Un jeu de défense/tourelles dans un monde fantastique, avec une surprise...
Évaluations des utilisateurs : Plutôt négative (59 évaluation(s))
Date de parution: 14 mar 2012
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Acheter Defenders of Ardania

Packages qui comprennent ce jeu

Acheter Defenders of Ardania Collection

Inclut les 3 articles suivants : Defenders of Ardania, Defenders of Ardania: Battlemagic, Defenders of Ardania: The Conjurer's Tricks

 

À propos de ce jeu

Defenders of Ardania (DoA) est un jeu de Tower Defense de nouvelle génération dont l'action se déroule dans le monde fantastique de Majesty, mais avec une nouveauté. En plus de l'addictive mise en place des tours qui permettent d'arrêter les unités ennemis, DoA permet aux joueurs de se placer aussi dans le rôle des attaquants, cherchant à conquérir la base ennemie.

Les nouveaux concepts de jeu de DoA incluent des éléments de Stratégie Temps Réel (STR), amenant ce genre populaire à un autre niveau. Les joueurs doivent superviser la production des unités et améliorations, pendant qu'ils réunissent l'armée la plus efficace d'une race parmi les trois jouables, chacune ayant des lieux, des tours et des unités différentes. Cependant, sans la magie, un jeu Fantasy ne serait rien de plus qu'un lion sans dents (ou un dragon, comme vous préférez), alors les joueurs auront à leur disposition une grande variété de sorts pour décimer leurs ennemis and protéger leurs armées.

Bien que DoA inclut un mode solo, l'aspect le plus important du jeu est sans aucun doute le multijoueur, où deux à quatre joueurs peuvent se mesurer entre eux ou essayer de rivaliser avec des adversaires gérés par l'intelligence artificielle, via internet, LAN ou PSN. La partie multijoueur propose trois modes de jeu différents où les joueurs peuvent prendre en charge la partie défensive ou offensive - voire même les deux !

Caractéristiques

  • Une nouvelle et fascinante manière d'aborder le genre populaire du Tower Defense : les joueurs dirigent à la fois les opérations offensives et défensives
  • Ardania: le monde de Majesty comprenant trois races jouables et leurs environnements uniques
  • Défense: 24 tours différentes et améliorables à ériger contre l'envahisseur
  • Attaque: 24 unités variées aux attributs variés, à combiner pour obtenir la plus grande force offensive
  • Grande composante multijoueur avec une variété de mode de jeu, de un à quatre joueurs.
  • Environnement interactif qui influe sur le jeu
  • Une vaste gamme de sorts offensifs et défensifs

Configuration requise

    Minimum
    • Système d'exploitation : Windows® XP / Vista / Windows® 7
    • Processeur : Intel Pentium 4 3.2 GHZ, AMD Athlon 3500+
    • Mémoire vive :1 Go (Windows® XP), 1,5 Go (Windows® Vista)
    • Disque dur Space: 1 Go
    • Carte graphique : 1Go, ATI HD3870, Shader Model, 512 Mo (ne supporte pas les cartes graphiques intégrées)
    • DirectX® : 9.0c
    • Son :DirectX9 compatible
    • Additional: Internet ou LAN pour multijoueur
Évaluations intéressantes des utilisateurs
0.3 heures en tout
Posté le : 19 novembre
Painfully dull. I only got it because it came in a bundle with the old Majesty games from my college days.
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18.1 heures en tout
Posté le : 7 novembre
Game has fun concept, the combination of tower defense and tower offense makes for a fun experience. The execution was lacking, though. In-game the mouse becomes very hard to control, accelerating and decelerating much slower than I would like while playing.
The game also lacks strategic depth that was very simple to include. The game includes several different types of units to send out to attack the enemy. Most of these units end up being roughly equivalent though. Tanks vs runners is effectively a choice as to how long you want to wait as they usually end up reaching the end at roughly the same success rate. Swarmers are useless since each swarmer costs the same amount of your unit cap as others. Yes, they bunch up more from the beginning, but other units have this property as well. Any unit that attacks things will also end up bunching up because the units will wait for their attack.This means that swarmers, while cheaper, and a nice place to start have no use later in a match. Having these set roles for what stage of a game to use swarmers or tanks or runners or whatever else causes the game to follow a very set path.
The towers are also very similar. Yes, you have the AoE towers vs the single target towers. Within the single target towers, there are supposed to be towers that are good against soldier types and towers that are good against tank types. In the end, the anti-tank towers also serve as the best option for anti-soldier, leading to a very boring set up being optimal.

Great concept, terribly executed. I would suggest finding other tower defense games to play.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 4 août
I should have read other reviews before purchasing.

Limited resolution settings. No option for windowed mode. This means on my 2560x1440 monitor, it resizes all my windows to make them smaller, and repositions them onto my 2nd monitor. Ugh!

The game itself is pretty lackluster, which is a shame because I really liked Majesty 2. The quality seems really poor and just shoddy all-around.

The official forums have been pretty much abandoned for two years (and the game only came out two years ago). Honestly I feel kind of ripped off. )c:

Buy Defense Grid instead. Or try Tower Wars. Or just about any other TD game.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 7 août
Garbage. Not thought provoking, the dialogue is childish, the devs didn't even bother to have support for my native screen resolution nor even a windowed mode. I could forgive all of the above if the gameplay weren't stale.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
19.4 heures en tout
Posté le : 5 octobre
The tower defense genre is well known and well understood, with many good games to serve as examples on how to get it right. With all of the good material available for study it's hard to understand how Defenders of Ardania managed to fail so hard. You'd think that, at the very least, the company would have been able to manage a mediocre game but Defenders of Ardania fails in nearly every aspect.

Although this game does require you to attack as well as defend, that isn't enough extra to save it from everything else. The voice acting is a crime against humanity; the tower selection isn't imaginative; the campaign is terribly easy - just spam cheap units as soon as the game starts and away you go. There's a lack of strategy and fun.

Multiplayer isn't much different. It also plays rather poorly on slower connections, despite the minimal amount of data that a tower defense game needs to pass back and forth. What is it doing to choke my friend's pipe? I don't know, but it's unnecessary.

I'd advise against a purchase even if it is deeply discounted and you're a tower defense fan.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 6 octobre
Not worth spending time on.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1.8 heures en tout
Posté le : 7 octobre
Not a bad game, All and all the creativity and simalarity to the old maul games in WC3 makes this game worth it.
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4 personne(s) sur 8 (50%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 3 octobre
What the hell is this crap... I bought the game thinking I might have fun but this game is hectic bad. I love tower defense games and this game made me want to commit suicide off one of the boringly designed overly tall and limp towers that suck. The sending out of units system is terrible and boring. I'm sorry I can't be constructive with my comments because this game was designed by a mongoloid or many mongoloids.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 13 octobre
Warning!: Devs abandon this game!
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0 personne(s) sur 14 (0%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 26 juin
sucks buy primal world defenders instead
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11.6 heures en tout
Posté le : 30 juin
Un trés bon jeu de tower défance ou est mélée a la fois l'attaque et la défance!!!
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0.4 heures en tout
Posté le : 13 septembre
An insult to majesty :(
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0.8 heures en tout
Posté le : 7 juillet
Didn't think there were any tower games I wouldn't like. What you see in the demo, is the height of the game, it gets worse from there.
Cette évaluation vous a-t-elle été utile ? Oui Non
2.3 heures en tout
Posté le : 27 juillet
I bought this game to play single player. I thought it was mediocre, and the completely unskippable, uninteresting story bits that ruined any sense of pace in every single level were getting on my nerves so I switched to one of the skirmish modes. The cutscene still played, in a bonus mode.

It was an unenjoyable experience where my bad game was ruined by a wizard who keeps me from placing towers while making annoying jokes.
Cette évaluation vous a-t-elle été utile ? Oui Non
0.5 heures en tout
Posté le : 9 octobre
No...just no. I didn't expect much, but this ain't fun. There are far better tower-defense games.
Or you can just play Majesty 2, if you want to have fun.
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2.9 heures en tout
Posté le : 7 septembre
Bad game, story is annoying a you have a lot of restrictions like how many towers you may build, how much gold you can store, how many troops you can send,...
I play about 6 or 7 levels and its definitly no fun.
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
19.7 heures en tout
Posté le : 20 avril
Defenders of Ardania, c'est comme le flan "vanille-caramel" à la cantoche... Vaguement marrant, pas hyper mauvais, un peu mou et on aime jouer deux minutes avec avant de l'avaler tout rond. Malheureusement, Defenders of Ardania, c'est comme le flan "vanille-caramel" à la cantoche, quand on en a tous les jours dans son assiette, on devient vite écœuré et on fini par le balancer à la tête de son voisin.
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44 personne(s) sur 45 (98%) ont trouvé cette évaluation utile
10.1 heures en tout
Posté le : 6 mai
Set in the world made famous by Majesty, in Ardania, you are the king. Some arrogant noble causes trouble by sending militia to attack you, so you slash back by building towers to defend your castle and sending various troops to counter-attack. Campaign takes you through Ardania to find the culprit of the attacks on your cities. Sounds cool enough, but unfortunately, you probably shouldn't get too excited.

Defenders of Ardania is a mix between Tower Defense (TD) and Reverse TD. You can protect yourself by building towers, but ultimately, you win by destroying the enemy castle(s) by sending out troops. Troops are quite strong: a single tower can hardly destroy a wave of enemies, so you either need to build more towers in clever spots or, which is usually easier against AI, destroy the enemy castle quickly.

There are about 5 different types of units and towers, none too different from other games of the genre. Some units can attack other units (rather weakly) and others can attack enemy towers. There's some strategy involved in placing the towers, as you are limited in the number of towers depending on the level. You may also direct your troops using a waypoint (yep, a single one) or place bounties (akin to Majesty but costs nothing) to focus fire on certain enemy. What is interesting is that your troops gain experience: using certain type of troops makes them stronger.

Later on, this feels indifferent though: it was always easiest just to either (following is a couple of killer strategies for campaign) zerg-rush the enemy with cheap or fast troops or use a reverse scorched earth tactic building a couple of waves of turret-destroying magicians followed by bomb carts that insta-kill castles. This worked in almost every map: While AI can build towers to counter your troops, it's not up to these kinds of attacks.

Also, while there are three races, you can only play humans in the campaign, the rest restricted for AI and multiplayer (which I've yet to try: servers are empty though). Every race has its own towers, troops and spells, which is cool, but with mere single campaign, the game feels unfinished: there really should be a campaign for each race.

Story is quirky and and full of nerdy jokes, puns and references, so at least it does not take itself too seriously. You do have to endure some quite bad voice acting along the way (I'm looking at you, Kilia the Elf!). Playing it through lasts about 5-10 hours, probably less if you can come up with winning strategies faster. I guess it might be worth it for the amusing ending. :P

While not entirely bad, there are many better TDs out there: this one fails to fill its niche in the reverse TD. So if you just kind of like TD genre, stay away. If TD is your hot chocolate, by all means do get this one but do yourself a favour and do so when it's on sale or bundled.
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32 personne(s) sur 39 (82%) ont trouvé cette évaluation utile
15.8 heures en tout
Posté le : 17 février
Poor AI; no solo play except for campaign; campaign levels have locked towers, units, upgrades and spells; campaign is fairly short and only one of the 3 races, so no chance to get aquainted with either of the others races before playing multiplayer; poor interface; poor response to input; poor unit pathing updates; maps are limited to the campaign maps.
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16 personne(s) sur 19 (84%) ont trouvé cette évaluation utile
1.0 heures en tout
Posté le : 21 mai
Picked this up since I am a fan of the original Majesty. Although Majesty 2 was fairly dissapointing, it wasn't totally terrible, and tower defense is a pretty easy genre to to reasonably well. I am not super-far through this yet, but so far it has been nothing but dissapointing, with boring non-interactive gameplay, sluggish lack of strategic decisions that matter, and even terrible voice acting (the advisor guy from Majesty 2 is all right, but some of the others are really cringe-worthy).

Do not try this at home.
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