquests!
  • New Units: 110 new land, sea, air, base and experimental units evolve armies to address strategic weakness or become the ultimate expressions of factional military doctrine.
  • Warfare on an Epic Scale: Fully realized navies, orbital weaponry and advanced counter intelligence technologies give commanders unprecedented, deadly new capabilities in what is already the most strategic RTS on the market today.
  • New Multiplayer Maps: New multiplayer battlefields provide new grounds for players to prove their supremacy.
  • New Single Player Campaign: Play through a brand new single player campaign as you gather your forces to save mankind from extinction.

システム要件

    Minimum:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 1.8 GHz processor
    • Memory: 512 MB RAM
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (ATI 9600+, Nvidia 6200+)
    Recommended:
    • OS: Windows® XP Service Pack 2, Windows® Vista
    • Processor: 3.0 GHz Intel or equivalent AMD processor or better
    • Memory: 1 GB RAM or better
    • Hard Disk Space: 8GB available hard drive space
    • Video Card: 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better)
参考になったカスタマーレビュー
109 人中 92 人 (84%) がこのレビューが参考になったと投票しました
記録時間: 384.3 時間
better then supreme commander 2. 10/10
投稿日: 6月19日
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105 人中 87 人 (83%) がこのレビューが参考になったと投票しました
記録時間: 36.4 時間
SupCom is to Starcraft what chess is to tic-tac-toe.
投稿日: 6月30日
このレビューは参考になりましたか? はい いいえ
50 人中 47 人 (94%) がこのレビューが参考になったと投票しました
記録時間: 36.7 時間
An amazing RTS. I somehow passed it, futuristic themes and robots just don't appeal to me, and yet now I'm into it.
Very nice, unique and addictive. Surprisingly for better or worse not what I expected this game to be. It appears to have far more appeal, its very simple to grasp and start playing and there is not as much in terms of tactics. Until you find the hold shift-click combo.
Oh boy.
I can't think of any RTS that allows you to direct your troops in this much detail. Screw formations and all that I was expecting, you can lay out how the tanks will take over the bay, all while laying out how the airplanes will circle the enemy base, drop precise strikes and return, and have ships patrol the area. Some of my patrol routes, scouting and attack patterns got so complex and so beautiful to look at it's pure joy. Very useful, very intuitive, don't underestimate that tool!

Also, the map is awesome. Yeah for once an RTS got the map right, you zoom in and out of your view, and if you zoom out far enough, units and buildings become points, like on a map, and it all becomes a large, interactive, tactical playground. I can't stress how useful and pleasant this is and how seamlessly the normal view and the tactical view blend together.

I see no reason why not to recommend this game, at the price it is very much worth it and it is accessible to newbies to the genre and long time RTS players alike.
投稿日: 6月7日
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31 人中 28 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 508.9 時間
One of the best RTS games ever to exist. A must have for all strategy players who love nukes, arty, experimentals, gigantic maps, multieplayer, and huge amounts of awsomness.
投稿日: 4月30日
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23 人中 22 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 183.5 時間
Supreme Commander Forged Alliance is truly a hidden gem, due to it's unpopularity and low sales. Massively underplayed and underrated, many RTS (Real Time Strategy) purists regard Supreme Commander and Supreme Commander Forged Alliance as the best RTS games ever. Instead of focusing on unit tactics and micro-managing (Games like Starcraft 2), it instead focuses on the decisions you make and how well you can create a base and army. Utilizing a phenomenal and balanced Tech system, experimental units can turn an exciting game into an epic game, with massive assualt bots crushing armies with ease and submersible aircraft carriers controlling the waters and skies. Forged Alliance is truly my favorite RTS of all time, because it feels like an actual RTS instead of an RTT (Real Time Tactics). I highly recommend to people who are looking for an RTS with a massive scale, or just any RTS lover.
投稿日: 8月28日
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511 人中 498 人 (97%) がこのレビューが参考になったと投票しました
記録時間: 482.1 時間
How do I even start reviewing Supreme Commander: Forged Alliance? I think I'll start by telling about something that happened earlier today while I was playing a multiplayer match, an experience that quite well describes several of the qualities of this game. It was quite late into the game, about 30-40 min in and everyone had grown quite powerful. My Armored Command Unit, your most important unit that you use to build your whole army and whose death means you're out of the game in most cases, was under heavy attack from a swarm of Gunships and a Heavy Artillery Installation firing away from the other side of the map. I managed to bring my fighter planes in to take care of the enemy Gunships but the ACU was really low on health, another devastating artillery shell was incomming and if it hit I would be out of the game. The shell was going straight for it's target, I was going to lose. But I did not, straight above the ACU the shell hit an unfortunate fighter passing above and destroyed it. An artillery shell from the other side of the map hit a ridiculously small and fast moving fighter plane, I could hardly believe my eyes.

There is an unbelievable attention to detail in this game, every projectile is calculated individually which adds great tactical depth. Good micro and smart use of the lay of the land can have a significant effect on the outcome of a skirmish as shots might miss, impact hills, rocks or units they where not intended for. This combined with the games truly epic scale brings one of the game's few minor drawbacks, seven years after release even the fastest computers have to slow down when literally thousands of futuristic aircraft clash.

The scale is another thing worth mentioning, the size of the maps range from quite small 5x5km maps to the enomous 81x81km battlefields that it take several minutes for even the fastest units to cross. So no matter if you want to wage war for hours against 7 opponents or if you're interested in intense StarCraft styled matches Forged Alliance will provide.
There is also a great variety of units, from small land scouts that take seconds to build to colossal experimental units that could take hours for a single engineer to construct but are able to singlehandly defeat huge armies. The balance between units is good, all four factions are viable and almost all units fill some role during some part of the game without any unit standing out as particularly overpowered which is quite impressive as there are hundreds of them.

To summarize, this game is a polished gem. The gameplay, both single- and multiplayer, is great, the design is amazing, the sands of time hardly seem to affect the game at all and the replay value is close to infinite. I'm a huge fan of real-time strategy games and I honestly believe that Supreme Commander: Forged Alliance is the apex of the genre.
投稿日: 2013年12月3日
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