Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves)...
用户评测: 特别好评 (133 篇评测)
发行日期: 2010年9月20日


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Star Ruler 2 Enters Early Access!

Hello everyone! Thank you all for your support of Star Ruler 1! Without you, we couldn't be here today to release its sequel. We've just released as an Early Access title, with a plan to have it finished by the end of the year.

Check it out!

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Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves) is a target of opportunity.

Twist other Empires into submitting to your galaxy-class wit with diplomacy and wheel-and-deal your way to supremacy.

Research new kinds of weapons, engines, shields, and more, all of which retain their unique benefits as the game progresses, with a research web whose contents are shuffled every game at your option.

Exploit interstellar phenomena such as asteroid belts and stars and exploit them for yourself or destroy them to deny your foes. Create and destroy new worlds through advanced technological research.

Match your strategy against up to 10 other opponents (online or LAN-linked). Save the game when dawn breaks and boot it back up at dusk. It isn't over until you say it is! Drop in and drop out at any point; disconnecting players will not disrupt the game!

Your weapons, your ships, your rules: Almost the entire game can be modified through Notepad! Easily add new models and particle effects to the game with “out-of-the-box” developer tools. Create new weapons in seconds; create new AIs through scripts! The Galaxy is yours!

Key features:
  • Vast, Procedurally Generated Galaxies
  • Intricate Ship Design and Exciting Combat
  • Unique Research System
  • Race Creation
  • Easy to use interface, complex gameplay
  • Engaging AI opponents
  • Extensive modding support
  • Multiplayer
  • Original Soundtrack
  • Much more to come!


    • OS: Windows XP, Vista, 7
    • Processor: 2.0 GHz w/ SSE2 Support
    • Memory: 256 MB
    • Graphics: 1024x768 minimum resolution, 256 MB memory
    • OpenGL: 2.1
    • Hard Drive: 300MB
    • Sound: Any
1 人中有 1 人(100%)觉得这篇评测有价值
12.6 小时(记录在案的)
Despite the obvious fact this planet was made on a nearly non-existant budget it's pretty good for how small it is. And the size some of the maps can get to is damn impressive, just be prepared for your borders to become a grind zone for fleets that can range from where in the hundreds to the millions. Add in that literally everything can be destroyed, and you have chaos unending near the end.

Don't like chaos? Don't play this. It runs on it.
29 人中有 0 人(0%)觉得这篇评测有价值
1.0 小时(记录在案的)
I played this game for a little while and got bored. Not much too it.
35 人中有 32 人(91%)觉得这篇评测有价值
52.1 小时(记录在案的)
If you like Total Annihilation / Supreme Commander types of rolling economies - then this is the 4x for you.

Tired of the constant back and forth over a single star system on the edge of your territory? Simply destroy all the planets and the star they orbit and your problem is solved!

Don't like how looooong it takes to build those 1,000,000 kilometer long ships? Simply build a Ringworld around a super giant star! You can build fleets in the 1,000's in just seconds!

But wait! "Building that Ringworld is going to take too long!" Sure, while that might normally be true, all you need to do is build planetary thrusters on each of your planets and fly them all into a single system. Take that logistics!
55 人中有 43 人(78%)觉得这篇评测有价值
64.4 小时(记录在案的)
Before buying the game I ran across some reviews indicating that this is a 4X strategy game with a high level of complexity. Thats fine for me, after all that is what is intended to be for serious strategy 4X games.

But complexity needs the appropriate tools, interface and AI to work fine. Unfortunately this game lacks all of theme. Yes it is complex, but it turns out to become very chaotic in the end.

So you probably get fed up and let everything be managed by the AI. The AI governors will actually do a good job for you and the only thing left to do is designing ships (which is actually a cool part of the game), building theme into thousands with out any limitations and penalties and sending theme to massacres under a very aggressive AI which doesn't give you much choices than to go into meaningless chaotic wars.

Just curious, doesn't a ship have any maintenance expenses? And build by the thousands? It wouldn't be a problem managing such a large numbers of units, but you don't have the appropriate tools to do that or at least the ones provided are very poor.

Diplomacy is very poor, management of empire also poor and with out any perceptive, interface controllers and functions a bit strange and difficult to adjust even for experienced strategy gamers. The game also lacks a sense of personality, rather mediocre.

So finally in the end you have got this enormous in numbers ships and just send theme to battles, one after another, contentiously... ba ba doom booom... boring... still for some this might be enough and very entertaining.

On the other hand, graphs and layout are quite good, simple and minimal which in my aesthetic (and functionality) perspective is good. Music is also one of the best encountered in this genre of games, and the concept is fine but just stuck in the level of intentions.
29 人中有 27 人(93%)觉得这篇评测有价值
5.9 小时(记录在案的)
Great game! BUT - it does seem like this game is getting robbed by a sequel - the game description claims that features are "currently" being expanded... but to all appearances its NOT, its just the old sales pitch, while the expanded feature development is implemented in a new game (sequel). Does "seem" a little dishonest... . If this changes, I'll change my review.
18 人中有 15 人(83%)觉得这篇评测有价值
128.4 小时(记录在案的)
A brilliant game. I play with the Galactic Armoury mod and absolutely love the game. There is a steep learning curve and some of the aspects of the game can be a little obscure and difficult to follow but, with potentially infinite maps (depends on how good your computer is) and almost limitless customisation of ships and stations I would rank this as one of my favourite games. Of course the fact that you can make ships that are bigger than the entire galaxy is a plus!

One of the detracting points for Star Ruler is the Diplomacy system but for Star Ruler 2 this is being completely overhauled.

On the whole I would recommend Star Ruler to anyone who is willing to take the time and put in the effort to learn an excellent game.
8 人中有 8 人(100%)觉得这篇评测有价值
17.0 小时(记录在案的)
Star Ruler is an RTS 4X of theoretically limitless scale and great strategic depth. A game could include over a thousand star systems if it's running on high-end hardware.

Graphics: Unsurprisingly, nothing too amazing (though the planets actually look pretty nice), but then at the scale most games of Star Ruler run, it should be considered something of a small miracle that there are as many objects rendered as there are. The UI is mainly just functional, nothing too pretty; it's not as intuitive as it could be and it can be hard to figure out what's going on even if you read the necessary literature, but it's nothing that can't be gotten used to.

Sound: Pretty standard space game fare. The soundtrack is decent enough, though a little light on tracks. Some notification sounds can be easy to miss or sound too much like other notifications.

Gameplay: This game has as deep a ship design element as one could hope for (like the creation of ships the size of star systems that shoot planet-sized asteroids, if one so wishes and has the means) as well as an interesting approach to tech trees which adds an element of chance to breakthroughs and branching. Unfortunately, the gameplay is usually too fast-paced to take full advantage of the ship design features and the pace of the game also negatively impacts the management of planets as well (an element that seemed fairly well done at first). Additionally, there seems to be an unresolved bug regarding energy weapons never cooling down, so avoiding those is recommended. Overall, however, the gameplay of Star Ruler feels a bit like Supreme Commander or Planetary Annihilation on the scale of a galactic 4X, albeit with a good deal more of untapped depth.

This reviewer gives Star Ruler: 7/10

Additional Note: The Galactic Armoury mod adds a fair amount of content to the game and is highly recommended. If I recall correctly, the developers themselves helped with the mod, so it's sort of an "official" expansion.
3 人中有 3 人(100%)觉得这篇评测有价值
190.1 小时(记录在案的)
This is one of the better Strategy Space games, its just about simple enough to get you started preeeeetty fast,
but allows for enough free "building" to design your own fleets/ship/strategy.

It sure is a perl in my libary, and i reinstall and play it again and again. do not think the version II will outdo this game, it is a whole different badboy, but its not this badboy!

I give this game my best recomendation.
18 人中有 10 人(56%)觉得这篇评测有价值
7.8 小时(记录在案的)
Two thumbs down on this one. The UI is nearly impenetreable and there is no tutorial at all. It just throws you in and assumes you'll be able to figure things out. The diplomacy system makes no sense and 9 times out of 10 you won't even be aware people are trying to give you "diplomatic missions" until you get the alert that your time is up. The system for setting up trade routes and supply runs to even out resources in your empire is so convoluted that even after a *long* time trying to figure it out I simply threw my hands in the air and gave up, usually with over half of my planets completely unable to make anything because they're missing some critical resource that, no matter how much I try, I can't seem to ship in from other worlds that have excess.

The battles are basically just giant zerg rushes and frequently cause massive drops in FPS because the computer just builds up huge-massive fleets and sends them all over the place, thanks to there being no unit cap. And a player that isn't aware of the size scaling issues can very easily set the scale too large only to discover later in the game that when they *thought* they were doing well it turns out that the computer made a fleet of like 1000 super ships the size of several star systems.

TLDR- The game isn't very fun, it's got a near impossible learning curve, there's no tutorials or explanations for the vast majority of in game functions and the ship designing does not pause the game, meaning every time you need to upgrade or change around ships you're wasting time that you *should* have been spending micro-managing your empire. Which, unfortunately, is required because without constant attention everything just falls apart.

2 big thumbs down. If I could send a message back in time the first thing it would say are the numbers to a winning lottery, and the second thing it would say is not to waste money on this game.
5 人中有 3 人(60%)觉得这篇评测有价值
400.7 小时(记录在案的)
It's one of the best games I've ever played 4X. Pulls for hours, but please remember that how we perceive the game depends on our tastes.
I offer compliments to the creators of the game.
English is not my mother tongue, so excuse the mistakes.
4 人中有 2 人(50%)觉得这篇评测有价值
75.2 小时(记录在案的)
If you like huge Empires, and can stand the resulting complexity, this is the game for you!
2 人中有 1 人(50%)觉得这篇评测有价值
9.7 小时(记录在案的)
This didn't hold my interest single player, and the multiplayer desynced constantly. When it did work, it was entertaining, though.
1 人中有 0 人(0%)觉得这篇评测有价值
324.6 小时(记录在案的)
I LOVE THIS GAME nothing more has to be said
1 人中有 0 人(0%)觉得这篇评测有价值
13.6 小时(记录在案的)
The blizzard swarmed the offices of Ironclad Games Corp. Snow was common enough in Vancouver, but no one in British Columbia had quite seen a storm like this. Sheepish developers were busy prototyping a fresh reboot of "Sins of a Solar Empire", while loved ones called in, urging workers to stay off the road and bunker down at the office. There were no races with defined playstyles, histories, or specific mechanics. No one had spent much time iterating anything but the most serviceable art assets, statistics, and tools for generating vast universes of orbiting planets and stars. The heroes and villains were essentially a blank page. The scope and ambition of mechanics bristled in the minds of developers, like the hail bearing down. It was this moment that "Star Ruler" would briefly blink into existence.

Let's talk about Star Ruler. This is a game made by fans of realtime space 4x games, which looked at cheesy sci-fi, and said "why not?" You start off creating Snailigons, the mad race of starfarers you dreamed up, and then a random galaxy of stars to rule. You decided that while whatever lessor races were getting up to, Snailigons were perfecting production, Communism, and Hard metallurgy- from a mish mash of racial and political perks. Snailigons soon outbreed the comfy confines of Orbos III, to colonize the neighboring Orbos II, and strip-mine everything else in the Orbos System.

Snailtopia would cover the stars in Orbos fashion, or that was the plan anyway. You "found intelligent life", or rather invaded a colony of spacefaring meatbags. Humans declared war, and sent a cute fleet of flak firing fighters. Your hardshell cruisers tore the never-ending stream of fighters apart with lasers, for about 2 years. Then they adapted with pesky "shields" and "rockets". Snailtopia would need to respond- it had to adapt. Thankfully, every ship can be micro-designed via technologies uncovered in your sprawling random tech tree; from scale, to crew size, weaponry, propulsion, tools, and defenses.

Clearly, Snailigons would create one unstoppable, planet sized destroyer, scorching the offending human systems into obliv... into your care. It works right up till the discovery of a second race, which promptly rips through the SA-43 Molluscan, like butter- salty butter. Now you, Star Ruler, are managing trade, adaptive war, politics, and survival across multiple systems, and it starts to feel a little heavy. You know there are more stars to manage, and who knows what opposing intelligences lie in wait there. You probably should have made a smaller galaxy to play in, and with 3 species instead of 30 to inhabit it. You know, Snailtopia's leader had a good run, but it's time to retire.

Star Ruler doesn't have the polish or intentional direction of an AAA 4x game, but it has the resources for the player to play the 4x game they want. I would recommend Star Ruler, but only with the addendum that it's an incredibly humbling endeavor, and to be sure to brush up on the tutorials.

I eagerly await what Blind Mind Studios does with the upcoming Star Ruler 2.
2 人中有 0 人(0%)觉得这篇评测有价值
28.9 小时(记录在案的)
Played this game for about 2 hours and I can tell you that this game will bring hours, days, weeks, months, ♥♥♥♥ even YEARS of gameplay. Cant wait to actually learn how to play tho.
13 人中有 2 人(15%)觉得这篇评测有价值
8.3 小时(记录在案的)
I apparently played this for 8 hours?
15 人中有 2 人(13%)觉得这篇评测有价值
67.0 小时(记录在案的)
There are better games out there alot better.
13 人中有 1 人(8%)觉得这篇评测有价值
37.2 小时(记录在案的)
7.0 小时(记录在案的)
This game is what i really expect out of a 4x space game...complex but not too complex...system placement means something,easy to grab a hold of and just fun....you cant just throw a bunch of random ships at someone...it takes strategy. You have the ability to go as deep or shallow as you want into the micromanagement of this game...just fun :)
4.1 小时(记录在案的)
Scale is amazing and performance is great. Highly customizable and endless content. Tech tree could be bigger :).