After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Take on the role of a powerful mage capable of moving and connecting floating lands, develop a mighty empire, and restore Driftland to its former glory!
Recent Reviews:
Mixed (19) - 68% of the 19 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (147) - 83% of the 147 user reviews for this game are positive.
Release Date:
Nov 29, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are creating a game we always wanted to play.
Being both game developers and players, we know that strategy gamers are an active and dedicated but also very demanding community. The game we are working on is based on fresh ideas and unique game mechanics. We believe that making Driftland: The Magic Revival available at this stage of production will allow us to gather feedback from enthusiasts of the genre and achieve the expected quality. Players’ support and participation in the development process is an invaluable help, especially to a small studio like ours.

Join us to dive into the world of Driftland, test innovative game mechanics and help to create a truly unique strategy game!”

Approximately how long will this game be in Early Access?

“We estimate the duration of Early Access at 6 to 12 months. 6 months is the time that we have planned to complete the game development, but as we want players and their feedback to have an important impact on the decision to move to the final version of the game, the time may be reasonably longer.

During the entire Early Access, we will keep you informed and provide you with regular updates, so you will always know at what stage of our development plan we currently are.”

How is the full version planned to differ from the Early Access version?

“Two playable races and procedurally generated maps versus AI (including hostile Barbarians) will be available from the very launch of Early Access.
For months to come, the game will undergo many changes. We are going to continue working on features that will be available from the beginning and add new ones. In addition to many minor features, the main elements to be added are:
  • two remaining races
  • four intertwining campaigns (one for each race)
  • multiplayer mode

What is the current state of the Early Access version?

“The game is currently a playable alpha version. Our Early Access players will have a choice of two races with their buildings and upgrades, procedurally generated single player maps to exlore, hostile barbarians, and wild beasts to fight and tame.
The current version of this mode is ready for playtesting, should be pleasant but challenging. Bugs should not be excessive nuisance, but of course can happen. Additional features, tweaks, bug fixes and game modes will follow soon.”

Will the game be priced differently during and after Early Access?

“Yes. One of the advantages of participating in Driftland’s Early Access is getting the game at a significantly lowered price.”

How are you planning on involving the Community in your development process?

“It’s important for us to have as close contact with our players as possible. We will be at the players’ disposal on social media (like Facebook or Instagram) and want to regularly talk with our community on Reddit and Steam forums.”
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Recent updates View all (4)

February 15

Update Notes: 0.4.221 [Early Access]

Greetings fellow Mages!
We did it countless times individually, but once again we want to thank you, our great Community, for all your detailed feedback and any other means of helping us! We are a small team, and couldn’t do it with you.
Again, we adressed the things you recently told us about, releasing the Update with two major improvements in mind:



Basic economy clarified:
  • We are aware that some of you found balancing basic resources (especially Gold) unclear, so we reworked the way the system is shown to you. It’s now easier to understand that your basic Gold income comes from Citizens assigned to Cottages and your Castle and in case you find yourself to be in red, you will be able to easily put your finances back in order!


Improved AI:
  • New difficulty levels will now affect not only your economy values, but also your enemies’ behaviour. That includes a list of various changes: from the amount of recruited Heroes to attacking your bridges!
  • You now have bigger control over your Units, with the new ability to order them to abandon their current tasks. Just look for a new button in their window!
Other improvements:
  • Discover new Paths of Progress Advancements!
  • Develop new skills for your Heroes!
  • Enjoy the added Units’ voices (they all speak in their races’ languages)!
  • Rule your Empire listening to new, epic music!
  • Savor the improved graphics of the Dark Elven models!
  • ...among other improvements and fixes!


And one more thing… there’s only one week before the next Update (check out the game to find more details)! :)

May your lands remain unshattered,
- Luke
17 comments Read more

January 19

Update Notes: 0.4.155 [Early Access]

Greetings fellow Mages!
After releasing previous update for Drifltand, we were extremely happy to hear that we added the things you wished for. To avoid resting on our laurels, we were working really hard over last month to again provide you with an update matching your expectation. Bigger diversity of races, more active enemies or suicidal tendencies of Heroes were things a lot of you mentioned, so keep reading to see how we dealt with those things (and to learn about some surprises)!

New feaures:
  • New Reputation system tells you how you are seen by your subjects. Add new islands to your Empire, raise new buildings, claim treasures and avoid hunger or deaths of your Heroes to keep it high - it affects your Gold income and determines your Population growth rate (number of Citizens no longer affects Population growth).
  • New skill system: You told us about bigger diversity of races and the first step has been taken. Unit skill system has been completely reworked - there’s a unique set of skills for each Race (Warlocks can steal health of enemies to heal their allies or sacrifice themselves for the good of the Empire while Knights are durable fighters, capable of leading other Heroes into the fray). All the skills have Tiers now, and each upgrade of Blacksmith or Library allows you to increase their potential, often greatly changing the way they work! Additionaly, the Player’s spells for Dark Elves are visually reworked and first of them (Black Ice) has a new mechanic.
Major changes:
  • Improved AI: That’s another thing we talked about with our amazing community - no more idle enemies or suicidal Heroes! Enemy Empires will scout your lands and plan attacks while your own wounded Units will withdraw from battles, depending on their personality. Imploding enemy island is not that easy anymore, too.
  • Paths of Progress: There are now 3 Paths, with new Advancements and reduced costs. From now on, you will also gather Progress Points from various events, like adding islands or killing a dragon - not only from the House of Scholars.
  • We reworked the map to make it look better and feel more practical.
  • Upkeep cost now increases by 2 on each consecutive island (instead of being increased by number of additional islands squared).
  • A choice of color for Players’ Empires has been added.
  • Additional sounds have been added.
  • Luke’s hair has been reduced to 0 an he is now bald.
Bug fixes:
  • Additional improvements and bug fixes
There are still some Unit skills we are adding to the game (there will be 5 per Blacksmith, Shooting Range and Library and at least 1 per Castle and Marketplace) and the new race is on the way! As always, let us know what you think and together, let's make Driftland the best game we can all think of!

May your lands remain unshattered,
- Luke
33 comments Read more
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About This Game



After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Faced with the destruction of their entire civilization and life on the planet, the warring factions called a truce and tried to repair the damage – but it was already too late. By using all their remaining magic to cast a powerful spell, they managed to keep their world in relative balance.

Many dark ages passed, but when all seemed lost, a ray of hope emerged once more: new sources of magic appeared, and new mages were given birth to across the planet. Now, as the dormant conflicts once again surface, this rediscovered power will determine whether Driftland is restored to its former glory or wiped from the cosmos entirely.

You take on the role of a Mage Overlord with your own castle, tower, and a small realm on one of the landmasses. With your unique powers, you can explore a procedurally generated world and connect floating lands to expand your kingdom.



Gameplay focuses on setting general goals for all your units without the need to micromanage each of them. The warriors, archers, and mages under your command are able to tame and ride different kinds of flying beasts and create various aerial units.

  • Procedurally generated world
  • Resource- and magic-based economy
  • Move and terraform scattered landmasses with magic
  • Tame and ride dragons and other creatures
  • Explore and fight on the same map
  • Set goals instead of directly controlling units
  • Single player, campaign**, and multiplayer**

** Will be added during Early Access development

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7
    • Processor: Intel Core i3 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 or AMD Radeon 6950 or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5 3 Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 770 or AMD Radeon 7970 or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 5 GB available space
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