A next-generation tower defense game set in the rich fantasy world of Majesty, but with a twist.
Recenzje użytkowników: W większości negatywne (78)
Data wydania: 14 Mar, 2012
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Kup Defenders of Ardania Collection

Zestaw 3 produktów: Defenders of Ardania, Defenders of Ardania: Battlemagic, Defenders of Ardania: The Conjurer's Tricks

 

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"There appears to be an epilogue image of two women kissing in the shower. Not worth playing for, check the posted screenshots to see it."

O tej grze

Defenders of Ardania (DoA) is a next-generation tower defense game set in the rich fantasy world of Majesty, but with a twist. Besides the addictive core mechanics of placing towers to stop advancing enemy units, DoA also allows players to take on the role of the attackers seeking to conquer the enemy base.

DoA’s innovative new game concepts include light RTS elements, taking the popular genre to the next level. Players must oversee unit production and upgrades while assembling the most effective army from one of three playable races, each with unique locations, towers, and units. However, without magic, a fantasy game is little more than a toothless lion (or dragon, rather), so a wide range of spells will be available for players to decimate their enemies and protect their forces.

Although DoA includes a single-player portion, the focus of the game is undoubtedly multiplayer, where two to four players can take each other on or compete against AI opponents via Internet, LAN, or PSN. The multiplayer component offers three different game modes where players can assume either the defensive or offensive sides – or both!

Key Features

  • An intriguing new take on the massively popular tower defense genre: players lead both offensive and defensive operations
  • Ardania: the world of Majesty with three playable races and their unique environments
  • Defense: 24 different upgradeable towers to erect against the invading enemy
  • Attack: 24 varied units with diverse attributes to assemble into an offensive force
  • Strong multiplayer component with a variety of game modes for up to four players
  • Interactive environment that affects gameplay
  • A wide range of offensive and defensive spells

Wymagania systemowe

    Minimum
    • OS: Windows® XP / Vista / Windows® 7
    • Processor: Intel Pentium 4 3.2 GHZ, AMD Athlon 3500+
    • Memory:1 GB (Windows® XP), 1,5 GB (Windows® Vista)
    • Hard Disk Space: 1 GB
    • Video Card: 1GB, ATI HD3870, Shader Model, 512 MB (does not support integrated graphics card)
    • DirectX®: 9.0c
    • Sound:DirectX9 compatible
    • Additional: Internet or LAN for multiplayer
Pomocne recenzje klientów
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
8.8 godz. łącznie
Zamieszczono: 6 kwietnia
Defenders of Ardania (DA) can be summarized as a tower defense / offense game set in the universe of Majesty game series. As such, it can get a bit frantic, esp. when you add in spells and possibly multiple factions.

You defend your castle with towers, with the restriction that you are limited to 10/15/20 towers TOTAL, and each tower must be within 4 "squares" of at least one other tower (your first tower must be within 4 squares of your castle), subject to restrictions on the playing field (such as you must leave at least one path and so on). Some squares like mine, hill, and power, provides bonuses like extra income, better visibility, and more attack power. Some maps may provide additional bonus tricks.

You attack your enemies by building units, from common guardsman (swarm) and rogue (very fast but weak), to much tougher but slower units like swordsman, mages, and priests. Later you also get flying units and super-tank units. They emerge from your castle and attack enemy castle. If there are more than one, you can choose which one to attack. If they make it into the enemy castle, appropriate amount of life is deducted from that castle. The objective is, of course, reduce the other castle(s) to zero, which also destroys all his units and towers.

The resources you use, gold, is generated automatically, and you can spend them on towers, units, or buy some improvements for the economy like make all units 20% cheaper, make all towers 20% cheaper, and so on. Finally, there are some "spells" which lets you heal your castle (a little) or a spell such as a huge lightning bolt that strikes down an enemy tower.

The main problem with this game is the interface. You'd think the logical way to build those units (and there aren't that many of them) would be to leave some onscreen buttons, but no. The only controls are a pop-up "remote" where you click on one of four buttons (or cancel), which takes you to upgrades (for economy), units, spells, and attack target.

Towers are your typical shooter, artillery, slow, and later, energy. flame, sniper, and so on. There's a twist in that some advanced units CAN attack towers, and if one was knocked down, nearby units will change to shortest route if the tower's destruction opens up a new path.

Graphics are quite decent and has no problem going all the way up to 1680x1050 on my dual monitor setup. Sound is nothing special.

The campaign is a series of "missions" where the new King of Ardania must gather his closest allies and sail forth and solve the mystery of the rising tide of undead. There are also limited resource mode and survival mode if you need more of a challenge.

All in all, DA is a bit of also-ran in the RTS / Tower offense-defense game. As I found Tower Wars to be better, DA with its bad UI issues just doesn't have much going for it other than the name and a bit of shared universe. While the game does offer some unique challenges, the overall effect is a bit of "meh". It's playable, and it BARELY makes me want to recommend it... just barely.

UPDATE: Got to next to last mission, and all of a sudden the game dead-ended for me. You are up against THREE enemies, and once you destroy ONE enemy fort, that fort spawns a superchampion that will ANNIHILATE your fort... unless you can destroy it in time. The problem is you don't have enough room, and the only tower that seem to damage it is the ray (sniper) tower. According to the walkthrus I read, the only way to solve this is setup a stupid exploit... You setup two ray towers in his path, then you build and unbuild towers IN his path to force it back and forth, back and forth, past the two towers until it dies. WTF?!

That's just stupid.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 3 osób (67%) uważa, że ta recenzja jest pomocna
0.8 godz. łącznie
Zamieszczono: 19 maja
A decent idea, but runs like ♥♥♥ and voice acting is bad. Just get tower wars instead... or even play some warcraft 3 td mods
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
2.2 godz. łącznie
Zamieszczono: 4 czerwca, 2014
Czy ta recenzja była pomocna? Tak Nie Zabawna
49 z 51 osób (96%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
10.1 godz. łącznie
Zamieszczono: 6 maja, 2014
Set in the world made famous by Majesty, in Ardania, you are the king. Some arrogant noble causes trouble by sending militia to attack you, so you slash back by building towers to defend your castle and sending various troops to counter-attack. Campaign takes you through Ardania to find the culprit of the attacks on your cities. Sounds cool enough, but unfortunately, you probably shouldn't get too excited.

Defenders of Ardania is a mix between Tower Defense (TD) and Reverse TD. You can protect yourself by building towers, but ultimately, you win by destroying the enemy castle(s) by sending out troops. Troops are quite strong: a single tower can hardly destroy a wave of enemies, so you either need to build more towers in clever spots or, which is usually easier against AI, destroy the enemy castle quickly.

There are about 5 different types of units and towers, none too different from other games of the genre. Some units can attack other units (rather weakly) and others can attack enemy towers. There's some strategy involved in placing the towers, as you are limited in the number of towers depending on the level. You may also direct your troops using a waypoint (yep, a single one) or place bounties (akin to Majesty but costs nothing) to focus fire on certain enemy. What is interesting is that your troops gain experience: using certain type of troops makes them stronger.

Later on, this feels indifferent though: it was always easiest just to either (following is a couple of killer strategies for campaign) zerg-rush the enemy with cheap or fast troops or use a reverse scorched earth tactic building a couple of waves of turret-destroying magicians followed by bomb carts that insta-kill castles. This worked in almost every map: While AI can build towers to counter your troops, it's not up to these kinds of attacks.

Also, while there are three races, you can only play humans in the campaign, the rest restricted for AI and multiplayer (which I've yet to try: servers are empty though). Every race has its own towers, troops and spells, which is cool, but with mere single campaign, the game feels unfinished: there really should be a campaign for each race.

Story is quirky and and full of nerdy jokes, puns and references, so at least it does not take itself too seriously. You do have to endure some quite bad voice acting along the way (I'm looking at you, Kilia the Elf!). Playing it through lasts about 5-10 hours, probably less if you can come up with winning strategies faster. I guess it might be worth it for the amusing ending. :P

While not entirely bad, there are many better TDs out there: this one fails to fill its niche in the reverse TD. So if you just kind of like TD genre, stay away. If TD is your hot chocolate, by all means do get this one but do yourself a favour and do so when it's on sale or bundled.
Czy ta recenzja była pomocna? Tak Nie Zabawna
33 z 42 osób (79%) uważa, że ta recenzja jest pomocna
15.8 godz. łącznie
Zamieszczono: 17 lutego, 2014
Poor AI; no solo play except for campaign; campaign levels have locked towers, units, upgrades and spells; campaign is fairly short and only one of the 3 races, so no chance to get aquainted with either of the others races before playing multiplayer; poor interface; poor response to input; poor unit pathing updates; maps are limited to the campaign maps.
Czy ta recenzja była pomocna? Tak Nie Zabawna