La fin de l'humanité est proche... 2 ans après l'Infinite War les grandes nations sont à présent en ruines. Les promesses d'un avenir meilleur ne sont plus qu'un pâle souvenir. Un nouvel ennemi, soutenu par les zealots of The Order, cherche à présent à éradiquer les factions humaines comme : l'UEF, les loyalistes de l'Aeon et les Cybran.
Évaluations des utilisateurs : Majoritairement positive (1,679 évaluation(s))
Date de parution: 28 sept 2011

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Acheter Supreme Commander: Forged Alliance

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Acheter Supreme Commander Gold Edition

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Recommandé par les curateurs

"The most rewarding and surprising RTS I’ve ever played. "
Lire la critique complète ici.

À propos de ce jeu

La fin de l'humanité est proche... 2 ans après l'Infinite War les grandes nations sont à présent en ruines. Les promesses d'un avenir meilleur ne sont plus qu'un pâle souvenir. Un nouvel ennemi, soutenu par les zealots of The Order, cherche à présent à éradiquer les factions humaines comme : l'UEF, les loyalistes de l'Aeon et les Cybran. Les pieds au mur, les humains doivent s'unir et se préparer pour l'assaut final. Une dernière chance faite d'acier, d'espoir et de sang.

Caractéristiques principales :

  • Nouvelle faction : une toute nouvelle faction sera disponible en mode multijoueur et sera la menace principale dans la campagne solo. Cette nouvelle menace est une race avancée technologiquement avec la maîtrise de la physique quantique. Nouvelles armes, nouvelles stratégies, nouvelles conquêtes !
  • Nouvelles unités : 110 nouvelles unités, terre, air, mer, bases et unités expérimentales pour devenir la faction militaire la plus puissante.
  • La guerre à une échelle homérique : marine de pointe, armement spatial et technologie de contre intelligence avancée donnent aux commandants des capactiés sans précédent.
  • Nouvelles cartes multijoueur : nouveaux champs de bataille pour prouver sa suprématie.
  • Nouvelle campagne solo : jouez une nouvelle campagne solo et sauvez l'humanité de l'extinction.

Configuration requise

    Minimum :
    • Système d'exploitation : Windows® XP Service Pack 2, Windows® Vista
    • Processeur : 1.8 GHz
    • Mémoire vive : 512 Mo de RAM
    • Disque dur : 8 Go d'espace disque disponible
    • Carte graphique : Carte comportant 128 Mo de mémoire vidéo ou mieux, avec support DirectX 9 Vertex Shader / Pixel Shader 2.0 (ATI 9600+ ou Nvidia 6200+)
    Recommandée :
    • Système d'exploitation : Windows® XP Service Pack 2, Windows® Vista
    • Processeur : Intel 3.0 GHz ou équivalent AMD ou meilleur
    • Mémoire vive : 1 Go de RAM ou mieux
    • Disque dur : 8 Go d'espace disque disponible
    • Carte graphique : Carte comportant 256 Mo de mémoire vidéo, avec support DirectX 9 Vertex Shader / Pixel Shader 2.0 (Nvidia 6800 ou meilleure)
Évaluations intéressantes des utilisateurs
12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
400.3 heures en tout
Posté le : 19 décembre 2014
ce jeu est le saint graal de la stratégie en temps réel, une petite merveille qui après mes centaines d'heures passés dessus continue toujours à m'impressionner par ces batailles complètements démesurées ! Ce jeu est juste... épique
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
414.4 heures en tout
Posté le : 9 janvier
ce jeu est génial. pour les gens qui aiment la strategie et la guerre
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
420.1 heures en tout
Posté le : 31 janvier
Super Jeu les graphismes sont pas mal malgré certain bug parfois je trouve que c'est le meilleur RTS pour l'instant .Je vous recommande ce jeu . Et que je recrute des francophones sur ce jeu donc venez nombreux
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
77.6 heures en tout
Posté le : 27 octobre 2014
Best RTS ever
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252 personne(s) sur 258 (98%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
32.9 heures en tout
Posté le : 8 octobre 2014
YES I DO RECOMMEND THIS GAME.

One of the most under-appreciated games of all time.

Mediocre campaign generally speaking, but containing the BEST real-time strategy gameplay... ever.

When you have learned how to play it properly (50+ hours at least), you realise that this game does real-time strategy better than any other RTS in the world. An RTS should allow the player to use all the systems he has at his disposal, and use those systems -and his excellent knowledge and wisdom- to make TOOLS in which he uses to complete the objective. Let me explain.

In other RTS games, you get resources, you put those resources into aggressive units, and you attack the enemy.

In Supreme Commander, you have a basic start, and then the rest is completely up to you. There are many resources: Mass, Energy, Time, "Build Power", "Micro", but it is completely open so that you can choose exactly what to do with your resources, to execute some strange and excellent strategy that YOU created just now on the spot. You have so many units available to you to use in new ways. These units are not limited to merely 'aggression'. The magnificent unit diversity allows for all sorts of strategic applications. And not just units, but buildings too.

You could send an engineer out right into enemy territory, get it to build a Stealth Generator, construct a Tactical Missile battery, and snipe the enemy commander. This is a logical combination of only THREE units, and none of them the typical 'go and shoot stuff' aggressive units you find in other RTS games. You could teleport a Support Command Unit into the heart of the enemy turtle base and destroy the Strategic Missile Defense in his three seconds of life so that your nuclear missile can do its job. You could send a decoy squadron of Interceptors along one flank of the enemy's base so that your transport drop of an army can get past his horde of Air Superiority Fighters and do damage to the base. You could choose to put your resources into Mass Extractor upgrades and engineers, so that your engineers can focus their build power on speeding up the upgrades one by one, and so run away with exponential increase economy. Actually, that last one is done by all good players anyway. But you can do it as much as you like. There are endless combinations.

The situation is never 'I have x resources, I can put them into y firepower' it is 'I have x spare engineers - I can put some on reclaim and use those bonus resources from reclaim to go into ecenomic upgrades', and 'I have x spare resources that are being wasted sitting in my storage instead of being aggressive units that could get me more ground and Mass Extractors or shields that could give me better hold of what territory I have already claimed', etc.. Your Mass resources can take the form of strong and heavy turrets. Your Energy resources can take the form of air scouts.

But they do not have to stay in those forms. In SupCom you can reclaim those resources by dismantling structures and units through your build power. This unlocks massive intuition, adaptation, and freedom - aspects that encourage strategy. It feels right in an RTS that you can switch up your techniques so easily. You cannot go back to the cold dark RTS games where dumping resources into the wrong form dooms you.

Reclaim is certainly not the only thing in SupCom that makes it so outstanding. It gets everything right. It is the combination of unit variety, resource conversion, scale, and control that makes up so great strategic freedom. I cannot put into words how perfectly this game gets strategy. Everyone needs to enjoy the satisfaction of having such freedom of strategy.

Admittedly, it is quite a learning curve for the first few hours, and then you think you've got it, but then you find you got the basics, and you need to build complexity on those basics so you can unlock more learning curve. It's hard to do, but you can expect so much from such freedom. And if you can't grasp it, just play it simple: get the economy right, and turtle. Lots of players do this. They pick a map with one thin line or gap so that the two teams can hold the line or gap against the other team while everyone gets a superpowered economy and shoves firepower into the middle. Not much strategy, but enough to satisfy many.

Short story is, grand scale of war, control of your forces, freedom of strategy...

BEST RTS EVER. Get it. Or at least watch some casts by Gyle on YouTube. Be warned, many of them are epic, that means potentially hours long, and yes, skirmishes do last that long because this game is epic. And then get Forged Alliance Forever - the community lobby, which I could write another entire review for.

EDIT(S): *Clears throat* I may have *cough* done a bit of a *cough* typo somewhere... Also, I may have been too harsh on the campaign previously.
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235 personne(s) sur 262 (90%) ont trouvé cette évaluation utile
13 personnes ont trouvé cette évaluation amusante
4.1 heures en tout
Posté le : 27 octobre 2014
Nuked myself by accident. 5/5
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119 personne(s) sur 120 (99%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
112.5 heures en tout
Posté le : 27 octobre 2014
People told me this game was good, but I never expected THIS.

- Great graphics, especially for a game from 2007.
- 4 unique factions.
- 4 tiers of technology! 4!
- A very good intel system.
- 4 TIERS. 4!!!
- A good campaign with a good story.
- Interesting characters. Oh yes.
- Your commander is actually useful, even later in the game.
- T1 units stay pretty relevant. Building 20 factories to unleash a swarm of T1 tanks is funny.
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121 personne(s) sur 138 (88%) ont trouvé cette évaluation utile
228.8 heures en tout
Posté le : 18 octobre 2014
Best RTS game I have ever played. Better than Starcraft.
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96 personne(s) sur 112 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.9 heures en tout
Posté le : 25 novembre 2014
-
Click for Gameplay Trailer - Review
-
Graphics:
+ hundreds of units with their own animations
+ nice effects in close-up
- little brittle when zooming out

Atmosphere:
+ feeling of omnipotence
- sterile look
- colorless characters

Sound:
+ massive explosions
+ many sonic details
+ pleasant, unobtrusive music
- little voice output

Balance:
+ difficulty can be changed before each mission
- extremely steep learning curve
- unfair surprises

Missions:
+ operational area expands
+ positional changes of
- missions always run the same scheme

Enemy:
+ attacked from all sides
+ detects weak points
+ is not cheating
- pathing issues

Units:
+ spectacular special units
+ every vehicle and building meaningful
- few differences between the factions

Story:
+ old enemies become friends
- no cutscenes

Game Size:
+ enormous diversity of tactics
+ 54 multiplayer maps
+ solo playtime around 30 hours
- solo missions for all three parties the same

It’s a real-time strategy game in which hundreds of robots collide upon enormous maps. 40-by-40 square kilometers (or even 81-by-81 in skirmish and multiplayer), the game offers a lot of flexibility and room. Forged Alliance takes the already brain-poundingly complex and uber-balanced unit structure of SupCom basic and adds more than 100 new robots and vehicles to take into account (including 10 new unit types for each of the old factions). Releasing FA as a stand-alone game was an odd choice, then, as anyone who hasn't played the original will likely be way too overwhelmed by both oft-unstoppable AI and lightning fast online opponents.

The campaign six missions are often weak applied for in-game cutscenes, which is almost always present in need of blowing up another enemy base interrupted. But it's really not about story - it's about war on a planetary scale. SupCom wasn't loved for having a particularly good story, and it's no better here despite a valiant effort. If you were a fan of Supreme Commander, you've probably already purchased this expansion and will surely be pleased with it.

If you're new to the series, this is, logically speaking, the game to grab first.
It's not a game for every gamer, not even for every RTS fan, and, quite frankly, you might be turned off even once you get to know it.
It's your first day - take it easy until you've learned the ropes :D

Score: 83 / 100
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Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
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37 personne(s) sur 37 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
68.3 heures en tout
Posté le : 19 octobre 2014
Be advised: Playing this RTS will make you like other RTS games less, simply because this one is so good.
My favourite RTS at the moment, and it has been since launch!
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34 personne(s) sur 34 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
63.2 heures en tout
Posté le : 2 octobre 2014
How is it that an excellent strategy game like this is so obscure, while a number of worse and more pricey RTS games are extremely popular? It boggles the mind!
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33 personne(s) sur 35 (94%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
87.2 heures en tout
Posté le : 16 octobre 2014
I can't even describe how much I loved this game when it was released. Great thing is, that you are allowed to effectively use land, air and sea units and also offensive structures like cruise missiles, long range artillery and nukes. This variety is even expanded by experimental units. Despite that the game is well ballanced and every one of three factions has something to offer. Playing campaighn is quite fun and skirmish offers great amout of maps and customization.

PROS
  • Land, Air, Sea Battles
  • Variety of Structures
  • Variety of Units
  • Great Skirmish
CONS
  • None
MY RATING: 86 %
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33 personne(s) sur 38 (87%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
86.2 heures en tout
Posté le : 1 novembre 2014
11/10 would bang.
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28 personne(s) sur 31 (90%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 1 novembre 2014
Probably in the top 5 of All RTS games ever made. Will admit that the learning curve is steep but the depth adds so much replay ability to the game

GPG has long since ditched the online game play but the community has made their own match making and ladder system!
Check it out at forged allience forever!
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22 personne(s) sur 22 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
810.1 heures en tout
Posté le : 16 novembre 2014
Best strategy game ever! My hrs into this game (787.5hrs + my other account) have well exceeded 1000hrs, nearing 2000hrs of total game play. It was without a doubt the best game I've been introduced to. I recommond this game to everyone, expecial those who love stategy game; whether or not it's on sale. Some have said that SC crash's and I would more point that at thier system then the game itself. Still, if you find it crash's simply go to google (Who uses bing ;)), search up Supreme Commander Forged Alliance Forever and download it. It'll fix your crash, as well as give you tounds of new mods and palyers to play with.

12/10
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19 personne(s) sur 20 (95%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
149.3 heures en tout
Posté le : 20 octobre 2014
Probally the BEST real time strategy game I've ever played. I definately recommend this game to anyone.
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16 personne(s) sur 16 (100%) ont trouvé cette évaluation utile
176.1 heures en tout
Posté le : 8 novembre 2014
I first stumbled upon Supreme Commander when it come in a glorious steam bundle filled with big name titles. I owned the game for nearly 3 months before actually playing playing it. (You know how it is.) Never heard of Supreme Commander or the series and passed it off as a generic knock off from Command and Conquer. WOW I WAS WRONG. SC and SC: FA are 2 of the most underrated RTS games I have ever had the privledge of playing. The progressive scaling of units and map size where hundreds of units engage in epic land, air, and sea warfare is something very few RTS games get right. NIce blend between theoretical technology and pre existing war machines with armaments that can be found in armed forces around the world. But what impresses me the most is how smooth the games run, even when 2000 units are "in play." The interface is very polished and easy to navigate. Simply scorlling the mouse wheel immediately zooms into full view of the map where units are displayed by icons instead of smaller models, allowing for fluid macro play even when your 3 bases are scattered across the map. Has all the elements that one would want in an RTS which include but are not limited to:

4 playable factions. All with their own unique flavor and yet are still balanced.
4 Tier(s) of technology and units that are EPIC when engaged in combat.
A challenging campaign with 8 missions that can last between 1 and 5 hours. (5 if you're like me and enjoy building more automated base defenses.
Incredibly fluid gameplay that is challenging and rewarding.
And finally it is quality mental exercise when you've got 10 macro'd unit groups and several dozen unit production buildings gaurding your commander against endless waves of enemy units that often have an unfair advantage.

If you're a true pc game elitist and you enjoy games of strategy that are aesethically pleasing then definitely grab SC and SC: FA next time you get a chance.

PS - could care less about any grammar or spelling oversights. (Its a steam review that no one will read anyways.)
PSS - Do not buy Supreme commander 2 unless you are a HUGE fan of the serious. Square Enix produced the 2nd installment and completely re modeled all of the units and maps and turned it into shallow, brightly colored, and insignificant shells of their former counter parts.
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16 personne(s) sur 19 (84%) ont trouvé cette évaluation utile
722.4 heures en tout
Posté le : 10 octobre 2014
Best RTS Evar! Very typical, but very mature design with a refined interface. Learn to use templates.
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12 personne(s) sur 12 (100%) ont trouvé cette évaluation utile
133.9 heures en tout
Posté le : 18 octobre 2014
I am a long time RTS fan and I used to play total annhilation years ago. I bought this game a while back on steam after getting bored of single player on my discs. This is an incredible game and for 2007, the graphics are ridiculously good. I have been reading the negative comments and the majority state "Game won't work" or "It Won't start."
After about 130 hours of playing my copy, my game broke like many other have done. However it is a quick fix. Don't spend hours looking for another way, just download the Forged Alliance Forever Client.

Forged Alliance Forever is a community driven project and is a great plays to play games. There are mod vaults, map vaults, ladder mathes, tournaments and even tutorials for the new players. I have played on this for at least another 200 hours since my steam copy stopped working.

I hope everyone has found this helpful!
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12 personne(s) sur 12 (100%) ont trouvé cette évaluation utile
169.6 heures en tout
Posté le : 9 novembre 2014
This game is a masterpiece it is a base building RTS based in a future where the galaxy has been torn apart by a millenia of war by 3 factions:United Earth Federation Cybrans Aeon eahc being different and unique this game also has a unique unit system where u start with ur ''commander'' who builds structures for u and can defeat low level enemy units and ur commander can be upgraded to be improved in combat or have access to higher level structures u can also build enginers a=however ur commander can build quicker there are 3 technically 4 tiers in the game and are defined as ''tech'' u will start at Tech 1 and u get to higher techs by building factories of the previous tech eg once u have a T1 factory u can upgrade it to T2 then T3 each tech allows access to more advanced structures and units once u get T3 engineers or upgrade ur commander to T3 u can get ''experimntals'' which are the most powerful units in the game they are expensive and have high health and damage
The campaign takes place during the ''infinite war'' as the wars combatants have nicknamed it due to it's long period of fighting however when an alien race appears called the ''Seraphim'' the 3 factions UEF Cybrans and Aeon are forced to make a temporary cease fire and stand together to fight the Seraphim threat the campaign features 7 missions I believe each challenging with interesting objectives and characters uuuu can unfortunately not play as the Seraphim but can choose a commander from one of the 3 allied factions
The combat section of the game is phenomonal however battles can last too long these can be multiplayer in the campaign or the multiplayer the combat even though can last too long is great battles are intense and massive and requires strategy and constant attention matches rarely get boring
Pros:
Brilliant gameplay
Unique mechanics
Hard campaign
Interesting characters
Great story
Large battles
Intense gameplay
Well balanced
Cons:
Battles can drag on too long
Some units build too slowly
Campaign can get too difficult at times
In the end the game is a masterpiece if I gave it a rating it would be a strong 9/10 it is unfortunately held back by ridiculous difficulty spikes and battles dragging on for literally hours but I would highly reccommend this game to anyone who like the genre.
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