Un juego de defensa de torres de última generación ambientado en el rico mundo de fantasía de Majesty, pero con un toque novedoso.
Análisis de usuarios: Mayormente negativos (79 análisis)
Fecha de lanzamiento: 14 mar. 2012
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Incluye 3 artículos: Defenders of Ardania, Defenders of Ardania: Battlemagic, Defenders of Ardania: The Conjurer's Tricks

 

Acerca de este juego

Defenders of Ardania (DoA) es un tower defense de última generación ambientado en el rico mundo de fantasía de Majesty, pero con una vuelta de tuerca. Aparte de la adictiva mecánica de colocar torres para parar el avance de las unidades enemigas, DoA además permite a los jugadores ponerse en la piel de los atacantes que buscan conquistar la base enemiga.

Los nuevos e innovadores conceptos de DoA incluyen ligeros elementos de juegos de estrategia en tiempo real, llevando este popular género al próximo nivel. Los jugadores deben supervisar la producción de unidades y mejoras mientras forman el ejército más efectivo con una de las tres razas controlables, cada cual con localizaciones, torres y unidades únicas. Sin embargo, sin magia, un juego de fantasía es poco más que un león sin dientes (o un dragón, más bien), así que hay disponible un amplio abanico de hechizos para que los jugadores diezmen a sus enemigos y protejan sus propias fuerzas.

Aunque DoA incluye una parte para un solo jugador, el juego está centrado, sin ninguna duda, en el modo multijugador, donde de dos a cuatro jugadores pueden pelear entre sí, o competir contra la CPU por internet, LAN o PSN. El componente multijugador ofrece tres modos de juego diferentes, donde los jugadores pueden asumir el rol de atacante, defensor... ¡O ambos!

Características principales:

  • Una intrigante y nueva propuesta en el inmensamente popular género tower defense: Los jugadores lideran tanto las operaciones defensivas como las ofensivas.
  • Ardania: El mundo de Majesty con tres razas controlables y sus entornos únicos.
  • Defensa: 24 torres, todas mejorables, para levantarlas contra el enemigo invasor.
  • Ataque: 24 unidades diferentes con diversos atributos para reunir tu fuerza ofensiva.
  • Fuerte componente multijugador con gran variedad de modos de juego para hasta cuatro jugadores.
  • Entornos interactivos que afectan a la jugabilidad.
  • Un amplio rango de hechizos ofensivos y defensivos.

Requisitos del sistema

    Mínimo
    • SO: Windows® XP / Vista / Windows® 7
    • Procesador: Intel Pentium 4 a 3.2 GHz / AMD Athlon 3500+
    • Memoria:1 GB de RAM (Windows® XP), 1.5 GB de RAM (Windows® Vista)
    • Disco Duro: 1 GB de espacio libre
    • Gráficos: ATI HD3870 con 512 MB de VRAM y soporte para Shader Model (las gráficas integradas no están soportadas)
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo compatible con DirectX 9
    • Adicional: Conexión a Internet o LAN para el multijugador
Análisis útiles de usuarios
A 9 de 11 personas (82%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.8 h registradas
Publicado el 6 de abril
Defenders of Ardania (DA) can be summarized as a tower defense / offense game set in the universe of Majesty game series. As such, it can get a bit frantic, esp. when you add in spells and possibly multiple factions.

You defend your castle with towers, with the restriction that you are limited to 10/15/20 towers TOTAL, and each tower must be within 4 "squares" of at least one other tower (your first tower must be within 4 squares of your castle), subject to restrictions on the playing field (such as you must leave at least one path and so on). Some squares like mine, hill, and power, provides bonuses like extra income, better visibility, and more attack power. Some maps may provide additional bonus tricks.

You attack your enemies by building units, from common guardsman (swarm) and rogue (very fast but weak), to much tougher but slower units like swordsman, mages, and priests. Later you also get flying units and super-tank units. They emerge from your castle and attack enemy castle. If there are more than one, you can choose which one to attack. If they make it into the enemy castle, appropriate amount of life is deducted from that castle. The objective is, of course, reduce the other castle(s) to zero, which also destroys all his units and towers.

The resources you use, gold, is generated automatically, and you can spend them on towers, units, or buy some improvements for the economy like make all units 20% cheaper, make all towers 20% cheaper, and so on. Finally, there are some "spells" which lets you heal your castle (a little) or a spell such as a huge lightning bolt that strikes down an enemy tower.

The main problem with this game is the interface. You'd think the logical way to build those units (and there aren't that many of them) would be to leave some onscreen buttons, but no. The only controls are a pop-up "remote" where you click on one of four buttons (or cancel), which takes you to upgrades (for economy), units, spells, and attack target.

Towers are your typical shooter, artillery, slow, and later, energy. flame, sniper, and so on. There's a twist in that some advanced units CAN attack towers, and if one was knocked down, nearby units will change to shortest route if the tower's destruction opens up a new path.

Graphics are quite decent and has no problem going all the way up to 1680x1050 on my dual monitor setup. Sound is nothing special.

The campaign is a series of "missions" where the new King of Ardania must gather his closest allies and sail forth and solve the mystery of the rising tide of undead. There are also limited resource mode and survival mode if you need more of a challenge.

All in all, DA is a bit of also-ran in the RTS / Tower offense-defense game. As I found Tower Wars to be better, DA with its bad UI issues just doesn't have much going for it other than the name and a bit of shared universe. While the game does offer some unique challenges, the overall effect is a bit of "meh". It's playable, and it BARELY makes me want to recommend it... just barely.

UPDATE: Got to next to last mission, and all of a sudden the game dead-ended for me. You are up against THREE enemies, and once you destroy ONE enemy fort, that fort spawns a superchampion that will ANNIHILATE your fort... unless you can destroy it in time. The problem is you don't have enough room, and the only tower that seem to damage it is the ray (sniper) tower. According to the walkthrus I read, the only way to solve this is setup a stupid exploit... You setup two ray towers in his path, then you build and unbuild towers IN his path to force it back and forth, back and forth, past the two towers until it dies. WTF?!

That's just stupid.
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A 2 de 3 personas (67%) les ha sido útil este análisis
0.8 h registradas
Publicado el 19 de mayo
A decent idea, but runs like ♥♥♥ and voice acting is bad. Just get tower wars instead... or even play some warcraft 3 td mods
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A 31 de 33 personas (94%) les ha sido útil este análisis
1.4 h registradas
Publicado el 15 de diciembre de 2013
Como todos los juegos de sistema Tower Defense es un juego adictivo y que garantiza horas de diversión; sobre todo si eres capaz de seguir sus tutoriales incluidos en la historia, principal punto donde flojea este título.

La dificultad del juego puede parecer algo fácil al principio pero poco a poco las cosas se complican exponencialmente haciendo que el jugador necesite sacar el máximo de si mismo pero llegando a aburrirnos en ocasiones, ya que el desbalance en la producción de torres y unidades llega a hacerse demasiado notorio a partir de ciertos niveles.

Lo mejor: Innovación: sistema de contraataque, gráficos sorprendentemente buenos y juego adictivo.
Lo peor: Tutoriales difíciles de entender mientras juegas, desbalance de producción de torres y unidades y muy repetitivo.

Análisis completo: http://tecnoslave.com/analisis-defenders-of-ardania/
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A 50 de 52 personas (96%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
10.1 h registradas
Publicado el 6 de mayo de 2014
Set in the world made famous by Majesty, in Ardania, you are the king. Some arrogant noble causes trouble by sending militia to attack you, so you slash back by building towers to defend your castle and sending various troops to counter-attack. Campaign takes you through Ardania to find the culprit of the attacks on your cities. Sounds cool enough, but unfortunately, you probably shouldn't get too excited.

Defenders of Ardania is a mix between Tower Defense (TD) and Reverse TD. You can protect yourself by building towers, but ultimately, you win by destroying the enemy castle(s) by sending out troops. Troops are quite strong: a single tower can hardly destroy a wave of enemies, so you either need to build more towers in clever spots or, which is usually easier against AI, destroy the enemy castle quickly.

There are about 5 different types of units and towers, none too different from other games of the genre. Some units can attack other units (rather weakly) and others can attack enemy towers. There's some strategy involved in placing the towers, as you are limited in the number of towers depending on the level. You may also direct your troops using a waypoint (yep, a single one) or place bounties (akin to Majesty but costs nothing) to focus fire on certain enemy. What is interesting is that your troops gain experience: using certain type of troops makes them stronger.

Later on, this feels indifferent though: it was always easiest just to either (following is a couple of killer strategies for campaign) zerg-rush the enemy with cheap or fast troops or use a reverse scorched earth tactic building a couple of waves of turret-destroying magicians followed by bomb carts that insta-kill castles. This worked in almost every map: While AI can build towers to counter your troops, it's not up to these kinds of attacks.

Also, while there are three races, you can only play humans in the campaign, the rest restricted for AI and multiplayer (which I've yet to try: servers are empty though). Every race has its own towers, troops and spells, which is cool, but with mere single campaign, the game feels unfinished: there really should be a campaign for each race.

Story is quirky and and full of nerdy jokes, puns and references, so at least it does not take itself too seriously. You do have to endure some quite bad voice acting along the way (I'm looking at you, Kilia the Elf!). Playing it through lasts about 5-10 hours, probably less if you can come up with winning strategies faster. I guess it might be worth it for the amusing ending. :P

While not entirely bad, there are many better TDs out there: this one fails to fill its niche in the reverse TD. So if you just kind of like TD genre, stay away. If TD is your hot chocolate, by all means do get this one but do yourself a favour and do so when it's on sale or bundled.
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A 33 de 42 personas (79%) les ha sido útil este análisis
15.8 h registradas
Publicado el 17 de febrero de 2014
Poor AI; no solo play except for campaign; campaign levels have locked towers, units, upgrades and spells; campaign is fairly short and only one of the 3 races, so no chance to get aquainted with either of the others races before playing multiplayer; poor interface; poor response to input; poor unit pathing updates; maps are limited to the campaign maps.
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