After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Take on the role of a powerful mage capable of moving and connecting floating lands, develop a mighty empire, and restore Driftland to its former glory!
Recent Reviews:
Very Positive (31) - 83% of the 31 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (182) - 84% of the 182 user reviews for this game are positive.
Release Date:
Nov 29, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are creating a game we always wanted to play.
Being both game developers and players, we know that strategy gamers are an active and dedicated but also very demanding community. The game we are working on is based on fresh ideas and unique game mechanics. We believe that making Driftland: The Magic Revival available at this stage of production will allow us to gather feedback from enthusiasts of the genre and achieve the expected quality. Players’ support and participation in the development process is an invaluable help, especially to a small studio like ours.

Join us to dive into the world of Driftland, test innovative game mechanics and help to create a truly unique strategy game!”

Approximately how long will this game be in Early Access?

“We estimate the duration of Early Access at 6 to 12 months. 6 months is the time that we have planned to complete the game development, but as we want players and their feedback to have an important impact on the decision to move to the final version of the game, the time may be reasonably longer.

During the entire Early Access, we will keep you informed and provide you with regular updates, so you will always know at what stage of our development plan we currently are.”

How is the full version planned to differ from the Early Access version?

“Two playable races and procedurally generated maps versus AI (including hostile Barbarians) will be available from the very launch of Early Access.
For months to come, the game will undergo many changes. We are going to continue working on features that will be available from the beginning and add new ones. In addition to many minor features, the main elements to be added are:
  • one more race - dwarves (there are three available in the game: humans, dark elves, and recently added wild elves)
  • multiplayer mode
  • four intertwining campaigns (one for each race)

What is the current state of the Early Access version?

“The game is currently a playable alpha version. Our Early Access players will have a choice of two races with their buildings and upgrades, procedurally generated single player maps to exlore, hostile barbarians, and wild beasts to fight and tame.
The current version of this mode is ready for playtesting, should be pleasant but challenging. Bugs should not be excessive nuisance, but of course can happen. Additional features, tweaks, bug fixes and game modes will follow soon.”

Will the game be priced differently during and after Early Access?

“Yes. One of the advantages of participating in Driftland’s Early Access is getting the game at a significantly lowered price.”

How are you planning on involving the Community in your development process?

“It’s important for us to have as close contact with our players as possible. We will be at the players’ disposal on social media (like Facebook or Instagram) and want to regularly talk with our community on Reddit and Steam forums.”
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Recent updates View all (7)

March 9

Update Notes: 0.5.18

Welcome everyone! In this week’s Update we worked on better Units management and Victory Conditions (among other things). Thank you for such a positive feedback on the recently-added Active Pause and here’s the list of newest changes to the game:

Improved Units Management:
  • We added changes that make managing Units more convenient and lucid. You can now exclude your Explorers and Heroes from their current task with a single click on the new icon added on a line that connects them with their target (button with he same purpose in Unit’s window remains unchanged).
Updated Domination Victory:
  • Seizure of strategic points (Antique Tellurions, Ravaged Mausoleums and Wells of Whispers) will spawn Ghosts to protect the structure from retaking. Only Antique Tellurions and Ravaged Mausoleums factor into the Domination Victory while Wells of Whispers give you addidional “guard posts” on the map.
Other Improvements:
  • Slowed-down music during Active Pause (you can switch the feature on and off in game settings)
  • Additional Unit voices
  • Visual improvements to buildings in all races
  • Various improvements and bug fixes

Simultaneously, we were already working on the content for Driftland’s next Updates. Now, we continue our work on these new features (with playable Dwarves being the biggest of them).

May your lands remain unshattered,
- Luke
5 comments Read more

March 2

Update Notes: 0.5.12

Update Notes: 0.5.12 [Early Access]

Highly requested Active Pause, 2 totally new Victory Conditions and reworked Barbarians, now consisting of 12 new Unit types divided into 4 groups - all of these new features await you in the Update for Driftland: The Magic Revival!

This time, we are counting on your feedback even more than usually. The new elements are already developed enough to give you lots of fun and increased replayability, but we want to know YOUR vision of the features before finishing them. This game is made for you, so play, test and tell us what tweaks and changes you’d want to see!

Active Pause:
  • One of the most requested features is finally here! You can enter or leave the Active Pause mode anytime be either pressing a spacebar or using the Pause icon that replaced the slowdown option. In the Mode you are able to take any actions (build, place flags etc.) except spellcasting, which requires time.
New Victory Conditions:
  • Extermination: The basic and already well-known goal. Destroy all enemy Castles.
  • Expansion: New optional objective. Expand you Empire, seizing control of the set amount of islands.
  • Domination: New optional objective. Capture and control a set number of Antique Tellurions or Ravaged Mausoleums.
New Barbarians:
  • Clan of the Anvil: Anvil’s Champion, Anvil’s Rifleman and Anvil’s Shaman.
  • Barbarians: Bruiser, Savage and Witch Doctor.
  • Shyh’yr: Shyh’yr Vindicator, Shyh’yr Archer and Shyh’yr Priest.
  • Barbaric Elves: Lost Warrior, Lost Ranger and Lost Druid
Apart from that, we added or improved various visuals elements, like new flare effects. So, what’s next? As I wrote earlier, we plan to further develop the new features, improve Units management and start working on localisation of the game. After that, the time will come for Dwarves, the fourth playable race!

May your lands remain unshattered,
- Luke
17 comments Read more
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About This Game

After a devastating war between ancient mages, a powerful spell is all that holds together the shattered planet of Driftland. Faced with the destruction of their entire civilization and life on the planet, the warring factions called a truce and tried to repair the damage – but it was already too late. By using all their remaining magic to cast a powerful spell, they managed to keep their world in relative balance.

Many dark ages passed, but when all seemed lost, a ray of hope emerged once more: new sources of magic appeared, and new mages were given birth to across the planet. Now, as the dormant conflicts once again surface, this rediscovered power will determine whether Driftland is restored to its former glory or wiped from the cosmos entirely.

You take on the role of a Mage Overlord with your own castle, tower, and a small realm on one of the landmasses. With your unique powers, you can explore a procedurally generated world and connect floating lands to expand your kingdom.

Gameplay focuses on setting general goals for all your units without the need to micromanage each of them. The warriors, archers, and mages under your command are able to tame and ride different kinds of flying beasts and create various aerial units.

  • Procedurally generated world
  • Resource- and magic-based economy
  • Move and terraform scattered landmasses with magic
  • Tame and ride dragons and other creatures
  • Explore and fight on the same map
  • Set goals instead of directly controlling units
  • Single player, campaign**, and multiplayer**

** Will be added during Early Access development

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 7
    • Processor: Intel Core i3 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 or AMD Radeon 6950 or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system
    • OS: 64-bit Windows 10
    • Processor: Intel Core i5 3 Ghz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce 770 or AMD Radeon 7970 or equivalent DirectX 11 card
    • DirectX: Version 11
    • Storage: 5 GB available space
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