Ein Tower-Defense-Spiel der nächsten Generation, welches in der prächtigen Fantasiewelt von Majesty spielt, aber auch eine Besonderheit mit sich bringt.
Nutzerreviews: Größtenteils negativ (64 Reviews)
Veröffentlichung: 14. März 2012
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Enthält 3 Artikel: Defenders of Ardania, Defenders of Ardania: Battlemagic, Defenders of Ardania: The Conjurer's Tricks

 

Über dieses Spiel

Defenders of Ardania (DoA) ist ein Tower Defense-Spiel der nächsten Generation, das in der Fantasy-Welt Majesty angesiedelt ist. Seine Besonderheit ist dabei die Möglichkeit, die Rollen zu tauschen, so bietet DoA neben der süchtig machenden Spielmechanik, bei der es anwachsende Gegnerhorden mit Türmen zu bekämpfen gilt, auch die Option, als Angreifer die gegnerische Basis zu erobern.

Dieses innovative Konzept mit seinen Ansätzen aus dem Genre der Echtzeitstrategie hebt das populäre Spielprinzip auf die nächste Stufe. Während sie die Einheitenproduktion und Aufwertung im Auge behalten, müssen die Spieler zeitgleich eine schlagkräftige Armee aufstellen. Jeder der drei spielbaren Rassen offeriert dabei eine Auswahl einzigartiger Orte, Türme und Einheiten, wobei auch die Magie nicht zu kurz kommt, denn was ist schon ein Löwe (oder in diesem Fall ein Drache) ohne seine Zähne? Den Spielern steht ein umfangreiches Repertoire an Zaubersprüchen zur Verfügung, um die eigenen Einheiten zu schützen und die des Gegners zu dezimieren.

Obwohl DoA auch alleine gespielt werden kann, steht der Mehrspieler-Modus klar im Mittelpunkt des Spiels. In drei unterschiedlichen Modi können zwei bis vier Spieler via Internet, LAN oder PSN gegeneinander oder gegen die KI antreten und sich dabei auf die defensive, die offensive oder beide Seiten stellen!

Hauptmerkmale

  • Ein verblüffendes, neues Konzept des hoch populären Tower Defense-Prinzips: Die Spieler können sowohl die offensive als auch die defensive Seite spielen.
  • Ardania: Die Welt von Majesty mit drei spielbare Rassen in jeweils eigenen Umgebungen
  • Verteidigung: 24 aufrüstbare Türme, die Sie den Invasoren entgegenstellen können
  • Angriff: 24 Einheiten mit unterschiedlichen Attributen, die Sie zu einem Heer zusammenstellen können
  • Starke Mehrspieler-Komponente für bis zu vier Spieler mit einer Auswahl verschiedener Modi
  • Dynamisches Umfeld, das den Spielablauf beeinflusst
  • Ein umfangreiches Repertoire an Angriffs- und Verteidigungszaubern

Systemvoraussetzungen

    Minimum
    • Betriebssystem: Windows® XP / Vista / Windows® 7
    • Prozessor: Intel Pentium 4 3.2 GHZ, AMD Athlon 3500+
    • Speicher:1 GB (Windows® XP), 1,5 GB (Windows® Vista)
    • Festplatte: 1 GB
    • Grafikkarte: 1 GB, ATI HD3870, Shadermodel, 512 MB (nicht unterstützt: integrierte Grafikkarte)
    • DirectX®: 9.0c
    • Sound:DirectX9 kompatibel
    • Weitere Anforderungen: Internet oder LAN für Mehrspielermodus
Hilfreiche Kundenreviews
16 von 20 Personen (80%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.3 Std. insgesamt
Verfasst: 4. August 2014
I should have read other reviews before purchasing.

Limited resolution settings. No option for windowed mode. This means on my 2560x1440 monitor, it resizes all my windows to make them smaller, and repositions them onto my 2nd monitor. Ugh!

The game itself is pretty lackluster, which is a shame because I really liked Majesty 2. The quality seems really poor and just shoddy all-around.

The official forums have been pretty much abandoned for two years (and the game only came out two years ago). Honestly I feel kind of ripped off. )c:

Buy Defense Grid instead. Or try Tower Wars. Or just about any other TD game.
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6 von 8 Personen (75%) fanden dieses Review hilfreich
19.4 Std. insgesamt
Verfasst: 5. Oktober 2014
The tower defense genre is well known and well understood, with many good games to serve as examples on how to get it right. With all of the good material available for study it's hard to understand how Defenders of Ardania managed to fail so hard. You'd think that, at the very least, the company would have been able to manage a mediocre game but Defenders of Ardania fails in nearly every aspect.

Although this game does require you to attack as well as defend, that isn't enough extra to save it from everything else. The voice acting is a crime against humanity; the tower selection isn't imaginative; the campaign is terribly easy - just spam cheap units as soon as the game starts and away you go. There's a lack of strategy and fun.

Multiplayer isn't much different. It also plays rather poorly on slower connections, despite the minimal amount of data that a tower defense game needs to pass back and forth. What is it doing to choke my friend's pipe? I don't know, but it's unnecessary.

I'd advise against a purchase even if it is deeply discounted and you're a tower defense fan.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
18.1 Std. insgesamt
Verfasst: 7. November 2014
Game has fun concept, the combination of tower defense and tower offense makes for a fun experience. The execution was lacking, though. In-game the mouse becomes very hard to control, accelerating and decelerating much slower than I would like while playing.
The game also lacks strategic depth that was very simple to include. The game includes several different types of units to send out to attack the enemy. Most of these units end up being roughly equivalent though. Tanks vs runners is effectively a choice as to how long you want to wait as they usually end up reaching the end at roughly the same success rate. Swarmers are useless since each swarmer costs the same amount of your unit cap as others. Yes, they bunch up more from the beginning, but other units have this property as well. Any unit that attacks things will also end up bunching up because the units will wait for their attack.This means that swarmers, while cheaper, and a nice place to start have no use later in a match. Having these set roles for what stage of a game to use swarmers or tanks or runners or whatever else causes the game to follow a very set path.
The towers are also very similar. Yes, you have the AoE towers vs the single target towers. Within the single target towers, there are supposed to be towers that are good against soldier types and towers that are good against tank types. In the end, the anti-tank towers also serve as the best option for anti-soldier, leading to a very boring set up being optimal.

Great concept, terribly executed. I would suggest finding other tower defense games to play.
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6 von 10 Personen (60%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 7. August 2014
Garbage. Not thought provoking, the dialogue is childish, the devs didn't even bother to have support for my native screen resolution nor even a windowed mode. I could forgive all of the above if the gameplay weren't stale.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 31. Dezember 2014
Picked this up as part of the majesty collection. as much as i want to love this game for it being in such a great universe as well as one of my favorite genre...i hate it. the controls are awful. design is crap and it crashes unforgivingly with little regaurd to threats of death from yours trully. bottom line unless this is recives an overhaul update its not playable.

Bottom Line. STAY AWAY, EVEN IF ITS FREE STAY AWAY!!!
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1 von 2 Personen (50%) fanden dieses Review hilfreich
1.3 Std. insgesamt
Verfasst: 30. Dezember 2014
It's clumsy and not very good.

Interface is weird and well everything feels off.
Very long un-skippable intros to missions are a big no-no.
Mouse control feels awkward.

I appreciate what they try to do but it's accomplished horribly. Building towers, throwing out spells and sending in troops is a brilliant idea but it's not well implemented i'm afraid.

Do yourself a favor and play Defense Grid: The Awakening or the new DG2: Defense Grid 2 instead.
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8 von 10 Personen (80%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 4. Januar 2014
Ich hätte die Bewertungen vorher lesen sollen...

Dies ist eines der schlechtesten TD Spiele, die ich je vor mir hatte. Die Grafik ist bestenfalls auf "Age of Empires 2" Niveau und wäre vor 15 Jahren toll gewesen. Aber nun gut, Grafik spielt bei TD Spielen ja keine wirkliche Rolle.

Viel schlimmer ist die Steuerung via Tastatur und Maus: Schwammig, ungenau, viel zu schnell (selbst wenn ich diese Einstellungen komplett auf Null runtersetze. Am nervigsten aber ist, dass man nicht annähernd genug rauszoomen kann. Dies zwingt selbst bei den kleinen Einsteiger-Maps zum ständigen rumscrollen auf der Karte. Wobei man das eigentlich nicht "scrollen" nennen kann, eher "auf der Map rumruckeln".

Aber selbst wenn man bereit ist, dies alles hinzunehmen, bleibt, dass es keinerlei Strategie oder Tiefe gibt. Selbst die ersten Flash-TD's 2006 hatten mehr zu bieten. Es ist vollkommen egal, welche Türme man an welche Stelle baut. Das Geld geht einem nicht einmal dann aus, wenn man sich dämlich anstellt. Beim Gegenangriff öffnet sich ein weiteres "Fenster", in dem man die Einheiten auf die gegnerische Burg losschickt. Wenn dieses geöffnet ist, kann man nichts anderes mehr machen, man ist aber gezwungen dort zu verbleiben und elendig zu warten, bis man wieder weitere Einheiten losschicken kann.

Fazit: Inhalt, Gameplay, UI und Grafik sind schlichtweg eine einzige Katastrophe. Selbst wenn es Free2Play wäre, würden es wohl nur Masochisten spielen.
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0 von 6 Personen (0%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 10. Dezember 2013
Hammer Game ^^
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46 von 48 Personen (96%) fanden dieses Review hilfreich
10.1 Std. insgesamt
Verfasst: 6. Mai 2014
Set in the world made famous by Majesty, in Ardania, you are the king. Some arrogant noble causes trouble by sending militia to attack you, so you slash back by building towers to defend your castle and sending various troops to counter-attack. Campaign takes you through Ardania to find the culprit of the attacks on your cities. Sounds cool enough, but unfortunately, you probably shouldn't get too excited.

Defenders of Ardania is a mix between Tower Defense (TD) and Reverse TD. You can protect yourself by building towers, but ultimately, you win by destroying the enemy castle(s) by sending out troops. Troops are quite strong: a single tower can hardly destroy a wave of enemies, so you either need to build more towers in clever spots or, which is usually easier against AI, destroy the enemy castle quickly.

There are about 5 different types of units and towers, none too different from other games of the genre. Some units can attack other units (rather weakly) and others can attack enemy towers. There's some strategy involved in placing the towers, as you are limited in the number of towers depending on the level. You may also direct your troops using a waypoint (yep, a single one) or place bounties (akin to Majesty but costs nothing) to focus fire on certain enemy. What is interesting is that your troops gain experience: using certain type of troops makes them stronger.

Later on, this feels indifferent though: it was always easiest just to either (following is a couple of killer strategies for campaign) zerg-rush the enemy with cheap or fast troops or use a reverse scorched earth tactic building a couple of waves of turret-destroying magicians followed by bomb carts that insta-kill castles. This worked in almost every map: While AI can build towers to counter your troops, it's not up to these kinds of attacks.

Also, while there are three races, you can only play humans in the campaign, the rest restricted for AI and multiplayer (which I've yet to try: servers are empty though). Every race has its own towers, troops and spells, which is cool, but with mere single campaign, the game feels unfinished: there really should be a campaign for each race.

Story is quirky and and full of nerdy jokes, puns and references, so at least it does not take itself too seriously. You do have to endure some quite bad voice acting along the way (I'm looking at you, Kilia the Elf!). Playing it through lasts about 5-10 hours, probably less if you can come up with winning strategies faster. I guess it might be worth it for the amusing ending. :P

While not entirely bad, there are many better TDs out there: this one fails to fill its niche in the reverse TD. So if you just kind of like TD genre, stay away. If TD is your hot chocolate, by all means do get this one but do yourself a favour and do so when it's on sale or bundled.
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33 von 42 Personen (79%) fanden dieses Review hilfreich
15.8 Std. insgesamt
Verfasst: 17. Februar 2014
Poor AI; no solo play except for campaign; campaign levels have locked towers, units, upgrades and spells; campaign is fairly short and only one of the 3 races, so no chance to get aquainted with either of the others races before playing multiplayer; poor interface; poor response to input; poor unit pathing updates; maps are limited to the campaign maps.
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17 von 22 Personen (77%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 21. Mai 2014
Picked this up since I am a fan of the original Majesty. Although Majesty 2 was fairly dissapointing, it wasn't totally terrible, and tower defense is a pretty easy genre to to reasonably well. I am not super-far through this yet, but so far it has been nothing but dissapointing, with boring non-interactive gameplay, sluggish lack of strategic decisions that matter, and even terrible voice acting (the advisor guy from Majesty 2 is all right, but some of the others are really cringe-worthy).

Do not try this at home.
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10 von 12 Personen (83%) fanden dieses Review hilfreich
35.9 Std. insgesamt
Verfasst: 11. Mai 2013
Defenders of Ardania is Paradox's new take on the Tower Defense genre. Although set in the same universe as the majesty games you probably won't notice as the majority of the lore, units and locations is of much the same generic fantasy staple as 99% of the rest out there.

Defenders of Ardania takes on the genre in a way we mostly see from PvP focused Tower Defense games by letting you not only manage the defense of your own keep through Tower placement and ability use but instead of making victory based on the simple passage of time you have to send units yourself towards the enemy keep and past his towers to secure victory. This a great mechanic for multi-player but unfortunately it hamstrings the AI in the single-player campaign quite badly as it simply does not build fast enough or responds fast enough making most of the maps a breeze to win by simply rushing fast units with little concern for your own defenses.

A rather weird income system that never lets you run out of money for more than a few seconds at a time and hard limits on both towers and units only compounds this problem, making the first 5 minutes of any map the only minutes that really matter and any game that progresses beyond that because a rather dull slugfest where you sit around with an impenetrable defense, spamming the same units over and over waiting for their experience to go up enough so that you can unlock a more powerful hero version.

Defenders of Ardania is not a very inspired game, the gameplay mechanics do not lend themselves to single-player very well and although some entertainment can be found in the game's multi-player component the lack of anyone actually playing it online means this is only viable if you do it with friends. There are many better Tower Defense games out there, Sol Survivor even has a multi-player mode with pretty much the same mechanics as this, only not quite as broken.
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4 von 6 Personen (67%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 1. April 2012
As far as Tower Defense games go, this is pretty much a complete failure. Seriously. The graphics are nice, but that's about the only good thing to be said about Defenders of Ardania. The voice acting is atrocious, the controls are clumsy at best, the in-game advisor is annoying and, worst of all, there is alnmost no strategy involved whatsoever. Most of the time, it doesn't even matter where you build your towers - need I say more ?

If you're looking for a good tower defense game, definitely stay away from this one. Get Defense Grid instead.
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7 von 13 Personen (54%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Verfasst: 1. März 2014
One of the worst TD's I have every played, and I have been playing them since StarCraft 1 days. No imagination, no skill involved, the is not with $1 let alone its current price.
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3 von 6 Personen (50%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Verfasst: 2. Mai 2012
It's kinda blah. Too much waiting around, and not enough fun stuff to do.
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1 von 3 Personen (33%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 19. November 2014
Painfully dull. I only got it because it came in a bundle with the old Majesty games from my college days.
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0 von 1 Personen (0%) fanden dieses Review hilfreich
2.9 Std. insgesamt
Verfasst: 7. September 2014
Bad game, story is annoying a you have a lot of restrictions like how many towers you may build, how much gold you can store, how many troops you can send,...
I play about 6 or 7 levels and its definitly no fun.
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0 von 1 Personen (0%) fanden dieses Review hilfreich
0.0 Std. insgesamt
Verfasst: 10. Januar
It doesn't bring any news to the genre of TD games instead it turns into one big exercise in spamming troops
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0 von 1 Personen (0%) fanden dieses Review hilfreich
1.1 Std. insgesamt
Verfasst: 26. Dezember 2014
Load of rubbish. Avoid
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4 von 10 Personen (40%) fanden dieses Review hilfreich
1.0 Std. insgesamt
Verfasst: 17. März 2014
Kinda terrible
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