Game has fun concept, the combination of tower defense and tower offense makes for a fun experience. The execution was lacking, though. In-game the mouse becomes very hard to control, accelerating and decelerating much slower than I would like while playing.
The game also lacks strategic depth that was very simple to include. The game includes several different types of units to send out to attack the enemy. Most of these units end up being roughly equivalent though. Tanks vs runners is effectively a choice as to how long you want to wait as they usually end up reaching the end at roughly the same success rate. Swarmers are useless since each swarmer costs the same amount of your unit cap as others. Yes, they bunch up more from the beginning, but other units have this property as well. Any unit that attacks things will also end up bunching up because the units will wait for their attack.This means that swarmers, while cheaper, and a nice place to start have no use later in a match. Having these set roles for what stage of a game to use swarmers or tanks or runners or whatever else causes the game to follow a very set path.
The towers are also very similar. Yes, you have the AoE towers vs the single target towers. Within the single target towers, there are supposed to be towers that are good against soldier types and towers that are good against tank types. In the end, the anti-tank towers also serve as the best option for anti-soldier, leading to a very boring set up being optimal.
Great concept, terribly executed. I would suggest finding other tower defense games to play.