Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves)...
Évaluations des utilisateurs : Très positive (147 évaluation(s))
Date de parution: 20 sept 2010

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Acheter Star Ruler

SOLDES DES FÊTES ! Offre prend fin le 2 janvier


Recommandé par les curateurs

"Star Ruler est un bon jeu, du niveau de Distant Worlds, ni plus ni moins. Ses principaux défauts seront on l’espère corrigés au plus tôt."
Lire la critique complète ici.

Mises à jour récentes Tout voir (3)

18 juillet

Star Ruler 2 Enters Early Access!

Hello everyone! Thank you all for your support of Star Ruler 1! Without you, we couldn't be here today to release its sequel. We've just released as an Early Access title, with a plan to have it finished by the end of the year.

Check it out!

5 commentaires Lire la suite

À propos de ce jeu

Prenez les commandes d'un vaste empire inter-stellaire et protégez votre espèce de l'extinction totale dans une galaxie en 3D (avec l'option de l'applatir) d'un système à plus de 10 000 ! Prouvez l'intelligence de votre espèce grâce à un système de combat intense et complexe où tout (des pièces détachées des vaisseaux jusqu'aux étoiles elles-mêmes) est paramétrable.

Utilisez diplomatie et magouilles pour forcer les autres Empires à se soumettre à vous.

Trouvez des nouveaux types d'armes, de moteurs, de protection, et plus encore, qui garderont leurs avantages uniques au cours du jeu mais avec un écran de recherche généré aléatoirement selon les options choisies.

Usez et abusez des phénomènes inter-stellaires, comme les ceintures d'astéroïdes et les étoiles, pour détruire ceux qui refusent de se soumettre. Créez et détruisez de nouveaux mondes grâce à une recherche technologique avancée.

Testez votre stratégie contre un ou plusieurs adversaires (jusqu'à 10, en ligne ou en réseau LAN). Sauvegardez le jeu au petit matin et reprenez votre partie à la nuit tombée. Vous décidez quand le jeu est terminé. Connectez-vous, déconnectez-vous, cela n'affecte en rien le jeu !

Vos armes, vos vaisseaux, vos règles : presque tout peut être modifié sur Notepad ! Il est facile d'ajouter des nouveaux modèles et des effets de particule dans le jeu avec des outils de développeurs. Créez de nouvelles armes et des nouvelles IA en quelques secondes ! La galaxie est à portée de main !

Un chef-d'œuvre en progrès : Au fur et à mesure, des nouveaux éléments du gameplay, des améliorations artistiques et GUI seront ajoutés dans le jeu grâce à des patches. Création de race, factions de non-joueur, terraformation, une collection de vaisseaux plus étendue, une diplomatie plus approfondie, invasion planétaire, etc, etc, etc...!

Caractéristiques :
  • Des galaxies vastes générées de manière procédurale
  • Un design des vaisseaux complexe et des combats intenses
  • Un système de recherche unique
  • Une interface facile à utiliser, un gameplay compliqué
  • Des adversaires IA engageants
  • Assistance pour les mods
  • Multijoueur
  • Bande-son originale
  • Et plus à venir !

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : 2.0 GHz w/ Support SSE2
    • Mémoire vive : 256 Mo de RAM
    • Affichage : 1024x768 résolution minimale, 256 Mo de mémoire
    • OpenGL: 2.1
    • Disque dur : 300Mo
    • Son : Tout
Évaluations intéressantes des utilisateurs
57 personne(s) sur 62 (92%) ont trouvé cette évaluation utile
52.1 heures en tout
Posté le : 29 août
If you like Total Annihilation / Supreme Commander types of rolling economies - then this is the 4x for you.

Tired of the constant back and forth over a single star system on the edge of your territory? Simply destroy all the planets and the star they orbit and your problem is solved!

Don't like how looooong it takes to build those 1,000,000 kilometer long ships? Simply build a Ringworld around a super giant star! You can build fleets in the 1,000's in just seconds!

But wait! "Building that Ringworld is going to take too long!" Sure, while that might normally be true, all you need to do is build planetary thrusters on each of your planets and fly them all into a single system. Take that logistics!
Cette évaluation vous a-t-elle été utile ? Oui Non
60 personne(s) sur 79 (76%) ont trouvé cette évaluation utile
64.4 heures en tout
Posté le : 16 juillet
Before buying the game I ran across some reviews indicating that this is a 4X strategy game with a high level of complexity. Thats fine for me, after all that is what is intended to be for serious strategy 4X games.

But complexity needs the appropriate tools, interface and AI to work fine. Unfortunately this game lacks all of theme. Yes it is complex, but it turns out to become very chaotic in the end.

So you probably get fed up and let everything be managed by the AI. The AI governors will actually do a good job for you and the only thing left to do is designing ships (which is actually a cool part of the game), building theme into thousands with out any limitations and penalties and sending theme to massacres under a very aggressive AI which doesn't give you much choices than to go into meaningless chaotic wars.

Just curious, doesn't a ship have any maintenance expenses? And build by the thousands? It wouldn't be a problem managing such a large numbers of units, but you don't have the appropriate tools to do that or at least the ones provided are very poor.

Diplomacy is very poor, management of empire also poor and with out any perceptive, interface controllers and functions a bit strange and difficult to adjust even for experienced strategy gamers. The game also lacks a sense of personality, rather mediocre.

So finally in the end you have got this enormous in numbers ships and just send theme to battles, one after another, contentiously... ba ba doom booom... boring... still for some this might be enough and very entertaining.

On the other hand, graphs and layout are quite good, simple and minimal which in my aesthetic (and functionality) perspective is good. Music is also one of the best encountered in this genre of games, and the concept is fine but just stuck in the level of intentions.
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35 personne(s) sur 41 (85%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 13 août
Great game! BUT - it does seem like this game is getting robbed by a sequel - the game description claims that features are "currently" being expanded... but to all appearances its NOT, its just the old sales pitch, while the expanded feature development is implemented in a new game (sequel). Does "seem" a little dishonest... . If this changes, I'll change my review.
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19 personne(s) sur 22 (86%) ont trouvé cette évaluation utile
128.4 heures en tout
Posté le : 3 août
A brilliant game. I play with the Galactic Armoury mod and absolutely love the game. There is a steep learning curve and some of the aspects of the game can be a little obscure and difficult to follow but, with potentially infinite maps (depends on how good your computer is) and almost limitless customisation of ships and stations I would rank this as one of my favourite games. Of course the fact that you can make ships that are bigger than the entire galaxy is a plus!

One of the detracting points for Star Ruler is the Diplomacy system but for Star Ruler 2 this is being completely overhauled.

On the whole I would recommend Star Ruler to anyone who is willing to take the time and put in the effort to learn an excellent game.
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11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
17.0 heures en tout
Posté le : 13 octobre
Star Ruler is an RTS 4X of theoretically limitless scale and great strategic depth. A game could include over a thousand star systems if it's running on high-end hardware.

Graphics: Unsurprisingly, nothing too amazing (though the planets actually look pretty nice), but then at the scale most games of Star Ruler run, it should be considered something of a small miracle that there are as many objects rendered as there are. The UI is mainly just functional, nothing too pretty; it's not as intuitive as it could be and it can be hard to figure out what's going on even if you read the necessary literature, but it's nothing that can't be gotten used to.

Sound: Pretty standard space game fare. The soundtrack is decent enough, though a little light on tracks. Some notification sounds can be easy to miss or sound too much like other notifications.

Gameplay: This game has as deep a ship design element as one could hope for (like the creation of ships the size of star systems that shoot planet-sized asteroids, if one so wishes and has the means) as well as an interesting approach to tech trees which adds an element of chance to breakthroughs and branching. Unfortunately, the gameplay is usually too fast-paced to take full advantage of the ship design features and the pace of the game also negatively impacts the management of planets as well (an element that seemed fairly well done at first). Additionally, there seems to be an unresolved bug regarding energy weapons never cooling down, so avoiding those is recommended. Overall, however, the gameplay of Star Ruler feels a bit like Supreme Commander or Planetary Annihilation on the scale of a galactic 4X, albeit with a good deal more of untapped depth.

This reviewer gives Star Ruler: 7/10

Additional Note: The Galactic Armoury mod adds a fair amount of content to the game and is highly recommended. If I recall correctly, the developers themselves helped with the mod, so it's sort of an "official" expansion.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
12.6 heures en tout
Posté le : 18 novembre
Despite the obvious fact this planet was made on a nearly non-existant budget it's pretty good for how small it is. And the size some of the maps can get to is damn impressive, just be prepared for your borders to become a grind zone for fleets that can range from where in the hundreds to the millions. Add in that literally everything can be destroyed, and you have chaos unending near the end.

Don't like chaos? Don't play this. It runs on it.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
190.1 heures en tout
Posté le : 14 octobre
This is one of the better Strategy Space games, its just about simple enough to get you started preeeeetty fast,
but allows for enough free "building" to design your own fleets/ship/strategy.

It sure is a perl in my libary, and i reinstall and play it again and again. do not think the version II will outdo this game, it is a whole different badboy, but its not this badboy!

I give this game my best recomendation.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
113.3 heures en tout
Posté le : 30 novembre
Superb 3D space RTS. Like the civilization games if they were massize 3D space RTS with no size limits or unit caps. This game delivers a true 3D universe (with the option to flatten it to a 2D pane if that's the kind of map you want) with real time flight between stars and clusters. Sins of a Solar Empire meets Sid Meier's Civilization with extras that both games lack like 3D spaceflight along individually determined paths, real time civil management and custom unit construction.

Really a lovely game, proud to have it in my library. A recommended collectors item to buy on sale or even off if you have the spare cash and would appreciate sitting down to play something like this singleplayer sometime.

Unfortunately multiplayer is fairly dead and with Star Ruler 2 available for purchase now likely to stay that way. Still a very nice game for even just a few 100 hours of singleplayer. Star Ruler 2 going to be even better I hope and with people online.

This is the sort of thing I think of when I think of a honestly priced classic high quality PC video game.

A shame it hasn't been much more popular. Hopefully that would not ruin it as it seems to have much of the industry.
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3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
75.2 heures en tout
Posté le : 29 septembre
If you like huge Empires, and can stand the resulting complexity, this is the game for you!
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13 personne(s) sur 25 (52%) ont trouvé cette évaluation utile
7.8 heures en tout
Posté le : 28 septembre
Two thumbs down on this one. The UI is nearly impenetreable and there is no tutorial at all. It just throws you in and assumes you'll be able to figure things out. The diplomacy system makes no sense and 9 times out of 10 you won't even be aware people are trying to give you "diplomatic missions" until you get the alert that your time is up. The system for setting up trade routes and supply runs to even out resources in your empire is so convoluted that even after a *long* time trying to figure it out I simply threw my hands in the air and gave up, usually with over half of my planets completely unable to make anything because they're missing some critical resource that, no matter how much I try, I can't seem to ship in from other worlds that have excess.

The battles are basically just giant zerg rushes and frequently cause massive drops in FPS because the computer just builds up huge-massive fleets and sends them all over the place, thanks to there being no unit cap. And a player that isn't aware of the size scaling issues can very easily set the scale too large only to discover later in the game that when they *thought* they were doing well it turns out that the computer made a fleet of like 1000 super ships the size of several star systems.

TLDR- The game isn't very fun, it's got a near impossible learning curve, there's no tutorials or explanations for the vast majority of in game functions and the ship designing does not pause the game, meaning every time you need to upgrade or change around ships you're wasting time that you *should* have been spending micro-managing your empire. Which, unfortunately, is required because without constant attention everything just falls apart.

2 big thumbs down. If I could send a message back in time the first thing it would say are the numbers to a winning lottery, and the second thing it would say is not to waste money on this game.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
9.7 heures en tout
Posté le : 22 septembre
This didn't hold my interest single player, and the multiplayer desynced constantly. When it did work, it was entertaining, though.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
2.7 heures en tout
Posté le : 19 décembre 2010
Excellent jeu, indépendant et en constante évolution, recommandé pour les fans de jeux de stratégie dans l'espace !!
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52 personne(s) sur 54 (96%) ont trouvé cette évaluation utile
25.2 heures en tout
Posté le : 9 avril
+/+ Unique take on the 4x genre.
+/+ Great technology tree.
+/+ Infrastructure and starships receive updates with tech.
+/+ Excellent starship construction options.
+/+ Lots of options for how you set up the game.
+/+ Well supported by developers (over 30 patches).

+/- Star Ruler is played in real time with pausing.
+/- Micromanagement is handled by the A.I. by default.
+/- Swarm style warfare.

-/- Weak diplomacy.
-/- Mediocre user interface.
-/- Little purpose to using fleets.
-/- Graphics and sound effects are weak (not that important for genre).
-/- Lacks steam features.

Verdict: 7.8/10. Star Ruler is a very unique and deep 4x strategy game. It’s a great game, but as of writing this review, the sequel is being developed and looks to expand upon the strengths while fixing most of the weaknesses (such as the UI, fleets, and diplomacy). If you’re not a huge fan of the genre or can’t get it cheap, I’d wait for the sequel. That being said, this is a worthy game in its own right.
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26 personne(s) sur 27 (96%) ont trouvé cette évaluation utile
110.6 heures en tout
Posté le : 26 novembre 2013
Star Ruler is a very open-ended game. This supports modding very nicely and there are some wonderful mods out there for it, such as Galactic Armory. The blueprint design system lets you stop worrying about exactly how the ship is going to be put together and worry more about exactly what types of systems you want to install, and how much of them. There is almost no limit to how big a ship's scale can be, and everything is done on a beautifully simple relative ratio allowing you to take any ship design and rescale it easily. Research is well handled, while simple, it is also complicated with the possibility of randomizing links between different fields, resulting in completely unique paths to the future technologies per play. Unfortunately the game's multiplayer support is not up to snuff, so is difficult to play with others over the internet. LAN games appear to work fine however. One thing to note: Star ruler 2 is allready in development, so this game is pretty much solidly locked as it is. The original promises of expansion and update have come to fruit to a degree, and it's a wonderful game overall, but don't buy it for multiplayer unless you're going to game on a LAN.
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67 personne(s) sur 96 (70%) ont trouvé cette évaluation utile
10.8 heures en tout
Posté le : 12 février
I made it. It's probably good, and I like money.
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24 personne(s) sur 25 (96%) ont trouvé cette évaluation utile
1,168.2 heures en tout
Posté le : 25 décembre 2013
One of my absolute favourite space games of all times. Very open-ended, with a complex technology system that really lets you experiment with countless combinations and strageties. There is a learning curve on how best to design your ships for various purposes, and the AI is extremely difficult I find, but once you have it all down, it is a really rewarding and challenging game. I don't believe the game was fully finished, so there is something a bit unfinished about it, but the shear power and scale of the game make up for it with a little imagination.
Considering the price, it's definitely worth picking up by any space 4X fans!
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19 personne(s) sur 20 (95%) ont trouvé cette évaluation utile
154.1 heures en tout
Posté le : 26 novembre 2013
How have I spent over 100 hours on this game!? I don't even....I should go design another ship.

I personally like this but I caution buyers as this game may not be for everyone. The Masters of Orion/Sins of a Solar Empire junkies will probably be dissapointed. If tempted, definitely pick this game up when it's on sale.
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11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
17.9 heures en tout
Posté le : 26 novembre 2013
When it doesn't crash, it's a nice experience, but it crashes way too much. I recommend it cause overall it's a must-have for strategy gamers for its deep customization/traits system (you can even write the background of your alien species or make blueprints of your own ships). But seriously, it crashes way too much.

I'd highly encourage to follow Star Ruler 2 development, to see if all those issues will be addressed.
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10 personne(s) sur 11 (91%) ont trouvé cette évaluation utile
51.2 heures en tout
Posté le : 26 novembre 2013
Star Ruler is the perfect example of an indie diamond in the rough. The core realtime 4x gameplay gives you a ton of freedom and ship design is fun and open, while the game progresses to eventually become really hectic. The customization and stuff isn't overdone to the point of being spergy like in some of these types of games. However, the game is pretty graphically poor, there being only two visually distinct sets of ship designs and everything being sort of par for the course budget indie space game graphics. The studio seems tiny though so can't really fault em that. A bigger issue is that the gameplay tends to degenerate into walling off a section of the map well enough that the AI can't bust through easily, and then beelining a ship of such a large scale none of the AIs can deal with it as it blows up planet and sun after planet and sun. The basic resource gameplay is realtime resource chain management sort of similar to Anno games, at which the AI has perfect micro - the difficulty setting seems to be what bonuses they get, and I couldn't find a difficulty at which I could have a back-and-forth fight with the AIs. Either I would crush them outright, fight them to a stalemate then win after two hours of turtling like outlined above, or get totally ♥♥♥♥♥. This game seems to have a lot of potential for multiplayer but there ain't nobody playin this obscure ♥♥♥ indie pile lol. With more dynamic and varied AI this could be great. The sequel will be something to look forward to, though I gotta say an expansion fixing some of this would be better, first.

It's a recommend if you dig stuff like Endless Space and Sins of a Solar Empire with a dash of Anno and a pinch of autism mixed in, then all the polish knocked off
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
400.0 heures en tout
Posté le : 23 janvier
One of my favorite games, hands down. Nearly 400 hours and still rising every so often. If you like having the ability to customize your ships in Galactic Civ II or something along those lines then this is the next step up. There (were) also some excellent mods, at least two total conversion mods that added tons of weapons and the like but unfortunately those have become outdated. I hear, however, that the modding is easy (relatively) so that is another plus if you like messing around with your games.

Unfortunately, it does have some problems though. I am not 100% certain the weapons are all balanced and the diplomacy system is... lacking.. to say the least, but I still very much enjoy playing and still do.

If you liked this game, you should check out the sequel they are working on!
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