Reload for more shooting action with GundeadliGne, the 2nd title in the Gundemonium Collection
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Включенные товары (3): GundeadliGne, Gundemonium Recollection, Hitogata Happa

ЛЕТНЯЯ РАСПРОДАЖА! Предложение заканчивается 4 июля

 

Об этой игре

Reload for more shooting action with GundeadliGne, the 2nd title in the Gundemonium Collection - this anime-style side-scroller brings the intensity of the 'bullet hell' shooter genre to Steam. Take your place as a mercenary and assist in the effort to prevent the annihilation of mankind by the demons of the underworld. Grab a friend, lock and load your guns - play online together in co-op mode! Choose from two player characters, and fight to unlock the third! Four levels of difficulty will make your experience an intense battle. As an added bonus, choose from 6 Matrix Masters with different abilities to help you along your way.

Key features:

  • 5 levels of bullet hell craziness
  • Sweet old-school retro anime-style art
  • Two playable characters and an unlockable third
  • 6 Matrix Masters to choose from
  • 2 unlockable mission modes
  • 11 Steam achievements
  • Local two-player multiplayer mode
  • Steamworks two-player online multiplayer mode
  • Full online leaderboards
  • New arranged soundtrack by DM Ashura

Системные требования

    • Operating system: Windows® XP, Vista, or Windows 7
    • Processor: Intel® 1 GHz Processor (Recommended: 2 GHz)
    • Memory: 256 MB RAM (Recommended: 512 MB RAM)
    • Hard disk space: 500MB
    • Video: DirectX® 9 level Graphics Card
    • Sound: DirectSound-compatible Sound Card
    • DirectX®: DirectX 9 or above
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Recently Posted
Velka
( 2.5 ч. в игре )
Опубликовано: 27 июня
GundeadliGne is great, just like its name.

I have no clue what GundeadliGne is, or what the devs took to think of that title besides adding the word "gun" to it, but I'd love some more of it.

Gameplay

No one cares about the story so let's just start shooting things. GundeadliGne is a sideways bullet hell shooter that gives you a run for your money with tight bullet formations and enemies that could spawn anywhere. Thankfully, our heroines this time (As per the Gundemonium Collection norm, not a single male is in sight) have a variety of equipment at their disposal. Eryth, our faithful protagonist, rocks her revolvers yet again, and can now, amazingly, aim behind her for those pesky backspawning enemy scumbags. Elixirel, who is now unlocked from the beginning, can also aim behind her, and opts to decimate everything with her big laser of doom. "Bombing" is a little bit more different as well, opting to allow you to choose between a bunch of "Matrix proxies," which is really just a way of saying, "anime girls who clear the screen of bullets for you." Every matrix proxy has their ups and downs, along with recharge rates, so look at their stats and test them out to really know what's going on with them. Otherwise, gameplay is pretty linear. Kill stuff, dodge bullets, get to boss, kill boss, go on to next stage.

Graphics

GundeadliGne, unlike Gundemonium Recollection, doesn't have the advantage of being a remake of an old game, but still manages to look great. From the badass looking shot of Eryth in the title screen, to the wonderful sprite work in the game itself, GundeadliGne doesn't disappoint with presentation. Oh, and GundeadliGne has censorship options in the config file if you want. Anime tiddies are bad when you're focusing on dodging stuff.

Performance

No notable issues. If my potato can run it smoothly, yours can too.

Soundtrack

♥♥♥♥, this soundtrack is good. Don't believe me? Listen to any of the ♥♥♥♥ing tracks in the OST, arranged or otherwise. DM Ashura doesn't get paid enough for this gold. Fast paced and catchy, the soundtrack is a great addition to the game, and if you're willing to shell out some extra money, you can buy the soundtrack, which I highly recommend.

Recollection

The game is great for players of bullet hells. With tight controls, fun gameplay, and nice looking graphics, GundeadliGne excels at what it wants to do, and that is to give you an enjoyable bullet hell experience. Yet another good game in the Gundemonium Collection.
cyberneticmind
( 0.5 ч. в игре )
Опубликовано: 16 мая
Simple it's a fun game.
Nice sprites and music.
The control feel so good. It's fast and responsiv.
Only one thing i missed, more diffrent background and sprites.
coolRONz
( 0.6 ч. в игре )
Опубликовано: 3 марта
afaik its the only online coop shmup there is.... so its essentially a must have.....
Graced by Autumn
( 2.8 ч. в игре )
Опубликовано: 11 декабря 2015
Upon hearing something about a videogame revolving around little girls flying through the air shooting lots of baddies, most people familiar with the orient's top titles will immediately begin to conjure up images relating to the Touhou franchise. The remaining people who are less acquainted with Japanese gaming culture will likely look on in confusion. As of now, it would seem that the Touhou girls have some competition on the block, courtesy of Japanese indie developer Platine Dispositif and what still remains one their finest games to date, GundeadliGne.

As a direct sequel to Gundemonium, GundeadliGne picks up a decade after the conclusion of the last game. In the 18th century of an alternate universe where magic and machines are both equally common sights in everyday society, mankind discovers the Philosopher's Stones within the deepest depths of the realm of demons, otherwise known as Que Pholith. These magical artefacts enable the human race to advance its current technology far beyond its time. In doing so however, humans also release untold horrors from the demonic realm. It is soon determined that those who hold complete mastery over the Philosopher's Stones hold the key to thwarting the demons' invasion of Earth. These individuals are called 'Matrix Masters'. After successfully leading a counter attack into Que Pholith, Rosenkreuz Foundation agent Eryth Millfall returns to Earth to prepare for a second incursion into demon territory, with the goal of destroying the source of the Philosopher's Stones.

Unlike its predecessor, GundeadliGne presents the player with the choice of three playable characters, each with their own set of pre-defined abilities. Eryth is best suited to players who are comfortable with having to frequently re-position their character in order to make their shots connect, while Elixirel is likely to be favoured by those who would prefer to minimize their character's movement whilst still retaining the ability to attack large clusters of enemies at once. The third playable character; Nagi is for players who have adopted a high-risk, high-reward playstyle and don't mind running the risk of taking a bullet while trying to close the gap between themselves and the enemy in order to make use of her fast and powerful melee attack. Though it fails to deliver the same depth as the character customization system found in Gundemonium, this variety in characters still manages adds significant replay value to the game, and is an adequate stand-in for the aforementioned system.

Each character also has a means through which to slow down time, which can be used to give the player a breather, or simply time to contemplate their next move. Two of the three possess a magic attack, which is essentially GundeadliGne's equivalent to the 'bomb' found in most bullet hell games. These become particularly useful when playing on the higher difficulties when the action shifts from the player exchanging fire with the enemy, to the player frantically trying to navigate through a deadly labyrinth of bullets, energy beams and a ton of missile salvos.

One of the first things a player should notice about GundeadliGne is that it is significantly harder than the typical bullet hell shooter. This becomes evident right off the bat upon beginning the first stage as jack-o-lanterns and witches pepper the screen with fire from both sides of the screen, thus forcing the player to frequently change the direction they’re facing in order to keep up with the action. Even at its default level of difficulty the game can give experienced bullet hell players a run for their money. A major factor in determining just how difficult GundeadliGne is the phase level. As the player dispatches foes in rapid succession, the phase level meter fills. Upon reaching a certain threshold, the phase level increases, resulting in a sudden influx of enemies whilst simultaneously causing those already present to fight more aggressively, which in turn opens up new scoring opportunities for the player. Should the player collide with an enemy's attack, the phase level will decrease by one value. The extra incentive given to the player to avoid being hit stems from fact that maintaining a high phase level is paramount to attaining a high score, essentially encouraging players to attempt that ever-difficult 'no miss run' in order to end the game with the highest score possible and earn their place among the top players on the online leaderboards. This high level of difficulty is also what makes GundeadliGne feel so rewarding. It is impossible not to feel an overwhelming sense of satisfaction after clearing a hard section of a level, particularly so if the phase level hit a high value.

Beyond the main game lies Mission Mode, which is actually two modes labelled as one. The actual 'missions' themselves put the player under trying circumstances in particularly dangerous scenarios not encountered in the main game. These can include facing two Bosses at once, or fighting an upgraded version of an already capable opponent. These tend to be fiendishly difficult and are likely to be something that those who have mastered the main game will enjoy. The 'Tower of Babel' mode in comparison challenges the player to destroy coloured blocks in order to line up those with matching colours into columns. By comparison the ToB mode requires little skill or knowledge of the main game for the player to enjoy the mini-game.

There do appear to be a few control related issues that apply specifically to the Steam version of the game. First and foremost is that official wired Xbox 360 controllers seem to adopt a specific dead zone when used with GundeadliGne regardless of how they were calibrated. The size of the zone isn’t huge but it is bigger than what most players familiar with this sort of game are likely to feel comfortable with. Several Xbox 360 controllers were tested, calibrated and re-calibrated for the purposes of this review. All of them yielded the same result and made it difficult to consistently achieve precise movement when it was needed most, particularly when playing as Nagi – who moves noticeably faster than the other characters. It is also the case that while the d-pad remains fully functional at the main menu it becomes unusable beyond that, even at the character/difficulty select screen. Regardless of whether you’re using a gamepad or keyboard holding the ‘slow move’ key; which facilitates slower character movement without slowing down time; doesn’t get you instant results: it still takes about a full second for the game to actually apply a slower movement speed to your character. Having the ability to slow the movement speed of one’s character for clearing tight spaces is something that has since become standard across manic shooters, but there’s a potential problem here with the way things are set up. The default key binds are set up in such a way that the ‘fire’ key and ‘slow move’ key are one and the same, so it’s possible that this has been done on purpose to enable the player to repeatedly tap the ‘fire’ key when they want to shoot and move at the default speed whilst also enabling them to quickly switch to a slower movement speed by simply continuing to hold down the aforementioned button. However it would be nice to have the option to dedicate a specific key to both of the above functions, independent of each other.

Overall GundeadliGne is a fairly good title that; despite not being quite as flashy or unique as other games from the genre such as Radiant Silvergun and the Castle Shikigami series; should appeal to those looking for another bullet hell game to add to their collection.
Benoit
( 0.2 ч. в игре )
Опубликовано: 21 ноября 2015
What's a pedophile's favorite part of a hockey game? Before the First Period.
TAKE♂IT♂EASY
( 5.5 ч. в игре )
Опубликовано: 14 ноября 2015
$3.99 for the game.

$10-90 for new keyboard

gg Rockin' Android
Lost Garland 517
( 2.2 ч. в игре )
Опубликовано: 3 ноября 2015
This is just like Touhou.
Dangerous Beans
( 0.4 ч. в игре )
Опубликовано: 2 ноября 2015
Seems to be some serious problems with the controls...

Like there's two characters and they both use the same controls on the same controller...

Anyway, it's a crappy bullet hell where you shoot more than you get shot, which sort of defeats the purpose, but whatever.
Pixel Zed
( 5.0 ч. в игре )
Опубликовано: 31 октября 2015
For those of you who are parents of younger children / play around parents, your options are quite limited. Some of the enmies in the game are completely nude in the lower half, and some of the bosses have their breasts sticking out (Fully visible). I'm not talking about like...skimpy clothing with the sides sticking out. I'm talking -completely- topless.

While I probably just sold a few perverts afew copies with that line, for those of us looking for a decent bullet hell game, your only opton is to hack the game into the ini files and change the censorship option to 1.

As to why they didn't make this an option in the menu, I don't know. Too lazy to do so as from what I've seen.

I've also had a few people say "Who cares / kids won't notice" but the first time I started up this E rated game, my little brother actually said "Haha, She's not wearing pants!" and then she TURNED TO FACE THE CAMERA, and you can clearly see she's not wearing any underwear or anything like that either. I went in and turned on the censorship, AND that ONLY COVERS UP THE BOSSES.

The game is fine, it's your standard boring japanese bullet hell with "Kawaii" enemies and themes (Alot of them are very halloween-based, to be honest...) but it's so boring that it's just a side note to everythinge else. if you pick the large gun toting character, you can shoot your enemies bullets out of the sky and it's as wide as you are. Your hitbox is difficult to distinguish, and that's a fatal sin with there.
DarkAegis
( 0.4 ч. в игре )
Опубликовано: 28 октября 2015
Very short first playthrough and I'm not completely sure what was even going on, but the sprites were very pretty and I had a lot of fun blowing everything up.
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5.2 ч. в игре
Опубликовано: 20 сентября 2015
「Upgrade」

Прежде чем жанр данмаку в Gundemonium Collection покажет себя в более привычной перспективе (Hitogata Happa), игроку предстоит ознакомиться с работой над ошибками первой части в трилогии, Gundemonium Recollection. Несмотря на всю излишнюю аркадность предыдущей части, прямой сиквел под заголовком GundeadliGne изо всех сил пытается выжать из привычного геймплея по максимуму, при этом не меняя заложенную схему. Это все тот же горизонтальный сайд-скроллер, но чуть более усложненный и разнообразный.

Умри. И если ты не помрешь, уйди отсюда!!...

Рекомендация к GundeadliGne больше похожа на перечисление очевидных различий между ней и ее приквелом. Но даже так, отметить есть что.

Поток пуль теперь способен застать игрока врасплох даже на уровне сложности "Novice", где плотность потока пуль в сторону игрока возросла в двое раз, а увеличенное количество врагов на сантиметр свободного пространства не всегда дает возможность свободно сориентироваться. Возможно, что краски немного сгущены, но, в какой-то мере, игроку теперь действительно некогда расслабиться. Естественно, промежутки времени между схватками с очередной порцией врагов, которые утомляли своей пустотой, отошли на второй план и были урезаны вдвое. Происходящее стало более насыщенным и не так отдает аркадным духом приквела.

Персонажей вновь осталось двое, но персональные настройки немного изменились. Да и улучшенное в плане отзывчивости управление, делает игровой процесс более приятным, что очевидно в связи с возросшей сложностью. Плюс появилась возможность менять направление стрельбы в противоположную сторону движения, что было спровоцировано появлением определенного набора врагов, нападающих на игрока со спины. Держаться у левой стороны экрана теперь не так безопасно, а значит и двигаться придется чаще.

За саундтрек вновь отвечает DM Ashura, и вновь нам позволяют выбрать в меню его оригинальную версию. Но даже так, OST получился немногим слабее, а в некоторых моментах и чересчур "режущим", но если учитывать, что он получился и тише, чем бывший в приквеле, то слушать его и вовсе порой не приходится.

Ко всему прочему, в игре появился мультиплеер, а значит и кооперативное прохождение. Достоин ли он своего существования, каждый решит для себя сам, но свою работу он выполняет в полной мере.

You must be happy. You can die surrounded by poison...

К Gundemonium Collection можно относить как скептически, так и крайне положительно. В первой дилогии, исключая завершающую Hitogata Happa, действительно есть нечто аркадное и непривычное для жанра, но так же, как и в случае с большинством другим подобных ответвлений, в этом нет ничего зазорного. Напротив. Переворачивая геймплей на горизонтальную плоскость, Platine Dispositif дает жанру новые возможности для развития и привлечения новых игроков, которых отпугивал лишь только вид привычного геймплея.

Конечно, вполне можно пропустить Gundemonium Recollection и сразу перейти к GundeadliGne, но так же можно и пропустить обе части и попробовать себя в Hitogata Happa, которая ближе по духу к данмаку. Но не хочется отрицать, что определенные заслуги у 2/3 Gundemonium Collection есть, как и есть хороший геймплей и саундтрек. Поэтому, настоятельно не рекомендуем пропускать.

#Discussions_QuoteBlock_Author
* В папке с игрой (по пути Steam\steamapps\common\GundeadliGne\Soundtrack) находится игровой саундтрек.

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4.1 ч. в игре
Опубликовано: 24 сентября 2014
Аниме скролл-шутер на 5-ть уровней.

Девушки-путешественницы во времени крошат в капусту всех вокруг. ♥♥♥♥♥♥♥♥т и ♥♥♥♥♥♥♥♥т, без передыха. Вот и вся игрушка. Пусть она и довольно сложная, особо это интереса не добавляет. Не ждите графических выкрутасов - единственное доступное разрешение экрана - 640*480 (беда-беда). Игрушка берет спецэффектами, коих тут сверхмеры. Музыка типична, хотя есть попытки переосмыслить классику.

Стреляй! 6 из 10 :)
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2.1 ч. в игре
Опубликовано: 18 февраля 2013
В Японии очень популярны игры жанра "danmaku" (или, проще говоря, "bullet hell"). Собственно, это - разновидность аркадных "леталок" типа Platypus, но с характерными для игр этого жанра зубодробительной сложностью и, в прямом смысле этого слова, забитым вражескими "пулями" экранами. Данная игра - одна из преставителей этого жанра.

По традиции, сюжет в подобных играх присутствует лишь "для галочки", и GundeadliGne этому не исключение. Сюжет, короче говоря, вот такой: две девчушки путешествуют во времени и попутно уничтожают толпы и толпы врагов.

Перед началом игры игроку дается выбор из двух играбельных персонажей (плюс один секретный, мною еще не разблокированнный). Как обычно, ими являются малолетние девочки с дивними огнестрельными оружиями, за несколько секунд крошащие несогласных в пыль.

Игровая механика незамысловата. Игрок летает, как говорится, никого не трогает, и вдруг со всех сторон на него начинают переть различная живность и начинает пальбу. На среднем уровне сложности первый уровень проходится без особых проблем, но дальше начинается такой "пулевой ад", что невольно каждые две-три минуты игрок удивляется тому, как он смог увернуться от такого количества пуль. Враги отличаются не только внешним видом, но и тактикой ведения боя - кто-то стреляет напрямую, кто-то стреляет "веером", а у кого-то самонаведящиеся снарады. Битвы с боссами - отдельное удовольствие. Происходящее на экране напоминает праздничный фейрверк, игрок судорожно уворачивается от летящих на него пуль, пользуются способностями персонажа, и пытается найти слабое место босса.

Графика в игре чисто двухмерная, единственное допустимое разрешение экрана - 640x480. Иллюстрации между уровнями, а также спрайты персонажей нарисованы довольно кривовато, если сравнивать с другими играми. Музыка довольно приятная и представлена в двух видах - "классический" чиптюн, и "арранжированные" варианты внутриигровой музыки с закосом под классику.

Если вас не перекашивает от слова "аниме" и вы хотите поиграть в какую-нибудь NES'овскую "леталку" типа Gradius, но с гораздо высоким уровнем сложности - то GundeadliGne подарит вам пару приятных вечеров. Но если вы предпочитаете просто расслабиться, то вам следует пройти мимо.
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8.5 ч. в игре
Опубликовано: 28 марта 2014
на харде даст прикурить)))
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3.1 ч. в игре
Опубликовано: 1 октября 2015
подойдёт что бы просто убить немного времени от скуки.
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1.4 ч. в игре
Опубликовано: 25 ноября 2013
If you enjoy Touhou Project, you'll definitely enjoy this.
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45.0 ч. в игре
Опубликовано: 5 декабря 2014
Genre:
Horizontal, bullet hell type of shmup

Introduction:
This is a unique shmup, but not made for everyone. That because of the anime style, some seminudity (removable and NOT needed to enjoy the game, explained later on), fast pace (subjective), and taking a while to getting used to the controls, binding all the many keys to your liking, learning how to use the game features (getting rid of bullets with planeshift, controlling Phase Level), and so on. Once you learn how to play the game properly, it can be really fun, and the online duet revolutionates.

Gameplay: Good (3/4)
The gameplay is fluid, resposive and satisfying. An issue I do not share, but many people seem to do, is that there are many keys for many functions. Your regular shmup has a fire and bomb key, and sometimes a focus or slow-down and a charge attack key. GundeadliGne has fire, rapid fire, mana shot, bomb, focus or slow down, turn, and even a screenshot key! The best way to play the game seems to be in a controller or an arcade stick. Personally, I have to admit that it took me a while to use all keys properly.
The two initial characters are said to be one for average players, that is Eryth, and one for beginners, Elixirel. Eryth can only shoot straight, is faster than Elixirel and seems to be able to cause much more damage (don't rapid fire too much or her guns will heat up too much). Elixirel is able to fire to to various places so you shouldn't bother staying in the front of a boss to do damage, but she's slower than Eryth and sometimes it costs you a life. The bosses bring innovative bullet patterns, most of the time, but either they are good or not is subjective. I say they are.
If you're too slow to destroy enemy waves, you'll run out of time and may not be able to finish a mini boss or a boss itself. So the game requires you to go fast, but there's an issue few people might experience. Depending on your computer's hardware, the game may run slower in fullscreen mode and a tad faster in windowed mode. That happened to me, and for some motive I can't get my game to run on fullscreen mode anymore, so I was quite shocked at the difference.
If you're scoring high in the game or pulling out death bombs, you'll raise your Phase Level, making the game harder. If you're not ready for high Phase Levels, try using bombs before being hit or even don't bomb at all. Giving up a feel lives to not lose them all is the key. It's not explained in the game, but there's a manual you can check by right clicking GundeadliGne in your game library, and it's recommended you do so, as many other features are also explained there.

Game Visuals and Music: Moderate (2/4)
The pixelated graphics are nicely worked, representing what they are meant to. A problem is the seminudity of some of the bosses, that can be hidden editing the .ini file in the game folder. The seminudity turns the game down for some people, making they think that this game is trying to sell with sexual content, but that's NOT the case. In my point of view, It's supposed to add to the chaotic climate of the game, just like in Bayonetta. The characters and other bosses are well designed.
The music quality is subjective. The original music is not the greatest out there, neither the arranged version, but they fit so nicely, it seems they are better than they actually are. I was surprised when listening to the game OST on YouTube, as they didn't feel so awesome as in the game.

Game Storyline: Moderate (2/4)
Not really the focus of the game (so it's discounted from the overall rating). The story is presented between stages of the game, a screen of text alongside with character art. It's not the most enticing way to tell a story, but the story itself isn't shallow, neither badly written and translated. It's a continuation of the previous game, Gundemonium Collection. If you want to read it, you can check GundeadliGne's TVTropes page.

Game Entertainment: Good (3/4)
As some people would have trouble adapting to the game's many features, and some people would think bad of this game because of the seminudity, I can't say those people would feel entertained playing GundeadliGne. But if you fit the target demographic of the game, several hours of fun are guaranteed. And even better, if you happen to have a friend that owns the game and lives in the same country as you, both of you can experience the online duet at it's best, that is absolutely fantastic. However, if you're playing with someone from other country, you'll have connection issues and the controls are going to be far from responsive.

Overall:
Excellent game for people that are okay with all the items listed in the introduction of this review, and have someone to play the online duet mode properly.

Good game for the standard shmup player, but they might have a bad time adapting to the controls and game features, also if they don't mind the anime style and seminudity.

Moderate game for beginners, people that would give up on trying to understand the controls and game features, and only playing the game to pass some little time, also being or not being slightly triggered by the seminudity.

Bad game for people that dislike the anime style overall, that would like to pilot a ship rather, also that thinks that the controls and game features are unnecessarily complicated and that also thinks that the seminudity is there to "help selling a bad game".
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7 из 8 пользователей (88%) посчитали этот обзор полезным
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26.8 ч. в игре
Опубликовано: 8 августа 2013
This review is in fact for all 3 games part of the Gundemonium collection pack (Gundemonium Recollection, Gundeadligne and Hitogata Happa). They are great bullet hell doujin games, of course it's not worth a good old CAVE, but their scoring systems are good and save for Happa, easy to get into. They're probably your best choice to make your first steps into the manic shooter genre. And hats off to Rockin' Android, who not only translate these, but fix bugs (there are still updates today !), add features and cool remixed music. I recommend to buy all the stuff they release if you're into it or just curious.
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6 из 7 пользователей (86%) посчитали этот обзор полезным
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125.5 ч. в игре
Опубликовано: 27 декабря 2014
Words cannot describe how wonderful this game is. And DM Ashura's remix makes it even better.
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