GundeadliGne at first seems to be a rather competent shooter in the first 2 minutes of gameplay, however the experience gradually dminishes quickly as soon as you start getting into it.
GundeadliGne is at heart a side-scrolling bullet hell (Or danmaku) shooter where you tackle enemies and bosses in order to get a high score. Just like the original, your character is able to throw an item at enemies to slow down time (which is mandatory in many sections), also new to this game are the rechargeable bombs which can be re-used after a certain amount of time and the ability to turn around to shoot enemies behind you. Probably the best addition to this game is the 2-player Co-Op that is both offline and online (never got the online to work though)
Another thing to point out is that the game will either decrease or increase its own difficulty depending on your performance during a session, similar to other games in the genre.
Where the game absolutely fails at is absolutely everything. The game again, adjusts its difficulty depending on your performance, but the way it handles it is a joke. Basically, in order to increase it, you have to either kill a boss or mini-boss, clear waves quickly, or probably the worst of them all; OVERHEAT your weapons. Considering that the alarm that rings when you're about to overheat has a delay and the heat bar is TINY, makes this design decision absolutely atrocious. And the only way to decrease the difficulty is either by getting hit or by using up a bomb, which takes time to recharge. So it is easier to increase the difficulty rather than decreasing it, making the game too hard too fast. I was able to get to the hardest difficulty before the first boss on my first playthrough, which was just evil.
Also, the patterns in this game are pretty horrid, none feel creative or fun to dodge, in fact alot of the patterns are designed to simply kill you cheaply without any good way of relying on reflexes to dodge most stuff, and considering that you have to slowdown the time by hitting enemies with a temporary spell in order to even see what's going on, that makes the experience so much worse than it already is. On top of all this, the hit detection is even more aggravating than the original since it is hard to focus on your character's weakspot (Scarf, bell, whatever depending on the character) when the patterns fly so fast and are basically the same colour.
While Gundemonium Recollection was a really well balanced shooter with some minor flaws (Except the true last boss, he is a pain to spawn and defeat), GundeadliGne has some neat ideas but absolutely fails at implementing every single one of them. For avid fans of the genre who love a good challenge with great patterns and excellent design, this is not for you. I can only recommend this to people who are fans of bullet-hell (danmaku) shooters no matter how well designed it truly is.
Публикувани: 28 декември 2013