Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves)...
Nutzerreviews:
Insgesamt:
Sehr positiv (218 Reviews) - 83 % der 218 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 20. Sep. 2010

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Über dieses Spiel

Übernehmen Sie das Kommando über ein riesiges interstellares Reich und schützen Sie Ihre Spezies vor dem Aussterben in einer prozedural-generierten 3D Galaxie (mit 2D Option) von einem System bis hin zu über 10,000! Beweisen Sie den Scharfsinn Ihrer Spezies in einem hoch komplexen Kampfsystem, in dem Alles (von einzelnen Teilen der Schiffe bis hin zu ganzen Sternen) ein mögliches Ziel darstellt.

Bringen Sie andere Reiche mit Diplomatie dazu sich Ihrer Galaxie zu unterwerfen und verhandeln Sie sich Ihren Weg zur Supermacht.

Untersuchen Sie neue Arten von Waffen, Maschinen, Schutzschildern und viele mehr, die alle Ihre einzigartigen Vorteile durch den Verlauf des Spiels beibehalten mit einem Forschungsnetz, dessen Inhalt bei jedem Spiel nach Ihrer Wahl neu gemischt wird.

Untersuchen Sie interstellare Phänomene, wie Asteroidengürtel und Sterne, die Sie für sich selbst benutzen können. Oder zerstören Sie sie, damit Ihre Feinde keinen Zugang zu ihnen erhalten. Kreieren und zerstören Sie neue Welten mit Hilfe von hochentwickelter technologischer Forschung.

Beweisen Sie Ihre Strategie gegen 10 Gegner (online oder LAN). Speichern Sie Ihr Spiel in der Morgendämmerung und laden es zum Sonnenuntergang erneut. Es wird solange gespielt, wie Sie es wollen! Sie können zu jeder Zeit in das Spiel ein- oder austreten; Spieler, die das Spiel verlassen, werden den Spielvorgang nicht unterbrechen!

Ihre Waffen, Ihre Schiffe, Ihre Regeln: Fast das gesamte Spiel kann im Notepad modifiziert werden! Sie können einfach neue Modelle und Partikeleffekte mit “out-of-the-box” Entwicklungs-Tools zum Spiel hinzufügen . Erstellen Sie neue Waffen in Sekunden; Kreieren Sie mit Skripten neue KIs! Die Galaxie gehört Ihnen!

Ein Meisterwerk in Arbeit: Mit der Zeit werden neue Spielfunktionen, Gestaltungen und GUI Verbesserungen durch Patches dem Spiel, je nach Zeit und Geld hinzugefügt. Rassenerstellung; Nichtspielerfraktionen; Terraforming; mehr Raumschiffe; Diplomatie; planetarische Invasionen; und vieles mehr!

Haupteigenschaften:
  • Riesige, prozedural generierte Galaxien
  • Komplexes Schiff Design und aufregende Kämpfe
  • Einzigartiges Forschungssystem
  • Einfach zu benutzende Interface, komplexes Spielgeschehen
  • Anspruchsvolle KI Gegner
  • Umfassende Modding Unterstützung
  • Mehrspieler
  • Originaler Soundtrack
  • Vieles mehr!

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP, Vista, 7
    • Prozessor: 2.0 GHz w/ SSE2 Support
    • Speicher: 256 MB
    • Grafik: 1024x768 Mindestauflösung, 256 MB Speicher
    • OpenGL: 2.1
    • Festplatte: 300 MB
    • Sound: Standard-Audio
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Sehr positiv (218 Reviews)
Kürzlich verfasst
Egal
( 0.1 Std. insgesamt )
Verfasst: 9. Mai
Sehr viele Zahlen. Der Ersteindruck ist positiv. Jedoch ist für einen Neueinsteiger der Start sehr schwierig. Ohne ein Tutorial wüsste ich nichtmal wie ich anfangen sollte. Dennoch um Fair zu bleiben gibt es eine positive Bewertung.
Hilfreich? Ja Nein Lustig
The Legendary Khan
( 0.2 Std. insgesamt )
Verfasst: 24. März
NIIIIIIIIIICE !!
Hilfreich? Ja Nein Lustig
Pulcherada
( 2.7 Std. insgesamt )
Verfasst: 24. Februar
Unappealing: too many details where you don't need them, too few where you would need them in order to want to invest your time playing this game. Too bad.
Hilfreich? Ja Nein Lustig
Evil Panda
( 1.8 Std. insgesamt )
Verfasst: 12. Februar
Quite a boring and slow game, ships are far to small to really enjoy a good space battle but there is alot of customization, reasearch tree seemed lacking and quite simplified while other aspects seemed far to complicated, controls and camera movements were just annoying, definatly not as well made as its competitor games like Endless space. This is probably a cheaper version with less content, units, ships and custimizabillity but at a similar price to endless space. Long story short if you enjoy playing for hours and hours manging lots of little things then this game is for you. If you prefer the option of custmizabillity with a resonable match duration and cool combat scenes then play Endless space. In any case i wouldnt recommend this game when then a much better games out there at the same or even cheaper price. Definatly if they improved the combat and perhaps made solar systems etc more pleasing to the eye then it could be worth trying again.
Hilfreich? Ja Nein Lustig
PathOfPain
( 17.1 Std. insgesamt )
Verfasst: 18. Januar
Woa this one is a bit hard to review. It's an old game from an old distant galaxy in the olden times...

Fast review: If it's 10$ or less, you can buy it, over that go buy starforce 2 instead! Much better in everyway!!!

Now for the detailed review:
- Space strategy 4x game realtime with pause and adjustable speed. Colonize planets, develop them, build ships, conquer
- There ain't much graphics in this game. An old windows xp can run this game fine. Ship battle are kinda 2D boring affair.
- There is far too much bass in the background music! I had to turn it off after a few minutes, i was THAT annoyed by it.
- The gui is unpolished. It's not buggy, but it's not intuitive. It takes quite a while to find out where everything is and how it works. Because it's not a big AAA game, there ain't much information either in forums or elsewhere. It's pretty sparse. But on the other hand, if you stick with it, the learning curve is not that bad. Nothing compared to Distant Universe for example.
- The ship design is unique compared to any game i've played. Designing a dreadnought or a cruiser is the same, only the amount of armor and the hull choice seems to decide what amount of HP the ship has, but they both will have the same amount of components. A bit dull if you ask me. Clunky too. But, god it's complicated at first with something like 20 stats that you can affect with the components you include. Example: Amount of ammo your ship has, the amount he will spend by second, the amount of fuel, amount of fuel spent by second, amount of energy generated and on and on. I think it's a bit too much detail, but you can design your ship to your heart content! Also, all ships pretty much looks the same, only difference is size (which you can also set. If you want a fighter bigger looking than your dreadnought, you can do that too!).
- The research graph is interesting and kinda fun. I like it. It's also one of the few part of the game that is intuitive and easy to understand and use.
- The zoom and map movement is pretty horrible. It made me think of the first 3D game i've ever played where they had not yet mastered how to move the camera in 3D. Haven't found a good way yet to move around my empire except by planet name. And the funny part is that the game may look like 3D, but you actually move only in 2D. HAHAHA!
- The amount of ships you are going to lose because of them reaching empty fuel is pretty crazy. You need tankers everywhere and in large numbers. Yeah if a ship or fighter reach zero fuel, they die and can't be 'revived' except maybe with boarding ships.
On the other hand, there are no cash and no ship maintenance in this game. So if you want a fleet with 1 million ships, you can go ahead and do it. You seem to only be limited by the amount of ore that is on planets and asteroids.
- You can automate each ship with pretty detailed orders, but you can also shoot yourself in the foot repeatedly with a bad automated order. It does not always act like you think it does. And there are no explaination anywhere about them. So go go experiment.
- Everything in the game will improve with the appropriate tek researched. Every building on planets, every component on a ship including armor and hull. There are a lot of research fields.
- You can retrofit ships as long as you kept the same design name. For example, 'Carrier' blueprint. If you changed the name, then it is not considered the same class of ship and no retrofit for you. So you keep the starting design from start to end game. Does not matter that you completely change a ship vocation and components, as long as the design name is the same you can retrofit it.
- You will make millions of ships. Eventually, you won't even bother and you will put your planets on repeat order so they crank out the same ships forever. And you send them attacking the frontier. You can have a biiiiiiiig empire. A bit hard to manage properly thought.
- They kept the physics in the game as newtoninan as possible with even ship mass and thruster power. Depending on mass, a ship can take awhile before changing speed or even direction! It sure is pretty realistic, but i don't think it makes for very fun battles. The amount of errors you will make in your designs before you get them just right is going to be huge.
- I've looked at the starforce 2 game and it seemed much better than this one. They kept the same concept, but graphics are loads better, the gui too is a lot more friendly with nice icons that do what they look like, spying and improved diplomacy to do dirty trics and the design of ships seems much more interesting and fun. Also, unlimited galaxy that you can generate! You decide the shape of the map and how many stars there is and they generate it for you! You are only limited by the speed of your computer! So you can 'in theory' generate a billion star map! It won't play well but you can do it!
- Diplomacy is pretty bare bone and pointless. Enemy ai don't seem too challenging either after you master the game. Everything looks a bit bland. Once you played one game to completion, you don't really want to play another one.
Hilfreich? Ja Nein Lustig
jrasdall
( 48.3 Std. insgesamt )
Verfasst: 17. Januar
It's a deceptively deep 4X RTS with changes in scale that have to be seen to be believed. The game is *not* best summed up by the part where you quit building ships and just start fitting your planets with guns and engines to go on the offensive. No, the game is best summed up by the part where that approach is obsolete and a single misclick can result in a planet - or a star! - being destroyed by an errant shot. It's possible to make starships larger than an entire solar system in this game.
Hilfreich? Ja Nein Lustig
ixurge
( 2.1 Std. insgesamt )
Verfasst: 7. Januar
deep game with a very very difficult learning curve.
complex but satisfiyng, give it a try if you like strategy games
Hilfreich? Ja Nein Lustig
Armis27
( 109.4 Std. insgesamt )
Verfasst: 3. Januar
Addictive
Hilfreich? Ja Nein Lustig
Seddrik
( 16.6 Std. insgesamt )
Verfasst: 17. Dezember 2015
Yes, if you like pure spam colonies the second u start. If, like me, you like more depth to the game. Then no.
Hilfreich? Ja Nein Lustig
Kira mayatu
( 37.2 Std. insgesamt )
Verfasst: 8. Dezember 2015
love this game you can costumize your ships, build mega size ship, form fleet, etc i have alot fun with this game and with the mod it's become more fun

unfortunately this game always crash when i build so many ship
Hilfreich? Ja Nein Lustig
silver2127
( 54.1 Std. insgesamt )
Verfasst: 28. November 2015
ahhh this game was a memorable, one really left a mark in my life Highly recommended also GET THE SEQUAL
Hilfreich? Ja Nein Lustig
Quazil
( 16.1 Std. insgesamt )
Verfasst: 21. November 2015
The interface is too poor to tolerate attempting to play the game.
Hilfreich? Ja Nein Lustig
sgtlion
( 178.1 Std. insgesamt )
Verfasst: 25. September 2015
As somebody clocking almost 200 hours in this game, I say this - ♥♥♥♥ yeah.
You need a computer good enough to run a half-decent sized universe, granted, but ♥♥♥♥ is it satisfying to build bigger and cooler things up to ringworlds and ships bigger than solar systems. I ♥♥♥♥ing love it.

I also say - If the base game isn't enough for you, get the Galactic Armoury mod, it enhances the game in a lot of ways (though does it make it more complex).

Star Ruler is a flawed, but just beautiful amazo, game.
Hilfreich? Ja Nein Lustig
msciwojekgramofinek
( 0.3 Std. insgesamt )
Vorveröffentlichungsreview
Verfasst: 22. September 2015
WTF? Why I bought it? Confusing, bring me out after a few seconds.

1/10
Hilfreich? Ja Nein Lustig
hellatze
( 34.5 Std. insgesamt )
Verfasst: 19. September 2015
this is good game. where you can set your ship with lot of subsystem and naming the ship like having battleship and interceptor.
Hilfreich? Ja Nein Lustig
nobbyyyy
( 5.9 Std. insgesamt )
Verfasst: 14. September 2015
I am a Fan of Spacew empire simulation,

i like that you have some possibility to manage your own style of systems on the ships but this game is far to complex, i permanently loose against the pirates. its not really fun!
Hilfreich? Ja Nein Lustig
killbox118
( 4.4 Std. insgesamt )
Verfasst: 13. September 2015
Eh, it's 'aight. Pick it up on a steam sale. Not worth the $15, but worth maybe $9ish.
Hilfreich? Ja Nein Lustig
Resoula
( 1.5 Std. insgesamt )
Verfasst: 13. September 2015
When a game makes it a struggle enough just to chug to the end of the tutorial, you know there's a problem. I'd sooner have fun completing every tutorial in every paradox game ever made than try to do this tutorial again. It was just too boring. It taught you what felt like everything the game had to offer, and yet I still got into my first match feeling like I've learned nothing at the same time. And here's what I learned in my short time in my first match and in the tutorial of this game.

+The game takes a unique spin on the RTS genre, points for bravery.
+You can raise literally a fleet as large as your CPU can support. That is astounding, and really helps the combat element in this game.
+/- A very unique take on planet management, one that is complicated to understand, but also sort of interesting to toy with. Every planet forms a web of resources, and can be tailored by your or an AI to a certain task.
+/- Resource collection feels lacking. everything essentially starts as ore, which then gets processed into countless more complicated resources to tailor to specific production. Ore is limited on a planet, so you need to keep expanding or also begin to take advantage of asteroid fields. I've never been a fan of "One resource" strategies like that, especially when you then need to tailor certain planets into factories to turn that resource into a specific production part. It just seems like a needlessly complicated version of what should be something simple, and I just don't like it.
-The tech tree is bad. Instead of researching specific techs, you have this strange map of generalized tech types. You can queue different ones for research, or just leave it on one type, and watch as they "level up". This doesn't provide you with anything new really, it just upgrades the effeciency of what you already have. To update your ship with "new" upgraded tech you hit the "update" button on the schematics, and then retrofit. You then watch as no visible change is made to the ship, but know deep down that somehow, it is better that it was. Even if it's completely unobservable.
-Diplomacy is pointless and makes no sense. I can't have a peace treaty without an expiry date or it lasts the entire round? What the ♥♥♥♥? Ever hear of breaking a treaty? How declaring war nullifies treaties? I don't want a match-long peace or alliance I just want one that ends when I or my ally chooses to end it, not at the end of 1-10,000 seconds. Oh, and no normal human being counts time periods that long in seconds so what the ♥♥♥♥?
-Ship design is utterly confusing/under-done/needing a complete redesign. Essentially you just drag and drop modules, hulls, engines, and etc onto a flat square that is supposed to be representing your ship. They tell you placement matters, if you put it towards the front, it will be in the front. If you overlap it with another module, you may get some bonuses. Why the hell is it apparently so complicated like that then, if I'm designing a ♥♥♥♥ing square? I don't know where things are going to pop out on an aerodynamic long-shaped ship when I'm designing a god damn square! I don't know what these "bonuses" i get for overlapping things are, because nothing in the game teaches you this. This is a pathetic way to go about ship design.

I could go on ranting, but I'll end by saying that Star Ruler is a game you play only when you have NOTHING else to play, at best. I give this a 3/10. It has potential hidden in there, but I can't bring myself to waste my time trying to see if it ever shows itself. I certainly hope Star Ruler 2 is better than this. Because you should avoid this game like the plague unless it's on a very cheap sale, and you have literally nothing else to play.
Hilfreich? Ja Nein Lustig
psyberjock
( 3.9 Std. insgesamt )
Verfasst: 27. August 2015
Yikes. This game looks like it could be great. However, I have some GLARING problems that I can't seem to overcome and haven't yet found answers to. These are gameplay basics that just seem to get glossed over as if they are obvious. Well they may be obvious to the developers, but to someone coming in from the dark, it doesn't make any sense at all!

Here's my 2 main complaints: 1. The tutorial is terrible. I tried to run the tutorial and it seems to jump through time and says that I've completed tasks that it never showed me how to do! What a useless POS! So I quit the tutorial and decided to try the game on my own. 2. The menus are HORRENDOUS at describing what they do. Specifically I can colonize planets left and right, but they never build anything. The supplies they start with are insufficient to even build a metal mining sctructure which would allow me to build other structures. SO I have to make haulers (transports, why not just call them transports??!!), but they don't haul anything anywhere! The options for the haulers are crazily unhelpful. I give them commands but they never do anything. So I'm stuck with planets that don't ever progress. Forget installing governers, they just go for the first structure in their list and of course it is something that cannot be completed, so they just sit there building a space port for hundreds of years.

I have tried to find answers to these problems, but there are none to be found. The ingame help only describes general game concepts, and has no mention of how to navigate menus or which options have which effects. Wikis are similarly useless.

This game looks really good despite having useless diplomacy and NPCs that seem to always follow the same formula to success.

Support this game a little better and consider tooltips ingame and you'll get a positive review from me. Don't try to make me read your mind to understand how the game should operate. TELL ME how the game operates. Use your words! Nouns, verbs, adjectives, and adverbs!

This has been a very frustrating experience... maybe I can find some playthroughs on youtube and learn by watching others. If google is any indication, though, that information doesn't exist anywhere on youtube either.

I have found a Let's Try (play) that covers my trouble with planets not building anything. I will not be changing my review yet, because it should be explained in the game or at least on the game's wikis, NOT by having to find other people playing the game on youtube and watching an entire video just to get some answers. Anyway, here's the video if you're having the same trouble I am:
https://www.youtube.com/watch?v=VqFzR8hVLqA
Hilfreich? Ja Nein Lustig
TheWhiteTiger
( 16.2 Std. insgesamt )
Verfasst: 19. August 2015
Great Game!!!

They copied Ringworlds off of Halo But thats fine with me
Great game worth more then 10 pounds!
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
17.1 Std. insgesamt
Verfasst: 18. Januar
Woa this one is a bit hard to review. It's an old game from an old distant galaxy in the olden times...

Fast review: If it's 10$ or less, you can buy it, over that go buy starforce 2 instead! Much better in everyway!!!

Now for the detailed review:
- Space strategy 4x game realtime with pause and adjustable speed. Colonize planets, develop them, build ships, conquer
- There ain't much graphics in this game. An old windows xp can run this game fine. Ship battle are kinda 2D boring affair.
- There is far too much bass in the background music! I had to turn it off after a few minutes, i was THAT annoyed by it.
- The gui is unpolished. It's not buggy, but it's not intuitive. It takes quite a while to find out where everything is and how it works. Because it's not a big AAA game, there ain't much information either in forums or elsewhere. It's pretty sparse. But on the other hand, if you stick with it, the learning curve is not that bad. Nothing compared to Distant Universe for example.
- The ship design is unique compared to any game i've played. Designing a dreadnought or a cruiser is the same, only the amount of armor and the hull choice seems to decide what amount of HP the ship has, but they both will have the same amount of components. A bit dull if you ask me. Clunky too. But, god it's complicated at first with something like 20 stats that you can affect with the components you include. Example: Amount of ammo your ship has, the amount he will spend by second, the amount of fuel, amount of fuel spent by second, amount of energy generated and on and on. I think it's a bit too much detail, but you can design your ship to your heart content! Also, all ships pretty much looks the same, only difference is size (which you can also set. If you want a fighter bigger looking than your dreadnought, you can do that too!).
- The research graph is interesting and kinda fun. I like it. It's also one of the few part of the game that is intuitive and easy to understand and use.
- The zoom and map movement is pretty horrible. It made me think of the first 3D game i've ever played where they had not yet mastered how to move the camera in 3D. Haven't found a good way yet to move around my empire except by planet name. And the funny part is that the game may look like 3D, but you actually move only in 2D. HAHAHA!
- The amount of ships you are going to lose because of them reaching empty fuel is pretty crazy. You need tankers everywhere and in large numbers. Yeah if a ship or fighter reach zero fuel, they die and can't be 'revived' except maybe with boarding ships.
On the other hand, there are no cash and no ship maintenance in this game. So if you want a fleet with 1 million ships, you can go ahead and do it. You seem to only be limited by the amount of ore that is on planets and asteroids.
- You can automate each ship with pretty detailed orders, but you can also shoot yourself in the foot repeatedly with a bad automated order. It does not always act like you think it does. And there are no explaination anywhere about them. So go go experiment.
- Everything in the game will improve with the appropriate tek researched. Every building on planets, every component on a ship including armor and hull. There are a lot of research fields.
- You can retrofit ships as long as you kept the same design name. For example, 'Carrier' blueprint. If you changed the name, then it is not considered the same class of ship and no retrofit for you. So you keep the starting design from start to end game. Does not matter that you completely change a ship vocation and components, as long as the design name is the same you can retrofit it.
- You will make millions of ships. Eventually, you won't even bother and you will put your planets on repeat order so they crank out the same ships forever. And you send them attacking the frontier. You can have a biiiiiiiig empire. A bit hard to manage properly thought.
- They kept the physics in the game as newtoninan as possible with even ship mass and thruster power. Depending on mass, a ship can take awhile before changing speed or even direction! It sure is pretty realistic, but i don't think it makes for very fun battles. The amount of errors you will make in your designs before you get them just right is going to be huge.
- I've looked at the starforce 2 game and it seemed much better than this one. They kept the same concept, but graphics are loads better, the gui too is a lot more friendly with nice icons that do what they look like, spying and improved diplomacy to do dirty trics and the design of ships seems much more interesting and fun. Also, unlimited galaxy that you can generate! You decide the shape of the map and how many stars there is and they generate it for you! You are only limited by the speed of your computer! So you can 'in theory' generate a billion star map! It won't play well but you can do it!
- Diplomacy is pretty bare bone and pointless. Enemy ai don't seem too challenging either after you master the game. Everything looks a bit bland. Once you played one game to completion, you don't really want to play another one.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
10 von 10 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
22.0 Std. insgesamt
Verfasst: 16. November 2013
Hmm wie soll man StarRuler beschreiben. Was all die großen AAA Strategiespiele können, kann StarRuler nicht, dafür aber alles andere.
Con: Grafik ist outdatet, es gibt 2 verschiedene Schiffsmodele (optisch).
Pro: Alles andere: Größe und Subsystem können frei verbaut und bestimmt werden. Vom Minijäger bis zum Sternenschiff welches größer ist als eine Sonne (und noch viel größer) ist alles möglich. Selbiges gilt beim erstellen eines neuen Spiels, 200 Sonnsysteme oder auch 20.000 oder soviel bis der Rechner den geist auf gibt.
Das schöne ist, das die Planeten selbstverwaltet werden können, aber nicht müssen, so nimmt einem die Automatisierung das Micromanagment ab (wenn man es möchte). Aber vorsicht, die KI ist sehr schwer zu bezwingen. Nicht zuletzt da es überhaupt schwer ist das Spiel zu "erlernen".
Fazit: Sehr zu empfehlen für Hardcore Strategen und Leute die gerne an ihren Schiffen rumbasteln und es als Herausforderung sehen wenn vom Todestern der Reaktor instabil wird (und hoch geht^^).
Für Gelegenheitsspieler nur bedinkt zu empfehlen durch den hohen schwirigkeitsgrad und die lernkurve. Diese Verpassen aber etwas was einem all die AAA Titel nicht geben können.
War dieses Review hilfreich? Ja Nein Lustig
7 von 8 Personen (88 %) fanden dieses Review hilfreich
Empfohlen
5.7 Std. insgesamt
Verfasst: 16. Juli 2014
Sehr gutes Strategie Spiel das sich übrigens in Deutsch spielt obwohl dazu die angabe fehlt!
War dieses Review hilfreich? Ja Nein Lustig
0 von 2 Personen (0 %) fanden dieses Review hilfreich
Empfohlen
16.2 Std. insgesamt
Verfasst: 16. Dezember 2011
Wer Master of Orion mag, der wird auch an diesem Space Stategy Game seine Freude haben! Eine gute Mischung aus Master of Orion, Supreme Commander und SINS...

Alles bis ins Unendliche skalar, es ist sogar möglich, ganze Sternen-Zerstörer zu bauen...
War dieses Review hilfreich? Ja Nein Lustig
0 von 11 Personen (0 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
0.1 Std. insgesamt
Verfasst: 13. Dezember 2014
Steuerung unnötig kompliziert, fesselt irgendwie nicht
War dieses Review hilfreich? Ja Nein Lustig
152 von 165 Personen (92 %) fanden dieses Review hilfreich
56 Personen fanden dieses Review lustig
Empfohlen
52.1 Std. insgesamt
Verfasst: 29. August 2014
If you like Total Annihilation / Supreme Commander types of rolling economies - then this is the 4x for you.

Tired of the constant back and forth over a single star system on the edge of your territory? Simply destroy all the planets and the star they orbit and your problem is solved!

Don't like how looooong it takes to build those 1,000,000 kilometer long ships? Simply build a Ringworld around a super giant star! You can build fleets in the 1,000's in just seconds!

But wait! "Building that Ringworld is going to take too long!" Sure, while that might normally be true, all you need to do is build planetary thrusters on each of your planets and fly them all into a single system. Take that logistics!
War dieses Review hilfreich? Ja Nein Lustig
85 von 89 Personen (96 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
25.2 Std. insgesamt
Verfasst: 9. April 2014
+/+ Unique take on the 4x genre.
+/+ Great technology tree.
+/+ Infrastructure and starships receive updates with tech.
+/+ Excellent starship construction options.
+/+ Lots of options for how you set up the game.
+/+ Well supported by developers (over 30 patches).

+/- Star Ruler is played in real time with pausing.
+/- Micromanagement is handled by the A.I. by default.
+/- Swarm style warfare.

-/- Weak diplomacy.
-/- Mediocre user interface.
-/- Little purpose to using fleets.
-/- Graphics and sound effects are weak (not that important for genre).
-/- Lacks steam features.

Verdict: 7.8/10. Star Ruler is a very unique and deep 4x strategy game. It’s a great game, but as of writing this review, the sequel is being developed and looks to expand upon the strengths while fixing most of the weaknesses (such as the UI, fleets, and diplomacy). If you’re not a huge fan of the genre or can’t get it cheap, I’d wait for the sequel. That being said, this is a worthy game in its own right.
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110 von 144 Personen (76 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
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64.4 Std. insgesamt
Verfasst: 16. Juli 2014
Before buying the game I ran across some reviews indicating that this is a 4X strategy game with a high level of complexity. Thats fine for me, after all that is what is intended to be for serious strategy 4X games.

But complexity needs the appropriate tools, interface and AI to work fine. Unfortunately this game lacks all of theme. Yes it is complex, but it turns out to become very chaotic in the end.

So you probably get fed up and let everything be managed by the AI. The AI governors will actually do a good job for you and the only thing left to do is designing ships (which is actually a cool part of the game), building theme into thousands with out any limitations and penalties and sending theme to massacres under a very aggressive AI which doesn't give you much choices than to go into meaningless chaotic wars.

Just curious, doesn't a ship have any maintenance expenses? And build by the thousands? It wouldn't be a problem managing such a large numbers of units, but you don't have the appropriate tools to do that or at least the ones provided are very poor.

Diplomacy is very poor, management of empire also poor and with out any perceptive, interface controllers and functions a bit strange and difficult to adjust even for experienced strategy gamers. The game also lacks a sense of personality, rather mediocre.

So finally in the end you have got this enormous in numbers ships and just send theme to battles, one after another, contentiously... ba ba doom booom... boring... still for some this might be enough and very entertaining.

On the other hand, graphs and layout are quite good, simple and minimal which in my aesthetic (and functionality) perspective is good. Music is also one of the best encountered in this genre of games, and the concept is fine but just stuck in the level of intentions.
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36 von 37 Personen (97 %) fanden dieses Review hilfreich
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1,176.0 Std. insgesamt
Verfasst: 25. Dezember 2013
One of my absolute favourite space games of all times. Very open-ended, with a complex technology system that really lets you experiment with countless combinations and strageties. There is a learning curve on how best to design your ships for various purposes, and the AI is extremely difficult I find, but once you have it all down, it is a really rewarding and challenging game. I don't believe the game was fully finished, so there is something a bit unfinished about it, but the shear power and scale of the game make up for it with a little imagination.
Considering the price, it's definitely worth picking up by any space 4X fans!
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43 von 53 Personen (81 %) fanden dieses Review hilfreich
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5.9 Std. insgesamt
Verfasst: 13. August 2014
Great game! BUT - it does seem like this game is getting robbed by a sequel - the game description claims that features are "currently" being expanded... but to all appearances its NOT, its just the old sales pitch, while the expanded feature development is implemented in a new game (sequel). Does "seem" a little dishonest... . If this changes, I'll change my review.
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29 von 31 Personen (94 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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110.6 Std. insgesamt
Verfasst: 26. November 2013
Star Ruler is a very open-ended game. This supports modding very nicely and there are some wonderful mods out there for it, such as Galactic Armory. The blueprint design system lets you stop worrying about exactly how the ship is going to be put together and worry more about exactly what types of systems you want to install, and how much of them. There is almost no limit to how big a ship's scale can be, and everything is done on a beautifully simple relative ratio allowing you to take any ship design and rescale it easily. Research is well handled, while simple, it is also complicated with the possibility of randomizing links between different fields, resulting in completely unique paths to the future technologies per play. Unfortunately the game's multiplayer support is not up to snuff, so is difficult to play with others over the internet. LAN games appear to work fine however. One thing to note: Star ruler 2 is allready in development, so this game is pretty much solidly locked as it is. The original promises of expansion and update have come to fruit to a degree, and it's a wonderful game overall, but don't buy it for multiplayer unless you're going to game on a LAN.
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94 von 139 Personen (68 %) fanden dieses Review hilfreich
44 Personen fanden dieses Review lustig
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10.8 Std. insgesamt
Verfasst: 12. Februar 2014
I made it. It's probably good, and I like money.
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25 von 26 Personen (96 %) fanden dieses Review hilfreich
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17.0 Std. insgesamt
Verfasst: 13. Oktober 2014
Star Ruler is an RTS 4X of theoretically limitless scale and great strategic depth. A game could include over a thousand star systems if it's running on high-end hardware.

Graphics: Unsurprisingly, nothing too amazing (though the planets actually look pretty nice), but then at the scale most games of Star Ruler run, it should be considered something of a small miracle that there are as many objects rendered as there are. The UI is mainly just functional, nothing too pretty; it's not as intuitive as it could be and it can be hard to figure out what's going on even if you read the necessary literature, but it's nothing that can't be gotten used to.

Sound: Pretty standard space game fare. The soundtrack is decent enough, though a little light on tracks. Some notification sounds can be easy to miss or sound too much like other notifications.

Gameplay: This game has as deep a ship design element as one could hope for (like the creation of ships the size of star systems that shoot planet-sized asteroids, if one so wishes and has the means) as well as an interesting approach to tech trees which adds an element of chance to breakthroughs and branching. Unfortunately, the gameplay is usually too fast-paced to take full advantage of the ship design features and the pace of the game also negatively impacts the management of planets as well (an element that seemed fairly well done at first). Additionally, there seems to be an unresolved bug regarding energy weapons never cooling down, so avoiding those is recommended. Overall, however, the gameplay of Star Ruler feels a bit like Supreme Commander or Planetary Annihilation on the scale of a galactic 4X, albeit with a good deal more of untapped depth.

This reviewer gives Star Ruler: 7/10

Additional Note: The Galactic Armoury mod adds a fair amount of content to the game and is highly recommended. If I recall correctly, the developers themselves helped with the mod, so it's sort of an "official" expansion.
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22 von 25 Personen (88 %) fanden dieses Review hilfreich
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138.1 Std. insgesamt
Verfasst: 3. August 2014
A brilliant game. I play with the Galactic Armoury mod and absolutely love the game. There is a steep learning curve and some of the aspects of the game can be a little obscure and difficult to follow but, with potentially infinite maps (depends on how good your computer is) and almost limitless customisation of ships and stations I would rank this as one of my favourite games. Of course the fact that you can make ships that are bigger than the entire galaxy is a plus!

One of the detracting points for Star Ruler is the Diplomacy system but for Star Ruler 2 this is being completely overhauled.

On the whole I would recommend Star Ruler to anyone who is willing to take the time and put in the effort to learn an excellent game.
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20 von 22 Personen (91 %) fanden dieses Review hilfreich
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154.1 Std. insgesamt
Verfasst: 26. November 2013
How have I spent over 100 hours on this game!? I don't even....I should go design another ship.

I personally like this but I caution buyers as this game may not be for everyone. The Masters of Orion/Sins of a Solar Empire junkies will probably be dissapointed. If tempted, definitely pick this game up when it's on sale.
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21 von 24 Personen (88 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
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14.1 Std. insgesamt
Verfasst: 18. November 2014
Despite the obvious fact this planet was made on a nearly non-existant budget it's pretty good for how small it is. And the size some of the maps can get to is damn impressive, just be prepared for your borders to become a grind zone for fleets that can range from where in the hundreds to the millions. Add in that literally everything can be destroyed, and you have chaos unending near the end.

Don't like chaos? Don't play this. It runs on it.
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15 von 15 Personen (100 %) fanden dieses Review hilfreich
13 Personen fanden dieses Review lustig
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10.0 Std. insgesamt
Verfasst: 10. Juni 2015
This would be an alright real-time space 4X if if weren't for one feature - you have complete control over the size of your ships. Yes, it is theoretically possible to build a ship larger than the galaxy. Do yourself a favor and construct a mega-flagship whose quadrillions of crewmen have never seen the outside world.
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14 von 15 Personen (93 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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17.9 Std. insgesamt
Verfasst: 26. November 2013
When it doesn't crash, it's a nice experience, but it crashes way too much. I recommend it cause overall it's a must-have for strategy gamers for its deep customization/traits system (you can even write the background of your alien species or make blueprints of your own ships). But seriously, it crashes way too much.

I'd highly encourage to follow Star Ruler 2 development, to see if all those issues will be addressed.
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14 von 15 Personen (93 %) fanden dieses Review hilfreich
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113.3 Std. insgesamt
Verfasst: 30. November 2014
Superb 3D space RTS. Like the civilization games if they were massize 3D space RTS with no size limits or unit caps. This game delivers a true 3D universe (with the option to flatten it to a 2D pane if that's the kind of map you want) with real time flight between stars and clusters. Sins of a Solar Empire meets Sid Meier's Civilization with extras that both games lack like 3D spaceflight along individually determined paths, real time civil management and custom unit construction.

Really a lovely game, proud to have it in my library. A recommended collectors item to buy on sale or even off if you have the spare cash and would appreciate sitting down to play something like this singleplayer sometime.

Unfortunately multiplayer is fairly dead and with Star Ruler 2 available for purchase now likely to stay that way. Still a very nice game for even just a few 100 hours of singleplayer. Star Ruler 2 going to be even better I hope and with people online.

This is the sort of thing I think of when I think of a honestly priced classic high quality PC video game.

A shame it hasn't been much more popular. Hopefully that would not ruin it as it seems to have much of the industry.
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16 von 19 Personen (84 %) fanden dieses Review hilfreich
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23.2 Std. insgesamt
Verfasst: 2. Juni 2015
Just finished the tutorial and... Wow! this game!.. It has got the best of every 4x game I've played till now.


So what should you expect?...
...Expect a Space Empires game (a turn based 4x) minus warp holes for inter-system travel, with RTS elements of Homeworld on a game engine like a AI War: Fleet Command. Oh! Forgot to mention, Star Wolves like pirate raids. :))


Verdict:
It is a close to perfect 4x RTS game which doesn't need a hefty system specifications to run on with guaranteed tonnes of hours of gameplay. The reason I called it "Close to perfect 4x RTS game" is because I havn't played long enough to be able to comment on AI. But I'm optimist it won't disappoint.


Rating:
For now, 10/10 for game design and controls... Will update this review after playing a couple of hours with AI.


Update: AI
Now since I've played close to 19 hours, I guess I pretty much understand how the AI's behave.
Initially I thought AI to be easy, but couple of minutes later, game proved me wrong.

Unlike other games, where AI's target you when you are supirior to them or become a threat, in this game, they will ensure that your race is wipped off the galaxy if your race is inferior to them. If you however are superior, they are likely to give you resources and research points to stay your ally. I'm not saying they won't attack you if you are superior (i.e. leading in number of ships, research, star systems inhabited and economy), but that in my experience will only happen if there are no more planets to colonize.

AI's can also become annoying at times with constant treaty requests. While most of the AI's rely on medium ship sizes (usually 10x-50x), some will build gigantic ships (like 100x or larger) couple of minutes in the game. So I suggest you to try to build some for yourself.

Also, build a huge number of ship so that you have enough reserves for ones you might lose in battle. As if your fleet size is minimized, most of the AI's will turn their backs on you and believe me, thats disasterous!!
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