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¡Toma el mando de un enorme imperio interestelar y salva a tus especies de la extinción total en una galaxia generada de forma procedural en 3D (con la opción de verla plana) desde 1 sistema hasta más de 10.000!
Fecha de lanzamiento: 20 Sep 2010
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Star Ruler 2 Dev Blog #3: Faster Than Slow

12 marzo 2014

One of the major differences going from Star Ruler to Star Ruler 2 is the addition of Faster-Than-Light travel. However, that doesn't mean that FTL is easy or cheap. Our most recent dev blog explores the four approaches players may take to traverse the galaxy faster than ever before: Hyperdrives, Fling Beacons, Gates, and Slipstream Tears. Each method has its own distinct advantages, disadvantages, and serious gameplay considerations.


Read the full dev blog here!

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Acerca del juego

¡Toma el mando de un enorme imperio interestelar y salva a tus especies de la extinción total en una galaxia generada de forma procedural en 3D (con la opción de verla plana) desde 1 sistema hasta más de 10.000! Pon a prueba el ingenio de tus especies mediante un completo e intrincado sistema de combate en el que todo (desde los componentes individuales de las naves hasta las mismas estrellas) se convierte en una oportunidad para hacer blanco.

Convence a otros imperios para que se sometan a tu galaxia mediante la diplomacia y ábrete camino hacia la supremacía.

Investiga nuevas clases de armas, motores, escudos y mucho más, que conservarán sus beneficios únicos a medida que el juego progrese, con una web de investigación cuyos contenidos están a tu alcance en cada partida.

Explota fenómenos interestelares como cinturones de asteroides y estrellas y aprovéchalos en tu propio beneficio o destrúyelos para que tus enemigos no puedan explotarlos. Crea y destruye nuevos mundos mediante la investigación tecnológica avanzada.

Pon a prueba tu estrategia contra un máximo de 10 oponentes (online o en LAN). Guarda la partida cuando llegue el amanecer y continúa cuando te apetezca. ¡El juego no termina hasta que tú lo digas! Entra y sal en cualquier momento; ¡los jugadores que se desconecten no alterarán la partida!

Tus armas, tus naves, tus reglas: ¡Prácticamente todo el juego se puede modificar con el Bloc de Notas! Añade al juego nuevos módulos y efectos de partículas con facilidad gracias a las herramientas de desarrollo incluidas “de serie”. Crea nuevas armas en segundos; ¡crea nuevas IAs mediante scripts! ¡La Galaxia te pertenece!

Una Obra Maestra en Evolución: A medida que pase el tiempo se añadirán nuevas características, arte y mejoras para el GUI mediante parches siempre que el tiempo y el dinero lo permita. Creación de Carreras; Facciones de NPCs; Transformación Ambiental; más Sets de Naves; Diplomacia e Invasión Planetaria más Complejas; ¡estas características y mucho, mucho más que está por venir!

Características Principales:

  • Enormes galaxias generadas proceduralmente
  • Diseño intrincado de las naves y combate emocionante
  • Sistema único de investigación
  • Interfaz fácil de utilizar, mecánica de juego compleja
  • Oponentes de IA que te pondrán a prueba
  • Amplio soporte para mods
  • Multijugador
  • Banda sonora original
  • ¡Mucho más que está por venir!

Requisitos del sistema

    Mínimo:

    • SO: Windows XP / Vista / 7
    • Procesador: 2.0 GHz con soporte para SSE2
    • Memoria: 256 MB de RAM
    • Gráficos: resolución mínima de 1024x768 con 256 MB de memoria
    • OpenGL: 2.1
    • Disco Duro: 300 MB de espacio libre
    • Sonido: Cualquiera
Análisis útiles de usuarios
A 19 de 20 personas (95%) les ha sido útil este análisis
353 productos en la cuenta
86 análisis
110.6 h registradas
Star Ruler is a very open-ended game. This supports modding very nicely and there are some wonderful mods out there for it, such as Galactic Armory. The blueprint design system lets you stop worrying about exactly how the ship is going to be put together and worry more about exactly what types of systems you want to install, and how much of them. There is almost no limit to how big a ship's scale can be, and everything is done on a beautifully simple relative ratio allowing you to take any ship design and rescale it easily. Research is well handled, while simple, it is also complicated with the possibility of randomizing links between different fields, resulting in completely unique paths to the future technologies per play. Unfortunately the game's multiplayer support is not up to snuff, so is difficult to play with others over the internet. LAN games appear to work fine however. One thing to note: Star ruler 2 is allready in development, so this game is pretty much solidly locked as it is. The original promises of expansion and update have come to fruit to a degree, and it's a wonderful game overall, but don't buy it for multiplayer unless you're going to game on a LAN.
Publicado: 26 noviembre 2013
¿Te ha sido útil este análisis? No
A 13 de 14 personas (93%) les ha sido útil este análisis
268 productos en la cuenta
4 análisis
154.1 h registradas
How have I spent over 100 hours on this game!? I don't even....I should go design another ship.

I personally like this but I caution buyers as this game may not be for everyone. The Masters of Orion/Sins of a Solar Empire junkies will probably be dissapointed. If tempted, definitely pick this game up when it's on sale.
Publicado: 26 noviembre 2013
¿Te ha sido útil este análisis? No
A 10 de 10 personas (100%) les ha sido útil este análisis
33 productos en la cuenta
4 análisis
1,161.4 h registradas
One of my absolute favourite space games of all times. Very open-ended, with a complex technology system that really lets you experiment with countless combinations and strageties. There is a learning curve on how best to design your ships for various purposes, and the AI is extremely difficult I find, but once you have it all down, it is a really rewarding and challenging game. I don't believe the game was fully finished, so there is something a bit unfinished about it, but the shear power and scale of the game make up for it with a little imagination.
Considering the price, it's definitely worth picking up by any space 4X fans!
Publicado: 25 diciembre 2013
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A 8 de 8 personas (100%) les ha sido útil este análisis
225 productos en la cuenta
30 análisis
17.9 h registradas
When it doesn't crash, it's a nice experience, but it crashes way too much. I recommend it cause overall it's a must-have for strategy gamers for its deep customization/traits system (you can even write the background of your alien species or make blueprints of your own ships). But seriously, it crashes way too much.

I'd highly encourage to follow Star Ruler 2 development, to see if all those issues will be addressed.
Publicado: 26 noviembre 2013
¿Te ha sido útil este análisis? No
A 7 de 8 personas (88%) les ha sido útil este análisis
173 productos en la cuenta
6 análisis
51.2 h registradas
Star Ruler is the perfect example of an indie diamond in the rough. The core realtime 4x gameplay gives you a ton of freedom and ship design is fun and open, while the game progresses to eventually become really hectic. The customization and stuff isn't overdone to the point of being spergy like in some of these types of games. However, the game is pretty graphically poor, there being only two visually distinct sets of ship designs and everything being sort of par for the course budget indie space game graphics. The studio seems tiny though so can't really fault em that. A bigger issue is that the gameplay tends to degenerate into walling off a section of the map well enough that the AI can't bust through easily, and then beelining a ship of such a large scale none of the AIs can deal with it as it blows up planet and sun after planet and sun. The basic resource gameplay is realtime resource chain management sort of similar to Anno games, at which the AI has perfect micro - the difficulty setting seems to be what bonuses they get, and I couldn't find a difficulty at which I could have a back-and-forth fight with the AIs. Either I would crush them outright, fight them to a stalemate then win after two hours of turtling like outlined above, or get totally ♥♥♥♥♥. This game seems to have a lot of potential for multiplayer but there ain't nobody playin this obscure ♥♥♥ indie pile lol. With more dynamic and varied AI this could be great. The sequel will be something to look forward to, though I gotta say an expansion fixing some of this would be better, first.

It's a recommend if you dig stuff like Endless Space and Sins of a Solar Empire with a dash of Anno and a pinch of autism mixed in, then all the polish knocked off
Publicado: 26 noviembre 2013
¿Te ha sido útil este análisis? No