Un juego de defensa de torres de última generación ambientado en el rico mundo de fantasía de Majesty, pero con un toque novedoso.
Análisis de usuarios: Mayormente negativos (72 análisis)
Fecha de lanzamiento: 14 de mar. 2012
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Incluye 3 artículos: Defenders of Ardania, Defenders of Ardania: Battlemagic, Defenders of Ardania: The Conjurer's Tricks


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Defenders of Ardania (DoA) es un tower defense de última generación ambientado en el rico mundo de fantasía de Majesty, pero con una vuelta de tuerca. Aparte de la adictiva mecánica de colocar torres para parar el avance de las unidades enemigas, DoA además permite a los jugadores ponerse en la piel de los atacantes que buscan conquistar la base enemiga.

Los nuevos e innovadores conceptos de DoA incluyen ligeros elementos de juegos de estrategia en tiempo real, llevando este popular género al próximo nivel. Los jugadores deben supervisar la producción de unidades y mejoras mientras forman el ejército más efectivo con una de las tres razas controlables, cada cual con localizaciones, torres y unidades únicas. Sin embargo, sin magia, un juego de fantasía es poco más que un león sin dientes (o un dragón, más bien), así que hay disponible un amplio abanico de hechizos para que los jugadores diezmen a sus enemigos y protejan sus propias fuerzas.

Aunque DoA incluye una parte para un solo jugador, el juego está centrado, sin ninguna duda, en el modo multijugador, donde de dos a cuatro jugadores pueden pelear entre sí, o competir contra la CPU por internet, LAN o PSN. El componente multijugador ofrece tres modos de juego diferentes, donde los jugadores pueden asumir el rol de atacante, defensor... ¡O ambos!

Características principales:

  • Una intrigante y nueva propuesta en el inmensamente popular género tower defense: Los jugadores lideran tanto las operaciones defensivas como las ofensivas.
  • Ardania: El mundo de Majesty con tres razas controlables y sus entornos únicos.
  • Defensa: 24 torres, todas mejorables, para levantarlas contra el enemigo invasor.
  • Ataque: 24 unidades diferentes con diversos atributos para reunir tu fuerza ofensiva.
  • Fuerte componente multijugador con gran variedad de modos de juego para hasta cuatro jugadores.
  • Entornos interactivos que afectan a la jugabilidad.
  • Un amplio rango de hechizos ofensivos y defensivos.

Requisitos del sistema

    • SO: Windows® XP / Vista / Windows® 7
    • Procesador: Intel Pentium 4 a 3.2 GHz / AMD Athlon 3500+
    • Memoria:1 GB de RAM (Windows® XP), 1.5 GB de RAM (Windows® Vista)
    • Disco Duro: 1 GB de espacio libre
    • Gráficos: ATI HD3870 con 512 MB de VRAM y soporte para Shader Model (las gráficas integradas no están soportadas)
    • Versión de DirectX®: 9.0c
    • Sonido: Dispositivo compatible con DirectX 9
    • Adicional: Conexión a Internet o LAN para el multijugador
Análisis útiles de usuarios
A 6 de 7 personas (86%) les ha sido útil este análisis
18.1 h registradas
Publicado: 7 de noviembre de 2014
Game has fun concept, the combination of tower defense and tower offense makes for a fun experience. The execution was lacking, though. In-game the mouse becomes very hard to control, accelerating and decelerating much slower than I would like while playing.
The game also lacks strategic depth that was very simple to include. The game includes several different types of units to send out to attack the enemy. Most of these units end up being roughly equivalent though. Tanks vs runners is effectively a choice as to how long you want to wait as they usually end up reaching the end at roughly the same success rate. Swarmers are useless since each swarmer costs the same amount of your unit cap as others. Yes, they bunch up more from the beginning, but other units have this property as well. Any unit that attacks things will also end up bunching up because the units will wait for their attack.This means that swarmers, while cheaper, and a nice place to start have no use later in a match. Having these set roles for what stage of a game to use swarmers or tanks or runners or whatever else causes the game to follow a very set path.
The towers are also very similar. Yes, you have the AoE towers vs the single target towers. Within the single target towers, there are supposed to be towers that are good against soldier types and towers that are good against tank types. In the end, the anti-tank towers also serve as the best option for anti-soldier, leading to a very boring set up being optimal.

Great concept, terribly executed. I would suggest finding other tower defense games to play.
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A 4 de 4 personas (100%) les ha sido útil este análisis
0.6 h registradas
Publicado: 31 de diciembre de 2014
Picked this up as part of the majesty collection. as much as i want to love this game for it being in such a great universe as well as one of my favorite genre...i hate it. the controls are awful. design is crap and it crashes unforgivingly with little regaurd to threats of death from yours trully. bottom line unless this is recives an overhaul update its not playable.

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A 3 de 3 personas (100%) les ha sido útil este análisis
6.6 h registradas
Publicado: 6 de abril
Defenders of Ardania (DA) can be summarized as a tower defense / offense game set in the universe of Majesty game series. As such, it can get a bit frantic, esp. when you add in spells and possibly multiple factions.

You defend your castle with towers, with the restriction that you are limited to 10 towers TOTAL, and each tower must be within 4 "squares" of at least one other tower (your first tower must be within 4 squares of your castle), subject to restrictions on the playing field (such as you must leave at least one path and so on). Some squares like mine, hill, and power, provides bonuses like extra income, better visibility, and more attack power. Some maps may provide additional bonus tricks.

You attack your enemies by building units, from common guardsman (swarm) and rogue (very fast but weak), to much tougher but slower units like swordsman, mages, and priests. They emerge from your castle and attack enemy castle. If there are more than one, you can choose which one to attack. If they make it into the enemy castle, appropriate amount of life is deducted from that castle. The objective is, of course, reduce the other castle(s) to zero, which also destroys all his units and towers.

The resources you use, gold, is generated automatically, and you can spend them on towers, units, or buy some improvements for the economy like make all units 20% cheaper, make all towers 20% cheaper, and so on. Finally, there are some "spells" which lets you heal your castle (a little) or a spell such as a huge lightning bolt that strikes down an enemy tower.

The main problem with this game is the interface. You'd think the logical way to build those units (and there aren't that many of them) would be to leave some onscreen buttons, but no. The only controls are a pop-up "remote" where you click on one of four buttons (or cancel), which takes you to upgrades (for economy), units, spells, and attack target.

Towers are your typical shooter, artillery, slow, and later, energy. and so on. There's a twist in that some advanced units CAN attack towers, and if one was knocked down, nearby units will change to shortest route if the tower's destruction opens up a new path.

Graphics are quite decent and has no problem going all the way up to 1680x1050 on my dual monitor setup. Sound is nothing special.

The campaign is a serious of "missions" where the new King of Ardania must gather his closest allies and sail forth and solve the mystery of the rising tide of undead. There are also limited resource mode and survival mode if you need more of a challenge.

All in all, DA is a bit of also-ran in the RTS / Tower offense-defense game. As I found Tower Wars to be better, DA with its bad UI issues just doesn't have much going for it other than the name and a bit of shared universe. While the game does offer some unique challenges, the overall effect is a bit of "meh". It's playable, and it BARELY makes me want to recommend it... just barely.
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A 1 de 1 personas (100%) les ha sido útil este análisis
0.3 h registradas
Publicado: 19 de marzo
Boring, I'm sure somebody likes the story, at least it has an interesting premise, but the controls and mechanics get in the way a lot...and filled with bad fake accents.
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A 1 de 2 personas (50%) les ha sido útil este análisis
1.3 h registradas
Publicado: 30 de diciembre de 2014
It's clumsy and not very good.

Interface is weird and well everything feels off.
Very long un-skippable intros to missions are a big no-no.
Mouse control feels awkward.

I appreciate what they try to do but it's accomplished horribly. Building towers, throwing out spells and sending in troops is a brilliant idea but it's not well implemented i'm afraid.

Do yourself a favor and play Defense Grid: The Awakening or the new DG2: Defense Grid 2 instead.
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A 31 de 33 personas (94%) les ha sido útil este análisis
1.4 h registradas
Publicado: 15 de diciembre de 2013
Como todos los juegos de sistema Tower Defense es un juego adictivo y que garantiza horas de diversión; sobre todo si eres capaz de seguir sus tutoriales incluidos en la historia, principal punto donde flojea este título.

La dificultad del juego puede parecer algo fácil al principio pero poco a poco las cosas se complican exponencialmente haciendo que el jugador necesite sacar el máximo de si mismo pero llegando a aburrirnos en ocasiones, ya que el desbalance en la producción de torres y unidades llega a hacerse demasiado notorio a partir de ciertos niveles.

Lo mejor: Innovación: sistema de contraataque, gráficos sorprendentemente buenos y juego adictivo.
Lo peor: Tutoriales difíciles de entender mientras juegas, desbalance de producción de torres y unidades y muy repetitivo.

Análisis completo: http://tecnoslave.com/analisis-defenders-of-ardania/
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A 47 de 49 personas (96%) les ha sido útil este análisis
10.1 h registradas
Publicado: 6 de mayo de 2014
Set in the world made famous by Majesty, in Ardania, you are the king. Some arrogant noble causes trouble by sending militia to attack you, so you slash back by building towers to defend your castle and sending various troops to counter-attack. Campaign takes you through Ardania to find the culprit of the attacks on your cities. Sounds cool enough, but unfortunately, you probably shouldn't get too excited.

Defenders of Ardania is a mix between Tower Defense (TD) and Reverse TD. You can protect yourself by building towers, but ultimately, you win by destroying the enemy castle(s) by sending out troops. Troops are quite strong: a single tower can hardly destroy a wave of enemies, so you either need to build more towers in clever spots or, which is usually easier against AI, destroy the enemy castle quickly.

There are about 5 different types of units and towers, none too different from other games of the genre. Some units can attack other units (rather weakly) and others can attack enemy towers. There's some strategy involved in placing the towers, as you are limited in the number of towers depending on the level. You may also direct your troops using a waypoint (yep, a single one) or place bounties (akin to Majesty but costs nothing) to focus fire on certain enemy. What is interesting is that your troops gain experience: using certain type of troops makes them stronger.

Later on, this feels indifferent though: it was always easiest just to either (following is a couple of killer strategies for campaign) zerg-rush the enemy with cheap or fast troops or use a reverse scorched earth tactic building a couple of waves of turret-destroying magicians followed by bomb carts that insta-kill castles. This worked in almost every map: While AI can build towers to counter your troops, it's not up to these kinds of attacks.

Also, while there are three races, you can only play humans in the campaign, the rest restricted for AI and multiplayer (which I've yet to try: servers are empty though). Every race has its own towers, troops and spells, which is cool, but with mere single campaign, the game feels unfinished: there really should be a campaign for each race.

Story is quirky and and full of nerdy jokes, puns and references, so at least it does not take itself too seriously. You do have to endure some quite bad voice acting along the way (I'm looking at you, Kilia the Elf!). Playing it through lasts about 5-10 hours, probably less if you can come up with winning strategies faster. I guess it might be worth it for the amusing ending. :P

While not entirely bad, there are many better TDs out there: this one fails to fill its niche in the reverse TD. So if you just kind of like TD genre, stay away. If TD is your hot chocolate, by all means do get this one but do yourself a favour and do so when it's on sale or bundled.
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A 33 de 42 personas (79%) les ha sido útil este análisis
15.8 h registradas
Publicado: 17 de febrero de 2014
Poor AI; no solo play except for campaign; campaign levels have locked towers, units, upgrades and spells; campaign is fairly short and only one of the 3 races, so no chance to get aquainted with either of the others races before playing multiplayer; poor interface; poor response to input; poor unit pathing updates; maps are limited to the campaign maps.
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A 17 de 21 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.3 h registradas
Publicado: 4 de agosto de 2014
I should have read other reviews before purchasing.

Limited resolution settings. No option for windowed mode. This means on my 2560x1440 monitor, it resizes all my windows to make them smaller, and repositions them onto my 2nd monitor. Ugh!

The game itself is pretty lackluster, which is a shame because I really liked Majesty 2. The quality seems really poor and just shoddy all-around.

The official forums have been pretty much abandoned for two years (and the game only came out two years ago). Honestly I feel kind of ripped off. )c:

Buy Defense Grid instead. Or try Tower Wars. Or just about any other TD game.
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A 17 de 22 personas (77%) les ha sido útil este análisis
1.0 h registradas
Publicado: 21 de mayo de 2014
Picked this up since I am a fan of the original Majesty. Although Majesty 2 was fairly dissapointing, it wasn't totally terrible, and tower defense is a pretty easy genre to to reasonably well. I am not super-far through this yet, but so far it has been nothing but dissapointing, with boring non-interactive gameplay, sluggish lack of strategic decisions that matter, and even terrible voice acting (the advisor guy from Majesty 2 is all right, but some of the others are really cringe-worthy).

Do not try this at home.
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A 11 de 13 personas (85%) les ha sido útil este análisis
35.9 h registradas
Publicado: 11 de mayo de 2013
Defenders of Ardania is Paradox's new take on the Tower Defense genre. Although set in the same universe as the majesty games you probably won't notice as the majority of the lore, units and locations is of much the same generic fantasy staple as 99% of the rest out there.

Defenders of Ardania takes on the genre in a way we mostly see from PvP focused Tower Defense games by letting you not only manage the defense of your own keep through Tower placement and ability use but instead of making victory based on the simple passage of time you have to send units yourself towards the enemy keep and past his towers to secure victory. This a great mechanic for multi-player but unfortunately it hamstrings the AI in the single-player campaign quite badly as it simply does not build fast enough or responds fast enough making most of the maps a breeze to win by simply rushing fast units with little concern for your own defenses.

A rather weird income system that never lets you run out of money for more than a few seconds at a time and hard limits on both towers and units only compounds this problem, making the first 5 minutes of any map the only minutes that really matter and any game that progresses beyond that because a rather dull slugfest where you sit around with an impenetrable defense, spamming the same units over and over waiting for their experience to go up enough so that you can unlock a more powerful hero version.

Defenders of Ardania is not a very inspired game, the gameplay mechanics do not lend themselves to single-player very well and although some entertainment can be found in the game's multi-player component the lack of anyone actually playing it online means this is only viable if you do it with friends. There are many better Tower Defense games out there, Sol Survivor even has a multi-player mode with pretty much the same mechanics as this, only not quite as broken.
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A 9 de 12 personas (75%) les ha sido útil este análisis
19.4 h registradas
Publicado: 5 de octubre de 2014
The tower defense genre is well known and well understood, with many good games to serve as examples on how to get it right. With all of the good material available for study it's hard to understand how Defenders of Ardania managed to fail so hard. You'd think that, at the very least, the company would have been able to manage a mediocre game but Defenders of Ardania fails in nearly every aspect.

Although this game does require you to attack as well as defend, that isn't enough extra to save it from everything else. The voice acting is a crime against humanity; the tower selection isn't imaginative; the campaign is terribly easy - just spam cheap units as soon as the game starts and away you go. There's a lack of strategy and fun.

Multiplayer isn't much different. It also plays rather poorly on slower connections, despite the minimal amount of data that a tower defense game needs to pass back and forth. What is it doing to choke my friend's pipe? I don't know, but it's unnecessary.

I'd advise against a purchase even if it is deeply discounted and you're a tower defense fan.
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A 4 de 6 personas (67%) les ha sido útil este análisis
1.0 h registradas
Publicado: 1 de abril de 2012
As far as Tower Defense games go, this is pretty much a complete failure. Seriously. The graphics are nice, but that's about the only good thing to be said about Defenders of Ardania. The voice acting is atrocious, the controls are clumsy at best, the in-game advisor is annoying and, worst of all, there is alnmost no strategy involved whatsoever. Most of the time, it doesn't even matter where you build your towers - need I say more ?

If you're looking for a good tower defense game, definitely stay away from this one. Get Defense Grid instead.
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A 6 de 10 personas (60%) les ha sido útil este análisis
2.2 h registradas
Publicado: 7 de agosto de 2014
Garbage. Not thought provoking, the dialogue is childish, the devs didn't even bother to have support for my native screen resolution nor even a windowed mode. I could forgive all of the above if the gameplay weren't stale.
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A 8 de 14 personas (57%) les ha sido útil este análisis
0.8 h registradas
Publicado: 1 de marzo de 2014
One of the worst TD's I have every played, and I have been playing them since StarCraft 1 days. No imagination, no skill involved, the is not with $1 let alone its current price.
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A 4 de 7 personas (57%) les ha sido útil este análisis
0.8 h registradas
Publicado: 2 de mayo de 2012
It's kinda blah. Too much waiting around, and not enough fun stuff to do.
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A 1 de 4 personas (25%) les ha sido útil este análisis
0.3 h registradas
Publicado: 19 de noviembre de 2014
Painfully dull. I only got it because it came in a bundle with the old Majesty games from my college days.
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A 0 de 2 personas (0%) les ha sido útil este análisis
0.8 h registradas
Publicado: 7 de julio de 2014
Didn't think there were any tower games I wouldn't like. What you see in the demo, is the height of the game, it gets worse from there.
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A 0 de 2 personas (0%) les ha sido útil este análisis
2.3 h registradas
Publicado: 27 de julio de 2014
I bought this game to play single player. I thought it was mediocre, and the completely unskippable, uninteresting story bits that ruined any sense of pace in every single level were getting on my nerves so I switched to one of the skirmish modes. The cutscene still played, in a bonus mode.

It was an unenjoyable experience where my bad game was ruined by a wizard who keeps me from placing towers while making annoying jokes.
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A 0 de 2 personas (0%) les ha sido útil este análisis
0.4 h registradas
Publicado: 13 de septiembre de 2014
An insult to majesty :(
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